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Up to date with Steam · checked 21s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_boho_bouncyprojectile

Skipshotability

class ability_boho_bouncyprojectile · Boho Signature 1 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_boho_bouncyprojectile", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_boho_bouncyprojectile");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage60+18
TechPowerSpirit Power0TECH_POWER
BounceCount3+2
WeaponPowerWeapon Damage0WEAPON_POWER
BounceRadiusBounce Range18m
AbilityChargesCharges1
DebuffDurationDebuff Duration0
AbilityCooldownCooldown15+-2
AbilityDurationDuration0
AbilityCastDelayCast Delay0.1
AbilityCastRangeCast Range14m
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay7
CooldownReductionPercentagePerHit15

VData

_class"ability_boho_bouncyprojectile"
_editor
1 key
{
  "folder_name": "Hero Boho"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_WeaponInfo
9 keys
{
  "m_flBulletSpeed": 2200,
  "m_flBulletRadius": 30,
  "m_flBulletLifetime": 0.5,
  "m_mapImpactEffects": {
    "default": {}
  },
  "m_flBulletGravityScale": 0,
  "m_strBulletImpactSound": "Magician.VexingBolt.Redirect",
  "m_flBulletRadiusVsWorld": 1,
  "m_strWeaponImpactEffect": "particles/upgrades/spirit_sap_impact.vpcf",
  "m_szBulletTravelTracerParticle": "particles/upgrades/spirit_sap_projectile.vpcf"
}
m_strCSSClass"detentionRounds"
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Magician.VexingBolt.Cast"
m_bStartTrainedfalse
m_ImpactParticle"particles/upgrades/spirit_sap_impact.vpcf"
m_flBounceHeight10
m_projectileInfo
8 keys
{
  "m_flSpeed": 1200,
  "m_particle": "particles/upgrades/spirit_sap_projectile.vpcf",
  "m_flUpSpeed": 0,
  "m_nBehaviors": "",
  "m_flGravityScale": 0,
  "m_flTriggerRadius": 6,
  "m_bHideWarningParticle": true,
  "m_flTrackingDampingCoefficient": 33
}
m_strImpactSound"Magician.VexingBolt.Redirect"
m_strAbilityImage"file://{images}/hud/abilities/magician/magician_magicbolt.psd"
m_flBossDamageScale1
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flProjectileUpBias100
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_bouncePositionCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 0,
      "m_flSlopeIncoming": 295.76416,
      "m_flSlopeOutgoing": 295.76416
    },
    {
      "x": 0.221335,
      "y": 65.462959,
      "m_flSlopeIncoming": 181.861694,
      "m_flSlopeOutgoing": 181.861694
    },
    {
      "x": 0.483375,
      "y": 87.907402,
      "m_flSlopeIncoming": -6.653259,
      "m_flSlopeOutgoing": -6.653259
    },
    {
      "x": 0.783577,
      "y": 61.722218,
      "m_flSlopeIncoming": -170.157089,
      "m_flSlopeOutgoing": -170.157089
    },
    {
      "x": 1,
      "y": 0,
      "m_flSlopeIncoming": -285.192535,
      "m_flSlopeOutgoing": -285.192535
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    100
  ],
  "m_vDomainMins": [
    0,
    0
  ]
}
m_bounceVelocityCurve
4 keys
{
  "m_spline": [
    {
      "x": 0,
      "y": 9,
      "m_flSlopeIncoming": -18,
      "m_flSlopeOutgoing": -18
    },
    {
      "x": 1,
      "y": -9,
      "m_flSlopeIncoming": -18,
      "m_flSlopeOutgoing": -18
    }
  ],
  "m_tangents": [
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    },
    {
      "m_nIncomingTangent": "CURVE_TANGENT_SPLINE",
      "m_nOutgoingTangent": "CURVE_TANGENT_SPLINE"
    }
  ],
  "m_vDomainMaxs": [
    1,
    9
  ],
  "m_vDomainMins": [
    0,
    -9
  ]
}
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
m_flTargetingConeAngle60
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_boho_bouncyprojectile_desc",
      "m_vecBasicProperties": [
        "CooldownReductionPercentagePerHit"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "BounceCount"
            },
            {
              "m_strImportantProperty": "BounceRadius"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flDistanceBiasForCaster150
m_flDistanceBiasForHeroes-80
m_flProjectileTimeToArrive1
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_flMinProjectileTravelTime0.3
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6726–6745changed
  2. 6722–6723changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 2200
      		m_flBulletRadius = 30
      		m_flBulletLifetime = 0.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flBulletGravityScale = 0
      		m_strBulletImpactSound = "Magician.VexingBolt.Redirect"
      		m_flBulletRadiusVsWorld = 1
      		m_strWeaponImpactEffect = "particles/upgrades/spirit_sap_impact.vpcf"
      		m_szBulletTravelTracerParticle = "particles/upgrades/spirit_sap_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −display_nameSkipshot
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 2200
      	m_flBulletRadius = 30
      	m_flBulletLifetime = 0.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flBulletGravityScale = 0
      	m_strBulletImpactSound = "Magician.VexingBolt.Redirect"
      	m_flBulletRadiusVsWorld = 1
      	m_strWeaponImpactEffect = "particles/upgrades/spirit_sap_impact.vpcf"
      	m_szBulletTravelTracerParticle = "particles/upgrades/spirit_sap_projectile.vpcf"
      }
  3. 6696–6701first dumped