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Up to date with Steam · checked 21s ago· Viewing build 6722 (Sep 29 2026), not the latest

bot_difficulty.vdata

CBotDifficultyDefinition

4 entries · 2.9 KB as JSON · Download JSON

{
easy = {
difficulty = 1
reload_pct = 75
bonus_regen = 1
parry_chance = 0
spend_random_ap = 5
attempt_orb_range = 20
heavy_melee_chance = 0
last_hit_threshold = 50
max_attacker_memory = 0
attempt_deny_orb_pct = 10
free_gold_per_minute = 20
parry_no_los_penalty = 10
use_ability_cooldown = 10
attempt_orb_start_time = 60
attempt_secure_orb_pct = 20
parry_chance_escalation = 0.02
purchase_random_upgrades = 1
allow_purchasing_anywhere = 1
attack_enemies_inaccuracy = 4
engage_distance_hero_mult = 0.5
engage_priority_hero_mult = 0.5
engage_priority_human_mult = 0.5
purchase_upgrades_in_order = 0
free_gold_per_minute_scaled = 0
heavy_melee_chance_in_reload = 0
parry_melee_charge_detection_pct = 0
safety_distance_behind_ally_creeps = 5
}
medium = {
difficulty = 2
reload_pct = 0
bonus_regen = 2
parry_chance = 0.1
fight_midboss = 0
fight_for_idol = 1
spend_random_ap = 5
attempt_orb_range = 40
last_hit_distance = 500
heavy_melee_chance = 0.1
last_hit_threshold = 100
attempt_deny_orb_pct = 80
free_gold_per_minute = 35
parry_no_los_penalty = 1
use_ability_cooldown = 3
attempt_orb_start_time = 1
attempt_secure_orb_pct = 80
bonus_regen_outofsight = 0.02
parry_chance_escalation = 0.05
purchase_random_upgrades = 0
allow_purchasing_anywhere = 1
attack_enemies_inaccuracy = 3
engage_distance_hero_mult = 1
engage_priority_hero_mult = 1
engage_priority_human_mult = 1
purchase_upgrades_in_order = 1
free_gold_per_minute_scaled = 25
heavy_melee_chance_in_reload = 0.5
safety_distance_behind_ally_creeps = 2
}
hard = {
difficulty = 3
reload_pct = 0
bonus_regen = 3
parry_chance = 0.2
fight_midboss = 0
fight_for_idol = 1
spend_random_ap = 1
attempt_orb_range = 40
last_hit_distance = 500
heavy_melee_chance = 0.1
last_hit_threshold = 100
attempt_deny_orb_pct = 80
free_gold_per_minute = 40
parry_no_los_penalty = 0.5
attempt_orb_start_time = 1
attempt_secure_orb_pct = 100
bonus_regen_outofsight = 0.05
parry_chance_escalation = 0.2
purchase_random_upgrades = 0
allow_purchasing_anywhere = 1
attack_enemies_inaccuracy = 2.5
engage_distance_hero_mult = 1.25
engage_priority_hero_mult = 1
engage_priority_human_mult = 1.25
purchase_upgrades_in_order = 1
free_gold_per_minute_scaled = 25
heavy_melee_chance_in_reload = 1
parry_melee_charge_detection_pct = 10
safety_distance_behind_ally_creeps = 0
}
guided = {
difficulty = 5
reload_pct = 75
bonus_regen = 0
parry_chance = 0
spend_random_ap = 5
attempt_orb_range = 20
heavy_melee_chance = 0
last_hit_threshold = 50
max_attacker_memory = 0
attempt_deny_orb_pct = 0
free_gold_per_minute = 20
parry_no_los_penalty = 10
use_ability_cooldown = 20
attempt_orb_start_time = 200
attempt_secure_orb_pct = 0
parry_chance_escalation = 0.02
purchase_random_upgrades = 1
allow_purchasing_anywhere = 1
attack_enemies_inaccuracy = 2
engage_distance_hero_mult = 0.5
engage_priority_hero_mult = 0.5
engage_priority_human_mult = 0.5
purchase_upgrades_in_order = 0
free_gold_per_minute_scaled = 0
heavy_melee_chance_in_reload = 0
parry_melee_charge_detection_pct = 0
safety_distance_behind_ally_creeps = 5
}
}