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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6722 (Sep 29 2026), not the latest

upgrade_ultimate_burst

Lightning Scrollcitadel_itemOpen the ability page

37 keys · inherits from tech_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_ultimate_burst = {
_class = "citadel_item"
_editor = {
folder_name = "Tech"
}
_multibase = [
]
m_bDisabled = false
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1741724072
m_strCSSClass = "ultimateBurst"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Tech"
m_bInDevelopment = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/adrenaline_rush.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/spirit/lightning_scroll.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_vecDisabledOnHeroes = [
]
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAdditionalShopFilters = ""
m_bShowInPassiveItemsArea = true
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bWarnIfNoAffectedAbilities = 1
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "60"
      				m_strPropertyName = "SlowPercent"
      			},
      			{
      				m_strBonus = "16"
      				m_strPropertyName = "MovementSpeedSlow"
      			},
      			{
      				m_strBonus = "-10"
      				m_strPropertyName = "GroundDashReductionPercent"
      			},
      			{
      				m_strBonus = "275"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "2.25m"
      				m_strPropertyName = "BonusSprintSpeed"
      			},
      			{
      				m_strBonus = "0.65"
      				m_strPropertyName = "StunDuration"
      			},
      			{
      				m_strBonus = "100"
      				m_strPropertyName = "Damage"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[0].m_bShowPropertyValuefalse
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecImportantAbilityProperties[1]
      { 1 key }
      {
      	m_strImportantProperty = "StunDuration"
      }
    • −m_vecTooltipSectionInfo[EArea_Passive].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • ~m_AutoIntrinsicModifiers[modifier_ultimate_burst_proc].m_DelayedEffectModifier.m_sAmbientLoopingSoundMods.Tech.LightningScroll.Timer.Lp→Mods.Tech.LightningScroll.Timer
    • +m_eAdditionalShopFilters""
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped