trapper_anim_sounds.vdata
CTaggedSound_t{
footstep = {
m_tags = ""
m_soundEvent = "Trapper.Footstep"
}
mvmt_short = {
m_tags = ""
m_soundEvent = "Trapper.Movement.Short"
}
mvmt_long = {
m_tags = ""
m_soundEvent = "Trapper.Movement.Long"
}
mantle = {
m_tags = ""
m_soundEvent = "Trapper.Mantle"
}
jumpland = {
m_tags = ""
m_soundEvent = "Trapper.JumpLand"
}
melee_swing = {
m_tags = ""
m_soundEvent = "Trapper.Melee.Swing"
}
melee_swing_charged = {
m_tags = ""
m_soundEvent = "Trapper.Melee.Swing.Charged"
}
reload_start = {
m_tags = ""
m_soundEvent = "Pocket.Reload.Start"
}
reload_end = {
m_tags = ""
m_soundEvent = "Pocket.Reload.End"
}
reload_flip_01 = {
m_tags = ""
m_soundEvent = "Pocket.Reload.Flip_01"
}
reload_flip_02 = {
m_tags = ""
m_soundEvent = "Pocket.Reload.Flip_02"
}
reload_flip_03 = {
m_tags = ""
m_soundEvent = "Pocket.Reload.Flip_03"
}
reload_flip_04 = {
m_tags = ""
m_soundEvent = "Pocket.Reload.Flip_04"
}
}
