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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6742 (Oct 02 2026), not the latest

viscous_telepunch

Puddle Punchviscous_telepunchOpen the ability page

53 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

viscous_telepunch = {
_class = "viscous_telepunch"
_editor = {
folder_name = "Hero Viscous"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
m_vecHUDElements = []
}
m_iMaxLevel = 1
m_PunchSound = "Viscous.Telepunch.Hit"
m_iUpdateTime = 1669930587
m_CastParticle = "particles/abilities/viscous/viscous_portal_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_flAttackTime = 0.1
m_flWindupTime = 0.2
m_strCastSound = "Viscous.Telepunch.Cast"
m_PunchParticle = "particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_bStartTrained = false
m_ImpactModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "viscous_telepunch_movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_PortalParticle = "particles/abilities/viscous/viscous_puddle_punch_telegraph.vpcf"
m_PunchSelfSound = "Viscous.Telepunch.Hit.Self"
m_deploymentInfo = {
m_bPlaceFlat = true
m_bPointTrace = false
m_bGroundCheck = false
m_previewParticle = "particles/abilities/viscous/viscous_portal_punch_preview.vpcf"
m_bRequiresUpNormal = false
m_flGroundCheckHeightOffset = 200
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/viscous/viscous_goo_punch.psd"
m_EnemyPortalSound = "Viscous.Telepunch.Portal"
m_WallPunchParticle = "particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_CeilingPunchParticle = "particles/abilities/viscous/viscous_puddle_punch_directional.vpcf"
m_flTargetingConeAngle = "100"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_PunchRollSlowModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_strHintText = "#viscous_telepunch" // Puddle Punch
_my_subclass_name = "viscous_punch_roll_slow"
m_strParticleEffect = "particles/abilities/viscous/viscous_punch_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"PunchRollSlow"
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_FriendlyImpactModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_friendly_punch_air_control"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"PunchFriendlyAirControl"
]
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_cameraSequenceCastStart = {}
m_strHitConfirmationSound = "Viscous.Cube.Impact"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_flPlayerCheckSphereRadius = 5
m_flSelfPortalTelegraphTime = 0
m_strAG2CastCompletedAction = "puddle_punch_complete"
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = []
m_vecVertOffsetOperations = []
}
m_flEnemyPortalTelegraphTime = 0.45
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viscous_telepunch.webm
  2. 6696–6701first dumped