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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_blood_shards

Maliceability

class ability_blood_shards · Lady Geist Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_blood_shards", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_blood_shards");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
MaxStacksMax Stacks5
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
SlowDurationSlow Duration4
MinSlowAmount0
SelfDamagePctHealth Cost9
AbilityChargesCharges0
DebuffDurationDebuff Duration9
HealthToDamageDamage23+25.199999
NumBloodShardsBlood Shards3+4
AbilityCooldownCooldown6+-3
AbilityDurationDuration0
AbilityCastDelayCast Delay0.12
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
SpreadAngleDegrees6+22
AbilityResourceCost0
VulnerabilityPerStackDamage Amplification7+8
AbilityUnitTargetLimit1
AbilityPostCastDuration0.3
MoveSpeedPenaltyPerStackMovement Slow12
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_blood_shards/modifier_blood_shard_debuffmodifier_blood_shard_debuff

VData

_class"ability_blood_shards"
_editor
1 key
{
  "folder_name": "Hero Ghost"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime1647547907
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_DebuffModifier
9 keys
{
  "_class": "modifier_blood_shard_debuff",
  "_my_subclass_name": "modifier_blood_shard_debuff",
  "m_nEnabledStateMask": "",
  "m_eDrawOverheadStatus": "OVERHEAD_DRAW_FOR_CASTER_ONLY",
  "m_eHudDisplayLocation": "DISPLAY_HUD_NONE",
  "m_sAmbientLoopingSound": "Ghost.Malice.Modifier.Lp",
  "m_strSmallIconCssClass": "blood_shard",
  "m_BloodShardDebuffParticle": "particles/abilities/ghost/ghost_blood_shard_dagger_debuff.vpcf",
  "m_eModifierDisplayLocaiton": "MODIFIER_DISPLAY_HEALTHBAR"
}
m_ImpactParticle"particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 3500,
    "m_flBulletRadius": 30,
    "m_flBulletLifetime": 3,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strBulletWhizSound": "Ghost.Malice.Whizby",
    "m_flBulletGravityScale": 0.2,
    "m_flPenetrationPercent": 100,
    "m_strBulletImpactSound": "",
    "m_eAttachmentSourceType": "EAttachmentSource_Custom",
    "m_flBulletRadiusVsWorld": 3,
    "m_strBulletLoopingSound": "",
    "m_strWeaponImpactEffect": "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf",
    "m_strCustomAttachmentSource": "palm_R",
    "m_szBulletTravelTracerParticle": "particles/abilities/ghost/ghost_blood_shard_dagger.vpcf"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/spectre/geist_dagger.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Ghost.Malice.Cast"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_strAG2CastingAction"throw"
m_strChannelLoopSound""
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_strSecondaryStatName"ability_blood_shards_amplification"
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_blood_shards_desc",
      "m_vecBasicProperties": [
        "NumBloodShards",
        "MaxStacks"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "HealthToDamage"
            },
            {
              "m_strImportantProperty": "SelfDamagePct"
            }
          ]
        }
      ]
    },
    {
      "m_vecBasicProperties": [
        "DebuffDuration",
        "SlowDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "VulnerabilityPerStack"
            },
            {
              "m_strImportantProperty": "MoveSpeedPenaltyPerStack"
            }
          ],
          "m_strPropertiesTitleLocString": "#ghost_malice_stack_effect_header"
        }
      ]
    }
  ]
}
m_mapCastEventParticles
1 key
{
  "CAST_COMPLETED": "particles/abilities/ghost/ghost_blood_shard_dagger_self_dmg.vpcf"
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_BloodShards"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction""
m_strHitConfirmationSound"Ghost.Malice.Impact"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction"throw_completed"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 3500
      		m_flBulletRadius = 30
      		m_flBulletLifetime = 3
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Ghost.Malice.Whizby"
      		m_flBulletGravityScale = 0.2
      		m_flPenetrationPercent = 100
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 3
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
      		m_strCustomAttachmentSource = "palm_R"
      		m_szBulletTravelTracerParticle = "particles/abilities/ghost/ghost_blood_shard_dagger.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundGhost.Malice.Impact
    • −m_WeaponInfo
      { 14 keys }
      {
      	m_flBulletSpeed = 3500
      	m_flBulletRadius = 30
      	m_flBulletLifetime = 3
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strBulletWhizSound = "Ghost.Malice.Whizby"
      	m_flBulletGravityScale = 0.2
      	m_flPenetrationPercent = 100
      	m_strBulletImpactSound = "Ghost.Malice.Impact"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 3
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
      	m_strCustomAttachmentSource = "palm_R"
      	m_szBulletTravelTracerParticle = "particles/abilities/ghost/ghost_blood_shard_dagger.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ghost_malice.webm
  2. 6696–6701first dumped