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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_bebop_stickybomb2

Sticky Bombability

class ability_bebop_stickybomb2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_bebop_stickybomb2", slot);
pawn.RemoveAbility("ability_bebop_stickybomb2");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage65+50
RadiusRadius6.5m
TechPowerSpirit Power0TECH_POWER
BonusDamageBonus Damage180+50
WeaponPowerWeapon Damage0WEAPON_POWER
BombFriction3
FireRateSlowFire Rate0FIRE_RATE_SLOW
SlowDurationSlow Duration3
AbilityChargesCharges0
DebuffDurationDebuff Duration7
AbilityCooldownCooldown18+-8+-6.5
AbilityDurationDuration0
BombRestitution1.3
ForwardVelocity800
AbilityCastDelayCast Delay0.01
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
MoveSpeedSlowPctMove Speed16MOVEMENT_SPEED_SLOW_PERCENT
StaminaReductionStamina Reduction0
WeaponPowerDebuffWeapon Damage-30WEAPON_DAMAGE_INCREASE
AbilityChannelTimeChannel Duration0
ProjectileLifetime2
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0.2
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_bebop_stickybomb2/modifier_warden_crowd_control_debuff Alchemical Flaskmodifier_warden_crowd_control_debuffWeaponPowerDebuff, FireRateSlow
ability_bebop_stickybomb2/slow Slowedmodifier_slow_baseMoveSpeedSlowPct

VData

_class"ability_bebop_stickybomb2"
_editor
1 key
{
  "folder_name": "Hero Bebop"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1692840390
m_CastParticle"particles/abilities/bebop/bebop_sticky_bomb_explode.vpcf"
m_SlowModifier
5 keys
{
  "_class": "modifier_slow_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_strParticleEffect": "particles/upgrades/slow_bullet.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "MoveSpeedSlowPct"
  ]
}
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Bebop.StickyBomb.Cast"
m_bStartTrainedfalse
m_DebuffModifier
9 keys
{
  "_class": "modifier_warden_crowd_control_debuff",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "_my_subclass_name": "modifier_warden_crowd_control_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_SLOWED",
  "m_sLocalizationName": "modifier_warden_crowd_control_debuff",
  "m_strParticleEffect": "particles/abilities/warden/warden_crowd_control_debuff.vpcf",
  "m_strSmallIconCssClass": "slowed",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "WeaponPowerDebuff",
    "FireRateSlow"
  ]
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_projectileInfo
13 keys
{
  "m_flSpeed": 1200,
  "m_particle": "particles/abilities/bebop/bebop_sticky_bomb_proj.vpcf",
  "m_flUpSpeed": 200,
  "m_nBehaviors": "PBF_StickToTarget | PBF_DetonateOnLifetimeExpire",
  "m_LoopingSound": "Ability.Bebop.StickyBomb.Loop",
  "m_DetonateSound": "Ability.Bebop.StickyBomb.Explode",
  "m_HitWorldSound": "",
  "m_HitTargetSound": "Ability.Bebop.StickyBomb.Select",
  "m_flGravityScale": 0.7,
  "m_flPhysicsRadius": 3,
  "m_flTriggerRadius": 12,
  "m_flVerticalAimBias": 0,
  "m_bHideWarningParticle": true
}
m_strAbilityImage"file://{images}/hud/abilities/bebop/bebop_sticky_bomb.psd"
m_LoopingBombSound"Ability.Bebop.StickyBomb.Loop"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_bebop_stickybomb2_desc",
      "m_vecBasicProperties": [
        "SlowDuration",
        "DebuffDuration",
        "StaminaReduction"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "BonusDamage"
            }
          ]
        }
      ]
    }
  ]
}
m_LoopingBombStuckSound""
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/bebop_sticky_bomb.webm
  2. 6696–6701first dumped