What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_spellslinger_headshots = {
_class = "upgrade_spellslinger_headshots"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "spellslingerHeadshots"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterWeaponDamage | EShopFilterMagicDamage"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_ImpactParticle = ""
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/spellslinger_headshots.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/spellslinger_headshots.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_vecDisabledOnHeroes = [
]
m_mapAbilityProperties =
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_HeadshotDebuffModifier = {
_class = "modifier_spellslinger_headshots_debuff"
m_bIsHidden = false
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_spellslinger_headshots_debuff"
m_sLocalizationName = "modifier_spellslinger_headshots_debuff"
m_strParticleEffect = "particles/modifiers/spirit_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_bKeepMaximumDurationOnRefresh = true
m_bDurationAffectedByEffectiveness = true
}
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilities = true
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "175" m_strPropertyName = "BonusHealth" }, { m_strBonus = "15" m_strPropertyName = "AbilityLifestealPercentHero" }, { m_strBonus = "-4" m_strPropertyName = "MagicResistReduction" }, { m_strBonus = "-6" m_strPropertyName = "TechArmorDamageReduction" }, { m_strBonus = "1" m_strPropertyName = "MaxStacks" m_bFixedCorruptedBonus = true }, { m_strBonus = "2" m_strPropertyName = "DebuffDuration" }, { m_strBonus = "-0.5" m_strPropertyName = "ProcCooldown" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - ±m_vecDisabledOnHeroes
+hero_deadpack - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[0].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterMagicDamage - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast
- +m_nShopVersion
- 6696–6701first dumped
