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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6722 (Sep 29 2026), not the latest

big_gold_pickup

citadel_pickup_gold

20 keys · inherits from citadel_pickup_base

What it inherits is already merged in: this is the entry as the game compiled it.

big_gold_pickup = {
_class = "citadel_pickup_gold"
m_Color = [
00
1255
2204
]
m_hModel = "models/props_gameplay/powerup_idol/powerup_idol.vmdl"
m_nNameOffset = 60
m_sSpawnSound = "Powerup.Spawn.Generic"
m_flGoldAmount = 46
m_sPickupSound = "Powerup.Pickup.Souls"
m_enemyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bShowOnMinimap = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = "#big_gold_pickup_label:f" // {amount, plural, one{Soul} other{Souls}}
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bIsPermanentPickup = true
m_bShowModelOverhead = false
m_flGoldPerMinuteAmount = 4
m_sDefaultMaterialGroupName = "gold"
m_flPickupExpirationDuration = {
m_flBase = 300
m_flPerMinuteAfterStart = 0
}
}

History

  1. 6722–6745added