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Modding Database

Up to date with Steam · checked 5s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_druid_plant_healing_tree

ability

class ability_druid_plant_healing_tree · inherits from signature_base

Deadworks (C#)
pawn.AddAbility("ability_druid_plant_healing_tree", slot);
pawn.RemoveAbility("ability_druid_plant_healing_tree");

Properties

Ability values, by the name modifiers and AddModifier overrides use. Tier columns are what each upgrade adds; "scaling" is how much more the value grows with spirit power or another stat.

PropertyEnglish labelValueTier 1Tier 2Tier 3Provides
TechPowerSpirit Power0TECH_POWER
WeaponPowerWeapon Damage0WEAPON_POWER
AbilityChargesCharges0
AbilityCooldownCooldown10+0+0+0
AbilityDurationDuration0
AbilityCastDelayCast Delay0
AbilityCastRangeCast Range10m
ChannelMoveSpeed-1
HealingAuraRadius10m
AbilityChannelTimeChannel Duration0
AbilityResourceCost0
AbilityUnitTargetLimit1
AbilityPostCastDuration0
HealingAuraHealthPerSecond5HEALTH_REGEN_PER_SECOND
AbilityCooldownBetweenChargeCharge Delay-1.0

Modifiers

Defined inside this ability. AddModifier finds each by its scoped name.

Name for AddModifierClassReads ability values
ability_druid_plant_healing_tree/druid_healing_tree_auramodifier_base_aura
ability_druid_plant_healing_tree/modifier_druid_fruit_healmodifier_heal_entity
ability_druid_plant_healing_tree/modifier_druid_healingmodifier_baseHealingAuraHealthPerSecond

VData

_class"ability_druid_plant_healing_tree"
_editor
1 key
{
  "folder_name": "Hero Druid"
}
_multibase
1 item
[
  "signature_base"
]
m_iMaxLevel1
m_iUpdateTime0
m_eAbilityType"EAbilityType_Signature"
m_strCastSound""
m_bStartTrained"true"
m_deploymentInfo
5 keys
{
  "m_bPlaceFlat": true,
  "m_bGroundCheck": true,
  "m_previewModel": "models/heroes_staging/chrono/chrono_hourglass.vmdl",
  "m_bRequiresUpNormal": true,
  "m_flPreviewModelScale": 5
}
m_mapWeaponInfos
1 key
{
  "primary": {
    "m_flBulletSpeed": 10000
  }
}
m_HealingTreeModel"models/foliage/park_trees/park_tree_01.vmdl"
m_FruitGlowParticle"particles/generic/idol_pickup_aura_pillar.vpcf"
m_HealingFruitModel"models/abilities/astro_explosive.vmdl"
m_flBossDamageScale1
m_sCustomStackLabel"#CurrentBonus_label"
m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost0
m_FruitPickupParticle"particles/abilities/viscous/viscous_symbiosis_pickup.vpcf"
m_HealingAuraModifier
7 keys
{
  "_class": "modifier_base_aura",
  "m_flAuraRadius": 0,
  "_my_subclass_name": "druid_healing_tree_aura",
  "m_iAuraSearchType": "CITADEL_UNIT_TARGET_ALL",
  "m_strParticleEffect": "particles/abilities/engineer/engineer_mobile_heal_aura.vpcf",
  "m_modifierProvidedByAura": {
    "_class": "modifier_base",
    "_my_subclass_name": "modifier_druid_healing",
    "m_strParticleEffect": "",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "HealingAuraHealthPerSecond"
    ]
  },
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": []
}
m_PreviewPathParticle"particles/generic/generic_arc.vpcf"
m_HealingFruitModifier
4 keys
{
  "_class": "modifier_heal_entity",
  "m_flFlatHeal": 100,
  "_my_subclass_name": "modifier_druid_fruit_heal",
  "m_strParticleEffect": "particles/upgrades/melee_charge_proc.vpcf"
}
m_nAbillityUnlocksCost1
m_AbilityTooltipDetails
1 key
{
  "m_vecAbilityInfoSections": [
    {
      "m_strLocString": "#ability_druid_plant_healing_tree_desc",
      "m_vecAbilityPropertiesBlock": [
        {
          "m_vecAbilityProperties": []
        }
      ]
    }
  ]
}
m_skillshotMissParticle"particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates"MODIFIER_STATE_STUNNED"
m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound""
m_strAbilityOffCooldownSound""
m_bitsChannelEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask"MODIFIER_STATE_BUSY_WITH_ACTION"

History

  1. 6722–6745added