What it inherits is already merged in: this is the entry as the game compiled it.
upgrade_toxic_bullets = {
_class = "citadel_item"
_editor = {
folder_name = "Weapon"
}
_multibase = [
]
m_iItemTier = "EModTier_3"
m_strCSSClass = "toxicBullets"
m_eAbilityType = "EAbilityType_Item"
m_nShopVersion = 0
m_bStartTrained = true
m_eItemSlotType = "EItemSlotType_WeaponMod"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/serrated_bullets.psd"
m_strAG2SourceName = "item"
m_strShopIconLarge = "file://{images}/items/weapon/toxic_bullets.psd"
m_CorruptedItemInfo =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentStacks_label" // Current Stacks:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED"
m_mapAbilityProperties =
m_strDisableItemTarget = ""
m_vecTooltipSectionInfo =
m_AutoIntrinsicModifiers =
m_eAdditionalShopFilters = ""
m_strHitConfirmationSound = "Mods.Weapon.Bleeding.Bullets.Proc"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6726–6745changed
- ~m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades[BuildUpPerShot].m_strBonus
0.72→-0.48−1.2
- ~m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades[BuildUpPerShot].m_strBonus
- 6723changed
- +m_AutoIntrinsicModifiers[modifier_item_bleeding_bullets_active].m_BleedModifier.m_sLocalizationName
modifier_item_burning_bullets_damageovertime
- +m_AutoIntrinsicModifiers[modifier_item_bleeding_bullets_active].m_BleedModifier.m_sLocalizationName
- 6722changed
- +m_nShopVersion
0 - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_CorruptedItemInfo
{ 1 key }
{ m_Upgrade = { m_vecPropertyUpgrades = [ { m_strBonus = "1.1" m_strPropertyName = "DotHealthPercent" }, { m_strBonus = "2" m_strPropertyName = "DotDuration" }, { m_strBonus = "0.72" m_strPropertyName = "BuildUpPerShot" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpReceivePenaltyPercent" }, { m_strBonus = "-25" m_strPropertyName = "HealAmpRegenPenaltyPercent" }, { m_strBonus = "0.5" m_strPropertyName = "DotMultiplerTroopers" }, ] } } - +m_sCustomStackLabel
#CurrentStacks_label - +m_strDisableItemTarget
"" - +m_eAdditionalShopFilters
"" - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 } - −m_eShopFilters
EShopFilterMagicDamage | EShopFilterDisruption - −m_nUpgradeSlotCost
1 - −m_strCastAnimGraphParam
e_GenericCast - −m_strCastAnimSequenceName
ability_generic_cast - −m_strSelectionNameOverride
item
- +m_nShopVersion
- 6696–6701first dumped
