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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_charged_shot

Charged Shotability

class ability_charged_shot · Grey Talon Signature 1 · inherits from signature_base, weapon_info_base

Deadworks (C#)
pawn.AddAbility("ability_charged_shot", (ushort)EAbilitySlot.Signature1);
pawn.RemoveAbility("ability_charged_shot");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage80+54+1 spirit scaling
TechPowerSpirit Power0TECH_POWER
AirSpeedMax161.417
WeaponPowerWeapon Damage0WEAPON_POWER
FallSpeedMax60
AbilityChargesCharges1+1
AbilityCooldownCooldown17
AbilityDurationDuration0
AbilityCastDelayCast Delay0.5
AbilityCastRangeCast Range0
ChannelMoveSpeed1.5m
AbilityChannelTimeChannel Duration9999
CameraHeightOffset20
AbilityResourceCost0
TechCleaveExpireTime0.2
AbilityUnitTargetLimit1
CameraHorizontalOffset15
AbilityPostCastDuration0
AbilityCooldownBetweenChargeCharge Delay4+-3

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_charged_shot/modifier_intrinsic_basemodifier_intrinsic_base

VData

_class"ability_charged_shot"
_editor
1 key
{
  "folder_name": "Hero Orion"
}
_multibase
2 items
[
  "signature_base",
  "weapon_info_base"
]
m_HUDPanel
1 key
{
  "m_vecHUDElements": [
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_converging_semi_circles.vxml",
      "m_strContext": "cast"
    },
    {
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_WeaponInfo
57 keys
{
  "m_Spread": 0.5,
  "m_flRange": 10000,
  "m_bCanZoom": true,
  "m_iBullets": 1,
  "m_flZoomFOV": 35,
  "m_iClipSize": 1,
  "m_flCycleTime": 0.3,
  "m_flBulletSpeed": 8000,
  "m_flRecoilSpeed": 1,
  "m_StandingSpread": 1.5,
  "m_flBulletRadius": 24,
  "m_flCritBonusEnd": 1.65,
  "m_reloadDuration": 1.5,
  "m_VerticallRecoil": {
    "m_Range": [
      -0.2,
      0.2
    ],
    "m_flBurstSlope": 0,
    "m_flBurstConstant": 0,
    "m_flBurstExponent": 0
  },
  "m_flVerticalPunch": 0,
  "m_iBurstShotCount": 1,
  "m_HorizontalRecoil": {
    "m_Range": [
      -0.1,
      0.1
    ],
    "m_flBurstExponent": 0
  },
  "m_flBulletLifetime": 5,
  "m_flCritBonusStart": 1.65,
  "m_mapImpactEffects": {
    "flesh": {
      "m_strDecal": "",
      "m_strParticle": "particles/blood_impact/blood_impact_red_01.vpcf"
    },
    "default": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "Orion.Charged.Shot.Proj.Impact",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "portals": {
      "m_strDecal": "Impact.Concrete",
      "m_strSound": "",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "concrete": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    },
    "solidmetal": {
      "m_strDecal": "Impact.Concrete",
      "m_strParticle": "particles/impact_fx/impact_spark_spray_large.vpcf"
    }
  },
  "m_flHorizontalPunch": 0,
  "m_flReloadMoveSpeed": "10000",
  "m_flScatterYawScale": 1,
  "m_vecScatterOffsets": [
    [
      0,
      0
    ],
    [
      1,
      0
    ],
    [
      -1,
      0
    ],
    [
      2,
      0
    ],
    [
      -2,
      0
    ],
    [
      3,
      0
    ],
    [
      -3,
      0
    ],
    [
      4,
      0
    ],
    [
      -4,
      0
    ],
    [
      5,
      0
    ],
    [
      -5,
      0
    ],
    [
      6,
      0
    ],
    [
      -6,
      0
    ],
    [
      7,
      0
    ],
    [
      -7,
      0
    ],
    [
      8,
      0
    ],
    [
      -8,
      0
    ]
  ],
  "m_flZoomFOV_Relative": -40,
  "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
  "m_flBurstShotCooldown": 0,
  "m_flCritBonusEndRange": 1500,
  "m_flDamageFalloffBias": 0.5,
  "m_flBulletGravityScale": 0.3,
  "m_flBulletReflectScale": 0,
  "m_flBulletWhizDistance": 80,
  "m_flPenetrationPercent": 100,
  "m_flBulletRadiusVsWorld": 7,
  "m_flBulletReflectAmount": 1,
  "m_flCritBonusStartRange": 500,
  "m_flPelletScatterFactor": 2,
  "m_flRecoilRecoverySpeed": 10,
  "m_strWeaponImpactEffect": "particles/abilities/archer/archer_charged_shot_proj_endcap.vpcf",
  "m_flCritBonusAgainstNPCs": 0,
  "m_flZoomMoveSpeedPercent": 1,
  "m_flDamageFalloffEndRange": -1,
  "m_flDamageFalloffEndScale": 0.1,
  "m_flShootMoveSpeedPercent": 0.75,
  "m_szMuzzleFlashEffectName": "",
  "m_bHitOnceAcrossAllBullets": true,
  "m_flDamageFalloffStartRange": -1,
  "m_flDamageFalloffStartScale": 1,
  "m_flShootSpreadPenaltyDecay": 2,
  "m_flShootingUpSpreadPenalty": 0,
  "m_flShootSpreadPenaltyPerShot": 0,
  "m_szBulletTravelTracerParticle": "particles/abilities/archer/archer_charged_shot_proj.vpcf",
  "m_flShootSpreadPenaltyDecayDelay": 0,
  "m_strLocalPlayerBulletImpactSound": "Player.Bullet.Impact.Default",
  "m_flBulletInheritShooterVelocityScale": 0,
  "m_flRecoilShotIndexRecoveryTimeFactor": 0.25,
  "m_strLocalPlayerBulletImpactHeavySound": "Player.Bullet.Impact.Default"
}
m_iUpdateTime1668635902
m_eAbilityType"EAbilityType_Signature"
m_strCastSound"Orion.Charged.Shot.Cast"
m_ShootParticle"particles/abilities/archer/archer_charged_shot_channel_shock.vpcf"
m_bStartTrainedfalse
m_ChannelParticle"particles/abilities/archer/archer_charged_shot_channel.vpcf"
m_strAbilityImage"file://{images}/hud/abilities/archer/archer_charged_shot.psd"
m_flBossDamageScale1
m_strCastDelaySound"Orion.Charged.Shot.CastDelay"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost0
m_AutoChannelModifier
2 keys
{
  "_class": "modifier_intrinsic_base",
  "_my_subclass_name": "modifier_intrinsic_base"
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_MINION_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS | CITADEL_UNIT_TARGET_ABILLITY_TRIGGER"
m_strAG2CastingAction"charged_shot_casting"
m_strChannelLoopSound"Orion.Charged.Shot.Channeling.Lp"
m_strDamageTakenSound"Orion.Charged.Shot.Target.Damage.Taken"
m_strMoviePreviewPath"file://{resources}/videos/hero_abilities/ability_orion_charged_shot.webm"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_ChannelStartParticle"particles/abilities/archer/archer_charged_shot_channel_start.vpcf"
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_charged_shot_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_ChargedShot"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction"charged_shot_channeling"
m_cameraSequenceCastStart
2 keys
{
  "m_nPriority": 100,
  "m_vecFOVOperations": [
    {
      "m_flSpringTarget": 50,
      "m_bSpringToDefault": false,
      "m_eCameraOperation": "k_ECameraOp_Spring"
    }
  ]
}
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction"charged_shot_cast_completed"
m_cameraSequenceChannelStart
2 keys
{
  "m_nPriority": 100,
  "m_vecFOVOperations": [
    {
      "m_eCameraOperation": "k_ECameraOp_Maintain",
      "m_bValuesAreRelative": false
    }
  ]
}
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 10000
      		m_bCanZoom = true
      		m_iBullets = 1
      		m_flZoomFOV = 35
      		m_iClipSize = 1
      		m_flCycleTime = 0.3
      		m_flBulletSpeed = 8000
      		m_flRecoilSpeed = 1
      		m_StandingSpread = 1.5
      		m_flBulletRadius = 24
      		m_flCritBonusEnd = 1.65
      		m_reloadDuration = 1.5
      		m_VerticallRecoil = 
      		{
      			m_Range = [ -0.2, 0.2 ]
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 0
      		}
      		m_flVerticalPunch = 0
      		m_iBurstShotCount = 1
      		m_HorizontalRecoil = 
      		{
      			m_Range = [ -0.1, 0.1 ]
      			m_flBurstExponent = 0
      		}
      		m_flBulletLifetime = 5
      		m_flCritBonusStart = 1.65
      		m_mapImpactEffects = 
      		{
      			wood = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      			flesh = 
      			{
      				m_strDecal = ""
      				m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      			}
      			default = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = "Default.BulletImpact"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			portals = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strSound = ""
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			concrete = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			solidmetal = 
      			{
      				m_strDecal = "Impact.Concrete"
      				m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      			}
      			wood_plank = 
      			{
      				m_strDecal = "Impact.Wood"
      				m_strParticle = "particles/impact_fx/impact_wood.vpcf"
      			}
      		}
      		m_flHorizontalPunch = 0
      		m_flReloadMoveSpeed = "10000"
      		m_flScatterYawScale = 1
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 1, 0 ],
      			[ -1, 0 ],
      			[ 2, 0 ],
      			[ -2, 0 ],
      			[ 3, 0 ],
      			[ -3, 0 ],
      			[ 4, 0 ],
      			[ -4, 0 ],
      			[ 5, 0 ],
      			[ -5, 0 ],
      			[ 6, 0 ],
      			[ -6, 0 ],
      			[ 7, 0 ],
      			[ -7, 0 ],
      			[ 8, 0 ],
      			[ -8, 0 ],
      		]
      		m_flZoomFOV_Relative = -40
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flCritBonusEndRange = 1500
      		m_flDamageFalloffBias = 0.5
      		m_flBulletGravityScale = 0.3
      		m_flBulletReflectScale = 0
      		m_flBulletWhizDistance = 80
      		m_flPenetrationPercent = 100
      		m_flBulletRadiusVsWorld = 7
      		m_flBulletReflectAmount = 1
      		m_flCritBonusStartRange = 500
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 2
      		m_flRecoilRecoverySpeed = 10
      		m_strWeaponImpactEffect = "particles/abilities/archer/archer_charged_shot_proj_endcap.vpcf"
      		m_flCritBonusAgainstNPCs = 0
      		m_flZoomMoveSpeedPercent = 1
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffEndScale = 0.1
      		m_flShootMoveSpeedPercent = 0.75
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 2
      		m_flShootingUpSpreadPenalty = 0
      		m_flShootSpreadPenaltyPerShot = 0
      		m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = 0
      		m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      		m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_nAbilityTargetTypes+CITADEL_UNIT_TARGET_ABILITY_TRIGGER−CITADEL_UNIT_TARGET_ABILLITY_TRIGGER
    • +m_mapDependentAbilities
      { 0 keys }
      {
      }
    • +m_strHitConfirmationSoundOrion.Charged.Shot.Hit
    • −m_WeaponInfo
      { 57 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 10000
      	m_bCanZoom = true
      	m_iBullets = 1
      	m_flZoomFOV = 35
      	m_iClipSize = 1
      	m_flCycleTime = 0.3
      	m_flBulletSpeed = 8000
      	m_flRecoilSpeed = 1
      	m_StandingSpread = 1.5
      	m_flBulletRadius = 24
      	m_flCritBonusEnd = 1.65
      	m_reloadDuration = 1.5
      	m_VerticallRecoil = 
      	{
      		m_Range = [ -0.2, 0.2 ]
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 0
      	}
      	m_flVerticalPunch = 0
      	m_iBurstShotCount = 1
      	m_HorizontalRecoil = 
      	{
      		m_Range = [ -0.1, 0.1 ]
      		m_flBurstExponent = 0
      	}
      	m_flBulletLifetime = 5
      	m_flCritBonusStart = 1.65
      	m_mapImpactEffects = 
      	{
      		flesh = 
      		{
      			m_strDecal = ""
      			m_strParticle = "particles/blood_impact/blood_impact_red_01.vpcf"
      		}
      		default = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		portals = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strSound = ""
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		concrete = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      		solidmetal = 
      		{
      			m_strDecal = "Impact.Concrete"
      			m_strParticle = "particles/impact_fx/impact_spark_spray_large.vpcf"
      		}
      	}
      	m_flHorizontalPunch = 0
      	m_flReloadMoveSpeed = "10000"
      	m_flScatterYawScale = 1
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 1, 0 ],
      		[ -1, 0 ],
      		[ 2, 0 ],
      		[ -2, 0 ],
      		[ 3, 0 ],
      		[ -3, 0 ],
      		[ 4, 0 ],
      		[ -4, 0 ],
      		[ 5, 0 ],
      		[ -5, 0 ],
      		[ 6, 0 ],
      		[ -6, 0 ],
      		[ 7, 0 ],
      		[ -7, 0 ],
      		[ 8, 0 ],
      		[ -8, 0 ],
      	]
      	m_flZoomFOV_Relative = -40
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBurstShotCooldown = 0
      	m_flCritBonusEndRange = 1500
      	m_flDamageFalloffBias = 0.5
      	m_flBulletGravityScale = 0.3
      	m_flBulletReflectScale = 0
      	m_flBulletWhizDistance = 80
      	m_flPenetrationPercent = 100
      	m_flBulletRadiusVsWorld = 7
      	m_flBulletReflectAmount = 1
      	m_flCritBonusStartRange = 500
      	m_flPelletScatterFactor = 2
      	m_flRecoilRecoverySpeed = 10
      	m_strWeaponImpactEffect = "particles/abilities/archer/archer_charged_shot_proj_endcap.vpcf"
      	m_flCritBonusAgainstNPCs = 0
      	m_flZoomMoveSpeedPercent = 1
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffEndScale = 0.1
      	m_flShootMoveSpeedPercent = 0.75
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 2
      	m_flShootingUpSpreadPenalty = 0
      	m_flShootSpreadPenaltyPerShot = 0
      	m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = 0
      	m_strLocalPlayerBulletImpactSound = "Player.Bullet.Impact.Default"
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	m_strLocalPlayerBulletImpactHeavySound = "Player.Bullet.Impact.Default"
      }
    • −m_strDamageTakenSoundOrion.Charged.Shot.Target.Damage.Taken
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_orion_charged_shot.webm
  2. 6696–6701first dumped