firerate_permanent_pickup_lv3
citadel_pickup_modifierWhat it inherits is already merged in: this is the entry as the game compiled it.
firerate_permanent_pickup_lv3 = {
_class = "citadel_pickup_modifier"
m_Color = [
0200
10
20
]
m_hModel = "models/props_gameplay/powerup_idol/powerup_idol.vmdl"
m_sModifer = {
_class = "modifier_permanent_pickup"
_my_subclass_name = "modifier_permanent_pickup"
m_vecScriptValues = [
0{
m_value = 2.5
m_eModifierValue = "MODIFIER_VALUE_FIRE_RATE"
}
]
m_strSmallIconCssClass = "fire_rate"
}
m_nNameOffset = 60
m_sSpawnSound = "Powerup.Spawn.Generic"
m_sPickupSound = "Powerup.Pickup.Weapon"
m_enemyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bShowOnMinimap = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = "firerate_permanent_pickup_label_lv3"
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bIsPermanentPickup = true
m_sDefaultMaterialGroupName = "red"
m_flPickupExpirationDuration = {
m_flBase = 30
m_flPerMinuteAfterStart = 0
}
}
History
- 6722–6745changed
- ~m_hModel
models/props_gameplay/powerup_idol/powerup_idol.vmdl→models/props_gameplay/powerup_tomes/powerup_damage_tome.vmdl - ~m_sPickupSound
Powerup.Pickup.Weapon→Powerup.Pickup.Wpn.Firerate - +m_strGainedSound
Powerup.Pickup.Wpn.Firerate.Gained - +m_BuffTypeGraphColor
[255, 60, 60] - +m_eBuffTypeValueUnit
Percent - +m_sBuffTypeLocString
#Citadel_Graph_PermanentBuff_FireRate
- ~m_hModel
- 6696–6701first dumped
