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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_trophy_collector

Trophy Collectorupgrade_trophy_collectorOpen the ability page

32 keys · inherits from armor_upgrade_t2

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_trophy_collector = {
_class = "upgrade_trophy_collector"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_2"
m_strCSSClass = "sprintBooster"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_EarnedParticle = "particles/upgrades/trophy_collector_earned.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strEarnedSound = "Mods.Armor.Trophy.Collector.Proc"
m_strAbilityImage = "file://{images}/upgrades/mods_utility/sprint_booster.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/trophy_collector.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3"
m_strPropertyName = "StackingTechRadiusMultiplier"
}
1{
m_strBonus = "3"
m_strPropertyName = "StackingTechRangeMultiplier"
}
2{
m_strBonus = "6"
m_strPropertyName = "OutOfCombatHealthRegen"
}
3{
m_strBonus = "12m"
m_strPropertyName = "BonusSprintSpeed"
}
4{
m_strBonus = "83"
m_strPropertyName = "MaxStacks"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION"
m_TrophyStacksModifier = {
_class = "modifier_trophy_collector"
_my_subclass_name = "modifier_trophy_collector_passive_stacking_bonuses"
}
m_mapAbilityProperties = {
MaxStacks = { // Max Stacks
m_strValue = "16"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
ThinkRate = {
m_strValue = "3"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
BonusSprintSpeed = { // Sprint Speed
m_strValue = "2.0m"
m_strCSSClass = "move_speed"
m_eDisplayType = "ESprintSpeed"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_SPRINT_SPEED_BONUS"
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
StackingBonusHealth = {
m_strValue = "0"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_strLocTokenOverride = "BonusHealth"
}
StackingGoldPerMinute = { // Souls per Minute
m_strValue = "16"
m_strCSSClass = "souls"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
OutOfCombatHealthRegen = { // Out of Combat Regen
m_strValue = "2"
m_strCSSClass = "healing"
m_eDisplayType = "EOOCHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
StackingBonusSprintSpeed = {
m_strValue = "0.15m"
m_strCSSClass = "move_speed"
m_strLocTokenOverride = "BonusSprintSpeed"
}
NonPlayerBonusWeaponPower = { // Weapon Damage vs. NPCs
m_strValue = "-15"
m_strCSSClass = "bullet_damage"
m_bIsNegativeAttribute = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE"
}
StackingTechRangeMultiplier = {
m_strValue = "0.75"
m_strCSSClass = "distance"
m_strLocTokenOverride = "TechRangeMultiplier"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
StackingTechRadiusMultiplier = {
m_strValue = "0.75"
m_strCSSClass = "distance"
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"NonPlayerBonusWeaponPower"
1"BonusSprintSpeed"
2"OutOfCombatHealthRegen"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_trophy_collector_desc" // Whenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death.
m_vecAbilityProperties = [
0"MaxStacks"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "StackingBonusSprintSpeed"
}
1{
m_strImportantProperty = "StackingTechRangeMultiplier"
}
2{
m_strImportantProperty = "StackingGoldPerMinute"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"NonPlayerBonusWeaponPower"
1"BonusSprintSpeed"
2"OutOfCombatHealthRegen"
]
}
]
m_eAdditionalShopFilters = "EShopFilterSpiritRange"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • −m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_eStatsUsageFlagsWeapon Damage vs. NPCsConditionallyApplied
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_TrophyStacksModifier
      { 2 keys }
      {
      	_class = "modifier_trophy_collector"
      	_my_subclass_name = "modifier_trophy_collector_passive_stacking_bonuses"
      }
    • +m_strDisableItemTarget""
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterSpiritRange
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_GoldModifier
      { 2 keys }
      {
      	_class = "modifier_trophy_collector"
      	_my_subclass_name = "modifier_trophy_collector_passive_gold"
      }
    • −m_eShopFiltersEShopFilterWeaponDamage | EShopFilterHealing | EShopFilterMovement
    • −m_nUpgradeSlotCost1
  2. 6696–6701first dumped