trooper_base
npc_trooperWhat it inherits is already merged in: this is the entry as the game compiled it.
trooper_base = {
m_VSPatron = {
m_flBaseDPS = 50
m_flMaxRange = 1000
m_flDamageResist = 50
}
m_VSPlayer = {
m_flBaseDPS = 28
m_flDamageResist = -25
}
m_VSShrine = {
m_flBaseDPS = 50
m_flMaxRange = 450
}
m_VSWalker = {
m_flEndDPS = 84
m_flBaseDPS = 24
m_flMaxRange = 700
m_flDamageResist = 80
m_flEndDPSTimeInSeconds = 1200
}
m_VSTrooper = {
m_flBaseDPS = 35
m_flMaxRange = 700
m_flDamageResist = 42.5
}
m_VSWatcher = {
m_flBaseDPS = 80
m_flDamageResist = 67.5
}
m_DeathSound = "Damage.Receive.Lethal.NPC"
m_VSGuardian = {
m_flEndDPS = 54
m_flBaseDPS = 14.4
m_flMaxRange = 472.441
m_flEndDPSTimeInSeconds = 600
}
m_WeaponInfo = {
m_Spread = 0.5
m_flRange = 1000
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 1.03
m_flBulletDrag = 1
m_flBulletSpeed = 12000
m_flRecoilSpeed = 1
m_strShootSound = "TrooperRifle.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 36
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 1.8
m_NpcAimingSpread = [
00.2
10.8
]
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flBurstShotCooldown = 0
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 1000
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 600
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 2
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
m_flRunSpeed = 512
m_flTurnRate = 360
m_nMaxHealth = 300
m_sModelName = "models/npc_units/troopers/amber_trooper_01/amber_trooper_01.vmdl"
_not_pickable = 2
m_flWalkSpeed = 248
m_JumpParticle = "particles/npc/npc_trooper_jump.vpcf"
m_DeathParticle = "particles/trooper/trooper_death_sn.vpcf"
m_MeleeAnimName = "b_melee"
m_MeleeHitSound = "Trooper.Melee.Damage.Hit"
m_VSPatronPhase2 = {
m_flBaseDPS = 50
m_flMaxRange = 472.441
m_flDamageResist = 50
}
m_flAcceleration = 200
m_flOutlineWidth = 4
m_LastHitParticle = "particles/generic/last_hit.vpcf"
m_flMeleeHitRange = 100
m_sAmberModelName = ""
m_strLastHitSound = "LastHit.Default"
m_flSightRangeNPCs = 1600
m_HealthBarParticle = "particles/npc/npc_healthbar.vpcf"
m_NearDeathModifier = {
_class = "modifier_near_death_fx"
_my_subclass_name = "modifier_near_death_fx"
m_sSelfDestructEnd = ""
m_sSelfDestructStart = "Trooper.SelfDestruct_Start"
m_EnemyNearDeathParticle = "particles/status_fx/status_fx_last_hit.vpcf"
m_FriendlyNearDeathParticle = "particles/status_fx/status_fx_last_hit_friend.vpcf"
}
m_bPlayLastHitSound = true
m_flHealthBarOffset = 76
m_sCelebrationSound = ""
m_BossAttackParticle = "particles/weapon_fx/trooper/trooper_bullet_bonus_dmg.vpcf"
m_MeleeSwingParticle = ""
m_flMeleeChargeRange = 0
m_sSapphireModelName = ""
m_HealthBarColorEnemy = [
0230
125
225
]
m_HealthBarColorTeam1 = [
0231
1182
289
]
m_HealthBarColorTeam2 = [
091
1121
2230
]
m_MeleeHitPlayerSound = "Player.Damage.Melee.Trooper.Impact"
m_bOutlineWhenVisible = true
m_flMeleeAttemptRange = 100
m_flNearDeathDuration = 1
m_flSightRangePlayers = 700
m_HealthBarColorFriend = [
0255
1239
2215
]
m_bOutlineThroughWalls = true
m_sHealthBarAttachment = "head_fx"
m_MeleeActivateParticle = ""
m_flBreakableForceScale = 5
m_TargetingLaserParticle = "particles/weapon_fx/trooper_laser_target.vpcf"
m_ShrinesDownBuffModifier = {
_class = "modifier_citadel_trooper_shrine_down_buff"
m_flModelScale = 1.1
m_flDamageScale = 60
m_flHealthScale = 1.4
_my_subclass_name = "modifier_citadel_trooper_shrine_down_buff"
m_nEnabledStateMask = "MODIFIER_STATE_SUPER_TROOPER"
}
m_flDPSPctGrowthPerMinute = 0
m_sEnemyMaterialGroupName = "Enemy"
m_sTeam1MaterialGroupName = "Amber"
m_sTeam2MaterialGroupName = "Sapphire"
m_flHealthBarOffsetDucking = 40
m_HealthBarColorTeamNeutral = [
00
1125
2125
]
m_TargetingEyeFlashParticle = "particles/enemy_targeting_indicator.vpcf"
m_sDefaultMaterialGroupName = "Friendly"
m_NpcOutOfCombatRegenModifier = {
_class = "modifier_npc_ooc_regen"
_my_subclass_name = "modifier_npc_ooc_regen"
}
m_HeadHealthChangeAmberParticle = "particles/trooper/trooper_amber_damage.vpcf"
m_HeadHealthChangeSapphireParticle = "particles/trooper/trooper_sapphire_damage.vpcf"
}
History
- 6722–6745changed
- +m_VSPlayer.m_flMaxRange
700 - ~m_VSShrine.m_flMaxRange
450→350−22.2% - +m_VSWatcher.m_flMaxRange
700 - ~m_flTurnRate
360→540+50% - +m_flStrafeSpeed
0 - ~m_VSPatronPhase2.m_flMaxRange
472.441→700+48.2% - +m_mapWeaponInfos
{ 2 keys }
{ boss = { m_flRange = 1000 m_iClipSize = -1 m_flCycleTime = 1.03 m_flBulletSpeed = 1200 m_strShootSound = "" m_flBulletDamage = 36 m_reloadDuration = 1.8 m_NpcAimingSpread = [ 0.2, 0.8 ] m_flVerticalPunch = 0 m_mapImpactEffects = { default = { m_strParticle = "particles/trooper/trooper_lob_impact.vpcf" } } m_flBulletGravityScale = 1 m_strBulletLoopingSound = "Trooper.Weapon.Lob.Proj" m_flDamageFalloffEndRange = 1000 m_szMuzzleFlashEffectName = "particles/trooper/trooper_lob_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 600 m_flShootingUpSpreadPenalty = 2 m_szBulletTravelTracerParticle = "particles/trooper/trooper_lob_tracer.vpcf" m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper" } primary = { m_Spread = 0.5 m_flRange = 1000 m_bCanZoom = true m_iBullets = 1 m_flZoomFOV = 40 m_iClipSize = -1 m_flCycleTime = 1.03 m_flBulletDrag = 1 m_flBulletSpeed = 12000 m_flRecoilSpeed = 1 m_strShootSound = "TrooperRifle.Fire" m_StandingSpread = 1.5 m_flBulletDamage = 36 m_flBulletRadius = 3 m_flCritBonusEnd = 1.35 m_reloadDuration = 1.8 m_NpcAimingSpread = [ 0.2, 0.8 ] m_VerticallRecoil = { m_Range = [ -0.2, 0.2 ] m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 0 } m_flVerticalPunch = 0 m_iBurstShotCount = 1 m_HorizontalRecoil = { m_Range = [ -0.1, 0.1 ] m_flBurstExponent = 0 } m_flBulletDragBias = 0.5 m_flBulletLifetime = 2 m_flCritBonusStart = 1.15 m_mapImpactEffects = { flesh = { m_strDecal = "" m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf" } default = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } portals = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } concrete = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } solidmetal = { m_strDecal = "Impact.Concrete" m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf" } } m_flHorizontalPunch = 0 m_flReloadMoveSpeed = 236.22 m_flScatterYawScale = 1 m_flZoomFOV_Relative = -35 m_strBulletWhizSound = "" m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flBulletGravityScale = 0 m_flBulletReflectScale = 0 m_flBulletReflectAmount = 1 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flRecoilRecoverySpeed = 10 m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf" m_flCritBonusAgainstNPCs = 0.25 m_flZoomMoveSpeedPercent = 0.75 m_flDamageFalloffEndRange = 1000 m_flDamageFalloffEndScale = 0.3 m_flShootMoveSpeedPercent = 0.75 m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf" m_flDamageFalloffStartRange = 600 m_flShootSpreadPenaltyDecay = 2 m_flShootingUpSpreadPenalty = 2 m_flShootSpreadPenaltyPerShot = 0 m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper" m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 } } - +m_flSquadDistance
50 - +m_NpcInCombatModifier
{ 3 keys }
{ _class = "modifier_npc_in_combat" _my_subclass_name = "modifier_npc_in_combat" m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT" } - ~m_flSightRangePlayers
700→1000+42.9% - +m_strMeleeAttackSound
Trooper.Melee.Swing - +m_NpcOutOfCombatModifier
{ 2 keys }
{ _class = "modifier_npc_ooc" _my_subclass_name = "modifier_npc_ooc" }
- +m_VSPlayer.m_flMaxRange
- 6696–6701first dumped
