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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6726 (Sep 30 2026), not the latest

m_StreetBrawl

30 keys

m_StreetBrawl = {
m_vecBuyTime = [
050
150
250
350
465
]
m_iLaneNumber = 4
m_iScoreToWin = 3
m_flScoringTime = 6
m_vecAPPerRound = [
06
16
25
35
410
]
m_vecPreBuyTime = [
06
10
20
30
40
]
m_vecGoldPerRound = [
05600
17400
29400
311600
414000
]
m_vecRespawnTimes = [
025
125
230
330
430
]
m_iCorruptItemRound = 5
m_nTier2BonusHealth = 4000
m_strTrooperModifier = "modifier_streetbrawl_trooper"
m_flTrooperSpawnTimer = [
018
118
215
315
415
]
m_flBuyTimeGracePeriod = 60
m_flTier1MaxResistTime = 2.2
m_flTier2MaxResistTime = 2.2
m_iUltimateUnlockRound = 1
m_nComebackBonusHealth = 1200
m_vecObjectiveMaxHealth = [
01800
13200
24600
36000
47400
]
m_vecRoundLengthMinutes = [
03
13
23
33
43
]
m_flZipBoostCooldownOnStart = 20
m_vecItemDraftRerollsPerRound = [
01
11
21
31
41
]
m_vecRoundLengthMinutesUrgent = [
04.5
14.5
24.5
34.5
44.5
]
m_flOvertimeTrooperDamageScale = [
01.44
11.44
21.44
31.44
41.56
]
m_flOvertimeTrooperHealthScale = [
01.75
11.75
21.75
32
42.5
]
m_nComebackBonusHealthCritical = 2800
m_flOvertimeRespawnTimeIncrease = [
025
125
225
325
430
]
m_mapItemTierToItemDraftBuckets =
m_vecItemDraftRoundsPerGameRound =
m_flOvertimeRespawnTimeIncreaseUrgent = [
040
140
240
340
445
]
m_flTrooperSpawnBeforeRoundStartTimer = 5
}

History

  1. 6726–6745changed
    • ~m_vecBuyTime[50, 50, 50, 50, 50]→[50, 50, 50, 50, 65]
  2. 6722–6723changed
    • +m_iCorruptItemRound5
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.00
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.10
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.210
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.360
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.440
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.520
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.60
    • −m_vecItemDraftRoundsPerGameRound[0].m_chanceRare.m_mapOutcomesToWeights
      { 7 keys }
      {
      	"0" = 0
      	"1" = 0
      	"2" = 10
      	"3" = 60
      	"4" = 40
      	"5" = 20
      	"6" = 0
      }
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceEnhanced.010
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceEnhanced.120
    • +m_vecItemDraftRoundsPerGameRound[0].m_chanceEnhanced.220
  3. 6696–6701first dumped