What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_vex_barrier = {
_class = "upgrade_vex_barrier"
_editor = {
folder_name = "Armor"
}
_multibase = [
]
m_iItemTier = "EModTier_2"
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1712007365
m_strCSSClass = "vexBarrier"
m_eAbilityType = "EAbilityType_Item"
m_eShopFilters = "EShopFilterDurability"
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_Armor"
m_BarrierModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = "Player.Barrier.Activate"
_my_subclass_name = "vex_barrier_modifier"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"VexBarrierCombatBarrier"
]
}
m_strAbilityImage = "file://{images}/upgrades/mods_armor/last_stand.psd"
m_nUpgradeSlotCost = 1
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/vitality/reactive_barrier.psd"
m_flBossDamageScale = 1
m_vecComponentItems = [
]
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "375"
m_strPropertyName = "VexBarrierCombatBarrier"
}
1{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "55"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "EItemCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "10"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
OutOfCombatHealthRegen = { // Out of Combat Regen
m_strValue = "1.0"
m_strCSSClass = "healing"
m_eDisplayType = "EOOCHealthRegen"
m_eProvidedPropertyType = "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
VexBarrierCombatBarrier = {
m_strValue = "325"
m_strCSSClass = "combat_barrier"
m_eStatsUsageFlags = "ConditionallyApplied"
m_strLocTokenOverride = "CombatBarrier"
m_eProvidedPropertyType = "MODIFIER_VALUE_BARRIER_HEALTH"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = 1.8
_my_subclass_name = "CombatBarrier_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strCastAnimGraphParam = "e_GenericCast"
m_vecTooltipSectionInfo = [
0{
m_eAbilitySectionType = "EArea_Innate"
m_vecSectionAttributes = [
0{
m_vecAbilityProperties = [
0"OutOfCombatHealthRegen"
]
}
]
}
1{
m_eAbilitySectionType = "EArea_Passive"
m_vecSectionAttributes = [
0{
m_strLocString = "#upgrade_vex_barrier_desc" // Gain a <span class="highlight">Barrier</span> when you are <span class="highlight">Stunned, Chained, Immobilized, Slept or Silenced</span>.
m_vecAbilityProperties = [
0"AbilityCooldown"
1"AbilityDuration"
]
m_vecImportantAbilityProperties = [
0{
m_strImportantProperty = "VexBarrierCombatBarrier"
}
]
}
]
}
]
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "modifier_intrinsic_base"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"OutOfCombatHealthRegen"
]
}
]
m_bShowInPassiveItemsArea = true
m_strCastAnimSequenceName = "ability_generic_cast"
m_strSelectionNameOverride = "item"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_vecTooltipSectionInfo[EArea_Innate].m_vecSectionAttributes[0].m_vecElevatedAbilityProperties
[] - +m_eAdditionalShopFilters
EShopFilterAntiCC - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterDurability - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
