What it inherits is already merged in: this is the entry as the game compiled it.
viscous_goo_grenade = {
_class = "viscous_goo_grenade"
_editor = {
folder_name = "Hero Viscous"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1669930587
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Viscous.GooBall.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_particle = "particles/abilities/viscous/viscous_sticky_grenade_projectile.vpcf"
m_flUpSpeed = 200
m_nBehaviors = ""
m_LoopingSound = "Viscous.GooBall.Proj.Lp"
m_flPhysicsRadius = 8
m_flTriggerRadius = 12
m_bHideWarningParticle = 1
m_AutoProjectileModifier = {}
}
m_GrenadeHitSound = "Viscous.GooBall.Hit"
m_strAbilityImage = "file://{images}/hud/abilities/viscous/viscous_goo_ball.psd"
m_flMaxRestitution = 4
m_flMinRestitution = 1.5
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericCast"
m_GooGrenadeSkipParticle = "particles/abilities/viscous/goo_grenade_skip.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_GooGrenadeImpactModifier = {
_class = "modifier_viscous_goo_grenade_debuff"
m_sStartSound = ""
m_sExpiredSound = ""
_my_subclass_name = "modifier_viscous_goo_grenade_debuff"
m_strParticleEffect = "particles/abilities/viscous/viscous_sticky_grenade_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_sAmbientLoopingSound = ""
m_strSmallIconCssClass = "viscous_goo_grenade"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_GooGrenadeExplodeParticle = "particles/abilities/viscous/goo_grenade_explode.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_GooGrenadePuddleAuraModifier =
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_GooGrenadePuddleAuraFriendlyModifier =
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgrade
true - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/viscous_goo_grenade.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
