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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_crackshot

Crackshotability

class ability_crackshot · Holliday Signature 3 · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_crackshot", (ushort)EAbilitySlot.Signature3);
pawn.RemoveAbility("ability_crackshot");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
DamageDamage55+49.5
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
DebuffDurationDebuff Duration2
AbilityCooldownCooldown20
AbilityDurationDuration0
ExplosionRadiusExplosion Radius2m
AbilityCastDelayCast Delay0.15
AbilityCastRangeCast Range0
ChannelMoveSpeed0
FadingSlowPercentFading Move Speed40+20MOVEMENT_SPEED_SLOW_PERCENT
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
BulletResistReductionBullet Resist0+-6BULLET_AND_MELEE_RESIST_REDUCTION
AbilityUnitTargetLimit1
AbilityPostCastDuration0
CrackshotNPCCDReduction50
AbilityCooldownPerHeadshotCooldown Per Headshot0+-6
AbilityCooldownBetweenChargeCharge Delay-1.0
AbilityCooldownPerHeadshotNPCCooldown Per Headshot NPC0+-3
BulletResistReductionDuration0+5

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_crackshot/bullet_resist_reductionmodifier_baseBulletResistReduction
ability_crackshot/slowmodifier_diminishing_slow

VData

_class"ability_crackshot"
_editor
1 key
{
  "folder_name": "Hero Astro"
}
_multibase
1 item
[
  "signature_base"
]
m_HUDPanel
2 keys
{
  "m_vecButtonHints": [
    {
      "m_nButton1": "IN_ATTACK",
      "m_eHintSide": "EButtonSide_Right",
      "m_strContext": "hint_speed",
      "m_strLocToken": "#AbilityButtonHint_HatTrickFire"
    }
  ],
  "m_vecHUDElements": [
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_astro.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "cast"
    },
    {
      "m_Style": "panorama/styles/ability_hud_elements/abilities_astro.vcss",
      "m_eType": "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS",
      "m_Layout": "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml",
      "m_strContext": "channel",
      "m_bReverseProgress": true
    }
  ]
}
m_iMaxLevel1
m_ReadySound"Holliday.A3.Crackshot.Ready"
m_iUpdateTime1721945369
m_eAbilityType"EAbilityType_Signature"
m_ReadyParticle"particles/abilities/astro/astro_crack_shot_ready.vpcf"
m_bStartTrainedfalse
m_DebuffModifier
5 keys
{
  "_class": "modifier_diminishing_slow",
  "m_bIsHidden": true,
  "_my_subclass_name": "slow",
  "m_sLocalizationName": "movement_slow",
  "m_strParticleEffect": "particles/generic/generic_slow_debuff.vpcf"
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flRange": 10000,
    "m_iClipSize": 1,
    "m_flBulletSpeed": 5000,
    "m_flBulletRadius": 32,
    "m_flBulletLifetime": 5,
    "m_mapImpactEffects": {
      "default": {}
    },
    "m_strBulletWhizSound": "Orion.Charged.Shot.Whizby",
    "m_flBulletGravityScale": 0.3,
    "m_flBulletRadiusVsWorld": 7,
    "m_flDamageFalloffEndRange": -1,
    "m_flDamageFalloffStartRange": -1,
    "m_szBulletTravelTracerParticle": "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
  }
}
m_strAbilityImage"file://{images}/hud/abilities/astro/holliday_crackshot.psd"
m_ExplosionParticle"particles/abilities/astro/astro_crack_shot_impact.vpcf"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost0
m_HeadShotVictimSound"Holliday.A3.Crackshot.Headshot.Confirm.Victim"
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_BulletResistModifier
6 keys
{
  "_class": "modifier_base",
  "m_bIsHidden": true,
  "_my_subclass_name": "bullet_resist_reduction",
  "m_sLocalizationName": "modifier_crackshot_bullet_resist_reduction",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletResistReduction"
  ]
}
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_crackshot_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": [
            {
              "m_strImportantProperty": "Damage"
            },
            {
              "m_strImportantProperty": "FadingSlowPercent"
            },
            {
              "m_strImportantProperty": "DebuffDuration"
            },
            {
              "m_strImportantProperty": "BulletResistReduction"
            }
          ]
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam"e_GenericThrow"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_ExplosionVictimParticle"particles/abilities/astro/astro_crack_shot_impact_victim.vpcf"
m_HeadShotConfirmationSound"Holliday.A3.Crackshot.Headshot.Confirm.Player"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 5000
      		m_flBulletRadius = 32
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flBulletRadiusVsWorld = 7
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_BulletResistModifier.m_strParticleEffectparticles/modifiers/armor_suppressor.vpcf
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 5000
      	m_flBulletRadius = 32
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      		}
      	}
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flBulletRadiusVsWorld = 7
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_crackshot.webm
  2. 6696–6701first dumped