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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_neutral_curved_bomb_attack_strong

citadel_neutral_curved_bomb_attackOpen the modifier page

24 keys · inherits from citadel_neutral_curved_bomb_attack

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_neutral_curved_bomb_attack_strong = {
_editor = {
folder_name = "Neutral Ability Base"
}
m_HitSound = "Neutral.Camp.Homing.Attack.Explode"
m_flDamage = 66
m_ShootSound = "Neutral.Camp.Homing.Attack.Fire"
m_WeaponInfo = {
m_flRange = 2000
m_iClipSize = -1
m_flCycleTime = 0.5
m_flBulletSpeed = 1000
m_strShootSound = "Neutral.Camp.Bullet.Fire"
m_reloadDuration = 0.25
m_flVerticalPunch = 0
m_flBulletLifetime = 4
m_mapImpactEffects = {
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_eBulletHandlerType = "EBulletHandler_Curved"
m_strBulletWhizSound = "Neutral.Camp.Bullet.Whizby"
m_flAutoReplenishClip = 4
m_flBulletGravityScale = 0
m_strBulletLoopingSound = "Neutral.Camp.Homing.Attack.Proj.Lp"
m_strWeaponImpactEffect = "particles/npc/neutrals/generic_neutral/neutral_small_tracer_impact.vpcf"
m_flDamageFalloffEndRange = 2000
m_szMuzzleFlashEffectName = "particles/npc/neutrals/generic_neutral/neutral_muzzle_flash_small.vpcf"
m_flDamageFalloffStartRange = 2000
m_szBulletTravelTracerParticle = "particles/npc/neutrals/generic_neutral/neutral_small_projectile.vpcf"
}
m_flFireRate = 0.15
m_nBulletCount = 5
m_flBulletSpeed = 1000
m_flChannelTime = 2
m_ImpactParticle = "particles/npc/neutrals/lantern/neutral_attack_curved_rocket_explosion.vpcf"
m_TracerParticle = "particles/npc/neutrals/lantern/neutral_attack_curved_rocket_projectile.vpcf"
m_flCooldownTime = 20
m_flPostCastTime = 0
m_flTargetPosRNG = 100
m_flCastDelayTime = 1
m_strCastDelaySound = "Neutral.Camp.Homing.Attack.Cast.Delay"
m_MuzzleFlashParticle = "particles/npc/neutrals/lantern/neutral_attack_curved_rocket_projectile_muzzle_flash.vpcf"
m_flImpactEffectRadius = 100
m_AutoCastDelayModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "castdelay"
m_strParticleEffect = "particles/npc/neutrals/lantern/neutral_attack_curved_rocket_warmup.vpcf"
m_strParticleEffectConfig = ""
}
m_flAutoCastDelayKillDelay = 1
m_flTargetSpeedInheritance = 0.95
m_strMuzzleFlashParticleConfig = ""
}

History

  1. 6722–6745added