frank_anim_sounds.vdata
CTaggedSound_t{
footstep = {
m_tags = ""
m_soundEvent = "Frank.Footstep"
}
mvmt_short = {
m_tags = ""
m_soundEvent = "Frank.Movement.Short"
}
mvmt_long = {
m_tags = ""
m_soundEvent = "Frank.Movement.Long"
}
mantle = {
m_tags = ""
m_soundEvent = "Frank.Mantle"
}
jumpland = {
m_tags = ""
m_soundEvent = "Frank.JumpLand"
}
melee_swing = {
m_tags = ""
m_soundEvent = "Frank.Melee.Swing"
}
melee_swing_charged = {
m_tags = ""
m_soundEvent = "Frank.Melee.Swing.Charged"
}
reload_end = {
m_tags = ""
m_soundEvent = "Frank.Wpn.Reload.End"
}
reload_mid_01 = {
m_tags = ""
m_soundEvent = "Frank.Wpn.Reload.Mid.01"
}
reload_mid_02 = {
m_tags = ""
m_soundEvent = "Frank.Wpn.Reload.Mid.02"
}
reload_start = {
m_tags = ""
m_soundEvent = "Frank.Wpn.Reload.Start"
}
reveal = {
m_tags = ""
m_soundEvent = "Frank.Reveal"
}
dash = {
m_tags = ""
m_soundEvent = "Frank.Dash"
}
}
