Wooden.Medium.NoStand
What it inherits is already merged in: this is the entry as the game compiled it.
Wooden.Medium.NoStand = {
health = 30
dmg.club = 2
AIWalkable = 0
dmg.bullets = 0.75
dmg.explosive = 1.5
breakable_skin = 0
breakable_count = 4
breakable_model = "WoodChunks"
}
History
- 6696–6745first dumped
