Glass.Window
What it inherits is already merged in: this is the entry as the game compiled it.
Glass.Window = {
health = 1
dmg.club = 1
dmg.bullets = 0.5
physicsmode = 1
damage_table = "glass"
dmg.explosive = 1
}
History
- 6696–6745first dumped
What it inherits is already merged in: this is the entry as the game compiled it.