npc_barrack_boss_sapphire
npc_barrack_bossWhat it inherits is already merged in: this is the entry as the game compiled it.
npc_barrack_boss_sapphire = {
m_DeathSound = "Guardian.Tier1.Death.Initial"
m_flRunSpeed = 300
m_flTurnRate = 360
m_nMaxHealth = 4000
m_sModelName = "models/props_endgame/t3_watcher/t3_watcher_sapphire.vmdl"
m_flPlayerDPS = 116
m_sAngryStart = "Guardian.Tier1.Activate"
m_flInvulRange = 944.882
m_flModelScale = 1
m_flTrooperDPS = 35
m_sLocUnitName = "boss_barracks_unit"
m_BeamStopSound = "Guardian.Tier1.Wpn.Beam.End"
m_MeleeAnimName = ""
m_MeleeHitSound = "Guardian.Tier1.Melee.Hit"
m_BeamStartSound = "Guardian.Tier1.Wpn.Beam.Begin"
m_bSpawnOnGround = true
m_flBeamTurnRate = 360
m_flOutlineRange = 1250
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 2000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 0.2
m_flBulletDrag = 1
m_flBulletSpeed = 18000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletDamage = 8
m_flBulletRadius = 12
m_flCritBonusEnd = 1.35
m_reloadDuration = 1
m_NpcAimingSpread = 0.2
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = ""
m_flAutoReplenishClip = 2
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletRadiusVsWorld = 1
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/tier1boss/tier1boss_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 2000
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/tier1boss/tier1boss_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 2000
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_flMeleeDuration = 0.6
m_flMeleeHitRange = 275
m_flSightRangeNPCs = 1500
m_HealthBarParticle = ""
m_flBeamWeaponWidth = 6
m_BeamWeaponParticle = "particles/npc/tier2boss/tier2_boss_beam.vpcf"
m_MeleeSwingParticle = "particles/npc/tier3boss/tier3_sapph_melee_hit.vpcf"
m_flDeathFadeTimeEnd = 4
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_bOutlineWhenVisible = false
m_flMeleeAttemptRange = 250
m_flSightRangePlayers = 1100
m_bOutlineThroughWalls = false
m_flDeathFadeTimeStart = 2
m_flMinMeleeAttackTime = 1.5
m_BeamPointEndLoopSound = "Guardian.Tier1.Wpn.Point.End.Lp"
m_MeleeActivateParticle = "particles/npc/tier3boss/tier3_sapph_melee_preview.vpcf"
m_vecIntrinsicModifiers = [
0{
_class = "modifier_intrinsic_base"
_my_subclass_name = "npc_boss_intrinsic"
m_vecScriptValues = [
0{
m_value = 0
m_eModifierValue = "MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT"
}
1{
m_value = 20
m_eModifierValue = "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST"
}
]
m_mapAutoRegisterModifierValueFromAbilityPropertyName = {}
}
]
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_BeamPointStartLoopSound = "Guardian.Tier1.Wpn.Point.Begin.Lp"
m_bTrackOutOfCombatStatus = false
m_flPlayerAutoAttackRange = 950
m_flPlayerDamageResistPct = -25
m_sEnemyMaterialGroupName = "EnemyBoss"
m_flTrooperDamageResistPct = 42.5
m_BeamPointClosestLoopSound = "Guardian.Tier1.Wpn.Point.Closest.Lp"
m_TrooperBossInvulnModifier = {
_my_subclass_name = "trooper_boss_invuln"
}
m_flBackDoorProtectionRange = 2000
m_sDefaultMaterialGroupName = "FriendlyBoss"
m_BackdoorProtectionModifier = {
_class = "modifier_citadel_backdoor_protection"
_my_subclass_name = "barracks_backdoor_protection"
m_ShieldActiveParticle = "particles/generic/backdoor_protection_aura.vpcf"
m_ShieldImpactParticle = "particles/generic/backdoor_protection_impact.vpcf"
m_flHealthPerSecondRegen = 65
m_strActiveEffectConfigName = "tier1"
m_flBackdoorProtectionDamageMitigationFromPlayers = 65
m_flBackdoorProtectionDamageMitigationFromPlayers_Streetbrawl = 85
}
m_flPhysicsImpulseMultiplier = 0
m_BackdoorBulletResistModifier = {
_class = "modifier_citadel_objective_bullet_resist"
m_BulletResist = 40
_my_subclass_name = "modifier_citadel_objective_bullet_resist"
m_BulletResistReductionPerHero = 20
}
m_flEnemyTrooperProtectionRange = 1575
m_flTier1PlayerClipCapsuleHeight = 224
m_flTier1PlayerClipCapsuleRadius = 32
}
History
- 6722–6745changed
- +m_sLocUnitName
boss_barracks_unit - +m_bSpawnOnGround
true - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.5 m_flRange = 2000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = -1 m_flCycleTime = 0.2 m_flBulletDrag = 1 m_flBulletSpeed = 18000 m_flRecoilSpeed = 1 m_StandingSpread = 1.5 m_flBulletDamage = 8 m_flBulletRadius = 12 m_flCritBonusEnd = 1.35 m_reloadDuration = 1 m_NpcAimingSpread = 0.2 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 2 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "" m_flAutoReplenishClip = 2 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletRadiusVsWorld = 1 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/tier1boss/tier1boss_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 2000 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/tier1boss/tier1boss_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 2000 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_NpcInCombatModifier
{ 3 keys }
{ _class = "modifier_npc_in_combat" _my_subclass_name = "modifier_npc_in_combat" m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT" } - ~m_flSightRangePlayers
1250→1100−12% - +m_NpcOutOfCombatModifier
{ 2 keys }
{ _class = "modifier_npc_ooc" _my_subclass_name = "modifier_npc_ooc" } - +m_bTrackOutOfCombatStatus
false - −m_WeaponInfo
{ 55 keys }
{ m_Spread = 0.5 m_flRange = 2000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = -1 m_flCycleTime = 0.2 m_flBulletDrag = 1 m_flBulletSpeed = 18000 m_flRecoilSpeed = 1 m_StandingSpread = 1.5 m_flBulletDamage = 8 m_flBulletRadius = 12 m_flCritBonusEnd = 1.35 m_reloadDuration = 1 m_NpcAimingSpread = 0.2 m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 2 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "Base.Bullet.Whizby" m_flAutoReplenishClip = 2 m_flBurstShotCooldown = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletRadiusVsWorld = 1 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/tier1boss/tier1boss_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 2000 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/tier1boss/tier1boss_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 2000 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 0 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } - −m_bPlayLastHitSound
false - −m_flHealthBarOffset
450 - −m_MeleeHitPlayerSound
""
- +m_sLocUnitName
- 6696–6701first dumped
