citadel_punchable_powerup_base
citadel_pickup_modifierWhat it inherits is already merged in: this is the entry as the game compiled it.
citadel_punchable_powerup_base = {
_class = "citadel_pickup_modifier"
m_hModel = "models/null.vmdl"
m_sHitSound = "Powerup.Pickup.Punch"
m_nNameOffset = 150
m_sSpawnSound = "Powerup.BridgeBuff.Spawn"
m_AuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_flAuraRadius = 300
_my_subclass_name = "near_rejuv"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "target_near_item"
m_nEnabledStateMask = "MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM"
}
}
m_sPickupSound = "Powerup.Pickup.Gold"
m_enemyParticle = "particles/environment/powerup_spawner_ambient.vpcf"
m_iHitsRequired = 1
m_bShowOnMinimap = true
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/bridge_buff.vpcf"
m_sNameLocString = ""
m_DamagedParticle = "particles/environment/powerup_spawner_ambient_damaged.vpcf"
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/powerup_spawner_ambient.vpcf"
m_eCollectionMethod = "Punch"
m_flCollisionRadius = 40
m_ParryCheckModifier = {
_class = "modifier_check_nearby_player_parry"
_my_subclass_name = "modifier_check_nearby_player_parry"
m_flParryCheckRadius = 60
}
m_flPickupExpirationDuration = {
m_flBase = 300
m_flPerMinuteAfterStart = 0
}
}
