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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6698 (Sep 17 2026), not the latest

permanent_pickup_base

citadel_pickup

16 keys · inherits from citadel_pickup_base · inherited by spirit_permanent_pickup, firerate_permanent_pickup, ammo_permanent_pickup, hp_permanent_pickup, cd_permanent_pickup, wp_permanent_pickup

What it inherits is already merged in: this is the entry as the game compiled it.

permanent_pickup_base = {
_class = "citadel_pickup"
m_hModel = "models/props_gameplay/powerup_idol/powerup_idol.vmdl"
_not_pickable = 2
m_nNameOffset = 60
m_sSpawnSound = "Powerup.Spawn.Generic"
m_sPickupSound = "Powerup.Pickup.Spirit"
m_enemyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bShowOnMinimap = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = ""
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bIsPermanentPickup = true
m_flPickupExpirationDuration = {
m_flBase = 30
m_flPerMinuteAfterStart = 0
}
}

History

  1. 6696–6745first dumped