What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_thermal_detonator = {
_class = "base_upgrade_projectile_aoe_modifier"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_AOEModifier =
m_strCSSClass = "techGrenade"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Thermal.Detonator.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf"
}
}
m_projectileInfo = {
m_flSpeed = 800
m_flUpSpeed = 100
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/items/alchemical_fire_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/thermal_detonator.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Weapon.Alchemical.Fire.Select"
m_strShopIconLarge = "file://{images}/items/weapon/alchemical_fire.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Weapon.Alchemical.Fire.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Weapon.Alchemical.Fire.Select.Lp"
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SpiritPower"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp" m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf" } } - +m_CorruptedItemInfo
{ 2 keys }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "20" m_strPropertyName = "SpiritPower" }, { m_strBonus = "40" m_strPropertyName = "DPS" }, { m_strBonus = "80" m_strPropertyName = "DPSMax" }, { m_strBonus = "5.5" m_strPropertyName = "DPSIncrease" }, { m_strBonus = "-5" m_strPropertyName = "BulletArmorReduction" }, { m_strBonus = "5m" m_strPropertyName = "Radius" }, { m_strBonus = "3" m_strPropertyName = "AbilityDuration" }, { m_strBonus = "-11" m_strPropertyName = "AbilityCooldown" }, ] } m_vecExcludedPenalties = [ "TechRange" ] } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 7 keys }
{ m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp" m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf" } - −m_eShopFilters
EShopFilterWeaponDamage | EShopFilterMagicDamage - −m_nUpgradeSlotCost
1 - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
