citadel_item_pickup_rejuv_herotest
citadel_item_pickup_rejuv_herotestWhat it inherits is already merged in: this is the entry as the game compiled it.
citadel_item_pickup_rejuv_herotest = {
_class = "citadel_item_pickup_rejuv_herotest"
_editor = {
folder_name = "Pickup Items"
}
m_RebirthModifier = {
_class = "modifier_citadel_rebirth_credit"
m_strHudIcon = "file://{images}/upgrades/mods_armor/portable_rejuvenator.png"
m_sDeploySound = "Rejuv.Rebirth.Start"
m_sRespawnSound = "Rejuv.Rebirth.Revive"
m_DeployParticle = "particles/modifiers/rejuv_pending.vpcf"
m_flRespawnDelay = 3
_my_subclass_name = "modifier_citadel_rebirth_credit"
m_RespawnParticle = "particles/upgrades/portable_rejuvinator_respawn.vpcf"
m_vecScriptValues = [
0{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_HEALTH_MAX_PERCENT"
}
1{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_FIRE_RATE"
}
2{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER"
}
]
m_flRespawnLifePct = 100
m_sLocalizationName = "modifier_citadel_respawn_credit"
m_strHudMessageText = "#modifier_citadel_respawn_credit" // Instant Revive
m_strParticleEffect = "particles/modifiers/respawn_credit_buff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "rejuv_credit"
m_strParticleStatusEffect = "particles/status_fx/status_fx_respawn_credit.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
m_strParticleStatusEffectConfig = "60"
}
m_PunchPickupModifier = {
_class = "modifier_item_punchable_rejuv"
m_bIsHidden = true
m_sHitSound = "Powerup.Pickup.Punch"
_my_subclass_name = "modifier_item_punchable_rejuv"
m_AoEHealParticle = "particles/upgrades/health_nova_cast.vpcf"
m_DamagedParticle = "particles/environment/rejuv_damaged.vpcf"
m_IsFrozenParticle = "particles/environment/rejuv_frozen_model.vpcf"
m_nEnabledStateMask = "MODIFIER_STATE_IS_MELEE_TARGET"
m_IsDroppingParticle = "particles/environment/rejuv_ambient.vpcf"
m_ParryCheckModifier = {
_class = "modifier_check_nearby_player_parry"
_my_subclass_name = "modifier_check_nearby_player_parry"
m_flParryCheckRadius = 80
}
m_IsPunchableParticle = "particles/environment/rejuv_attackable.vpcf"
m_NearRejuvAuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_flAuraRadius = 300
_my_subclass_name = "near_rejuv"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "target_near_rejuv"
m_nEnabledStateMask = "MODIFIER_STATE_NEAR_REJUVINATOR"
}
}
}
}
History
- 6722–6745changed
- −m_RebirthModifier.m_vecScriptValues
[ 3 items ]
[ { m_value = 0 m_eModifierValue = "MODIFIER_VALUE_HEALTH_MAX_PERCENT" }, { m_value = 0 m_eModifierValue = "MODIFIER_VALUE_FIRE_RATE" }, { m_value = 0 m_eModifierValue = "MODIFIER_VALUE_TECH_DAMAGE_MULTIPLIER" }, ] - +m_nSpawnMusicState
k_EMusicQueue_RejuvDrop - +m_PunchPickupModifier.m_NearRejuvAuraModifier.m_modifierProvidedByAura.m_nAttributes
MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED
- −m_RebirthModifier.m_vecScriptValues
- 6696–6701first dumped
