Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6726 (Sep 30 2026), not the latest

ability_charged_bomb_throw

innate

class citadel_base_trigger_ability · inherits from ability_trigger_base

Deadworks (C#)
pawn.AddAbility("ability_charged_bomb_throw", slot);
pawn.RemoveAbility("ability_charged_bomb_throw");

Properties

Ability values, by the name modifiers and AddModifier overrides use.

PropertyEnglish labelValueProvides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown0.0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range0
ChannelMoveSpeed-1
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay-1.0

VData

_class"citadel_base_trigger_ability"
_editor
1 key
{
  "folder_name": "Hero Bomber"
}
_multibase
1 item
[
  "ability_trigger_base"
]
m_HUDPanel
1 key
{
  "m_vecButtonHints": [
    {
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "trigger",
      "m_strLocToken": "#AbilityButtonHint_Throw",
      "m_bButton1IsSlot": true
    }
  ]
}
m_iMaxLevel1
m_eAbilityType"EAbilityType_Innate"
m_bStartTrainedtrue
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_strAbilityImage"file://{images}/hud/abilities/engineer_fissure_2_activate.psd"
m_AbilityToTrigger"ability_charged_bomb"
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
m_eAbilitySpectatePriority"CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped