Schema server animdoclib client pulse_runtime_lib All modules
size 0xD50 → 0xD60 + m_bIsShopOpen bool at 0xD50 + m_iLane int32 at 0xD54 size 0x29B8 → 0x29C0 m_bNotifiedClientsOfNextCrateSpawn offset 0x350 → 0x354m_bEarlyCratesSpawned offset 0x351 → 0x355m_bIsEarlyCrateGamestate offset 0x352 → 0x356m_nNumCorruptedItemShopSpawns offset 0x354 → 0x358m_flGameTimeAllPlayersDisconnected offset 0x380 → 0x388m_nNextHeroDraftPosition offset 0x384 → 0x38Cm_CheckIdleTimer offset 0x15D0 → 0x15D8m_CheckCheatersTimer offset 0x15E8 → 0x15F0m_flTimeScaleStart offset 0x1760 → 0x1768m_flTimeScaleEndTime offset 0x1764 → 0x176Cm_flTimeScaleRampInEndTime offset 0x1768 → 0x1770m_flTimeScaleRampOutStartTime offset 0x176C → 0x1774m_flTimeScaleRampInTime offset 0x1770 → 0x1778m_flTimeScaleDuration offset 0x1774 → 0x177Cm_flTimeScaleRampOutTime offset 0x1778 → 0x1780m_flTimeScale offset 0x177C → 0x1784m_flOriginalTimeScale offset 0x1780 → 0x1788m_bTimeScaleActive offset 0x1784 → 0x178Cm_iMidbossKillCount offset 0x1788 → 0x1790m_iAmberRejuvCount offset 0x178C → 0x1794m_iSapphireRejuvCount offset 0x1790 → 0x1798m_tNextMidBossSpawnTime offset 0x1794 → 0x179Cm_vecNeutralCampTimerOrigins offset 0x1798 → 0x17A0m_vecNeutralCampNextSpawnTimes offset 0x17B0 → 0x17B8m_vecNeutralCampTimerIsMidBoss offset 0x17C8 → 0x17D0m_bServerPaused offset 0x27A0 → 0x27A8m_iPauseTeam offset 0x27A4 → 0x27ACm_nMatchClockUpdateTick offset 0x27A8 → 0x27B0m_flMatchClockAtLastUpdate offset 0x27AC → 0x27B4m_flPauseTime offset 0x27B0 → 0x27B8m_pausingPlayerId offset 0x27B8 → 0x27C0m_unpausingPlayerId offset 0x27BC → 0x27C4m_fPauseRawTime offset 0x27C0 → 0x27C8m_fPauseCurTime offset 0x27C4 → 0x27CCm_fUnpauseRawTime offset 0x27C8 → 0x27D0m_fUnpauseCurTime offset 0x27CC → 0x27D4m_nLastPreGameCount offset 0x2820 → 0x2828m_eGGTeam offset 0x2824 → 0x282Cm_flGGEndsAtTime offset 0x2828 → 0x2830m_bGGMarkAsNotScored offset 0x282C → 0x2834m_unMatchID offset 0x2830 → 0x2838m_sGameplayExperiment offset 0x2838 → 0x2840m_ExperimentTokenHashCode offset 0x2840 → 0x2848m_nPlayerDeathEventID offset 0x2844 → 0x284Cm_nReplayChangedEvent offset 0x2848 → 0x2850m_nGameOverEvent offset 0x284C → 0x2854m_flHeroDiedTime offset 0x2870 → 0x2878m_pPlayOfTheGame offset 0x2878 → 0x2880m_tStreetBrawl offset 0x2880 → 0x2888+ m_nKothSpawnWarnings int32 at 0x350
Entities datamap "CDynamicProp" → "CCitadel_ShopProp" + key koth_silent_spawn (koth_silent_spawn) Added datamaps: CCitadel_ShopProp
ConVars Added convars: citadel_enemy_damage_delta_color_b , citadel_enemy_damage_delta_color_g , citadel_enemy_damage_delta_color_r , citadel_enemy_zipline_color_b , citadel_enemy_zipline_color_g , citadel_enemy_zipline_color_r , citadel_new_ping_hitbox_self_test , citadel_unit_status_hero_name_mode , citadel_unit_status_name_fade_end_dist , citadel_unit_status_name_fade_start_dist , citadel_unit_status_offset_player_min_z , citadel_unit_status_offset_player_z_offset_adjustment , citadel_unit_status_offset_smooth_large_delta , citadel_unit_status_offset_smooth_max_rate , citadel_unit_status_offset_smooth_min_rate , citadel_unit_status_offset_smooth_small_delta Protobufs + server_status CSOCitadelHideoutLobby.EServerStatus Heroes + m_strLogoImageLocalized file://{images}/heroes/hero_names/violet_localized.svg+ m_strLogoImageLocalized file://{images}/heroes/hero_names/baba_localized.svg+ m_strLogoImageLocalized file://{images}/heroes/hero_names/solomon_localized.svg+ m_strLogoImageLocalized file://{images}/heroes/hero_names/deadpack_localized.svg+ m_strLogoImageLocalized file://{images}/heroes/hero_names/nurse_localized.svg+ m_strLogoImageLocalized file://{images}/heroes/hero_names/ratking_localized.svgAbilities + m_HUDPanel { 1 key } {
m_vecHUDElements =
[
{
m_Style = "panorama/styles/ability_hud_elements/abilities_mokrill.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
m_bReverseProgress = true
},
]
} + m_HudSharedStyle panorama/styles/ability_hud_elements/abilities_mokrill.vcss± m_AbilityBehaviorsBits +CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL~ m_CorruptedItemInfo .m_Upgrade .m_vecPropertyUpgrades [BuildUpPerShot] .m_strBonus 0.72→ -0.48−1.2 ~ m_CorruptedItemInfo .m_Upgrade .m_vecPropertyUpgrades [BuildUpPerShot] .m_strBonus 0.3→ -0.2−0.5 VData ~ m_vecBuyTime [50, 50, 50, 50, 50]→ [50, 50, 50, 50, 65]~ [FireRate] .m_vecEffects [EFireRate] .m_strBonusPerTier [3] -20→ -25−25% ~ [FireRate] .m_vecEffects [EFireRate] .m_strBonusPerTier [4] -25→ -30−20% English text of its #tokens
+ #citadel_settings_shop_keybinds_new_setting Shop Keybinds+ #citadel_settings_shop_keybinds_new_setting_desc The shop hotkeys can now be rebound. While the shop is open they take priority over your other keybinds.+ #citadel_settings_unit_status_hero_name_new_setting Health Bar Names+ #citadel_settings_unit_status_hero_name_new_setting_desc You can now choose whether other heroes' health bars show the player's name, the hero's name, or no name.~ m_bSpawnOnGround false→ true− m_eDefaultConcept CITADEL_PING_GOING_TO_CORRUPTED_SHOP− m_eDefaultConcept CITADEL_PING_GOING_TO_SHOPEnglish text of its #tokens
~ #citadel_chatwheel_message_going_corrupted_shop Going to Corrupted Shop→ Going to The Broker~ #citadel_chatwheel_message_ignore_corrupted_shop Ignore the Corrupted Shop→ Ignore the The BrokerRemoved: familiar , familiar_rainday , gen_man , Kelvin , magician , npc_barrack_boss_amber , npc_neutral_mushroom_large , npc_neutral_mushroom_small , npc_patron_amber , npc_patron_sapphire , npc_shrine_sapphire , npc_trooper , npc_trooper_medic_amber , npc_trooper_medic_sapphire , npc_trooper_melee_amber , npc_trooper_melee_sapphire , npc_trooper_sapphire , pigeon_transform , Viscous