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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6701 (Sep 25 2026), not the latest

upgrade_spellslinger_headshots

Spirit Rendupgrade_spellslinger_headshotsOpen the ability page

35 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_spellslinger_headshots = {
_class = "upgrade_spellslinger_headshots"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "spellslingerHeadshots"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterMagicDamage"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_ImpactParticle = ""
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/spellslinger_headshots.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/spellslinger_headshots.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_vecDisabledOnHeroes = [
]
m_mapAbilityProperties =
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_HeadshotDebuffModifier = {
_class = "modifier_spellslinger_headshots_debuff"
m_bIsHidden = false
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_spellslinger_headshots_debuff"
m_sLocalizationName = "modifier_spellslinger_headshots_debuff"
m_strParticleEffect = "particles/modifiers/spirit_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_bKeepMaximumDurationOnRefresh = true
m_bDurationAffectedByEffectiveness = true
}
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilities = true
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 1 key }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "175"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "15"
      				m_strPropertyName = "AbilityLifestealPercentHero"
      			},
      			{
      				m_strBonus = "-4"
      				m_strPropertyName = "MagicResistReduction"
      			},
      			{
      				m_strBonus = "-6"
      				m_strPropertyName = "TechArmorDamageReduction"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "MaxStacks"
      				m_bFixedCorruptedBonus = true
      			},
      			{
      				m_strBonus = "2"
      				m_strPropertyName = "DebuffDuration"
      			},
      			{
      				m_strBonus = "-0.5"
      				m_strPropertyName = "ProcCooldown"
      			},
      		]
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • ±m_vecDisabledOnHeroes+hero_deadpack
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterMagicDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimGraphParame_GenericCast
  2. 6696–6701first dumped