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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_thermal_detonator

Alchemical Firebase_upgrade_projectile_aoe_modifierOpen the ability page

42 keys · inherits from weapon_upgrade_t3

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_thermal_detonator = {
_class = "base_upgrade_projectile_aoe_modifier"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_AOEModifier =
m_strCSSClass = "techGrenade"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_strCastSound = "Mods.Weapon.Thermal.Detonator.Cast"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf"
}
}
m_projectileInfo = {
m_flSpeed = 800
m_flUpSpeed = 100
m_bHideWarningParticle = 1
}
m_previewParticle = "particles/items/alchemical_fire_preview.vpcf"
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/thermal_detonator.psd"
m_strAG2SourceName = "item"
m_strSelectedSound = "Mods.Weapon.Alchemical.Fire.Select"
m_strShopIconLarge = "file://{images}/items/weapon/alchemical_fire.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_strUnselectedSound = "Mods.Weapon.Alchemical.Fire.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_strSelectedLoopSound = "Mods.Weapon.Alchemical.Fire.Select.Lp"
m_strCastAnimGraphParam = "e_GenericThrow"
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
m_bIsHidden = true
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SpiritPower"
]
}
]
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAdditionalShopFilters = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf"
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "20"
      				m_strPropertyName = "SpiritPower"
      			},
      			{
      				m_strBonus = "40"
      				m_strPropertyName = "DPS"
      			},
      			{
      				m_strBonus = "80"
      				m_strPropertyName = "DPSMax"
      			},
      			{
      				m_strBonus = "5.5"
      				m_strPropertyName = "DPSIncrease"
      			},
      			{
      				m_strBonus = "-5"
      				m_strPropertyName = "BulletArmorReduction"
      			},
      			{
      				m_strBonus = "5m"
      				m_strPropertyName = "Radius"
      			},
      			{
      				m_strBonus = "3"
      				m_strPropertyName = "AbilityDuration"
      			},
      			{
      				m_strBonus = "-11"
      				m_strPropertyName = "AbilityCooldown"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechRange" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 7 keys }
      {
      	m_flBulletSpeed = 1600
      	m_flBulletRadius = 1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_strBulletLoopingSound = "Mods.Weapon.Thermal.Detonator.Proj.Lp"
      	m_szBulletTravelTracerParticle = "particles/items/alchemical_fire_projectile.vpcf"
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterMagicDamage
    • −m_nUpgradeSlotCost1
    • −m_strCastAnimSequenceNameability_generic_cast
    • −m_strSelectionNameOverrideitem
  2. 6696–6701first dumped