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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6745 (Oct 02 2026)

trooper_melee

npc_trooper

71 keys · inherits from trooper_base

What it inherits is already merged in: this is the entry as the game compiled it.

trooper_melee = {
_class = "npc_trooper"
m_VSPatron = {
m_flBaseDPS = 50
m_flMaxRange = 1000
m_flDamageResist = 50
}
m_VSPlayer = {
m_flBaseDPS = 28
m_flMaxRange = 700
m_flDamageResist = -25
}
m_VSShrine = {
m_flBaseDPS = 50
m_flMaxRange = 350
}
m_VSWalker = {
m_flEndDPS = 84
m_flBaseDPS = 24
m_flMaxRange = 700
m_flDamageResist = 80
m_flEndDPSTimeInSeconds = 1200
}
m_VSTrooper = {
m_flBaseDPS = 35
m_flMaxRange = 700
m_flDamageResist = 42.5
}
m_VSWatcher = {
m_flBaseDPS = 80
m_flMaxRange = 700
m_flDamageResist = 67.5
}
m_DeathSound = "Damage.Receive.Lethal.NPC"
m_VSGuardian = {
m_flEndDPS = 54
m_flBaseDPS = 14.4
m_flMaxRange = 472.441
m_flEndDPSTimeInSeconds = 600
}
m_flRunSpeed = 512
m_flTurnRate = 540
m_nMaxHealth = 400
m_sModelName = "models/npc_units/troopers/amber_trooper_01_melee/amber_trooper_01_melee.vmdl"
m_TrooperType = "TROOPER_MELEE"
m_flWalkSpeed = 320
m_JumpParticle = "particles/npc/npc_trooper_jump.vpcf"
m_DeathParticle = "particles/trooper/trooper_death_sn.vpcf"
m_HitReactClips = [
0{
m_ClipID = "Big_01"
m_flDuration = 1.16
m_flRandomWeight = 123
}
1{
m_ClipID = "Big_02"
m_flDuration = 1.16
m_flRandomWeight = 0.1
}
2{
m_ClipID = "Big_03"
m_flDuration = 1.16
m_flRandomWeight = 0.1
}
3{
m_ClipID = "Small_01"
m_flDuration = 1
m_flRandomWeight = 0.2
}
4{
m_ClipID = "Small_02"
m_flDuration = 1
m_flRandomWeight = 0.2
}
5{
m_ClipID = "Small_03"
m_flDuration = 1
m_flRandomWeight = 0.3
}
]
m_MeleeAnimName = "b_melee"
m_MeleeHitSound = "Trooper.Melee.Damage.Hit"
m_flMeleeDamage = 80
m_flStrafeSpeed = 0
m_VSPatronPhase2 = {
m_flBaseDPS = 50
m_flMaxRange = 700
m_flDamageResist = 50
}
m_flAcceleration = 200
m_flMeleeHitTime = 0.4
m_flOutlineRange = 1400
m_flOutlineWidth = 4
m_mapWeaponInfos = {
boss = {
m_flRange = 1000
m_iClipSize = -1
m_flCycleTime = 1.03
m_flBulletSpeed = 1200
m_strShootSound = ""
m_flBulletDamage = 36
m_reloadDuration = 1.8
m_NpcAimingSpread = [
00.2
10.8
]
m_flVerticalPunch = 0
m_mapImpactEffects = {
default = {
m_strParticle = "particles/trooper/trooper_lob_impact.vpcf"
}
}
m_flBulletGravityScale = 1
m_strBulletLoopingSound = "Trooper.Weapon.Lob.Proj"
m_flDamageFalloffEndRange = 1000
m_szMuzzleFlashEffectName = "particles/trooper/trooper_lob_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 600
m_flShootingUpSpreadPenalty = 2
m_szBulletTravelTracerParticle = "particles/trooper/trooper_lob_tracer.vpcf"
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper"
}
primary = {
m_Spread = 0.5
m_flRange = 1400
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = -1
m_flCycleTime = 1.03
m_flBulletDrag = 1
m_flBulletSpeed = 12000
m_flRecoilSpeed = 1
m_strShootSound = "TrooperRifle.Fire"
m_StandingSpread = 1.5
m_flBulletDamage = 61.8
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 1.8
m_NpcAimingSpread = [
00.2
10.8
]
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = ""
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 1400
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 600
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 2
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_LastHitParticle = "particles/generic/last_hit.vpcf"
m_flMeleeDuration = 1.333
m_flMeleeHitRange = 120
m_flSquadDistance = 50
m_sAmberModelName = "models/npc_units/troopers/amber_trooper_01_melee/amber_trooper_01_melee.vmdl"
m_strLastHitSound = "LastHit.Default"
m_flSightRangeNPCs = 1600
m_HealthBarParticle = "particles/npc/npc_healthbar.vpcf"
m_BossAttackParticle = "particles/weapon_fx/trooper/trooper_bullet_bonus_dmg.vpcf"
m_MeleeSwingParticle = "particles/npc/npc_melee_swing.vpcf"
m_flMeleeChargeRange = 1000
m_sSapphireModelName = "models/npc_units/troopers/sapphire_trooper_01_melee/sapphire_trooper_01_melee.vmdl"
m_HealthBarColorEnemy = [
0230
125
225
]
m_HealthBarColorTeam1 = [
0231
1182
289
]
m_HealthBarColorTeam2 = [
091
1121
2230
]
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_bOutlineWhenVisible = true
m_flMeleeAttemptRange = 120
m_flNearDeathDuration = 1
m_flSightRangePlayers = 1000
m_strMeleeAttackSound = "Trooper.Super.Melee.Swing"
m_HealthBarColorFriend = [
0255
1239
2215
]
m_MovementBlockedClips = [
0{
m_ClipID = "01"
m_flMinimumHoldDuration = 0.5
}
]
m_bOutlineThroughWalls = true
m_sHealthBarAttachment = "head_fx"
m_MeleeActivateParticle = ""
m_flBreakableForceScale = 5
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
m_flOOCRegen = 7
_my_subclass_name = "modifier_npc_ooc"
}
m_TargetingLaserParticle = "particles/weapon_fx/trooper_laser_target.vpcf"
m_ShrinesDownBuffModifier = {
_class = "modifier_citadel_trooper_shrine_down_buff"
m_flModelScale = 1.1
m_flDamageScale = 60
m_flHealthScale = 1.4
_my_subclass_name = "modifier_citadel_trooper_shrine_down_buff"
m_nEnabledStateMask = "MODIFIER_STATE_SUPER_TROOPER"
}
m_bSpawnBreakablesOnDeath = true
m_bTrackOutOfCombatStatus = true
m_flDPSPctGrowthPerMinute = 0
m_flJumpUpBaseCostSeconds = 1
m_sEnemyMaterialGroupName = "Enemy"
m_sTeam1MaterialGroupName = "Amber"
m_sTeam2MaterialGroupName = "Sapphire"
m_HealthBarColorTeamNeutral = [
00
1125
2125
]
m_TargetingEyeFlashParticle = "particles/npc/npc_trooper_targeting_indicator.vpcf"
m_sDefaultMaterialGroupName = "Friendly"
m_HeadHealthChangeAmberParticle = "particles/trooper/trooper_amber_damage.vpcf"
m_HeadHealthChangeSapphireParticle = "particles/trooper/trooper_sapphire_damage.vpcf"
}

History

  1. 6722–6745changed
    • +m_VSPlayer.m_flMaxRange700
    • ~m_VSShrine.m_flMaxRange450→350−22.2%
    • +m_VSWatcher.m_flMaxRange700
    • ~m_flTurnRate360→540+50%
    • +m_HitReactClips
      [ 6 items ]
      [
      	{
      		m_ClipID = "Big_01"
      		m_flDuration = 1.16
      		m_flRandomWeight = 123
      	},
      	{
      		m_ClipID = "Big_02"
      		m_flDuration = 1.16
      		m_flRandomWeight = 0.1
      	},
      	{
      		m_ClipID = "Big_03"
      		m_flDuration = 1.16
      		m_flRandomWeight = 0.1
      	},
      	{
      		m_ClipID = "Small_01"
      		m_flDuration = 1
      		m_flRandomWeight = 0.2
      	},
      	{
      		m_ClipID = "Small_02"
      		m_flDuration = 1
      		m_flRandomWeight = 0.2
      	},
      	{
      		m_ClipID = "Small_03"
      		m_flDuration = 1
      		m_flRandomWeight = 0.3
      	},
      ]
    • +m_flStrafeSpeed0
    • ~m_VSPatronPhase2.m_flMaxRange472.441→700+48.2%
    • +m_flMeleeHitTime0.4
    • +m_mapWeaponInfos
      { 2 keys }
      {
      	boss = 
      	{
      		m_flRange = 1000
      		m_iClipSize = -1
      		m_flCycleTime = 1.03
      		m_flBulletSpeed = 1200
      		m_strShootSound = ""
      		m_flBulletDamage = 36
      		m_reloadDuration = 1.8
      		m_NpcAimingSpread = [ 0.2, 0.8 ]
      		m_flVerticalPunch = 0
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      				m_strParticle = "particles/trooper/trooper_lob_impact.vpcf"
      			}
      		}
      		m_flBulletGravityScale = 1
      		m_strBulletLoopingSound = "Trooper.Weapon.Lob.Proj"
      		m_flDamageFalloffEndRange = 1000
      		m_szMuzzleFlashEffectName = "particles/trooper/trooper_lob_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 600
      		m_flShootingUpSpreadPenalty = 2
      		m_szBulletTravelTracerParticle = "particles/trooper/trooper_lob_tracer.vpcf"
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper"
      	}
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 1400
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 40
      		m_iClipSize = -1
      		m_flCycleTime = 1.03
      		m_flBulletDrag = 1
      		m_flBulletSpeed = 12000
      		m_flRecoilSpeed = 1
      		m_strShootSound = "TrooperRifle.Fire"
      		m_StandingSpread = 1.5
      		m_flBulletDamage = 61.8
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.35
      		m_reloadDuration = 1.8
      		m_NpcAimingSpread = [ 0.2, 0.8 ]
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletDragBias = 0.5
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.15
      		m_mapImpactEffects = 
      		{
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = 236.22
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -35
      		m_strBulletWhizSound = ""
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0
      		m_flBulletReflectScale = 0
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0.25
      		m_flZoomMoveSpeedPercent = 0.75
      		m_flDamageFalloffEndRange = 1400
      		m_flDamageFalloffEndScale = 0.3
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 600
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 2
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/trooper/trooper_bullet_travel.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Trooper"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	}
      }
    • +m_flSquadDistance50
    • +m_NpcInCombatModifier
      { 3 keys }
      {
      	_class = "modifier_npc_in_combat"
      	_my_subclass_name = "modifier_npc_in_combat"
      	m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
      }
    • ~m_flSightRangePlayers700→1000+42.9%
  2. 6696–6701first dumped