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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_bounce_pad

Bounce Padability

class ability_bounce_pad · Holliday Signature 2 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_bounce_pad", (ushort)EAbilitySlot.Signature2);
pawn.RemoveAbility("ability_bounce_pad");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
Scale1
RadiusRadius9m
UpFactor1.2
TechPowerSpirit Power0TECH_POWER
TossSpeed500
SpeedOnLand0m+4mMOVEMENT_SPEED_MAX
StompDamageStomp Damage60
WeaponPowerWeapon Damage0WEAPON_POWER
PlaceDistance200
AbilityChargesCharges1
BarrelUpFactor1
BounceVelocity750
AbilityCooldownCooldown41+-10
AbilityDurationDuration22
AbilityCastDelayCast Delay0.08
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AirControlPercentAir Control100AIR_CONTROL_PERCENT
StompStunDurationDuration0+0.7
AbilityChannelTimeChannel Duration0
MinAirTimeForStomp0.2
AbilityResourceCost0
SpeedOnLandDuration0+4
BarrelBounceVelocity800
AbilityUnitTargetLimit1
AirControlAccelPercentAir Acceleration50AIR_CONTROL_ACCEL_PERCENT
AbilityPostCastDuration0
VerticalDifferenceTolerance60
AbilityCooldownBetweenChargeCharge Delay3.5

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_bounce_pad/modifier_bounce_pad_allymodifier_bounce_pad_ally
ability_bounce_pad/modifier_citadel_bounce_pad_stompmodifier_citadel_bounce_pad_stomp
ability_bounce_pad/speed_on_landmodifier_baseSpeedOnLand

VData

_class"ability_bounce_pad"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_empty.vxml",
      "m_strContext": "cast"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1670632337
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrainedfalse
m_BounceModifier
9 keys
{
  "_class": "modifier_citadel_bounce_pad_stomp",
  "m_sStartSound": "Astro.A2.BouncePad.Launch.Buffed",
  "m_StompParticle": "particles/abilities/astro/astro_bounce_pad_stomp.vpcf",
  "m_strImpactSound": "Ability.Astro.BouncePad.Impact",
  "_my_subclass_name": "modifier_citadel_bounce_pad_stomp",
  "m_strParticleEffect": "particles/abilities/astro/astro_bounce_pad_hero.vpcf",
  "m_sAmbientLoopingSound": "Astro.A2.BouncePad.Mod.Travel.Lp",
  "m_strParticleEffectConfig": "preview",
  "m_strParticleStatusEffect": ""
}
m_deploymentInfo
3 keys
{
  "m_bGroundCheck": false,
  "m_previewModel": "models/particle/cowboy_launchpad.vmdl",
  "m_bRequiresUpNormal": 1
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_previewParticle"particles/abilities/sticky_grenade_projectile.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/astro/holliday_bounce_pad.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Astro.BouncePad.CastDelay"
m_AllyBounceModifier
4 keys
{
  "_class": "modifier_bounce_pad_ally",
  "_my_subclass_name": "modifier_bounce_pad_ally",
  "m_strParticleEffect": "",
  "m_strParticleStatusEffect": ""
}
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_SpeedOnLandModifier
8 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "_my_subclass_name": "speed_on_land",
  "m_strParticleEffect": "particles/abilities/kali/kali_speed_boost_buff.vpcf",
  "m_strSmallIconCssClass": "enhanced_move_speed",
  "m_strParticleStatusEffect": "",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "SpeedOnLand"
  ]
}
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"bouncepad_cast"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_bounce_pad_desc",
      "m_vecBasicProperties": [
        "AirControlPercent",
        "SpeedOnLandDuration"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "StompDamage"
            },
            {
              "m_strImportantProperty": "Radius"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"b_BouncePad"
m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape"CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction""
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction""
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_bounce_pad.webm
  2. 6696–6701first dumped