+EHeroSpiritLifestealEffectivenessThe Great Homonculus!→The Great Homunculus!1 modifier defined inside abilities and heroes changed with them; their changes are listed there.
Channel to start launching projectiles that <span class="highlight">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class="highlight">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class="highlight">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class="highlight">float</span>.<span class="diminish"><br><br>Casting AirDash or Flying Cloaking will not cancel Barrage.</span>→Channel to start launching projectiles that <span class="highlight">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class="highlight">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class="highlight">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class="highlight">float</span>.<span class="diminish"><br><br>Casting AirDash or Flying Cloak will not cancel Barrage.</span>Target yourself or a Hero to freeze the air and create an <span class="highlight">impenetrable dome</span> around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are <span class="highlight">slowed</span>. <br><br><span class="diminish">Objectives becomes Invulnerable and Frozen under Frozen Shelter</span>→Target yourself or a Hero to freeze the air and create an <span class="highlight">impenetrable dome</span> around them. While in the dome, allies gain rapid {g:citadel_inline_attribute:'Regen'} and enemies are <span class="highlight">slowed</span>. <br><br><span class="diminish">Objectives become Invulnerable and Frozen under Frozen Shelter</span>Active: <span class="highlight">Consume</span> all Djinn Mark's to deal its damage now.→Active: <span class="highlight">Consume</span> all Djinn Marks to deal their damage now.Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the targets current Health. <br><br>The bullet is larger and penetrates through targets.→Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals {g:citadel_inline_attribute:'BonusSpiritDamage'} based on the target's current Health. <br><br>The bullet is larger and penetrates through targets.Everytime you land a heavy melee, your existing cooldowns get reduced.→Every time you land a heavy melee, your existing cooldowns get reduced.Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press {g:citadel_binding:'Ability1'} to manually create the explosion.→Send a Spirit Cat forward that grabs targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press {g:citadel_binding:'Ability1'} to manually create the explosion.Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. <br><br><span class="diminish">Alt-cast to throw first card</span>→Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. <br><br><span class="diminish">Alt-cast to throw first card</span>Summon a patch of choking thorns that <span class="highlight">damage</span> and <span class="highlight">slows</span> enemies in its radius.→Summon a patch of choking thorns that <span class="highlight">damages</span> and <span class="highlight">slows</span> enemies in its radius.Create a singularity in your hands, dealing <{g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and <span class="highlight">pulling</span> in nearby enemies.→Create a singularity in your hands, dealing {g:citadel_inline_attribute:'SpiritDPS'}, applying {g:citadel_inline_attribute:'Stun'}, and <span class="highlight">pulling</span> in nearby enemies.Send out a luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. <br><br>Can be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.→Send out a Luggage Cart that deals {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Pulls'} enemy heroes along its path. <br><br>Can be alt cast with {g:citadel_binding:'AltCast'} to target friendly heroes instead.Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage your abilities builds up to a vicious <span class="highlight">bite</span>, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. <br><br><span class="diminish">Love Bites has a unique cooldown per target.</span>→Your bullets apply additional {g:citadel_inline_attribute:'SpiritDamage'}. Dealing damage with your abilities builds up to a vicious <span class="highlight">bite</span>, dealing a burst of {g:citadel_inline_attribute:'BonusSpiritDamage'}. <br><br><span class="diminish">Love Bites has a unique cooldown per target.</span><br>Each suit provides a different bonus. <span class="highlight">Jokers</span> counts as all suits</span>→<br>Each suit provides a different bonus. <span class="highlight">Jokers</span> count as all suits.Increases fire rate as the guns spins up→Increases fire rate as the gun spins up0.8→0.6−25%Someone Was HereSomeone was hereIgnore the The Broker→Ignore the Broker