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Modding Database

Up to date with Steam · checked 1s ago· Viewing build 6745 (Oct 02 2026)

weapon_base

5 keys · inherited by trooper_base, npc_boss_tier1, npc_barrack_boss, npc_super_neutral, neutral_base

weapon_base = {
_not_pickable = 2
m_mapWeaponInfos = {
primary = {
m_Spread = 0.5
m_flRange = 3500
m_bCanZoom = true
m_iBullets = 1
m_flZoomFOV = 40
m_iClipSize = 10
m_flCycleTime = 0.3
m_flBulletDrag = 1
m_flBulletSpeed = 18000
m_flRecoilSpeed = 1
m_StandingSpread = 1.5
m_flBulletRadius = 3
m_flCritBonusEnd = 1.35
m_reloadDuration = 1.5
m_VerticallRecoil = {
m_Range = [
0-0.2
10.2
]
m_flBurstSlope = 0
m_flBurstConstant = 0
m_flBurstExponent = 0
}
m_flVerticalPunch = 0
m_iBurstShotCount = 1
m_HorizontalRecoil = {
m_Range = [
0-0.1
10.1
]
m_flBurstExponent = 0
}
m_flBulletDragBias = 0.5
m_flBulletLifetime = 2
m_flCritBonusStart = 1.15
m_mapImpactEffects = {
flesh = {
m_strDecal = ""
m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
}
default = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
portals = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
concrete = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
solidmetal = {
m_strDecal = "Impact.Concrete"
m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
}
}
m_flHorizontalPunch = 0
m_flReloadMoveSpeed = 236.22
m_flScatterYawScale = 1
m_flZoomFOV_Relative = -35
m_strBulletWhizSound = "Base.Bullet.Whizby"
m_flCritBonusEndRange = 1500
m_flDamageFalloffBias = 0.5
m_flBulletGravityScale = 0.8
m_flBulletReflectScale = 0
m_flBulletReflectAmount = 1
m_flCritBonusStartRange = 500
m_flIntraBurstCycleTime = 0
m_flRecoilRecoverySpeed = 10
m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
m_flCritBonusAgainstNPCs = 0.25
m_flZoomMoveSpeedPercent = 0.75
m_flDamageFalloffEndRange = 3000
m_flDamageFalloffEndScale = 0.3
m_flShootMoveSpeedPercent = 0.75
m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
m_flDamageFalloffStartRange = 2000
m_flShootSpreadPenaltyDecay = 2
m_flShootingUpSpreadPenalty = 0
m_flShootSpreadPenaltyPerShot = 0
m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
m_flShootSpreadPenaltyDecayDelay = 0
m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
m_flBulletInheritShooterVelocityScale = 0
m_flRecoilShotIndexRecoveryTimeFactor = 0.25
}
}
m_NpcInCombatModifier = {
_class = "modifier_npc_in_combat"
_my_subclass_name = "modifier_npc_in_combat"
m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
}
m_NpcOutOfCombatModifier = {
_class = "modifier_npc_ooc"
_my_subclass_name = "modifier_npc_ooc"
}
m_bTrackOutOfCombatStatus = false
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 3500
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 40
      		m_iClipSize = 10
      		m_flCycleTime = 0.3
      		m_flBulletDrag = 1
      		m_flBulletSpeed = 18000
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 3
      		m_flCritBonusEnd = 1.35
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletDragBias = 0.5
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1.15
      		m_mapImpactEffects = 
      		{
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = 236.22
      		m_flScatterYawScale = 1
      		m_flZoomFOV_Relative = -35
      		m_strBulletWhizSound = "Base.Bullet.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.8
      		m_flBulletReflectScale = 0
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      		m_flCritBonusAgainstNPCs = 0.25
      		m_flZoomMoveSpeedPercent = 0.75
      		m_flDamageFalloffEndRange = 3000
      		m_flDamageFalloffEndScale = 0.3
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
      		m_flDamageFalloffStartRange = 2000
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	}
      }
    • +m_NpcInCombatModifier
      { 3 keys }
      {
      	_class = "modifier_npc_in_combat"
      	_my_subclass_name = "modifier_npc_in_combat"
      	m_nEnabledStateMask = "MODIFIER_STATE_IN_COMBAT"
      }
    • +m_NpcOutOfCombatModifier
      { 2 keys }
      {
      	_class = "modifier_npc_ooc"
      	_my_subclass_name = "modifier_npc_ooc"
      }
    • +m_bTrackOutOfCombatStatusfalse
    • −m_WeaponInfo
      { 51 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 3500
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 40
      	m_iClipSize = 10
      	m_flCycleTime = 0.3
      	m_flBulletDrag = 1
      	m_flBulletSpeed = 18000
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 3
      	m_flCritBonusEnd = 1.35
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletDragBias = 0.5
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1.15
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = 236.22
      	m_flScatterYawScale = 1
      	m_flZoomFOV_Relative = -35
      	m_strBulletWhizSound = "Base.Bullet.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.8
      	m_flBulletReflectScale = 0
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/weapon_fx/default_tracer_impact.vpcf"
      	m_flCritBonusAgainstNPCs = 0.25
      	m_flZoomMoveSpeedPercent = 0.75
      	m_flDamageFalloffEndRange = 3000
      	m_flDamageFalloffEndScale = 0.3
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = "particles/weapon_fx/trooper/trooper_muzzle_flash.vpcf"
      	m_flDamageFalloffStartRange = 2000
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      }
  2. 6696–6701first dumped