Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6742 (Oct 02 2026), not the latest

upgrade_unstoppable

Unstoppableupgrade_self_buff_modifierOpen the ability page

34 keys · inherits from armor_upgrade_t4

What it inherits is already merged in: this is the entry as the game compiled it.

upgrade_unstoppable = {
_class = "upgrade_self_buff_modifier"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_4"
m_iUpdateTime = 1711137653
m_strCSSClass = "unstoppable"
m_BuffModifier = {
_class = "modifier_unstoppable"
m_Style = "panorama/styles/ability_hud_elements/abilities_items.vcss"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_sStartSound = "Mods.Armor.TechDefender.Cast"
m_sExpiredSound = "Mods.Armor.TechDefender.End"
m_ShieldParticle = "particles/upgrades/unstoppable_buff.vpcf"
_my_subclass_name = "modifier_unstoppable"
m_bIsHiddenOverhead = false
m_nEnabledStateMask = "MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE"
m_sLocalizationName = "modifier_unstoppable"
m_nDisabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_MELEE_DISABLED_DEBUFF | MODIFIER_STATE_DASH_DISABLED_DEBUFF"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_PlayerShieldParticle = "particles/upgrades/unstoppable_buff_player.vpcf"
m_sAmbientLoopingSound = "Mods.Armor.TechDefender.Lp"
m_strSmallIconCssClass = "upgrade_self_buff_modifier"
m_nStatusEffectPriority = 20
m_bReverseHudProgressBar = true
m_strParticleStatusEffect = "particles/status_fx/status_fx_unstoppable.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_items.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_armor/unstoppable.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/unstoppable.psd"
m_CorruptedItemInfo = {
m_Upgrade = {
m_vecPropertyUpgrades = [
0{
m_strBonus = "175"
m_strPropertyName = "BonusHealth"
}
1{
m_strBonus = "10"
m_strPropertyName = "StatusResistancePercent"
}
2{
m_strBonus = "-30"
m_strPropertyName = "AbilityCooldown"
}
3{
m_strBonus = "1"
m_strPropertyName = "AbilityDuration"
}
]
}
m_vecExcludedPenalties = [
0"TechDuration"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_strCastDelaySound = "Mods.Armor.TechDefender.PreCast"
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.25"
m_strPropertyName = "AbilityDuration"
}
1{
m_strBonus = "75"
m_strPropertyName = "BonusHealth"
}
2{
m_strBonus = "-35"
m_strPropertyName = "AbilityCooldown"
}
3{
m_strBonus = "15"
m_strPropertyName = "StatusResistancePercent"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
BonusHealth = { // Bonus Health
m_strValue = "125"
m_strCSSClass = "health"
m_eDisplayType = "EMaxHealth"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_HEALTH_MAX"
}
SpiritPower = { // Spirit Power
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 60
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "5.5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
StatusResistancePercent = { // Debuff Resist
m_strValue = "25"
m_strCSSClass = "duration"
m_eDisplayType = "EDebuffResist"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_STATUS_RESISTANCE"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"StatusResistancePercent"
1"BonusHealth"
]
m_vecElevatedAbilityProperties = []
}
]
}
1{
m_eAbilitySectionType = "EArea_Active"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_unstoppable_desc" // Temporarily suppress <span class="highlight">negative status effects</span> and become <span class="highlight">immune</span> to <span class="highlight">Stun, Silence, Sleep, Root, and Disarm</span>. <br>Cannot be used while <span class="highlight">Stunned</span> or <span class="highlight">Slept</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "AbilityDuration"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "unstoppable_modifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"StatusResistancePercent"
1"BonusHealth"
]
}
]
m_eAdditionalShopFilters = "EShopFilterAntiCC"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_BuffModifier.m_eHudDisplayLocationDISPLAY_HUD_CENTER→DISPLAY_HUD_NONE
    • +m_BuffModifier.m_eModifierDisplayLocaitonMODIFIER_DISPLAY_HEALTHBAR
    • +m_nShopVersion0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_CorruptedItemInfo
      { 2 keys }
      {
      	m_Upgrade = 
      	{
      		m_vecPropertyUpgrades = 
      		[
      			{
      				m_strBonus = "175"
      				m_strPropertyName = "BonusHealth"
      			},
      			{
      				m_strBonus = "10"
      				m_strPropertyName = "StatusResistancePercent"
      			},
      			{
      				m_strBonus = "-30"
      				m_strPropertyName = "AbilityCooldown"
      			},
      			{
      				m_strBonus = "1"
      				m_strPropertyName = "AbilityDuration"
      			},
      		]
      	}
      	m_vecExcludedPenalties = [ "TechDuration" ]
      }
    • +m_sCustomStackLabel#CurrentStacks_label
    • +m_strDisableItemTarget""
    • +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties[]
    • +m_eAdditionalShopFiltersEShopFilterAntiCC
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_eShopFiltersEShopFilterDurability | EShopFilterMovement
    • −m_nUpgradeSlotCost1
  2. 6696–6701first dumped