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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_bullet_flurry

Bullet Danceultimate

class ability_bullet_flurry · Haze Signature 4 · inherits from ultimate_base

Deadworks (C#)
pawn.AddAbility("ability_bullet_flurry", (ushort)EAbilitySlot.Signature4);
pawn.RemoveAbility("ability_bullet_flurry");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
RadiusRadius16m
RadiusMin0.75m
TechPowerSpirit Power0TECH_POWER
ProcChanceProc Chance100
WeaponPowerWeapon Damage0WEAPON_POWER
BonusFireRateFire Rate25+10FIRE_RATE
AbilityChargesCharges0
EvasionPercentBullet Evasion30+40
TargetsPerTickTargets Hit Per Shot1
AbilityCooldownCooldown165+-65
AbilityDurationDuration3.5
AbilityCastDelayCast Delay0.4
AbilityCastRangeCast Range0
ChannelMoveSpeed4m+3m
WeaponDamageBonusWeapon Damage7+7FLAT_BULLET_DAMAGE_POST_SCALE
AbilityChannelTimeChannel Duration0
MinRoundsPerSecond5
AbilityResourceCost0
OverrideBulletRadius10
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_bullet_flurry/castmodifier_citadel_bullet_flurry_windup
ability_bullet_flurry/modifier_citadel_bullet_flurrymodifier_citadel_bullet_flurryBonusFireRate, WeaponDamageBonus

VData

_class"ability_bullet_flurry"
_editor
1 key
{
  "folder_name": "Hero Haze"
}
_multibase
1 item
[
  "ultimate_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_haze.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel"
    }
  ]
}
m_iMaxLevel1
m_iUpdateTime1646772729
m_eAbilityType"EAbilityType_Ultimate"
m_bStartTrainedfalse
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_ChannelParticle"particles/abilities/haze/haze_flurry.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/haze/haze_bullet_flurry.psd"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_strCastDelaySound"Haze.BulletFlurry.Cast.Delay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
0 keys
{}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction"bullet_flurry_casting"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_BulletFlurryModifier
13 keys
{
  "_class": "modifier_citadel_bullet_flurry",
  "m_bIsHidden": true,
  "m_sStartSound": "Haze.BulletFlurry.Modifier.Start",
  "m_AG2HeroState": {
    "m_strParamName": "bullet_flurry"
  },
  "m_sExpiredSound": "Haze.BulletFlurry.Modifier.End",
  "m_ImpactParticle": "",
  "_my_subclass_name": "modifier_citadel_bullet_flurry",
  "m_nEnabledStateMask": "MODIFIER_STATE_SILENCED_HIDDEN | MODIFIER_STATE_INFINITE_CLIP",
  "m_strParticleEffect": "particles/abilities/haze/haze_flurry_poses.vpcf",
  "m_eHudDisplayLocation": "DISPLAY_HUD_LEFT",
  "m_strAttackerHitSound": "Ability.BulletEvade",
  "m_sAmbientLoopingSound": "Haze.BulletFlurry.Modifier.Lp",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BonusFireRate",
    "WeaponDamageBonus"
  ]
}
m_flTargetingConeAngle65
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_bullet_flurry_desc",
      "m_vecBasicProperties": [
        "EvasionPercent",
        "ChannelMoveSpeed"
      ],
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "BonusFireRate"
            },
            {
              "m_strImportantProperty": "WeaponDamageBonus"
            },
            {
              "m_strImportantProperty": "TargetsPerTick"
            }
          ]
        }
      ]
    }
  ]
}
m_AutoCastDelayModifier
5 keys
{
  "_class": "modifier_citadel_bullet_flurry_windup",
  "m_bIsHidden": true,
  "m_AG2HeroState": {
    "m_strParamName": "bullet_flurry_intro"
  },
  "_my_subclass_name": "cast",
  "m_strParticleEffect": "particles/abilities/haze/haze_bullet_flurry_cast.vpcf"
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IN_SELF_BUBBLE"
m_strAG2ChannelingAction"bullet_flurry_channeling"
m_cameraSequenceCastStart
3 keys
{
  "m_nPriority": 99,
  "m_vecFOVOperations": [
    {
      "m_flLerpEnd": 60,
      "m_flLerpBias": 0.771,
      "m_flLerpDuration": 0.8,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    }
  ],
  "m_vecDistanceOperations": [
    {
      "m_flLerpEnd": 120,
      "m_flLerpBias": 0.738,
      "m_flLerpDuration": 0.8,
      "m_eCameraOperation": "k_ECameraOp_Lerp",
      "m_bLerpEndAtDefault": false
    }
  ]
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_CUSTOM"
m_strAG2CastCompletedAction"bullet_flurry_cast_completed"
m_cameraSequenceCastComplete
1 key
{
  "m_nPriority": 99
}
m_cameraSequenceChannelStart
2 keys
{
  "m_nPriority": 99,
  "m_vecDistanceOperations": [
    {
      "m_flSpringTarget": 350,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring",
      "m_flSpringStrength": 12
    },
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain"
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.MinRoundsPerSecond5
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_BulletFlurryModifier.m_strParticleEffect""→particles/abilities/haze/haze_flurry_poses.vpcf
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_haze_bullet_flurry.webm
  2. 6696–6701first dumped