walker_anim_sounds.vdata
CTaggedSound_t{
footstep = {
m_tags = ""
m_soundEvent = "Guardian.T2.Footstep"
}
aim_start = {
m_tags = ""
m_soundEvent = "Guardian.T2.Beam.Announce"
}
aim_end = {
m_tags = ""
m_soundEvent = "Guardian.T2.Beam.Aim.End"
}
rocket_barrage_start = {
m_tags = ""
m_soundEvent = ""
}
stomp_start = {
m_tags = ""
m_soundEvent = ""
}
death = {
m_tags = ""
m_soundEvent = "Guardian.T2.Death"
}
death_head = {
m_tags = ""
m_soundEvent = "Guardian.T2.Death.Head"
}
death_muzzle = {
m_tags = ""
m_soundEvent = "Guardian.T2.Death.Muzzle"
}
stomp_charge = {
m_tags = ""
m_soundEvent = "Guardian.T2.Stomp.Charge"
}
stun_start = {
m_tags = ""
m_soundEvent = "Guardian.T2.Stun.Start"
}
stun_end = {
m_tags = ""
m_soundEvent = "Guardian.T2.Stun.End"
}
}
