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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6698 (Sep 17 2026), not the latest

modifiers.vdata

CModifierVData

80 entries · 21 KB as JSON · Download JSON

{
modifier_citadel_in_fountain = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_hero_upgrade_bonuses = {
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT|MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
}
modifier_citadel_stunned = {
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "stunned"
}
modifier_citadel_stunned_no_cc_diminish = {
m_sLocalizationName = "modifier_citadel_stunned"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "stunned"
m_bDurationReducibleByCrowdControlDiminish = false
}
modifier_citadel_knockdown =
modifier_life_steal = {
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
}
modifier_life_steal_watcher = {
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT|MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
}
modifier_delayed_apply = {
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
}
modifier_boss_invuln = {
m_ShieldParticle = "particles/trooper/tier1_boss_invulerability_shield.vpcf"
}
modifier_zipline_speed_trooper_first_wave = {
_class = "modifier_zipline_speed"
m_flRampUpTime = 0
m_flPercentageMultiplierEnd = 33.3333
}
modifier_zipline_speed_trooper_reinforcement = {
_class = "modifier_zipline_speed"
m_flRampUpTime = 0
m_flPercentageMultiplierEnd = 100
}
modifier_zipline_speed_player_generator_kill = {
_class = "modifier_zipline_speed"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE|MODIFIER_ATTRIBUTE_PERMANENT|MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_flRampUpTime = 3
m_flPercentageMultiplierEnd = 140
}
modifier_control_point_capturer_aura = {
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_iAuraSearchFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_modifierProvidedByAura = {
_class = "modifier_control_point_capturer_aura_target"
_my_subclass_name = "modifier_control_point_capturer_aura_target"
}
}
modifier_control_point_blocker_aura = {
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_iAuraSearchFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_modifierProvidedByAura = {
_class = "modifier_control_point_blocker_aura_target"
_my_subclass_name = "modifier_control_point_blocker_aura_target"
}
}
modifier_idol_pickup_aura = {
_class = "modifier_base_aura"
m_bIsHidden = true
m_flAuraRadius = 70
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO"
m_nEnabledStateMask = "MODIFIER_STATE_IS_MELEE_TARGET"
m_modifierProvidedByAura = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "aura_target"
m_nEnabledStateMask = "MODIFIER_STATE_TELEPORTER_DISABLED | MODIFIER_STATE_PICKING_UP_IDOL"
}
}
modifier_citadel_idol_return = {
m_bIsHidden = true
m_nEnabledStateMask = "MODIFIER_STATE_RETURN_IDOL_AREA"
}
modifier_citadel_in_shoptunnel_amber = {
_class = "modifier_citadel_in_shoptunnel"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_IN_SHOPTUNNEL_AMBER"
}
modifier_citadel_in_shoptunnel_sapphire = {
_class = "modifier_citadel_in_shoptunnel"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_IN_SHOPTUNNEL_SAPPHIRE"
}
modifier_rejuv_pickup_aura =
citadel_modifier_teleport =
citadel_modifier_hideout_teleport = {
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_bDurationReducible = false
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
modifier_neutral_gold_pickup_aura =
modifier_early_gold_pickup_aura =
modifier_citadel_disarmed = {
m_sLocalizationName = "MODIFIER_STATE_DISARMED"
m_strHudMessageText = "#modifier_citadel_disarmed" // Disarmed
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "disarm_proc"
m_strParticleStatusEffect = "particles/generic/generic_disarmed.vpcf"
}
modifier_citadel_idol_walkback =
modifier_hero_testing_damage_aura = {
m_flAuraRadius = 50
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL"
m_strParticleEffect = "particles/npc/tier2boss/tier2boss_barrage_explosion_ground.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_hero_testing_damage_auradebuff"
m_bIsHidden = true
}
}
modifier_hide_health = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
}
midboss_modifier_damage_resistance = {
_class = "modifier_damage_resistance"
m_flTickInterval = 0.05
m_flDamageResistancePerSecond = 35
m_flDamageResistanceBonusPerGameMinute = 5
}
modifier_citadel_in_shop = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_nEnabledStateMask = "MODIFIER_STATE_IN_SHOP"
m_sAmbientLoopingSound = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
}
modifier_debug_is_visible_to_enemy_team = {
m_eDebuffType = "MODIFIER_DEBUFF_YES"
m_sLocalizationName = "Debug - On Enemy Minimap"
}
modifier_citadel_power_generator = {
m_EffectToTitan = "particles/npc/tier3boss/tier3_boss_generator_beam.vpcf"
}
modifier_tier2boss_laser_charge = {
}
modifier_tier2boss_electric_beam = {
}
modifier_t3boss_phase1 = {
}
modifier_tier3_damage_pulse = {
}
modifier_tier3_boss_invuln = {
}
modifier_citadel_can_damage_tier3phase2_boss = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_MULTIPLE"
m_nEnabledStateMask = "MODIFIER_STATE_IN_TIER3_PHASE2_BOSS_PIT"
}
modifier_player_disconnected = {
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT"
}
modifier_citadel_in_friendly_base = {
_base = ""
_class = "modifier_base_server_only"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_IN_FRIENDLY_BASE"
}
modifier_citadel_in_enemy_base = {
_base = ""
_class = "modifier_base_server_only"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_IN_ENEMY_BASE | MODIFIER_STATE_TITAN_LASER_VALID_TARGET"
}
modifier_citadel_in_mid_boss_temple = {
_base = ""
_class = "modifier_base_server_only"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nEnabledStateMask = "MODIFIER_STATE_IN_MID_BOSS_TEMPLE"
}
modifier_obscured_by_steam = {
_class = "modifier_obscured"
m_eDebuffType = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
m_flHideDuration = 1
m_vecScriptValues = []
m_flRevealDuration = 1
m_nEnabledStateMask = ""
m_strParticleEffect = ""
m_vecScriptEventHandlers = []
m_strParticleStatusEffect = "particles/status_fx/status_fx_obscured_by_steam.vpcf"
m_strScreenParticleEffect = "particles/modifiers/obscured_by_steam_screen.vpcf"
}
modifier_barrier_tracker =
modifier_low_health_glow = {
m_bIsHidden = true
m_GlowParticle = "particles/status_fx/status_fx_last_hit.vpcf"
}
modifier_trigger_push = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
}
modifier_speed_boost = {
_class = "modifier_citadel_speed_boost"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_flMoveSpeedBoost = 70
m_strParticleEffect = "particles/generic/sprint.vpcf"
}
modifier_force_duck = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_nEnabledStateMask = "MODIFIER_STATE_DUCKING_FORCED"
m_bAllowApplicationPrediction = false
}
modifier_in_tunnel = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_nEnabledStateMask = "MODIFIER_STATE_INVALID_TELEPORT_TARGET | MODIFIER_STATE_DROP_IDOL | MODIFIER_STATE_IN_TUNNEL"
m_bAllowApplicationPrediction = false
}
modifier_no_teleport = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_nEnabledStateMask = "MODIFIER_STATE_INVALID_TELEPORT_TARGET"
m_bAllowApplicationPrediction = false
}
modifier_near_climbable_rope = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_MULTIPLE"
m_flEnableStateTime = 0.15
}
modifier_citadel_cheater_curse = {
m_CursedModel = "models/abilities/pocket_frog_small.vmdl"
}
modifier_inside_interior_small = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_MULTIPLE"
m_nEnabledStateMask = "MODIFIER_STATE_IN_SMALL_INTERIOR_SPACE"
}
modifier_inside_interior_medium = {
_class = "modifier_base"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_MULTIPLE"
m_nEnabledStateMask = "MODIFIER_STATE_IN_MEDIUM_INTERIOR_SPACE"
}
modifier_escalating_exposure_tech_armor_debuff = {
_class = "modifier_base"
m_bIsHidden = true
m_strParticleEffect = "particles/upgrades/tech_resist_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_strSmallIconCssClass = "escalating_exposure"
m_bDurationAffectedByEffectiveness = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"TechArmorDamageReduction"
]
}
modifier_citadel_pulldown_to_ground = {
m_bIsHidden = true
}
modifier_citadel_no_catapult = {
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_sLocalizationName = "silencer_immune"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "silence_immunity"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
modifier_citadel_delayed_catapult_launch = {
m_bIsHidden = false
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_EVERYONE"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "extra_stamina_pickup"
m_bReverseHudProgressBar = true
}
modifier_citadel_catapult_damage_watcher =
modifier_citadel_halloween_mask = {
m_nNumMasks = 4
m_HalloweenMask = "particles/event/halloween/halloween_mask.vpcf"
}
modifier_citadel_unstick = {
m_bIsHidden = false
m_flDuration = 4
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED | MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE"
m_sStartSound = "Teleport.Enter"
m_sExpiredSound = ""
m_sFailureSound = "Player.Negative.Interact"
m_sSuccessSound = "Teleport.Appear"
m_sAmbientLoopingSound = "Teleport.Buildup"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
modifier_bodygroup_choice = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_citadel_in_hideout_map = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_citadel_in_hideout_zone = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_citadel_hideout_intro = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_introCamera = {
m_sCameraEntityName = "intro_camera"
m_flTransitionInDuration = 0.5
m_flTransitionOutDuration = 2
}
m_preIntroCamera = {
m_sCameraEntityName = "pre_intro_camera"
m_flTransitionOutDuration = 4.5
}
}
modifier_citadel_hideout_intro_exit = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_citadel_hideout_in_menu =
modifier_nearby_ally_resist = {
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_flResistValues = [
00
130
250
370
490
]
m_flNearbyAllyResistRange = 1181.1
}
modifier_citadel_trooper_in_enemy_base_resist = {
m_flDamageReductionForTroopers = 35
}
modifier_combat_status_bullet_hit = {
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT_BULLET_HIT"
}
modifier_combat_status = {
m_flBulletHitSlowPct = 20
}
modifier_crowd_control_diminish_watcher = {
m_flMaxReduction = 35
m_flModifierWindow = 9
m_flReductionPerModifier = 15
}
modifier_street_brawl_round_start_zipline_boost =
modifier_cinematic_intro_player =
modifier_cinematic_intro_npc = {
_class = "modifier_base"
m_bIsHidden = true
m_nEnabledStateMask = "MODIFIER_STATE_CINEMATIC_INTRO"
m_bAllowApplicationPrediction = false
}
modifier_cinematic_intro_shrine = {
m_bIsHidden = true
m_nEnabledStateMask = "MODIFIER_STATE_CINEMATIC_INTRO"
m_bAllowApplicationPrediction = false
}
modifier_pause_unpause = {
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_NO"
}
modifier_street_brawl_intro_player =
modifier_streetbrawl_trooper = {
_class = "modifier_street_brawl_trooper"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
}
modifier_streetbrawl_buyphase_drafting = {
_class = "modifier_streetbrawl_phase"
m_eValidStates = "ESBGS_Init | ESBGS_PreBuy | ESBGS_Buy"
m_nEnabledStateMask = "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO | MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_COMMAND_RESTRICTED"
}
modifier_streetbrawl_buyphase_finished = {
_class = "modifier_streetbrawl_phase"
m_eValidStates = "ESBGS_Init | ESBGS_PreBuy | ESBGS_Buy"
m_nEnabledStateMask = "MODIFIER_STATE_ITEMS_DISABLED | MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN | MODIFIER_STATE_HIDE_CROSSHAIR | MODIFIER_STATE_HIDE_STAMINA | MODIFIER_STATE_HIDE_AMMO"
}
}