permanent_pickup_base
citadel_pickupWhat it inherits is already merged in: this is the entry as the game compiled it.
permanent_pickup_base = {
_class = "citadel_pickup"
m_hModel = "models/props_gameplay/powerup_idol/powerup_idol.vmdl"
_not_pickable = 2
m_nNameOffset = 60
m_sSpawnSound = "Powerup.Spawn.Generic"
m_sPickupSound = "Powerup.Pickup.Spirit"
m_enemyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bShowOnMinimap = false
m_flPickupRadius = {
m_flBase = 85
m_flPerMinuteAfterStart = 0
}
m_gainedParticle = "particles/generic/powerup_spawner_gained.vpcf"
m_sNameLocString = ""
m_flParticleRadius = 1.5
m_friendlyParticle = "particles/environment/breakable_item_drop.vpcf"
m_bIsPermanentPickup = true
m_flPickupExpirationDuration = {
m_flBase = 30
m_flPerMinuteAfterStart = 0
}
}
History
- 6696–6745first dumped
