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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_blood_bomb

Essence Bombability

class ability_blood_bomb · Lady Geist Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_blood_bomb", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_blood_bomb");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage90+50
RadiusRadius7m+2m
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
SelfDamagePctHealth Cost30
AbilityChargesCharges0
ArmingDurationArming Duration0.65
AbilityCooldownCooldown14+-5
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
BloodSpillDurationToxic Mess Duration0+6
AbilityResourceCost0
BloodSpillDPSPercent0+30
BeepSoundBuildupCount4
BeepSoundIntervalBias0.55
BeepSoundMaxFrequency0.1
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_blood_bomb/modifier_spilled_blood_thinkermodifier_spilled_blood_thinker

VData

_class"ability_blood_bomb"
_editor
1 key
{
  "folder_name": "Hero Ghost"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1666646108
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Geist.BloodBomb.Cast"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000,
    "m_strBulletImpactSound": ""
  }
}
m_projectileInfo
10 keys
{
  "m_flSpeed": 2000,
  "m_HitSound": "",
  "m_particle": "particles/abilities/ghost/ghost_blood_bomb_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "PBF_StickToWorld | PBF_StartDetonateTimeOnHitTarget | PBF_StartDetonateTimeOnHitWorld",
  "m_LoopingSound": "Geist.BloodBomb.Proj.Lp",
  "m_WarningSound": "Geist.BloodBomb.Warning",
  "m_DetonateSound": "Geist.BloodBomb.Explode",
  "m_warningParticle": "particles/abilities/ghost/ghost_blood_bomb_warning.vpcf",
  "m_flVerticalAimBias": 4.5
}
m_ExplodeParticle"particles/abilities/ghost/ghost_blood_bomb_explode.vpcf"
m_previewParticle"particles/abilities/ghost/ghost_blood_bomb_preview.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/spectre/blood_bomb.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"throw"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_SpilledBloodModifier
6 keys
{
  "_class": "modifier_spilled_blood_thinker",
  "m_flHeight": 80,
  "m_flTickRate": 0.5,
  "_my_subclass_name": "modifier_spilled_blood_thinker",
  "m_SpilledBloodParticle": "particles/abilities/ghost/ghost_blood_bomb_spilled_blood.vpcf",
  "m_sAmbientLoopingSound": "Geist.BloodBomb.AOE.Lp"
}
m_nAbillityUnlocksCost1
m_strSecondaryStatName"ability_blood_bomb_bloodspill"
m_strSelectedLoopSound"Geist.BloodBomb.Select.Lp"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_blood_bomb_desc",
      "m_vecBasicProperties": [
        "ArmingDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "SelfDamagePct"
            }
          ]
        }
      ]
    },
    {
      "m_strLocString": "#ability_blood_bomb_t3_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BloodSpillDuration"
            }
          ]
        }
      ],
      "m_strAbilityPropertyUpgradeRequired": "BloodSpillDuration"
    }
  ]
}
m_mapCastEventParticles
1 key
{
  "CAST_COMPLETED": "particles/abilities/ghost/ghost_blood_shard_dagger_self_dmg.vpcf"
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_BloodBomb"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction""
m_strHitConfirmationSound"Geist.BloodBomb.Hit"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • ~m_strCastSoundGhost.BloodBomb.Cast→Geist.BloodBomb.Cast
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_strBulletImpactSound = ""
      	}
      }
    • ~m_projectileInfo.m_LoopingSoundAbility.GhostSoldier.BloodBomb.Lp→Geist.BloodBomb.Proj.Lp
    • ~m_projectileInfo.m_WarningSoundAbility.GhostSoldier.BloodBomb.Warning→Geist.BloodBomb.Warning
    • ~m_projectileInfo.m_DetonateSoundAbility.GhostSoldier.BloodBomb.Explode→Geist.BloodBomb.Explode
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_SpilledBloodModifier.m_sAmbientLoopingSoundAbility.GhostSoldier.BloodBomb.AOE.Lp→Geist.BloodBomb.AOE.Lp
    • ~m_strSelectedLoopSoundAbility.GhostSoldier.BloodBomb.Select.Lp→Geist.BloodBomb.Select.Lp
    • +m_strHitConfirmationSoundGeist.BloodBomb.Hit
    • −m_WeaponInfo
      { 2 keys }
      {
      	m_flBulletSpeed = 10000
      	m_strBulletImpactSound = ""
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ghost_blood_bomb.webm
  2. 6696–6701first dumped