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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6745 (Oct 02 2026)

Build 6728 vs 6726

Schema: 5 changes · Entities: no changes · ConVars: 14 changes · Commands: no changes · Game events: 1 change · Protobufs: no changes · Heroes: 68 changes · Abilities: 1 change · Modifiers: 1 change · VData: 9 changes

Schema

ConVars

Game events

  • referenced_by −client

Heroes

  • ±m_ShopStatDisplay.m_eVitalityStatsDisplay.m_vecDisplayStats+EHeroSpiritLifestealEffectiveness

Abilities

  • ~display_nameThe Great Homonculus!→The Great Homunculus!

Modifiers

1 modifier defined inside abilities and heroes changed with them; their changes are listed there.

VData

scripts/abilities.vdata

English text of its #tokens
  • ~#synth_barrage_descChannel to start launching projectiles that <span class="highlight">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class="highlight">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class="highlight">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class="highlight">float</span>.<span class="diminish"><br><br>Casting AirDash or Flying Cloaking will not cancel Barrage.</span>→Channel to start launching projectiles that <span class="highlight">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class="highlight">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class="highlight">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class="highlight">float</span>.<span class="diminish"><br><br>Casting AirDash or Flying Cloak will not cancel Barrage.</span>
  • ~#ability_ice_dome_descTarget yourself or a Hero to freeze the air and create an <span class="highlight">impenetrable dome</span> around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are <span class="highlight">slowed</span>. <br><br><span class="diminish">Objectives becomes Invulnerable and Frozen under Frozen Shelter</span>→Target yourself or a Hero to freeze the air and create an <span class="highlight">impenetrable dome</span> around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are <span class="highlight">slowed</span>. <br><br><span class="diminish">Objectives become Invulnerable and Frozen under Frozen Shelter</span>
  • ~#mirage_sand_phantom_descActive: <span class="highlight">Consume</span> all Djinn Mark's to deal its damage now.→Active: <span class="highlight">Consume</span> all Djinn Marks to deal their damage now.
  • ~#upgrade_eldritch_shot_descYour next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. <br><br>The bullet is larger and penetrates through targets.→Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the target's current Health. <br><br>The bullet is larger and penetrates through targets.
  • ~#upgrade_runed_gauntlets_descEverytime you land a heavy melee, your existing cooldowns get reduced.→Every time you land a heavy melee, your existing cooldowns get reduced.
  • ~#ability_perched_predator_descSend a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press {g:citadel_binding:'Ability1'} to manually create the explosion.→Send a Spirit Cat forward that grabs targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press {g:citadel_binding:'Ability1'} to manually create the explosion.
  • ~#citadel_ability_card_toss_descDeal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. <br><br><span class="diminish">Alt-cast to throw first card</span>→Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. <br><br><span class="diminish">Alt-cast to throw first card</span>
  • ~#citadel_ability_tengu_urn_descSummon a patch of choking thorns that <span class="highlight">damage</span> and <span class="highlight">slows</span> enemies in its radius.→Summon a patch of choking thorns that <span class="highlight">damages</span> and <span class="highlight">slows</span> enemies in its radius.
  • ~#citadel_ability_self_vacuum_descCreate a singularity in your hands, dealing <{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and <span class="highlight">pulling</span> in nearby enemies.→Create a singularity in your hands, dealing {g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and <span class="highlight">pulling</span> in nearby enemies.
  • ~#ability_doorman_luggage_cart_descSend out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. <br><br>Can be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.→Send out a Luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. <br><br>Can be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.
  • ~#ability_vampirebat_lovebites_descYour bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious <span class="highlight">bite</span>, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. <br><br><span class="diminish">Love Bites has a unique cooldown per target.</span>→Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage with your abilities builds up to a vicious <span class="highlight">bite</span>, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. <br><br><span class="diminish">Love Bites has a unique cooldown per target.</span>
  • ~#ability_header_card_toss_suits_desc<br>Each suit provides a different bonus. <span class="highlight">Jokers</span> counts as all suits</span>→<br>Each suit provides a different bonus. <span class="highlight">Jokers</span> count as all suits.

scripts/heroes.vdata

English text of its #tokens
  • ~#citadel_weapon_forge_set_descIncreases fire rate as the guns spins up→Increases fire rate as the gun spins up

scripts/npc_units.vdata 4 changed

  • ~m_flRangeRingAlpha0.8→0.6−25%

scripts/ping_wheel_messages.vdata 1 added

English text of its #tokens
  • +#citadel_chatwheel_label_someone_was_hereSomeone Was Here
  • +#citadel_chatwheel_message_someone_was_hereSomeone was here
  • ~#citadel_chatwheel_message_ignore_corrupted_shopIgnore the The Broker→Ignore the Broker