guardian_anim_sounds.vdata
CTaggedSound_t{
deactivate = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Deactivate"
}
death_02_fwd = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Death.02.Fwd"
}
death_02_bwd = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Death.02.Bwd"
}
death_01 = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Death.01"
}
melee_swing = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Melee.Swing"
}
melee_slam = {
m_tags = ""
m_soundEvent = "Guardian.Tier1.Melee.Slam"
}
}
