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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6745 (Oct 02 2026)

citadel_neutral_laser_beam_underhand_strong

citadel_neutral_laser_beamOpen the modifier page

25 keys · inherits from citadel_neutral_laser_beam_underhand

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_neutral_laser_beam_underhand_strong = {
_class = "citadel_neutral_laser_beam"
_editor = {
folder_name = "Neutral Ability"
}
m_flBeamDPS = 50
m_flBeamWidth = 15
m_BeamParticle = "particles/npc/neutrals/neutral_laser/neutral_laser_beam.vpcf"
m_flBeamLength = 2000
m_BeamStopSound = "Neutral.Camp.Beam.Stop"
m_flChannelTime = 2
m_flMaxTurnRate = 1
m_BeamStartSound = "Neutral.Camp.Beam.Start"
m_flAuraDuration = 10
m_flCooldownTime = 20
m_flPostCastTime = 0
m_flCastDelayTime = 1
m_flBeamMoveSpeedm = 8
m_flStartDistancem = 5
m_BeamPreviewEffect = "particles/npc/neutrals/neutral_laser/neutral_laser_beam_warning_preview.vpcf"
m_strCastDelaySound = "Neutral.Camp.Beam.Charge"
m_BeamChargingEffect = "particles/npc/neutrals/neutral_laser/neutral_laser_beam_charge.vpcf"
m_GroundAuraModifier = {
_class = "modifier_neutral_ground_effect_aura"
m_flDPS = 100
m_flAuraRadius = 70
_my_subclass_name = "modifier_neutral_ground_effect_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/npc/neutrals/neutral_laser/neutral_laser_ground_linger.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_neutral_dot_debuff"
m_flDPS = 100
m_bIsHidden = true
m_flTickRate = 0.5
_my_subclass_name = "modifier_neutral_dot_debuff"
m_strParticleEffect = "particles/npc/neutrals/neutral_laser/neutral_laser_beam_debuff_tag_enemy.vpcf"
m_sAmbientLoopingSound = "Neutral.Camp.Beam.Modifier.Lp"
m_strParticleStatusEffect = "particles/status_fx/status_fx_neutral_laser_beam_debuff.vpcf"
}
m_flModifierProvidedByAuraDuration = 1
m_bRemoveProvidedModifierOnAuraRemoval = false
}
m_flAuraDropTickRate = 0.1
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "autochannel"
m_nEnabledStateMask = "MODIFIER_STATE_LOCKED_AIM_ANGLES"
}
m_BeamPointStartLoopSound = "Neutral.Camp.Beam.Lp.Point.Start"
m_BeamPointClosestLoopSound = "Neutral.Camp.Beam.Lp.Point.Closest"
}

History

  1. 6722–6745added