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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6730 (Oct 01 2026), not the latest

citadel_neutral_attack_sludge_strong

citadel_neutral_attack_sludgeOpen the modifier page

26 keys · inherits from citadel_neutral_attack_sludge

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_neutral_attack_sludge_strong = {
_editor = {
folder_name = "Neutral Ability"
}
m_HitSound = "Neutral.Camp.Sludge.Attack.Explode"
m_flDamage = 10
m_ShootSound = "Neutral.Camp.Sludge.Attack.Fire"
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 600
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Neutral.Camp.Sludge.Attack.Proj.Lp"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
m_flFireRate = 0.2
m_flHangTime = 1.15
m_nBulletCount = 15
m_flBulletSpeed = 600
m_flChannelTime = 2.1
m_ImpactParticle = "particles/npc/neutrals/neutral_drain_creature/neutral_attack_sludge_impact.vpcf"
m_TracerParticle = "particles/npc/neutrals/neutral_drain_creature/neutral_attack_sludge_projectile.vpcf"
m_flCooldownTime = 20
m_flPostCastTime = 1
m_flTargetPosRNG = 80
m_flCastDelayTime = 1.15
m_flLobGravityScale = 1
m_strCastDelaySound = "Neutral.Camp.Sludge.Attack.Cast.Delay"
m_flModifierDuration = 4.1
m_flNoTargetDistance = 400
m_GroundPointModifier = {
_class = "modifier_neutral_attack_sludge_aura"
m_flAuraRadius = 200
_my_subclass_name = "modifier_neutral_attack_sludge_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/npc/neutrals/neutral_drain_creature/neutral_attack_sludge_puddle.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_neutral_dot_debuff"
m_flDPS = 30
m_bIsHidden = true
m_flDuration = 3
m_flTickRate = 0.5
_my_subclass_name = "modifier_neutral_dot_debuff"
m_vecScriptValues = [
0{
m_value = 40
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
1{
m_value = -36
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
]
m_strParticleEffect = "particles/npc/neutrals/neutral_drain_creature/neutral_attack_sludge_tag_enemy.vpcf"
m_strParticleStatusEffect = "particles/status_fx/status_fx_neutral_attack_sludge_debuff.vpcf"
}
m_flModifierProvidedByAuraDuration = 3
m_bRemoveProvidedModifierOnAuraRemoval = false
}
m_flImpactEffectRadius = 60
m_AutoCastDelayModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "castdelay"
m_strParticleEffect = "particles/npc/neutrals/neutral_drain_creature/neutral_attack_sludge_warmup.vpcf"
}
m_flTargetOffsetPerShot = 0
}

History

  1. 6722–6745added