loot_tables.vdata
CCitadelLootTableVData{
weapon_t1 =
weapon_t2 =
weapon_t3 =
weapon_t4 =
vitality_t1 =
vitality_t2 =
vitality_t3 =
vitality_t4 =
spirit_t1 =
spirit_t2 =
spirit_t3 =
spirit_t4 =
full_t1 =
full_t2 =
full_t3 =
full_t4 =
full_t5 =
all_items =
}
