Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6730 (Oct 01 2026), not the latest

modifier_neutral_attack_explode_on_death_strong

modifier_neutral_attack_explode_on_deathOpen the modifier page

7 keys · inherits from modifier_neutral_attack_explode_on_death

What it inherits is already merged in: this is the entry as the game compiled it.

modifier_neutral_attack_explode_on_death_strong = {
m_ExplodeSound = "Neutral.Camp.Sludge.Attack.Explode"
m_ExplodeParticle = "particles/npc/neutrals/neutral_specimen/neutral_attack_specimen_self_explode.vpcf"
m_flExplodeDamage = 150
m_flExplodeRadius = 240
m_ExplodeDebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_flDuration = 3
_my_subclass_name = "explode_debuff"
m_vecScriptValues = [
0{
m_value = 30
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
1{
m_value = -26
m_eModifierValue = "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT"
}
]
m_strParticleEffect = "particles/abilities/inferno/inferno_flame_dash_tag_enemy.vpcf"
m_strParticleStatusEffect = "particles/status_fx/status_fx_inferno_flame_dash_debuff.vpcf"
}
}

History

  1. 6722–6745added