What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_spirit_burn = {
_class = "citadel_item"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_bDisabled = false
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1741724072
m_strCSSClass = "escalatingExposure"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_bInDevelopment = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_tech/escalating_exposure.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/spirit_burn.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAdditionalShopFilters = ""
m_strHitConfirmationSound = "Mods.Tech.Spirit.Burn.Proc"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "12" m_strPropertyName = "TechRadiusMultiplier" }, { m_strBonus = "12" m_strPropertyName = "TechRangeMultiplier" }, { m_strBonus = "55" m_strPropertyName = "DamagePctVsNonHeroes" }, { m_strBonus = "100" m_strPropertyName = "ExplosionDamage" }, { m_strBonus = "31" m_strPropertyName = "DPS" }, { m_strBonus = "-8" m_strPropertyName = "ImmunityDuration" }, { m_strBonus = "-15" m_strPropertyName = "HealAmpReceivePenaltyPercent" }, ] } m_vecExcludedPenalties = [ "TechDuration" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - ~m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_bIsHidden
true→false - ~m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_strHudIcon
file://{images}/upgrades/mods_tech/escalating_exposure.psd→"" - ~m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_eDrawOverheadStatus
OVERHEAD_DRAW_FOR_EVERYONE→OVERHEAD_DRAW_NEVER - +m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_eHudDisplayLocation
DISPLAY_HUD_NONE - ~m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_strSmallIconCssClass
escalating_exposure→"" - +m_AutoIntrinsicModifiers[modifier_proc_watcher].m_SpiritBurnDamageTracker.m_DebuffModifier.m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_HEALTHBAR
- +m_nShopVersion
- 6696–6701first dumped
