What it inherits is already merged in: this is the entry as the game compiled it.
viscous_restorative_goo = {
_class = "viscous_restorative_goo"
_editor = {
folder_name = "Hero Viscous"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1669930587
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strAbilityImage = "file://{images}/hud/abilities/viscous/viscous_restorative_goo.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strDamageTakenSound = ""
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/viscous_restorative_goo.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 60
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericCast"
m_strCastButtonLocToken = "#AbilityButtonHint_CastRestorativeGoo" // Cube Target
m_RestorativeGooModifier =
m_RestorativeGooParticle = "particles/abilities/viscous/viscous_restorative_goo_start.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAltCastButtonLocToken = "#AbilityButtonHint_AltCastRestorativeGoo" // Cube Self
m_SelfCubeModelSwapModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "viscous_self_cube_model_swap"
m_nEnabledStateMask = "MODIFIER_STATE_DO_NOT_DRAW_MODEL"
}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_RestorativeGooSelfParticle = "particles/abilities/viscous/viscous_restorative_goo_start.vpcf"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgrade
true - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgrade
true - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[1].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgrade
true - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/viscous_restorative_goo.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
