m_TargetModifier (0x13A0) on moved +0x48m_CasterModifier (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_strCastStartSound offset 0x13C0 → 0x1408m_ChargeUpParticle (0x13A0) on moved +0x48m_DetachBuff offset 0x13A0 → 0x13E8m_strSwapStarted offset 0x13B0 → 0x13F8m_cameraSequenceFlying offset 0x13C0 → 0x1408m_flAirSpeedMax offset 0x1448 → 0x14A8m_flFallSpeedMax offset 0x144C → 0x14ACm_flAirDrag offset 0x1450 → 0x14B0m_flInitialSlowSpeed offset 0x1454 → 0x14B4m_flInitialSpeedBias offset 0x1458 → 0x14B8m_flMaxSurfacePitch offset 0x145C → 0x14BCm_DashImpactEffect offset 0x13A0 → 0x13E8m_DashSwingEffect offset 0x1480 → 0x14C8m_DashTrailEffect offset 0x1560 → 0x15A8m_SwordChargeEffect offset 0x1640 → 0x1688m_SlashSwingEffect offset 0x1720 → 0x1768m_StackProcParticle offset 0x1800 → 0x1848m_GlintParticle offset 0x18E0 → 0x1928m_PerfectImpactParticle offset 0x19C0 → 0x1A08m_vecLongEffectOffset offset 0x1AA0 → 0x1AE8m_vecPlayerLeftOffset offset 0x1AAC → 0x1AF4m_DashBuffModifier offset 0x1AB0 → 0x1AF8m_UIRecastModifier offset 0x1AC0 → 0x1B08m_flAirSpeedMax offset 0x1AD0 → 0x1B18m_flAirDrag offset 0x1AD4 → 0x1B1Cm_flFallSpeedMax offset 0x1AD8 → 0x1B20m_flDashTurnRateMax offset 0x1ADC → 0x1B24m_flMaxPowerPadding offset 0x1AE0 → 0x1B28m_flEffectGroundTrace offset 0x1AE4 → 0x1B2Cm_flWhizbyMaxRange offset 0x1AE8 → 0x1B30m_flStartPosTestCapsuleLength offset 0x1AEC → 0x1B34m_flCoverLOSBackDist offset 0x1AF0 → 0x1B38m_flAttackDuration offset 0x1AF4 → 0x1B3Cm_flPostAttackDuration offset 0x1AF8 → 0x1B40m_flMinGlintTime offset 0x1AFC → 0x1B44m_strDashStart offset 0x1B00 → 0x1B48m_strSlashStart offset 0x1B10 → 0x1B58m_strSlashImpactSound offset 0x1B20 → 0x1B68m_strChargeSound offset 0x1B30 → 0x1B78m_strChargeGlintSound offset 0x1B40 → 0x1B88m_strMaxHoldSweetener offset 0x1B50 → 0x1B98m_strPerfectDamageHitSound offset 0x1B60 → 0x1BA8m_cameraSequencePreRelease offset 0x1B70 → 0x1BB8m_cameraSequenceSlash offset 0x1BF8 → 0x1C58m_flHoldingDuration (0x13A0) on moved +0x48m_InterruptNotificationModifier (0x13A0) on moved +0x48m_TornadoCastParticle offset 0x13A0 → 0x13E8m_PurgeCastParticle offset 0x1480 → 0x14C8m_WhirlwindEvasionModifier offset 0x1560 → 0x15A8m_TornadoAura offset 0x1570 → 0x15B8m_AdditionalTornadoMover offset 0x1580 → 0x15C8m_cameraSequenceTravelingInTornado offset 0x1590 → 0x15D8m_PurgeSound offset 0x1618 → 0x1678m_CasterModifier offset 0x13A0 → 0x13E8m_AirHangModifier (0x13A0) on moved +0x48m_ModifierCheatDeathActivated offset 0x13A0 → 0x13E8m_AuraModifier (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_BarrageCasterModifier (0x13A0) on moved +0x48m_WeaponDamageBonusModifier (0x13A0) on moved +0x48m_EscapeModifier (0x13A0) on moved +0x48m_InvisModifier (0x13A0) on moved +0x48m_TargetModifier (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_BounceModifier (0x13A0) on moved +0x48m_cameraSequenceImpact offset 0x13A0 → 0x13E8m_ModifierTossAirControlLockout offset 0x1428 → 0x1488m_ModifierWeaponPowerIncrease offset 0x1438 → 0x1498m_ModifierChargeDragEnemy offset 0x1448 → 0x14A8m_ModifierBullCharging offset 0x1458 → 0x14B8m_SlowModifier offset 0x1468 → 0x14C8m_WallImpactParticle offset 0x1478 → 0x14D8m_strWallSlamSound offset 0x1558 → 0x15B8m_strHitEnemySound offset 0x1568 → 0x15C8m_flWallStunLookAheadDist offset 0x1578 → 0x15D8m_flEndChargeVelocityScale offset 0x157C → 0x15DCm_AnthemAOEModifier offset 0x13A0 → 0x13E8m_CrescendoAOEModifier offset 0x13A0 → 0x13E8m_StageModel (0x13A0) on moved +0x48m_SleepAOEModifier offset 0x13A0 → 0x13E8m_DebuffModifier offset 0x1660 → 0x16D8m_SilenceContraptionsModifier offset 0x1428 → 0x1470m_ExplodeParticle (0x13A0) on moved +0x48m_ChannelParticle (0x13A0) on moved +0x48m_ChargePreviewParticle (0x13A0) on moved +0x48m_MultiSwapEffect (0x13A0) on moved +0x48m_ExplosionParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_DashParticle offset 0x13A0 → 0x13E8m_DownDashParticle offset 0x1480 → 0x14C8m_WallJumpParticle offset 0x1560 → 0x15A8m_strArriveSound offset 0x1640 → 0x1688m_strStaminaDrainedSound offset 0x1650 → 0x1698m_cameraSequenceGroundDashActivate offset 0x1660 → 0x16A8m_cameraSequenceAirDashActivate offset 0x16E8 → 0x1748m_flMaxAngDiff offset 0x1770 → 0x17E8m_flSlideCancelBlockerWindow offset 0x1774 → 0x17ECm_flSlideLockoutTime offset 0x1778 → 0x17F0m_flGroundDashAirbornDrag offset 0x177C → 0x17F4m_flGroundDashAirbornSpeedClamp offset 0x1780 → 0x17F8m_strGroundDashSound offset 0x1788 → 0x1800m_flAirDashEndVelocityScale offset 0x1798 → 0x1810m_flAirDashAccPct offset 0x179C → 0x1814m_flDuringDrag offset 0x17A0 → 0x1818m_flAirSpeedForMaxDrag offset 0x17A4 → 0x181Cm_flAirSpeedForMinDrag offset 0x17A8 → 0x1820m_flPostMaxDrag offset 0x17AC → 0x1824m_flPostDragDuration offset 0x17B0 → 0x1828m_flDownwardAirDashSpeed offset 0x17B4 → 0x182Cm_flParryCancelSpeedScale offset 0x17B8 → 0x1830m_flParryCancelSlideDuration offset 0x17BC → 0x1834m_flParryCancelSlideFrictionPercent offset 0x17C0 → 0x1838m_flParryCancelAirGlideDuration offset 0x17C4 → 0x183Cm_flParryCancelAirGravityScale offset 0x17C8 → 0x1840m_strAirDashSound offset 0x17D0 → 0x1848m_Particle (0x13A0) on moved +0x48m_DustStormAura (0x13A0) on moved +0x48m_EmpowerBulletModifier offset 0x13A0 → 0x13E8m_BarrelExplodeParticle (0x13A0) on moved +0x48m_TargetModifier offset 0x13A0 → 0x13E8m_AbilitySwap offset 0x13A0 → 0x13E8m_AbilitySwap offset 0x13A0 → 0x13E8m_GarbageAuraModifier (0x13A0) on moved +0x48m_GooGrenadeImpactModifier (0x13A0) on moved +0x48m_cameraCancelledTransitionBacktoArcher offset 0x13A0 → 0x13E8m_cameraExplodedTransitionBackToArcher offset 0x1428 → 0x1488m_flCameraHoldAtExplosion offset 0x14B0 → 0x1528m_flFadeIn offset 0x14B4 → 0x152Cm_flFadeHoldTime offset 0x14B8 → 0x1530m_flFadeOut offset 0x14BC → 0x1534m_SpectatingProjectileParticle offset 0x14C0 → 0x1538m_ExplosionParticle offset 0x15A0 → 0x1618m_GuidedArrowChannelParticle offset 0x1680 → 0x16F8m_ProjectileModel offset 0x1760 → 0x17D8m_ArrowOffsetX offset 0x1840 → 0x18B8m_ArrowCameraDistance offset 0x1844 → 0x18BCm_ArrowCameraHeightOffset offset 0x1848 → 0x18C0m_ArrowInitialPitch offset 0x184C → 0x18C4m_GuidingModifier offset 0x1850 → 0x18C8m_DebuffModifier offset 0x1860 → 0x18D8m_KillCheckModifier offset 0x1870 → 0x18E8m_strExplodeSound offset 0x1880 → 0x18F8m_flTrackAmount offset 0x1890 → 0x1908m_flSpeedAccel offset 0x1894 → 0x190Cm_flSpeedDeccel offset 0x1898 → 0x1910m_flBaseProjectileSpeed offset 0x189C → 0x1914m_flMaxProjectileSpeed offset 0x18A0 → 0x1918m_flArrowModelTurnSpringStrength offset 0x18A4 → 0x191Cm_flKillCheckWindow offset 0x18A8 → 0x1920m_flWorldCollideGraceWindow offset 0x18AC → 0x1924m_TeammateBeamParticle (0x13A0) on moved +0x48m_mapAttacks offset 0x13D0 → 0x1418m_flLightMeleeAnimChainTime offset 0x13F8 → 0x1440m_flMinDashTime offset 0x13FC → 0x1444m_bUseCasterFacing offset 0x1400 → 0x1448m_AirMeleeUpScale offset 0x1404 → 0x144Cm_HeavyTurnSpeedCurve offset 0x1418 → 0x1460m_flCameraMaxTurnRate offset 0x1458 → 0x14A0m_flHeavyMeleeMaxTurnRate offset 0x145C → 0x14A4m_HoldBeginEffect offset 0x1460 → 0x14A8m_SuccessfulParryParticle offset 0x1540 → 0x1588m_ParryActivateParticle offset 0x1620 → 0x1668m_cameraSequenceHoldStart offset 0x1700 → 0x1748m_cameraSequenceHitImpact offset 0x1788 → 0x17E8m_cameraSequenceMiss offset 0x1810 → 0x1888m_strHoldBegin offset 0x1898 → 0x1928m_strSuccessfulParrySound offset 0x18A8 → 0x1938m_SelfModifier (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_flChannelingAirDrag (0x13A0) on moved +0x48m_AssassinateShotParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_EnemyModifier (0x13A0) on moved +0x48m_flShootingLockoutAfterJump (0x13A0) on moved +0x48m_vSummonFollowOffset (0x13A0) on moved +0x48m_TargetPreviewParticle (0x13A0) on moved +0x48m_FlogParticle (0x13A0) on moved +0x48m_TargetPreviewParticle (0x13C0) on moved +0x48m_LashParticle (0x13A0) on moved +0x48m_ZapModifier (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_vecMantleTypes (0x13A0) on moved +0x48m_HealBeamParticle (0x13A0) on moved +0x48m_flWhiffDuration (0x13A0) on moved +0x48m_flMeleeInputBufferTime (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_ExplodeBaseParticle (0x13A0) on moved +0x48m_JumpParticle (0x13A0) on moved +0x48m_flAirDrag (0x13A8) on moved +0x48m_ChainParticle (0x13A0) on moved +0x48m_LiftModifier (0x13A0) on moved +0x48m_BlastedModifier (0x13A0) on moved +0x48m_ChargingSpeedCurve (0x13A0) on moved +0x48m_FireRateSlowModifier (0x13A0) on moved +0x48m_DiminishingSlowModifier (0x13A0) on moved +0x48m_RestorativeGooParticle (0x13A0) on moved +0x48m_ChargeUpParticle (0x13A0) on moved +0x48m_ExplosionParticle offset 0x13A0 → 0x13E8m_flBallLifetime (0x13A0) on moved +0x48m_DashModifier (0x13A0) on moved +0x48m_ActiveCastParticle (0x13A0) on moved +0x48m_ExplosionParticle (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_flMinAngleToConsiderASlope offset 0x13A0 → 0x13E8m_flSlideMaxSlopeMaxAccSpeed offset 0x13A4 → 0x13ECm_flSlideMinSlopeMaxAccSpeed offset 0x13A8 → 0x13F0m_flButtonPressWindow offset 0x13AC → 0x13F4m_flTurnSpeed offset 0x13B0 → 0x13F8m_flSlideMinSlopeAcceleration offset 0x13B4 → 0x13FCm_flSlideMaxSlopeAcceleration offset 0x13B8 → 0x1400m_flTurnMinAngDiff offset 0x13BC → 0x1404m_flTurnMaxAngDiff offset 0x13C0 → 0x1408m_flLandedFlatGroundFrictionGraceTime offset 0x13C4 → 0x140Cm_flFlatGroundFrictionGraceTime offset 0x13C8 → 0x1410m_flFrictionFlatGroundGrace offset 0x13CC → 0x1414m_flFrictionFlatGround offset 0x13D0 → 0x1418m_flFrictionMinSlope offset 0x13D4 → 0x141Cm_flFrictionMaxSlope offset 0x13D8 → 0x1420m_flFrictionUphillMinSlope offset 0x13DC → 0x1424m_flFrictionUphillMaxSlope offset 0x13E0 → 0x1428m_flLandingSlopeScaleBias offset 0x13E4 → 0x142Cm_flBoostMinTriggerSpeed offset 0x13E8 → 0x1430m_flBoostMaxTriggerSpeed offset 0x13EC → 0x1434m_flBoostMinSpeed offset 0x13F0 → 0x1438m_flBoostMaxSpeed offset 0x13F4 → 0x143Cm_flMinActivationSpeed offset 0x13F8 → 0x1440m_flMinSustainSpeed offset 0x13FC → 0x1444m_flSprintBoostSpeed offset 0x1400 → 0x1448m_flDashSlideStartTime offset 0x1404 → 0x144Cm_flDashSlideSpeed offset 0x1408 → 0x1450m_flDashSlideFailSpeed offset 0x140C → 0x1454m_strDashSlideActivate offset 0x1410 → 0x1458m_flDashSlideFrictionTime offset 0x1420 → 0x1468m_flDashSlideFriction offset 0x1424 → 0x146Cm_flDashMinActivationSpeed offset 0x1428 → 0x1470m_flAccMinSlopeDeg offset 0x142C → 0x1474m_flAccMaxSlopeDeg offset 0x1430 → 0x1478m_flAccMinSlopeScale offset 0x1434 → 0x147Cm_flSlideProbeForwardOffset offset 0x1438 → 0x1480m_flSlideActivationProbeForwardOffset offset 0x143C → 0x1484m_flMaxDistanceBetweenProbeSamples offset 0x1440 → 0x1488m_flInitialSlideUseForwardProbeTime offset 0x1444 → 0x148Cm_flCurrentSlopeSampleDistance offset 0x1448 → 0x1490m_flSampleVelDiffStdDevScaleCutoff offset 0x144C → 0x1494m_flSlopeFacingAngleToActivate offset 0x1450 → 0x1498m_flAirDragAfterJump offset 0x1454 → 0x149Cm_flAirDragAfterJumpTime offset 0x1458 → 0x14A0m_flAirDragMaxAngle offset 0x145C → 0x14A4m_flAirDragResetTime offset 0x1460 → 0x14A8m_flLateSlideJumpWindow offset 0x1464 → 0x14ACm_SlideEffectRemap offset 0x1468 → 0x14B0m_GetupSpeedCurve offset 0x1478 → 0x14C0m_flGetupBusyDuration offset 0x14B8 → 0x1500m_flSlidingRecoilReduction offset 0x14BC → 0x1504m_cameraSequenceStartSliding offset 0x14C0 → 0x1508m_cameraSequenceEndSliding offset 0x1548 → 0x15A8m_SlideParticle offset 0x15D0 → 0x1648m_strStartSound offset 0x16B0 → 0x1728m_strLoopingSound offset 0x16C0 → 0x1738m_strStopSound offset 0x16D0 → 0x1748m_BuffModifier offset 0x13A0 → 0x13E8m_SprintParticle (0x13A0) on moved +0x48m_StackingModifier offset 0x13A0 → 0x13E8m_BombAttachedModifier (0x13A0) on moved +0x48m_StompParticle (0x13A0) on moved +0x48m_AoEPreviewParticle (0x13A0) on moved +0x48m_StompParticle (0x13A0) on moved +0x48m_DroneModifier offset 0x13A0 → 0x13E8m_PullAOEModifier offset 0x13A0 → 0x13E8m_ImpactParticle (0x13A0) on moved +0x48m_UppercutAttackData offset 0x13D0 → 0x1418m_UppercutModifier offset 0x1900 → 0x1960m_BuffModifier offset 0x1910 → 0x1970m_ClipModifier offset 0x1920 → 0x1980m_flMaxPitchUp offset 0x1930 → 0x1990m_flDamageTriggerTime offset 0x1934 → 0x1994m_flMeleeLockoutDuration offset 0x1938 → 0x1998m_VacuumAuraModifier (0x13A0) on moved +0x48m_LiftModifier (0x13A0) on moved +0x48m_LiftModifier (0x13A0) on moved +0x48m_TransformStartFx (0x13A0) on moved +0x48m_SalvageEnemyModifier (0x13A0) on moved +0x48m_SprayParticle (0x13A0) on moved +0x48m_SpectatingProjectileParticle (0x13A0) on moved +0x48m_BeamParticle (0x13A0) on moved +0x48m_SummonParticle (0x13A0) on moved +0x48m_currentNPCBasePhysicsHull (0xB68) on moved +0x50m_OnLayerCycleUpdated (0x920) on moved +0x50m_bForceServerRagdoll (0xA90) on moved +0x50m_AbilityToTrigger (0x13A0) on moved +0x48m_TargetModifier (0x13A0) on moved +0x48m_pWeaponServices (0xB60) on moved +0x50m_nNextPrimaryAttackTick (0xA90) on moved +0x50m_bModelOverrodeBlockLOS (0xA90) on moved +0x50m_flAutoReturnDelay (0xD60) on moved +0x50m_vecLockonStackDurations offset 0x13C0 → 0x1408m_AbilityToTrigger (0x13A0) on moved +0x48m_CPropDataComponent (0xAC8) on moved +0x50m_flBaseFallrate (0x13A0) on moved +0x48m_RestrictionModifier (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_BuffModifier (0x13A0) on moved +0x48m_DamageShareParticle (0x13A0) on moved +0x48m_BuffModifier (0x13A0) on moved +0x48m_flBeadRadius (0x1660) on moved +0x78m_flChannelingAirDrag (0x13A0) on moved +0x48m_EnemyDebuffModifier (0x13A0) on moved +0x48m_AreaModifier (0x13A0) on moved +0x48m_DragonSpawnParticle (0x13A0) on moved +0x48m_ShoveParticle (0x13A0) on moved +0x48m_KnightChargeChannelParticle (0x13A0) on moved +0x48m_AuraModifier offset 0x13A0 → 0x13E8m_CrashSpeedScaleCurve (0x13A0) on moved +0x48m_ChannelParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_flShotTimeScaleLingerDuration offset 0x13A0 → 0x13E8m_ChargingModifier offset 0x13A8 → 0x13F0m_DebuffModifier offset 0x13B8 → 0x1400m_cameraKineticCarbineShotFired offset 0x13C8 → 0x1410m_strSlowZoomSound offset 0x1450 → 0x14B0m_PulseAreaModifier (0x13A0) on moved +0x48m_AuraModifier (0x13A0) on moved +0x48m_flMinButtonHoldTimeToActivate (0x13A0) on moved +0x48m_vTeleportOffset (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_flTraceRadius (0x13A0) on moved +0x48m_DoorOpenStartSound (0x13A0) on moved +0x48m_NoDrawModifier (0x13A0) on moved +0x48m_TargetModifier (0x13A0) on moved +0x48m_strSwipeTracerParticleRight (0x1660) on moved +0x78m_EffectModifier (0x13A0) on moved +0x48m_EffectModifier (0x13A0) on moved +0x48m_AttachedModifier (0x13A0) on moved +0x48m_CloneModifier (0x13A0) on moved +0x48m_CloneModifier (0x13A0) on moved +0x48m_HealParticle (0x13A0) on moved +0x48m_AIPhysicsModifier (0x13A0) on moved +0x48m_ExposedAuraModifier (0x13A0) on moved +0x48m_PendingBulletParticle (0x1660) on moved +0x78m_flShotCosmeticVarianceMagnitude offset 0x1660 → 0x16D8m_ExplosionParticle (0x13A0) on moved +0x48m_AuraModifier offset 0x13A0 → 0x13E8m_strSwipeTracerParticleRight (0x1660) on moved +0x78m_DashLineEffect (0x13A0) on moved +0x48m_MarkParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_FriendlyWallParticle (0x13A0) on moved +0x48m_FlameDashModifier (0x13A0) on moved +0x48m_AuraActive (0x13A0) on moved +0x48m_SpreadPenaltyScaleCurve (0x1660) on moved +0x78m_PreExplodeParticle (0x13A0) on moved +0x48m_BuffModifier (0x13A0) on moved +0x48m_ShockShootSound (0x13A0) on moved +0x48m_OnKnockedOffHolderParticle (0x1488) on moved +0x48m_GravityLassoSelf (0x13A0) on moved +0x48m_flShotTimeScaleLingerDuration (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_BulletWarningParticle (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_SwapParticle (0x13A0) on moved +0x48m_SplitBeamWidth (0x13A0) on moved +0x48m_IceDomeModifier offset 0x13A0 → 0x13E8m_ExplodeParticle (0x13A0) on moved +0x48m_IcePathModifier (0x13A0) on moved +0x48m_flRiseSpeed offset 0x13A8 → 0x13F0m_flRiseDuration offset 0x13AC → 0x13F4m_flSpeedDecayScale offset 0x13B0 → 0x13F8m_flExplodeHoldTime offset 0x13B4 → 0x13FCm_flExplosionShakeAmplitude offset 0x13B8 → 0x1400m_flExplosionShakeFrequency offset 0x13BC → 0x1404m_flExplosionShakeDuration offset 0x13C0 → 0x1408m_AOERangeEffect offset 0x13C8 → 0x1410m_AnimCastEffect offset 0x14A8 → 0x14F0m_cameraSequenceExplosion offset 0x1588 → 0x15D0m_BuffModifier offset 0x1610 → 0x1670m_BuffTimerModifier offset 0x1620 → 0x1680m_LifeDrainTargetModifier (0x13A0) on moved +0x48m_BubbleModifier (0x13A0) on moved +0x48m_CurseModifier (0x13A0) on moved +0x48m_HexAreaModifier (0x13A0) on moved +0x48m_ChargeParticle (0x13A0) on moved +0x48m_CopyTetherParticle (0x13A0) on moved +0x48m_EscapedModifier (0x13A0) on moved +0x48m_TargetDebuffModifier (0x13A0) on moved +0x48m_CloneModifier (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_flResupplyForceScale (0x13A0) on moved +0x48m_AttackParticle (0x13A0) on moved +0x48m_PoofInParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_LeapModifier (0x13A0) on moved +0x48m_LeapModifier (0x13A0) on moved +0x48m_EscapeModifier (0x1660) on moved +0x78m_ShadowModifier (0x13A0) on moved +0x48m_DashImpactEffect offset 0x13A0 → 0x13E8m_DashSwingEffect offset 0x1480 → 0x14C8m_DashLineEffect offset 0x1560 → 0x15A8m_SlashSwingEffect offset 0x1640 → 0x1688m_strDashStart offset 0x1720 → 0x1768m_strSlashStart offset 0x1730 → 0x1778m_strSlashImpactSound offset 0x1740 → 0x1788m_BountyModifier offset 0x1750 → 0x1798m_cameraSequenceSlash offset 0x1760 → 0x17A8m_flGroundBreakOffAngle offset 0x17E8 → 0x1848m_SpeedCurve offset 0x17F0 → 0x1850m_BuffModifier (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_CastWarningParticle (0x13A0) on moved +0x48m_JarExplodeParticle (0x13A0) on moved +0x48m_BuffCastParticle (0x13A0) on moved +0x48m_ExplosionParticle (0x13C0) on moved +0x48m_KillTrailParticle offset 0x13A0 → 0x13E8m_DamageParticle (0x13A0) on moved +0x48m_TetherModifier (0x1660) on moved +0x78m_WallParticle (0x13A0) on moved +0x48m_EnemyDebuffModifier (0x13A0) on moved +0x48m_HealParticle offset 0x13A0 → 0x13E8m_ProcParticle (0x13A0) on moved +0x48m_ArmedParticle (0x13A0) on moved +0x48m_SpreadPenaltyScaleCurve offset 0x1660 → 0x16D8m_flRicochetBulletSpeed offset 0x16A0 → 0x1718m_LaserSightParticle offset 0x16A8 → 0x1720m_LaserSightParticleOwnerOnly offset 0x1788 → 0x1800m_BlessedTracerParticle offset 0x1868 → 0x18E0m_CrossbowMuzzleFlashParticle offset 0x1948 → 0x19C0m_strHitSound offset 0x1A28 → 0x1AA0m_strHitHeadshotSound offset 0x1A38 → 0x1AB0m_strBeamPointClosestLoopSound offset 0x1A48 → 0x1AC0m_cameraSequenceBolt offset 0x1A58 → 0x1AD0m_ExecuteModifier offset 0x1AE0 → 0x1B70m_EnemyDebuffModifier (0x13A0) on moved +0x48m_SlowModifier (0x13A0) on moved +0x48m_SelfModifier offset 0x13A0 → 0x13E8m_ExplodeParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_StackingModifier offset 0x13A0 → 0x13E8m_SelfModifier (0x13A0) on moved +0x48m_strWindupSound (0x1660) on moved +0x78m_DOFWhileZoomed offset 0x13A8 → 0x13F0m_bDOFFarSettingsAreOffsetByGunRange offset 0x13B8 → 0x1400m_sDisarmedSound offset 0x13C0 → 0x1408m_flMinDisarmedSoundInterval offset 0x13D0 → 0x1418m_sObstructedShotSound offset 0x13D8 → 0x1420m_mapDelayLoopsSounds offset 0x13E8 → 0x1430m_flActionReloadTimingStart offset 0x1410 → 0x1458m_flActionReloadTimingDuration offset 0x1414 → 0x145Cm_strCrosshairCSSClass offset 0x1418 → 0x1460m_bUseCustomCrosshairSettings offset 0x1420 → 0x1468m_CustomCrosshairSettings offset 0x1424 → 0x146Cm_PassiveWeaponParticle offset 0x1468 → 0x14B0m_strPassiveWeaponAttachmentSource offset 0x1548 → 0x1590m_cameraSequenceZoom offset 0x1550 → 0x1598m_cameraSequenceUnZoom offset 0x15D8 → 0x1638m_ProjectMindModifier offset 0x13A0 → 0x13E8m_CastOtherParticle (0x13A0) on moved +0x48m_PredatoryStatueModel (0x13A0) on moved +0x48m_BarrageModifier offset 0x13A0 → 0x13E8m_MoveSlowModifier offset 0x13B0 → 0x13F8m_ImpactParticle offset 0x13C0 → 0x1408m_strExplodeSound offset 0x14A0 → 0x14E8m_strBarrageSound offset 0x14B0 → 0x14F8m_strBarrageLoop offset 0x14C0 → 0x1508m_cameraSequenceSelected offset 0x14D0 → 0x1518m_flMoveSpeedReductionPct offset 0x1558 → 0x15B8m_flHeightTestDistance offset 0x155C → 0x15BCm_AuraModifier offset 0x13A0 → 0x13E8m_BeamTargetParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_RootModifier (0x13A0) on moved +0x48m_InnateModifier (0x13A0) on moved +0x48m_LeapModifier (0x13A0) on moved +0x48m_DamageDebuffModifier (0x13A0) on moved +0x48m_flPushForce offset 0x1660 → 0x16D8m_ExplodeParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_InvisModifier (0x13A0) on moved +0x48m_strBaseSlideAbility (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_StackingModifier offset 0x13A0 → 0x13E8m_HitParticle (0x13A0) on moved +0x48m_BuffModifier offset 0x13A0 → 0x13E8m_SwingModifier (0x13A0) on moved +0x48m_FlyingModifier (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_ForwardSpeedCurve (0x1580) on moved +0x48m_StanceSwapStartParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_strSoldierShootSound (0x13A0) on moved +0x48m_ChannelParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_InitialExplodeParticle (0x13A0) on moved +0x48m_LaserLeft (0x13A0) on moved +0x48m_LaunchAngle (0x13A0) on moved +0x48m_AmberInitialExplodeParticle (0x13A0) on moved +0x48m_AmberExplodeParticle (0x13A0) on moved +0x48m_BeamModifier offset 0x13A0 → 0x13E8m_LaunchAngle (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_SpiderExplodeParticle (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_strTurretParticle (0x13A0) on moved +0x48m_MeleeSwingParticle (0x13A0) on moved +0x48m_FallSpeedCurve (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_BatonFlameParticle (0x1660) on moved +0x78m_BuffModifier (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_BlinkStartParticle offset 0x13A0 → 0x13E8m_BlinkEndParticle offset 0x1480 → 0x14C8m_BlinkTravelParticle offset 0x1560 → 0x15A8m_SelfBuffModifier offset 0x1640 → 0x1688m_BuffModifier offset 0x1650 → 0x1698m_cameraSequenceTeleport offset 0x1660 → 0x16A8m_BlinkStartSound offset 0x16E8 → 0x1748m_BlinkEndSound offset 0x16F8 → 0x1758m_BlinkEndFinalSound offset 0x1708 → 0x1768m_strWhizbySound offset 0x1718 → 0x1778m_SelfModifier offset 0x13A0 → 0x13E8m_DebuffModifier offset 0x13B0 → 0x13F8m_AuraParticle offset 0x13C0 → 0x1408m_BatHitParticle offset 0x14A0 → 0x14E8m_strFireBatSound offset 0x1580 → 0x15C8m_cameraSequenceBatCloud offset 0x1590 → 0x15D8m_flCameraForwardForce offset 0x1618 → 0x1678m_flInputForce offset 0x161C → 0x167Cm_flDampingConstant offset 0x1620 → 0x1680m_DebuffModifier (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_BuildUpModifier (0x13A0) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_ImpactParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_SlowDebuffModifier (0x13A0) on moved +0x48m_BuildUpModifier (0x13A0) on moved +0x48m_PortalParticle (0x13A0) on moved +0x48m_BubbleModifier (0x13A0) on moved +0x48m_strSwipeParticle (0x1660) on moved +0x78m_LeapingSpeedCurve (0x13A0) on moved +0x48m_strCrashSound (0x13A0) on moved +0x48m_LeapingSpeedCurve (0x13A0) on moved +0x48m_ShootParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_CastParticle (0x13A0) on moved +0x48m_ExplodeParticle (0x13A0) on moved +0x48m_flZiplineAirDrag offset 0x13A0 → 0x13E8m_flZiplineAirDragBoosted offset 0x13A4 → 0x13ECm_flMinButtonHoldTimeToActivate offset 0x13A8 → 0x13F0m_flRestrictedLookTolerance offset 0x13AC → 0x13F4m_flCrouchDropSpeedFraction offset 0x13B0 → 0x13F8m_flCrouchDropAirDragSuppressDuration offset 0x13B4 → 0x13FCm_flDetachDisallowedTime offset 0x13B8 → 0x1400m_flCameraWobbleIntensity offset 0x13BC → 0x1404m_flDismountSpeedMax offset 0x13C0 → 0x1408m_flDismountSpeedMaxBrawl offset 0x13C4 → 0x140Cm_flZiplineKnockdownUpImpulse offset 0x13C8 → 0x1410m_flZiplineIntroDuration offset 0x13CC → 0x1414m_DOFWhileZiplining offset 0x13D0 → 0x1418m_ZipLinePreviewParticle offset 0x13E0 → 0x1428m_ZipLineSpeedParticle offset 0x14C0 → 0x1508m_ZipLineTetherParticle offset 0x15A0 → 0x15E8m_ZipLineTetherAttachParticle offset 0x1680 → 0x16C8m_ZipLineTetherStartParticle offset 0x1760 → 0x17A8m_ZipLineEnemyKnockdownProtectionParticle offset 0x1840 → 0x1888m_ZipLineSelfKnockdownProtectionParticle offset 0x1920 → 0x1968m_ZipLineKnockdownProtectionStatusParticle offset 0x1A00 → 0x1A48m_strZipLineSummonSound offset 0x1AE0 → 0x1B28m_strZipLineStartSound offset 0x1AF0 → 0x1B38m_RidingZipLineModifier offset 0x1B00 → 0x1B48m_KnockedOffSlowModifier offset 0x1B10 → 0x1B58m_ZipLineIntroModifier offset 0x1B20 → 0x1B68m_ZipLineKnockdownImmuneModifier offset 0x1B30 → 0x1B78m_ZipLineSlowModifier offset 0x1B40 → 0x1B88m_cameraSequenceAwaitingTether offset 0x1B50 → 0x1B98m_cameraSequenceLatched offset 0x1BD8 → 0x1C38m_cameraSequenceAttached offset 0x1C60 → 0x1CD8m_cameraSequenceClear offset 0x1CE8 → 0x1D78m_ZipboostModifier (0x13A0) on moved +0x48m_RestoreEffectModifier (0x14B0) on moved +0x48m_TempShieldModifier offset 0x14B0 → 0x14F8m_strPurgeSound (0x14B0) on moved +0x48m_AmbushModifier (0x14B0) on moved +0x48m_BuffModifier offset 0x14B0 → 0x14F8m_DebuffReducedParticle (0x14B0) on moved +0x48m_BarrierModifier offset 0x14B0 → 0x14F8m_DeployParticle (0x14B0) on moved +0x48m_RegenModifier offset 0x14B0 → 0x14F8m_ReactiveArmorModifier offset 0x14B0 → 0x14F8m_ImmunityModifier offset 0x14B0 → 0x14F8m_SpellShieldBuffModifier offset 0x14B0 → 0x14F8m_BarrierModifier offset 0x14B0 → 0x14F8m_BarrierModifier offset 0x14B0 → 0x14F8m_BarrierModifier offset 0x14B0 → 0x14F8m_hAbility (0xBF0) on moved +0x50m_CCitadelMinimapComponent (0xAA0) on moved +0x50m_EmotingModifier offset 0x13A0 → 0x13E8m_flMaxLevelDebuffDuration (0x13A0) on moved +0x48m_vecVotingPosters (0x13A0) on moved +0x48m_CCitadelMinimapComponent (0xC00) on moved +0x50m_InaccuracyCurveScale offset 0x760 → 0x790m_CCitadelMinimapComponent (0xA90) on moved +0x50m_strDefaultSkin (0xD60) on moved +0x50m_vStartPos (0xA90) on moved +0x50m_vStartPos (0xA90) on moved +0x50m_CCitadelMinimapComponent (0xBF0) on moved +0x50m_MarkModifier offset 0x13A0 → 0x13E8m_flTurnSolidTime offset 0xA90 → 0xAE0m_DurationModifier offset 0x14B0 → 0x14F8m_AOEModifier offset 0x14B0 → 0x14F8m_AOEModifier offset 0x14B0 → 0x14F8m_CastParticle (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_DamagePulseParticle (0x14B0) on moved +0x48m_AOEModifier offset 0x14B0 → 0x14F8m_ComboBreakerModifier (0x14B0) on moved +0x48m_BuffModifier (0x15C0) on moved +0x48m_strAreaEffectEnemy (0x7B8) on moved +0x30m_DivineBarrierModifier (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_AOECastParticle (0x14B0) on moved +0x48m_ElectricParticle (0x14B0) on moved +0x48m_SilenceModifier (0x15C0) on moved +0x48m_GuardianWardModifier (0x14B0) on moved +0x48m_HealParticle (0x14B0) on moved +0x48m_DetonateParticle (0x14B0) on moved +0x48m_RegenParticle (0x14B0) on moved +0x48m_AOEModifier offset 0x14B0 → 0x14F8m_flBeamRotateSpeed (0x15B0) on moved +0x48m_flDrag offset 0x14C0 → 0x1508m_flDrag (0x14C0) on moved +0x48m_flMaxDrag (0x14C0) on moved +0x48m_flMaxDrag (0x14C0) on moved +0x48m_AOEModifier offset 0x14B0 → 0x14F8m_DispelAndHealModifier (0x14B0) on moved +0x48m_BuffModifier offset 0x14B0 → 0x14F8m_PulseParticle (0x14B0) on moved +0x48m_ShadowStrikeInvisModifier (0x14B0) on moved +0x48m_DebuffModifier offset 0x15C0 → 0x1608m_AuraModifier offset 0x15B0 → 0x15F8m_TechCleaveModifier (0x14B0) on moved +0x48m_PulseParticle (0x14B0) on moved +0x48m_ProjectileImpactParticle (0x14B0) on moved +0x48m_EarnedParticle (0x14B0) on moved +0x48m_flTurnSolidTime offset 0xA90 → 0xAE0m_hAbility offset 0xBF4 → 0xC44m_hAbility (0xC00) on moved +0x50m_strMaxResourceProperty (0x760) on moved +0x30m_ResistBuffParticle offset 0x760 → 0x790m_ImpactParticle (0x760) on moved +0x30m_DebuffModifier (0x790) on moved +0x38m_SpiritStealParticle offset 0x760 → 0x790m_sAfterburnParticle offset 0x760 → 0x790m_AfterburnDotModifier (0x790) on moved +0x38m_strExplodeEffect offset 0x760 → 0x790m_CursedModel (0x760) on moved +0x30m_RicochetTracerParticle offset 0x790 → 0x7C8m_bUseNonEmbedded (0x790) on moved +0x38m_DebuffParticle offset 0x760 → 0x790m_StealWatcherModifier offset 0x790 → 0x7C8m_FreezeModifier (0x760) on moved +0x30m_flActivationTime (0x760) on moved +0x30m_GlowModifier (0x760) on moved +0x30m_DebuffModifier (0x760) on moved +0x30m_WeaponImpactParticle (0x760) on moved +0x30m_bUseBaseWeaponCycleTimeForDelay (0x760) on moved +0x30m_sDOTParticle offset 0x760 → 0x790m_bRollOnceForAllBulletsInAShot (0x790) on moved +0x38m_bProcChanceAffectedByEffectiveness offset 0x760 → 0x790m_bShouldApplyAbilityCooldown offset 0x761 → 0x791m_bCanProcMultipleTimesOnOneTarget offset 0x762 → 0x792m_bCanProcByOtherObjects offset 0x763 → 0x793m_bCanProcFromItems offset 0x764 → 0x794m_bProcOnFriendlyBulletHits offset 0x765 → 0x795m_nAbilityTargetTypes offset 0x768 → 0x798m_nAbilityTargetFlags offset 0x76C → 0x79Cm_vecProcDamageTypes offset 0x770 → 0x7A0m_nRequiredDamageFlags offset 0x788 → 0x7B8m_nInvalidatingDamageFlags TakeDamageFlags_t at 0x7C0m_strDamageParticle (0x760) on moved +0x30m_HealingLoopSoundOverride (0x760) on moved +0x30m_flBulletResistancePctMin (0x760) on moved +0x30m_SpinUpSound (0x760) on moved +0x30m_BuffStatusParticle (0x760) on moved +0x30m_StackModifier offset 0x760 → 0x790m_AuraModifier (0x760) on moved +0x30m_TetherParticle offset 0x760 → 0x790m_TetherParticle offset 0x760 → 0x790m_TrapModifier (0x760) on moved +0x30m_bSelfish offset 0x760 → 0x790m_SlowModifier (0x760) on moved +0x30flMaxDrag (0x768) on moved +0x30m_BlockParticle offset 0x760 → 0x790m_ShieldParticle (0x760) on moved +0x30m_StompParticle (0x760) on moved +0x30m_DebuffModifier (0x790) on moved +0x38m_flStunDuration (0x760) on moved +0x30m_ExplodeParticle (0xA00) on moved +0x30m_DrainParticle offset 0x760 → 0x790m_DragModifier (0x760) on moved +0x30m_BoostTrailParticle offset 0x760 → 0x790m_DebuffModifier offset 0x790 → 0x7C8m_ImpactParticle (0x760) on moved +0x30m_bSelfish offset 0x760 → 0x790m_BuffModifier (0x790) on moved +0x38m_BurrowPlayerParticle (0x760) on moved +0x30m_AuraParticle offset 0x7B8 → 0x7E8m_AuraParticle offset 0x7B8 → 0x7E8m_PostAOEModifier offset 0x760 → 0x790m_BuildUpModifier (0x760) on moved +0x30m_AuraParticle offset 0x7B8 → 0x7E8m_DebuffModifier offset 0x760 → 0x790m_AuraParticle offset 0x7B8 → 0x7E8m_StunModifier (0x760) on moved +0x30m_flStunDurationOnLand (0x8E8) on moved +0x48m_ChainParticle (0x760) on moved +0x30m_TracerParticle (0x890) on moved +0x38m_ChargeParticle (0x760) on moved +0x30m_SwingParticle (0x790) on moved +0x38m_ModelChange (0x760) on moved +0x30m_flParryCheckRadius offset 0x760 → 0x790m_TracerParticle (0x760) on moved +0x30m_DebuffModifier (0x760) on moved +0x30m_flMultiSwapDistFromOrigin (0x760) on moved +0x30m_flZiplineStartDelayDuration (0x760) on moved +0x30m_flRampDownTime (0x760) on moved +0x30m_BuffModifier (0x760) on moved +0x30m_TargetModifier offset 0x760 → 0x790m_AuraModifier (0x760) on moved +0x30m_flBulletHitSlowPct offset 0x760 → 0x790m_WarningParticle (0x760) on moved +0x30m_BuffModifier (0x760) on moved +0x30m_DebuffModifier offset 0x790 → 0x7C8m_strHitProcSound offset 0x890 → 0x8C8m_flModifierWindow (0x760) on moved +0x30m_ProcNotificationModifier (0x760) on moved +0x30m_StackingDebuffModifier (0x760) on moved +0x30m_flDamageResistancePerSecond (0x760) on moved +0x30m_SlowModifier (0x760) on moved +0x30m_ShieldParticle (0x760) on moved +0x30m_ImpactParticle (0x760) on moved +0x30m_BuildUpModifier (0x790) on moved +0x38m_BuildUpModifier (0x790) on moved +0x38m_ImpactParticle offset 0x760 → 0x790m_BuffParticle (0x760) on moved +0x30m_KevlarChannelParticle offset 0x760 → 0x790m_strKeyLoopSound (0x760) on moved +0x30m_GroundParticle (0x7B8) on moved +0x30m_eOffsetBasis (0x840) on moved +0x30m_nBodyGroupName (0x760) on moved +0x30m_MaterialSwap offset 0x760 → 0x790m_ModelSwap offset 0x760 → 0x790m_ExplodeParticle (0x890) on moved +0x38m_BuffParticle (0x760) on moved +0x30m_DebuffModifier (0x890) on moved +0x38m_BuffModifier (0x760) on moved +0x30m_DebuffModifier offset 0x790 → 0x7C8m_RapidFireParticle offset 0x760 → 0x790m_TracerParticle offset 0x760 → 0x790m_BuffModifier (0x790) on moved +0x38m_WakeUpDamageParticle offset 0x760 → 0x790m_strForceDetachSound (0x760) on moved +0x30m_HealBurstParticle offset 0x760 → 0x790m_FakeFamiliarParticle offset 0x760 → 0x790m_GroundParticle (0x7B8) on moved +0x30m_BuffModifier offset 0x7C0 → 0x7F0m_DrainParticle offset 0x760 → 0x790m_ExplodeParticle offset 0x760 → 0x790m_flWallSlideProbeDistanceMeters (0x760) on moved +0x30m_BuildupProcModifier (0x790) on moved +0x38m_BonusesParticle (0x760) on moved +0x30m_FervorParticle (0x760) on moved +0x30m_ChargeParticle (0x760) on moved +0x30m_FireRateAuraSourceParticle offset 0x760 → 0x790m_DebrisParticle (0x760) on moved +0x30m_DebuffModifier offset 0x760 → 0x790m_GroundParticle (0x7B8) on moved +0x30m_GroundAuraModifier (0x760) on moved +0x30m_DamageTakenParticle (0x760) on moved +0x30m_DrainParticle offset 0x760 → 0x790m_DebuffModifier (0x760) on moved +0x30m_FullyChargedParticle offset 0x760 → 0x790m_ZapParticle offset 0x760 → 0x790m_KillModifier offset 0x7B8 → 0x7E8m_DebuffModifier (0x790) on moved +0x38m_SilenceModifier (0x760) on moved +0x30m_BuffChainParticle offset 0x850 → 0x880m_TechShieldModifier offset 0x980 → 0x9B8m_flOuterSpeedScale (0x840) on moved +0x30m_BloodShardDebuffParticle offset 0x760 → 0x790m_GoingUpSpeedCurve offset 0x760 → 0x790m_GravestoneParticle (0x7B8) on moved +0x30m_BuffParticle (0x760) on moved +0x30m_GlowEnemeyModifier offset 0x760 → 0x790m_TracerParticle (0x760) on moved +0x30m_ProcEffect (0x760) on moved +0x30m_ProcEffect (0x760) on moved +0x30m_nNumMasks (0x760) on moved +0x30m_sAfterburnParticle offset 0x760 → 0x790m_HauntDamageModifier (0x790) on moved +0x38m_BuffModifier offset 0x760 → 0x790m_flMaxHealthHeal (0x760) on moved +0x30m_strTargetParticleEffect (0x760) on moved +0x30m_BloodExchangeParticle offset 0x760 → 0x790m_strFilterAbilityName offset 0x898 → 0x8C8m_flGravityChange offset 0x760 → 0x790m_preIntroCamera (0x760) on moved +0x30m_TracerParticle (0x890) on moved +0x38m_flApproachingWhooshAnticipationTime (0x840) on moved +0x30m_HungerTargetParticle (0x760) on moved +0x30m_BuffParticle (0x760) on moved +0x30m_PurgeCastParticle (0x760) on moved +0x30m_BlockerModel (0x760) on moved +0x30m_ExplosionEffect (0x760) on moved +0x30m_DebuffModifier (0x790) on moved +0x38m_BuffParticle offset 0x760 → 0x790m_DebuffModifier (0x790) on moved +0x38m_InvisLoopParticle (0x760) on moved +0x30m_BleedModifier (0x790) on moved +0x38m_IsFrozenParticle offset 0x7B8 → 0x7E8m_flPhysicsRadius (0x7B8) on moved +0x30m_iRejuvBossKill01 (0x760) on moved +0x30m_IdleParticle (0x760) on moved +0x30m_ShivOnlyDeathStatus (0x760) on moved +0x30m_flResistMaxAtStart (0x760) on moved +0x30m_vecHealthPercents (0x760) on moved +0x30m_SilenceModifier (0x760) on moved +0x30m_SwingParticle (0x790) on moved +0x38m_ZapParticle (0x760) on moved +0x30m_GroundParticle (0x760) on moved +0x30m_LinkEffect offset 0x760 → 0x790m_DebuffModifier offset 0x790 → 0x7C8m_GlowParticle offset 0x760 → 0x790m_StompIgnoreLingerModifier (0x870) on moved +0x30m_strBuffReceivedSound (0x760) on moved +0x30m_flMaxCameraAngleForSeeing (0xA28) on moved +0x30m_TeleportStartParticle (0x760) on moved +0x30m_VisualModifier offset 0x760 → 0x790m_BlockerModel (0x760) on moved +0x30m_SummonParticle offset 0x760 → 0x790m_BuffModifier offset 0x760 → 0x790m_HexModifier (0x760) on moved +0x30m_ProcParticle (0x790) on moved +0x38m_BuffModifier offset 0x760 → 0x790m_ImpactParticle (0x890) on moved +0x38m_SwingParticle (0x790) on moved +0x38m_BuffStartParticle (0x760) on moved +0x30m_SlowModifier (0x760) on moved +0x30m_bRollOnceForAllBulletsInAShot (0x760) on moved +0x30m_ProcReadyParticle (0x760) on moved +0x30m_AuraBuffParticle offset 0x760 → 0x790m_MutedParticle (0x760) on moved +0x30m_StunModifier (0x7B8) on moved +0x30m_ExplosionModifier (0x790) on moved +0x38m_DamageParticle (0x760) on moved +0x30m_BuffedShotIdm_ExplodeParticle (0x890) on moved +0x38m_ModelChange (0x760) on moved +0x30m_strLaserHitSound (0x760) on moved +0x30m_AOEParticle (0x760) on moved +0x30m_flEnableStateTime offset 0x760 → 0x790m_flNearbyAllyResistRange (0x760) on moved +0x30m_BerserkerSound (0x760) on moved +0x30m_flNearbyEnemyResistRange (0x760) on moved +0x30m_EnemyNearDeathParticle (0x760) on moved +0x30m_ExplosionParticle (0x760) on moved +0x30m_WeaponBuffParticle offset 0x760 → 0x790m_TetherParticle offset 0x760 → 0x790m_DebuffModifier (0x760) on moved +0x30m_BlockParticle (0x760) on moved +0x30m_strProcSound offset 0x778 → 0x7A8m_SummonParticle (0x760) on moved +0x30m_flPushSpeed (0x760) on moved +0x30m_flTickRate (0x10B8) on moved +0x30m_CoreParticle offset 0x760 → 0x790m_flDamageGrowthPctPerMin offset 0x760 → 0x790m_flRadius (0x10B8) on moved +0x30m_flRadius (0x10B8) on moved +0x30m_flTimeToOOC offset 0x760 → 0x790m_flOOCRegen offset 0x760 → 0x790m_TargetModifier (0x760) on moved +0x30m_BulletResist (0x760) on moved +0x30m_iGrowthPerMinute (0x760) on moved +0x30m_flOutOfCombatHealthRegen (0x760) on moved +0x30m_InvisModifier offset 0x760 → 0x790m_ProcNotificationModifier (0x760) on moved +0x30m_DamageTracker offset 0x790 → 0x7C8m_DebuffParticle (0x840) on moved +0x30m_DebuffParticle (0x840) on moved +0x30m_TracerParticle (0x760) on moved +0x30m_WeaponBuffParticle (0x760) on moved +0x30flFlashFadeInTime (0x760) on moved +0x30flMaxDrag (0x768) on moved +0x30m_StackBuffParticle (0x760) on moved +0x30m_flMomentumMaintained (0x760) on moved +0x30m_TracerParticle (0x760) on moved +0x30m_TeleportStartParticle (0x760) on moved +0x30m_flMaxHeight (0x760) on moved +0x30m_PullForceFracByDistanceCurve (0x760) on moved +0x30m_WaveParticle (0x7B8) on moved +0x30m_RopeParticle (0x760) on moved +0x30m_RapidFireParticle offset 0x760 → 0x790m_BuffModifier (0x790) on moved +0x38m_strOnBulletHitDamageSound (0x760) on moved +0x30m_flRampUpTime (0x760) on moved +0x30m_DeployParticle (0x760) on moved +0x30m_BuffModifier (0x760) on moved +0x30m_BuffModifier offset 0x760 → 0x790m_flReloadSpeedPercent (0x760) on moved +0x30m_BeamParticle (0x760) on moved +0x30m_eRespawnMechanic (0x760) on moved +0x30m_AttackerHitFx (0x760) on moved +0x30m_RicochetTracerParticle offset 0x760 → 0x790m_strFireSound (0x760) on moved +0x30m_bStopMovementXY (0x760) on moved +0x30m_ActivatedParticle offset 0x760 → 0x790m_empWaveParticle offset 0x7B8 → 0x7E8m_strSilenceTargetSound offset 0x760 → 0x790m_DebuffModifier (0x890) on moved +0x38m_vecModifierValues (0x760) on moved +0x30m_flTickRate (0x760) on moved +0x30m_TargetParticle (0x760) on moved +0x30m_strFireSound (0x760) on moved +0x30m_FreezeModifier (0x760) on moved +0x30m_DashParticle (0x760) on moved +0x30m_EmpParticle (0x760) on moved +0x30m_SilenceModifier offset 0x760 → 0x790m_BuildUpModifier (0x790) on moved +0x38m_TracerParticle (0x790) on moved +0x38m_HealModifier offset 0x780 → 0x7B0m_SleepModifier offset 0x760 → 0x790m_DebuffParticle (0x760) on moved +0x30m_DebuffModifier (0x790) on moved +0x38m_DebuffModifier offset 0x790 → 0x7C8m_flGravityScale offset 0x760 → 0x790m_BlockerModel (0x760) on moved +0x30m_flMoveSpeedBoost (0x760) on moved +0x30m_ProcParticle offset 0x760 → 0x790m_SpilledBloodParticle (0x760) on moved +0x30m_AoEParticle (0x760) on moved +0x30m_sBurnParticle offset 0x760 → 0x790m_DebuffModifier (0x760) on moved +0x30m_SpiritBurnDamageTracker offset 0x790 → 0x7C8m_BuffModifier (0x790) on moved +0x38m_flMaxCameraAngleForSeeing (0xA28) on moved +0x30m_sSpreadingFireParticle (0x760) on moved +0x30m_mapNewAbilities (0x760) on moved +0x30m_ExplodeParticle (0x760) on moved +0x30m_StatStolenDebuffModifier (0x760) on moved +0x30m_BombAttachedParticle (0x760) on moved +0x30m_flGroundOffset (0xB28) on moved +0x30m_eValidStates offset 0x760 → 0x790m_StunnedParticle offset 0x760 → 0x790m_PullSound (0x760) on moved +0x30m_DebuffModifier (0x790) on moved +0x38m_BerserkerSound (0x760) on moved +0x30m_StackBuffParticle offset 0x760 → 0x790m_PullSpeedScaleCurve (0x760) on moved +0x30m_flDecayDuration (0x760) on moved +0x30m_AmberEffigyEffect (0x760) on moved +0x30m_strBeamStartAttachmentPoint_L (0x760) on moved +0x30m_flForwardOffset (0x760) on moved +0x30m_strAttackBuffParticle (0x760) on moved +0x30m_HealSound (0x760) on moved +0x30m_ParentViewParticle (0x760) on moved +0x30m_bIgnoreResists (0x790) on moved +0x38m_CleavePlayerParticle (0x760) on moved +0x30m_TechDebuffModifier (0x790) on moved +0x38m_BuildUpModifier (0x790) on moved +0x38m_TeleportOriginParticle (0x760) on moved +0x30m_SpeedBonusModifier offset 0x760 → 0x790m_flStatMult offset 0x760 → 0x790m_GroundParticle (0x7B8) on moved +0x30m_DebuffParticle offset 0x760 → 0x790m_AoEParticle offset 0x7B8 → 0x7E8m_AuraParticle offset 0x7B8 → 0x7E8m_flTransitionDuration (0x760) on moved +0x30m_flTechDamagePctIncrease (0x840) on moved +0x30m_AmberZapParticle (0x760) on moved +0x30m_DebuffModifier offset 0x7B8 → 0x7E8m_flDamageReductionForTroopers offset 0x760 → 0x790m_flModelScale (0x760) on moved +0x30m_AttachModifier (0x840) on moved +0x30m_LightningParticle (0x790) on moved +0x38m_NextTargetParticle offset 0x760 → 0x790m_strExplodeSound (0x760) on moved +0x30m_StackModifier (0x790) on moved +0x38m_ExplodeParticle (0x760) on moved +0x30m_ShieldParticle (0x760) on moved +0x30m_BuffEffect (0x760) on moved +0x30m_EntangleModifier (0x760) on moved +0x30m_flOuterSpeedScale (0x840) on moved +0x30m_DebuffModifier (0x760) on moved +0x30m_BatHitParticle offset 0x760 → 0x790m_BuffModifier (0x760) on moved +0x30m_InvisModifier (0x760) on moved +0x30m_BuffModifier offset 0x760 → 0x790m_TracerParticle offset 0x790 → 0x7C8m_TrailParticle (0x760) on moved +0x30m_RapidFireParticle offset 0x760 → 0x790m_TeleportStartParticle (0x760) on moved +0x30m_ActiveBuff offset 0x760 → 0x790m_strOnBulletHitDamageSound (0x760) on moved +0x30m_InitialVelocityCurve (0x760) on moved +0x30m_ChargeParticle offset 0x760 → 0x790m_RapidFireParticle offset 0x760 → 0x790m_DebuffParticle (0x760) on moved +0x30m_WerewolfModifier (0x760) on moved +0x30m_strStackProcSound (0x890) on moved +0x38m_mapWerewolfAbilities (0x760) on moved +0x30m_RapidFireParticle offset 0x760 → 0x790m_flRampUpTime (0x760) on moved +0x30m_ZipLineEnemyKnockdownProtectionParticle (0x760) on moved +0x30m_flPercentageMultiplierStart (0x760) on moved +0x30m_GroundParticle (0x7B8) on moved +0x30m_DispenserAuraParticleFriendly (0x7B8) on moved +0x30m_BurnModifier (0x7B8) on moved +0x30m_hAbility (0xC10) on moved +0x50m_nBulletCount (0x10B8) on moved +0x30m_flExplodeDamage (0x10B8) on moved +0x30m_flDamage (0x13C0) on moved +0x30m_flDamage offset 0x13C0 → 0x13F0m_flCenterShotRadius (0x13C0) on moved +0x30m_flDamage (0x13C0) on moved +0x30m_flDamage (0x13C0) on moved +0x30m_flBeamDPS (0x10B8) on moved +0x30m_flForwardOffset (0x10B8) on moved +0x30m_flChargeSpeedm (0x10B8) on moved +0x30m_flModifierDuration (0x10B8) on moved +0x30m_unShowDurationSeconds (0xD50) on moved +0x50m_flShieldOffset (0x13A0) on moved +0x48m_HealingModifier (0x13A0) on moved +0x48m_CCitadelMinimapComponent (0xA90) on moved +0x50m_nUpgradeBits (0xB20) on moved +0x50m_nCurrencyAmount offset 0xB20 → 0xB70m_iGoldReward offset 0xB20 → 0xB70m_tNextDropTime (0xA98) on moved +0x50m_iszPickupSubclass (0xA90) on moved +0x50m_bIsShopOpen (0xD50) on moved +0x50m_flTurnSolidTime offset 0xA90 → 0xAE0m_hAbility (0xBF0) on moved +0x50m_ExplodeParticle (0x14B0) on moved +0x48m_SpiritMeleeProcModifier offset 0x14B0 → 0x14F8m_WatcherModifier (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_SummonParticle (0x14B0) on moved +0x48m_OverdriveClipModifier (0x14B0) on moved +0x48m_BuffModifier offset 0x14B0 → 0x14F8m_CastCompleteParticle (0x14B0) on moved +0x48m_DebuffImmunityModifier offset 0x14B0 → 0x14F8m_HealingModifier offset 0x14B0 → 0x14F8m_LandingParticle (0x15A8) on moved +0x48m_LaunchParticle (0x14B0) on moved +0x48m_BuffModifier offset 0x14B0 → 0x14F8m_ActivationSound (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_ReadyParticle (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_strDeathSound (0x14B0) on moved +0x48m_HeadshotBuffModifier offset 0x8A0 → 0x8D8m_HeadShotSound offset 0x890 → 0x8C8m_DebuffModifier offset 0x14B0 → 0x14F8m_BuffModifier offset 0x14B0 → 0x14F8m_ReloadParticle offset 0x14B0 → 0x14F8m_ProcParticle (0x14B0) on moved +0x48m_HeadshotDebuffModifier (0x14B0) on moved +0x48m_strWeaponShootSound (0x14B0) on moved +0x48m_ModifierSurgingPower (0x14B0) on moved +0x48m_WeaponEaterTracker offset 0x14B0 → 0x14F8m_DebuffModifier (0x13A0) on moved +0x48m_SelfBuffWerewolfModifier (0x13A0) on moved +0x48m_ReadyModifier (0x13A0) on moved +0x48m_BuffModifier (0x13A0) on moved +0x48m_ShootingModifier (0x13A0) on moved +0x48m_ChargeBombModifier (0x13A0) on moved +0x48m_LeechModifier (0x13A0) on moved +0x48m_BranchWallModel offset 0x13A0 → 0x13E8m_HealingTreeModel (0x13A0) on moved +0x48m_InvisBushModel (0x13A0) on moved +0x48m_flJumpFallSpeedMax offset 0x13A8 → 0x13F0m_flJumpAirDrag offset 0x13AC → 0x13F4m_flJumpAirSpeedMax offset 0x13B0 → 0x13F8m_flOnCancelVerticalSpeedBonus offset 0x13B4 → 0x13FCm_flFlyingCloseEnoughToTarget offset 0x13B8 → 0x1400m_curveSpeedScale offset 0x13C0 → 0x1408m_flAnimToStrikePointTime offset 0x1400 → 0x1448m_flAnimToStrikeArrivalBias offset 0x1404 → 0x144Cm_flGrappleShotFloatTime offset 0x1408 → 0x1450m_flGrappleShotDelayToFlyOnHit offset 0x140C → 0x1454m_flGrappleSpeed offset 0x1410 → 0x1458m_SlowModifier offset 0x1418 → 0x1460m_GrappleTargetModifier offset 0x1428 → 0x1470m_BuffModifier offset 0x1438 → 0x1480m_LeapParticle offset 0x1448 → 0x1490m_ImpactParticle offset 0x1528 → 0x1570m_SlashParticle offset 0x1608 → 0x1650m_BulletGrappleTracerParticle offset 0x16E8 → 0x1730m_EnemyGrappleParticle offset 0x17C8 → 0x1810m_strStartFlyingToTarget offset 0x18A8 → 0x18F0m_strStartAttack offset 0x18B8 → 0x1900m_strGrappleHitTarget offset 0x18C8 → 0x1910m_strGrappleLoop offset 0x18D8 → 0x1920m_strFlyingLoop offset 0x18E8 → 0x1930m_cameraSequenceFlying offset 0x18F8 → 0x1940m_cameraSequenceAttacking offset 0x1980 → 0x19E0m_flEffectSize (0x13A8) on moved +0x48m_DebuffModifier (0x13A0) on moved +0x48m_TetherModifier (0x13A0) on moved +0x48m_CCitadelRegenComponent offset 0xA90 → 0xAE0m_strFruitModelName (0xC10) on moved +0x50m_vStartPos (0xBF0) on moved +0x50m_bSolid (0xBF0) on moved +0x50m_nGameStateChangedEventID (0xD68) on moved +0x50m_strInteractLocString (0x760) on moved +0x30m_OnStartTouch (0xD70) on moved +0x50m_ItemView offset 0xAA0 → 0xAF0m_CCitadelMinimapComponent (0xC00) on moved +0x50m_nTeamBias offset 0x5510 → 0x5560m_CCitadelAbilityComponent (0x5500) on moved +0x50m_hVictimPlayer offset 0x5500 → 0x5550m_FireRateModifier (0x760) on moved +0x30m_AssaultModifier offset 0x760 → 0x790m_BuffModifier offset 0x760 → 0x790m_flAuraTargetingConeHalfWidth (0x7B8) on moved +0x30m_flAuraTargetingCylinderUpOffset (0x7B8) on moved +0x30m_iAuraSearchType (0x7A0) on moved +0x30m_strSmallIconCssClassMax offset 0x760 → 0x790m_DebuffModifier (0x760) on moved +0x30m_flHideDuration (0x760) on moved +0x30m_DebuffModifier offset 0x760 → 0x790m_ChannelParticle offset 0x760 → 0x790m_flHideDuration (0x760) on moved +0x30m_OnExpireParticle (0x760) on moved +0x30m_speedToPitchRemap offset 0x760 → 0x790m_SilenceModifier (0xA28) on moved +0x30m_flWaveHeight (0x7B8) on moved +0x30m_bIsSideHead (0x760) on moved +0x30m_strAttachmentPoints (0x760) on moved +0x30m_flWaveHeight (0x7B8) on moved +0x30m_bEndCreatedSequenceOnRemove offset 0x5A0 → 0x5B8m_cameraSequenceRemoved offset 0x5A8 → 0x5C0m_BarrierBehavior offset 0x630 → 0x660m_BarrierCreateParticle offset 0x638 → 0x668m_bSupressDefaultBarrierBreakParticle offset 0x718 → 0x748m_bSuppressBarrierRefreshSound offset 0x719 → 0x749m_sExpiredSound offset 0x720 → 0x750m_FootstepOverride offset 0x730 → 0x760m_FootstepAdditional offset 0x748 → 0x778m_bRemoveOnInterrupted offset 0x758 → 0x788m_nGameStateChangedEventID offset 0xD68 → 0xDB8m_unPackedRank offset 0xD50 → 0xDA0m_flShadowFormSpeed offset 0x13A0 → 0x13E8m_massScale offset 0xA90 → 0xAE0m_bGraphControllerEnabled (0xC20) on moved +0x50m_AttributeManager (0xAA8) on moved +0x50m_pool (0xA90) on moved +0x50m_sBodyGroupName (0x760) on moved +0x30m_FireOnAdded (0x760) on moved +0x30m_FireOnAdded (0x760) on moved +0x30m_bEndCastStartSequenceOnCastComplete offset 0xA28 → 0xA40m_cameraSequenceCastComplete offset 0xA30 → 0xA48m_cameraSequenceChannelStart offset 0xAB8 → 0xAE8m_bEndChannelStartSequenceOnChannelComplete offset 0xB40 → 0xB88m_previewParticle offset 0xB48 → 0xB90m_strPreviewParticleEffectConfig offset 0xC28 → 0xC70m_PreviewPathParticle offset 0xC30 → 0xC78m_bUseSatShapesOnPreview offset 0xD10 → 0xD58m_AOEPreviewParticleOverride offset 0xD18 → 0xD60m_ConePreviewParticleOverride offset 0xDF8 → 0xE40m_LinePreviewParticleOverride offset 0xED8 → 0xF20m_mapCastEventParticles offset 0xFB8 → 0x1000m_skillshotHitParticle offset 0xFE0 → 0x1028m_skillshotMissParticle offset 0x10C0 → 0x1108m_TargetingPreviewParticle offset 0x11A0 → 0x11E8m_strSelectedSound offset 0x1280 → 0x12C8m_strUnselectedSound offset 0x1290 → 0x12D8m_strSelectedLoopSound offset 0x12A0 → 0x12E8m_strCastSound offset 0x12B0 → 0x12F8m_strChannelSound offset 0x12C0 → 0x1308m_strChannelLoopSound offset 0x12D0 → 0x1318m_strCastDelaySound offset 0x12E0 → 0x1328m_strCastDelayLoopSound offset 0x12F0 → 0x1338m_strHitConfirmationSound offset 0x1300 → 0x1348m_strDamageTakenSound offset 0x1310 → 0x1358m_strAbilityOffCooldownSound offset 0x1320 → 0x1368m_strAbilityChargeReadySound offset 0x1330 → 0x1378m_bPlayMeepMop offset 0x1340 → 0x1388m_AutoChannelModifier offset 0x1348 → 0x1390m_AutoCastDelayModifier offset 0x1358 → 0x13A0m_AutoIntrinsicModifiers offset 0x1368 → 0x13B0m_cosmeticInfo offset 0x1380 → 0x13C8m_vecTooltipSectionInfo offset 0x1388 → 0x13D0m_iItemTier (0x13A4) on moved +0x48m_OnPlayerTouch (0xA98) on moved +0x50m_SuccessModifier (0x14B0) on moved +0x48m_FleetfootBootsModifier (0x14B0) on moved +0x48m_BuffModifier (0x14B0) on moved +0x48m_StackNotificationModifier (0x14B0) on moved +0x48m_CastParticle (0x14B0) on moved +0x48m_CasterModifier (0x14B0) on moved +0x48m_DebuffModifier offset 0x15C0 → 0x1608m_AOEParticle (0x14B0) on moved +0x48m_empWaveParticle offset 0x7B8 → 0x7E8m_strSilenceTargetSound (0x760) on moved +0x30m_DebuffModifier (0x14B0) on moved +0x48m_CCitadelMinimapComponent (0xD60) on moved +0x50m_bHasTriggerRadius (0xB44) on moved +0x50m_DebuffModifier (0x14B0) on moved +0x48m_MetalSkinModifier offset 0x14B0 → 0x14F8m_DebuffModifier (0x14B0) on moved +0x48m_RefreshParticle offset 0x14B0 → 0x14F8m_RefreshParticle offset 0x14B0 → 0x14F8m_ShrinkRayModifier offset 0x14B0 → 0x14F8m_DebuffModifier (0x14B0) on moved +0x48m_StunDelayModifier (0x14B0) on moved +0x48m_SmokeAreaParticle (0x760) on moved +0x30m_StimPakModifier (0x14B0) on moved +0x48m_BuffParticle (0x760) on moved +0x30m_BuffParticle offset 0x760 → 0x790m_InvisRevealedParticle (0x760) on moved +0x30m_SpiritBulletImpactParticle (0x760) on moved +0x30m_strBoundaryPuffParticle (0x760) on moved +0x30m_VictimParticleEffect (0x7B8) on moved +0x30m_DebuffParticle offset 0x760 → 0x790m_FlogDebuffParticle offset 0x760 → 0x790m_DashParticle (0x760) on moved +0x30m_flDamageTimeOffset (0x760) on moved +0x30m_HeadShotParticle offset 0x760 → 0x790m_DebuffParticle (0x760) on moved +0x30m_HealthLossParticle offset 0x760 → 0x790m_LiftModifier (0x760) on moved +0x30m_AttackerHitFx (0x760) on moved +0x30m_HoldInPlaceModifier (0x760) on moved +0x30m_SatchelParticle offset 0x760 → 0x790m_AuraModifier (0x760) on moved +0x30m_DebuffModifier offset 0x760 → 0x790m_ExplodeParticle (0x760) on moved +0x30m_SiphonParticle (0x760) on moved +0x30m_StealWatcherModifier (0x790) on moved +0x38m_EffectParticle (0x760) on moved +0x30m_BuffParticle offset 0x760 → 0x790m_SatchelParticle offset 0x760 → 0x790m_ExplodeParticle (0x760) on moved +0x30m_TriggeredModifier offset 0x790 → 0x7C8m_flRefreshBuffer offset 0x760 → 0x790m_SurgeWindowModifier (0x760) on moved +0x30m_KineticSashTriggeredModifier offset 0x760 → 0x790m_TriggeredSound offset 0x760 → 0x790m_playerBuffSelf offset 0x760 → 0x790m_EnemyHeroStasisEffect (0x760) on moved +0x30m_EnemyHeroStasisEffect (0x840) on moved +0x30m_EnemyGrabModifier (0x760) on moved +0x30m_WeaponBuffParticle offset 0x760 → 0x790m_SalvageBeam (0x760) on moved +0x30m_DebuffParticle offset 0x760 → 0x790m_GrabEffect (0x870) on moved +0x30m_SlowModifier (0x790) on moved +0x38m_vecDamageTypes (0x760) on moved +0x30m_ShieldParticle (0x760) on moved +0x30m_ChargeParticle offset 0x760 → 0x790m_TackleParticle (0x760) on moved +0x30m_PrepareParticle offset 0x760 → 0x790m_AreaParticle (0x760) on moved +0x30m_DebuffParticle offset 0x760 → 0x790m_HitParticle offset 0x760 → 0x790m_DebuffParticle offset 0x760 → 0x790m_ImposterModifierFX (0x760) on moved +0x30m_CastParticle offset 0x760 → 0x790m_GrappleRopeParticle offset 0x760 → 0x790m_SummonGangster (0x760) on moved +0x30m_FinishParticle (0x7B8) on moved +0x30m_DebuffParticle (0x760) on moved +0x30m_ChargeParticle offset 0x760 → 0x790m_LassoEffect (0x870) on moved +0x30m_BuffParticle offset 0x760 → 0x790m_IdolParticle offset 0x760 → 0x790m_FrontModel (0x760) on moved +0x30m_EffectParticle offset 0x760 → 0x790m_PickupTimer (0x760) on moved +0x30m_flSatVolumeRadius (0x840) on moved +0x30m_FlogDebuffParticle offset 0x760 → 0x790m_GrappleParticle (0x840) on moved +0x30m_LockingOnParticle (0x760) on moved +0x30m_DebuffParticle (0x760) on moved +0x30m_flCastDelayTime (0x760) on moved +0x30m_flExplodeDamage (0x7B8) on moved +0x30m_flExplodeDamage (0x7B8) on moved +0x30m_SelfParticle (0x7B8) on moved +0x30m_flCameraSideOffset (0x760) on moved +0x30m_flHideDuration (0x760) on moved +0x30m_AmberEffectToTitan (0x760) on moved +0x30m_FloatParticle (0x760) on moved +0x30m_SilenceModifier (0x840) on moved +0x30m_BubbleParticle (0x760) on moved +0x30m_flAirDrag offset 0x760 → 0x790m_RestorativeGooEndParticle (0x760) on moved +0x30m_UnstoppableModifier offset 0x760 → 0x790m_LaserParticle (0x760) on moved +0x30m_DebuffParticle offset 0x760 → 0x790m_BuffParticle (0x760) on moved +0x30m_SlowModifier (0x760) on moved +0x30m_BuffParticle offset 0x760 → 0x790m_ZapFriendly (0x760) on moved +0x30m_strSilenceTargetSound (0x760) on moved +0x30m_strSilenceTargetSound (0x760) on moved +0x30m_GrappleRopeParticle offset 0x760 → 0x790m_DroneParticle (0x760) on moved +0x30m_AmberShieldParticle (0x760) on moved +0x30m_AmberGroundEffect (0x7B8) on moved +0x30m_flTickRate (0x760) on moved +0x30m_GroundAuraModifier (0x760) on moved +0x30m_sSuccessSound (0x840) on moved +0x30m_StunParticle (0x760) on moved +0x30m_FinishParticle (0x7B8) on moved +0x30m_LiftParticle (0x840) on moved +0x30m_LiftParticle (0x840) on moved +0x30m_nAuraShapeType (0x760) on moved +0x30m_flScale offset 0x760 → 0x790m_nMoveType offset 0x760 → 0x790m_DebuffParticle offset 0x760 → 0x790m_flAttackCone (0xC38) on moved +0x50m_sModelName offset 0x60 → 0xC0m_DeathParticle offset 0x140 → 0x1A0m_sReplacementSubclass CSubclassName at 0x60m_flReplacementChance float32 at 0x70m_sDeathSwarmSubclass CSubclassName at 0x78m_nDeathSwarmCount int32 at 0x88m_DeathSwarmImmuneHeroID HeroID_t at 0x8Cm_flDeathSwarmSpawnDistMin float32 at 0x90m_flDeathSwarmSpawnDistMax float32 at 0x94m_flStepHeight float32 at 0x98m_flChaseLifetime float32 at 0x9Cm_flAttachRadius float32 at 0xA0m_flAttachHeight float32 at 0xA4m_SwarmModifier CEmbeddedSubclass< CCitadelModifier > at 0xA8m_bIsRat bool at 0xB8m_flModelScale float32 at 0x280m_vecRunSequences CUtlVector< CUtlString > at 0x288m_strLastHitSound CSoundEventName at 0x2A0m_strRatAttachSound CSoundEventName at 0x2B0m_CCitadelMinimapComponent (0xC10) on moved +0x50m_hEnemy (0xAA0) on moved +0x50m_initialOwner offset 0xD50 → 0xDA0m_MotionEnabled (0xC30) on moved +0x50m_vOriginalSpawnOrigin (0xD60) on moved +0x50m_OnMagnetAttach (0xA90) on moved +0x50m_iszPreCommands (0xA90) on moved +0x50m_stages (0xA90) on moved +0x50m_vecAxis (0xF50) on moved +0x50m_bBreakable (0xFF0) on moved +0x50m_CPropDataComponent (0xAA0) on moved +0x50m_boneIndexAttached (0xC50) on moved +0x50m_MoveTypeOverride offset 0xB30 → 0xB80NavRestrictionVolume (m_strNavRestrictionVolume): offset 3768 → 3848forcedynamichull (m_bForceDynamicHull): offset 2985 → 3065m_pFacingServices: offset 3496 → 3576ai_lod (m_aiLOD): offset 4268 → 4348Relationship (m_strRelationships): offset 2832 → 2912physdamagescale (m_impactEnergyScale): offset 2736 → 2816m_skybox3d: offset 3128 → 3208hardware (m_nHardwareType): offset 3456 → 3536returndelay (m_flAutoReturnDelay): offset 3424 → 3504speed (m_flSpeed): offset 3556 → 3636soundmoveoverride (m_SoundMoving): offset 3584 → 3664soundopenoverride (m_SoundOpen): offset 3592 → 3672soundcloseoverride (m_SoundClose): offset 3600 → 3680soundjiggleoverride (m_SoundJiggle): offset 3640 → 3720soundsetlockedoverride (m_SoundLock): offset 3608 → 3688soundsetunlockedoverride (m_SoundUnlock): offset 3616 → 3696soundlatchoverride (m_SoundLatch): offset 3624 → 3704slavename (m_SlaveName): offset 3664 → 3744forceclosed (m_bForceClosed): offset 3536 → 3616ExplodeDamage (m_explodeDamage): offset 3004 → 3084ExplodeRadius (m_explodeRadius): offset 3008 → 3088minhealthdmg (m_iMinHealthDmg): offset 2932 → 3012PerformanceMode (m_PerformanceMode): offset 2972 → 3052puntsound (m_iszPuntSound): offset 3088 → 3168PressureDelay (m_flPressureDelay): offset 2948 → 3028BurstScale (m_flDefBurstScale): offset 2952 → 3032BurstLocation (m_vDefBurstOffset): offset 2956 → 3036BreakableContentsType (m_BreakableContentsType): offset 2980 → 3060BreakableContentsPropGroupOverride (m_strBreakableContentsPropGroupOverride): offset 2984 → 3064BreakableContentsParticleOverride (m_strBreakableContentsParticleOverride): offset 2992 → 3072physdamagescale (m_impactEnergyScale): offset 2928 → 3008breakable_spawn_group (m_nSpawnGroup): offset 3488 → 3568initial_spawn_time_override (m_flOverrideInitialSpawnTime): offset 2756 → 2836respawn_time_override (m_flOverrideRespawnTime): offset 2760 → 2840item (m_unAbilityIDToSpawn): offset 2832 → 2912gold_cost (m_nGoldCost): offset 2764 → 2844final (m_bFinal): offset 4178 → 4258building_health (m_nBuildingHealth): offset 3336 → 3416LaneNum (m_iLane): offset 3344 → 3424BackdoorProtectionTrigger (m_backdoorProtectionTrigger): offset 3400 → 3480TrooperApproach (m_strTrooperApproach): offset 3416 → 3496DefaultSkin (m_strDefaultSkin): offset 3424 → 3504FriendlySkin (m_strFriendlySkin): offset 3432 → 3512EnemySkin (m_strEnemySkin): offset 3440 → 3520IsWorld (m_bIsWorld): offset 3448 → 3528ability (m_hAbility): offset 3088 → 3168lifetime (m_flLifetime): offset 3096 → 3176gravestonestate (m_iGravestoneState): offset 3092 → 3172ability (m_hAbility): offset 3060 → 3140ability (m_hAbility): offset 3072 → 3152ability (m_hAbility): offset 3088 → 3168lifetime (m_flLifetime): offset 3092 → 3172ShowDurationSeconds (m_unShowDurationSeconds): offset 3408 → 3488ShowDelaySeconds (m_unShowDelaySeconds): offset 3412 → 3492FireworkIntervalMin (m_flFireworkIntervalMin): offset 3416 → 3496FireworkIntervalMax (m_flFireworkIntervalMax): offset 3420 → 3500FireworkParticle1 (m_sFireworkParticle1): offset 3424 → 3504FireworkParticle2 (m_sFireworkParticle2): offset 3432 → 3512FireworkParticle3 (m_sFireworkParticle3): offset 3440 → 3520FireworkParticle4 (m_sFireworkParticle4): offset 3448 → 3528FireworkParticle5 (m_sFireworkParticle5): offset 3456 → 3536FireworkParticle6 (m_sFireworkParticle6): offset 3464 → 3544FireworkParticle7 (m_sFireworkParticle7): offset 3472 → 3552FireworkParticle8 (m_sFireworkParticle8): offset 3480 → 3560pickup_subclass (m_iszPickupSubclass): offset 2704 → 2784spawn_delay_override (m_flOverrideSpawnDelay): offset 2712 → 2792respawn_time_override (m_flOverrideRespawnTime): offset 2716 → 2796LaneNum (m_iLane): offset 3412 → 3492ability (m_hAbility): offset 3056 → 3136lifetime (m_flLifetime): offset 3064 → 3144soldier_state (m_iSoldierState): offset 3060 → 3140fruit_model (m_strFruitModelName): offset 3088 → 3168start_pos (m_vStartPos): offset 3096 → 3176end_pos (m_vEndPos): offset 3108 → 3188grow_duration (m_flGrowDuration): offset 3120 → 3200interact_loc_string (m_strInteractLocString): offset 3560 → 3640interact_distance (m_flInteractDistance): offset 3576 → 3656interact_style (m_eInteractStyle): offset 3568 → 3648hideout_action (m_eHideoutAction): offset 3572 → 3652world_panel (m_strWorldPanelEntity): offset 3584 → 3664world_panel_opacity_curve (m_strOpacityCurveString): offset 3592 → 3672currency_value (m_nCurrencyValue): offset 3108 → 3188loot_type (m_eLootType): offset 3104 → 3184model_name (m_iszModelName): offset 3112 → 3192model_scale (m_flModelScale): offset 3120 → 3200target_player (m_hTargetPlayer): offset 3124 → 3204fall_rate (m_flFallRate): offset 3128 → 3208play_spawn_music (m_bPlaySpawnMusic): offset 3172 → 3252require_ground_for_pickup (m_bRequireGroundForPickup): offset 3136 → 3216objective_position (m_eObjectivePosition): offset 3132 → 3212killing_team (m_nKillingTeamNumber): offset 3140 → 3220home_position (m_vHomePosition): offset 3144 → 3224first_pickup_time (m_tFirstPickupTime): offset 3168 → 3248victim_player (m_hVictimPlayer): offset 21760 → 21840m_pCameraServices: offset 2968 → 3048m_pCameraServices: offset 2968 → 3048packed_rank (m_unPackedRank): offset 3408 → 3488massScale (m_massScale): offset 2704 → 2784IdleAnim (m_iszIdleAnim): offset 3368 → 3448StartDisabled (m_bStartDisabled): offset 3381 → 3461use_animgraph (m_bUseAnimGraph): offset 3123 → 3203randomizecycle (m_bRandomizeCycle): offset 3380 → 3460IdleAnimationLoopMode (m_nIdleAnimLoopMode): offset 3376 → 3456glowstate (m_iInitialGlowState): offset 3388 → 3468glowrange (m_nGlowRange): offset 3392 → 3472glowrangemin (m_nGlowRangeMin): offset 3396 → 3476glowcolor (m_glowColor): offset 3400 → 3480glowteam (m_nGlowTeam): offset 3404 → 3484forcenpcexclude (m_bForceNpcExclude): offset 3383 → 3463create_surface_graph (m_bCreateMovableSurfaceGraph): offset 3384 → 3464phys_start_asleep (m_bPhysStartAsleep): offset 2840 → 2920loot_type (m_eLootType): offset 3472 → 3552spawner (m_hSpawner): offset 3456 → 3536objective_position (m_eObjectivePosition): offset 3464 → 3544spawn_particles (m_hSpawnParticleEffect): offset 2904 → 2984spawn_sound (m_pAmbientSoundEffect): offset 2912 → 2992auto_start_ambient_sound (m_bAutoStartAmbientSound): offset 2920 → 3000spawn_script_func (m_pSpawnScriptFunction): offset 2928 → 3008pickup_particles (m_hPickupParticleEffect): offset 2936 → 3016pickup_sound (m_pPickupSoundEffect): offset 2944 → 3024pickup_script_func (m_pPickupScriptFunction): offset 2952 → 3032timeout_particles (m_hTimeoutParticleEffect): offset 2960 → 3040timeout_sound (m_pTimeoutSoundEffect): offset 2968 → 3048timeout_script_func (m_pTimeoutScriptFunction): offset 2976 → 3056pickup_filter_name (m_pPickupFilterName): offset 2984 → 3064allow_pickup_script_func (m_pAllowPickupScriptFunction): offset 3120 → 3200attack_cone (m_flAttackCone): offset 3128 → 3208sentry_level (m_nSentryLevel): offset 3144 → 3224attack_cone (m_flAttackCone): offset 3140 → 3220lifetime (m_flLifeTime): offset 3132 → 3212tracking_speed (m_flTrackingSpeed): offset 3144 → 3224deploy_time (m_flDeployTime): offset 3148 → 3228attack_delay (m_flAttackDelay): offset 3152 → 3232owning_ability (m_hAbilityOwner): offset 2724 → 2804InitialOwner (m_initialOwner): offset 3408 → 3488massscale (m_massScale): offset 3292 → 3372buoyancyscale (m_buoyancyScale): offset 3296 → 3376Damagetype (m_damageType): offset 3300 → 3380acceptdamagefromheldobjects (m_bAcceptDamageFromHeldObjects): offset 3358 → 3438dynamiccontinuouscontactbehavior (m_nDynamicContinuousContactBehavior): offset 3324 → 3404glowstate (m_iInitialGlowState): offset 3332 → 3412glowrange (m_nGlowRange): offset 3336 → 3416glowrangemin (m_nGlowRangeMin): offset 3340 → 3420glowcolor (m_glowColor): offset 3344 → 3424damagetoenablemotion (m_damageToEnableMotion): offset 3304 → 3384forcetoenablemotion (m_flForceToEnableMotion): offset 3308 → 3388CrateType (m_CrateType): offset 3360 → 3440RespawnTime (m_flRespawnDuration): offset 3472 → 3552massScale (m_massScale): offset 2752 → 2832maxobjects (m_iMaxObjectsAttached): offset 2808 → 2888forcelimit (m_forceLimit): offset 2756 → 2836torquelimit (m_torqueLimit): offset 2760 → 2840precommands (m_iszPreCommands): offset 2704 → 2784postcommands (m_iszPostCommands): offset 2712 → 2792commentaryfile (m_iszCommentaryFile): offset 2720 → 2800viewtarget (m_iszViewTarget): offset 2728 → 2808viewposition (m_iszViewPosition): offset 2744 → 2824prevent_movement (m_bPreventMovement): offset 2760 → 2840title (m_iszTitle): offset 2888 → 2968speakers (m_iszSpeakers): offset 2896 → 2976node_id (m_iNodeNumber): offset 2904 → 2984start_disabled (m_bDisabled): offset 2805 → 2885teleport_origin (m_vecTeleportOrigin): offset 2808 → 2888spawnpos (m_eSpawnPosition): offset 3936 → 4016opendir (m_eOpenDirection): offset 3940 → 4020distance (m_flDistance): offset 3932 → 4012ajarangles (m_angRotationAjarDeprecated): offset 3956 → 4036ajarangle (m_flAjarAngle): offset 3952 → 4032ajardoorshouldntalwaysopen (m_bAjarDoorShouldntAlwaysOpen): offset 4064 → 4144StartDisabled (m_bStartDisabled): offset 2864 → 2944massScale (m_massScale): offset 2868 → 2948buoyancyScale (m_buoyancyScale): offset 2872 → 2952is_initial_request bool0.8→1.1+37.5%ECitadelHeroType_MysticECitadelHeroType_Marksman→ECitadelHeroType_Mystic[255, 255, 255]→[104, 75, 133]ECitadelHeroType_Brawler#Attribute_EWeaponAttribute_Spreadshot{
m_unTimestamp = 1790971116
m_mapGeneratedItemPopularity =
{
ECitadelItemGamePhase_MidGame =
{
upgrade_grit =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_chonky =
{
m_flPickPct = 30.434782
m_flWinratePct = 42.857143
}
upgrade_health =
{
m_flPickPct = 32.608696
m_flWinratePct = 53.333332
}
upgrade_vampire =
{
m_flPickPct = 28.26087
m_flWinratePct = 53.846153
}
upgrade_berserker =
{
m_flPickPct = 8.695652
m_flWinratePct = 0
}
upgrade_clip_size =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_burst_fire =
{
m_flPickPct = 6.521739
m_flWinratePct = 0
}
upgrade_tech_purge =
{
m_flPickPct = 23.913044
m_flWinratePct = 72.72727
}
upgrade_tech_range =
{
m_flPickPct = 6.521739
m_flWinratePct = 66.666664
}
upgrade_close_range =
{
m_flPickPct = 21.73913
m_flWinratePct = 40
}
upgrade_magic_reach =
{
m_flPickPct = 23.913044
m_flWinratePct = 45.454544
}
upgrade_magic_tempo =
{
m_flPickPct = 6.521739
m_flWinratePct = 100
}
upgrade_return_fire =
{
m_flPickPct = 6.521739
m_flWinratePct = 0
}
upgrade_titan_round =
{
m_flPickPct = 28.26087
m_flWinratePct = 76.92308
}
upgrade_boxing_glove =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_extra_charge =
{
m_flPickPct = 45.652172
m_flWinratePct = 52.38095
}
upgrade_sharpshooter =
{
m_flPickPct = 8.695652
m_flWinratePct = 75
}
upgrade_blitz_bullets =
{
m_flPickPct = 8.695652
m_flWinratePct = 100
}
upgrade_spirit_bubble =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_rapid_recharge =
{
m_flPickPct = 32.608696
m_flWinratePct = 60
}
upgrade_sprint_booster =
{
m_flPickPct = 39.130436
m_flWinratePct = 55.555557
}
upgrade_weighted_shots =
{
m_flPickPct = 21.73913
m_flWinratePct = 40
}
upgrade_fleetfoot_boots =
{
m_flPickPct = 21.73913
m_flWinratePct = 30
}
upgrade_pristine_emblem =
{
m_flPickPct = 23.913044
m_flWinratePct = 45.454544
}
upgrade_slowing_bullets =
{
m_flPickPct = 21.73913
m_flWinratePct = 40
}
upgrade_bulletshredimbue =
{
m_flPickPct = 17.391304
m_flWinratePct = 62.5
}
upgrade_cardio_calibrator =
{
m_flPickPct = 50
m_flWinratePct = 60.869564
}
upgrade_intensifying_clip =
{
m_flPickPct = 6.521739
m_flWinratePct = 66.666664
}
upgrade_rechargingbullets =
{
m_flPickPct = 23.913044
m_flWinratePct = 36.363636
}
upgrade_cooldown_reduction =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_weapon_backstabber =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_close_quarter_combat =
{
m_flPickPct = 10.869565
m_flWinratePct = 80
}
upgrade_bullet_resist_shredder =
{
m_flPickPct = 13.043478
m_flWinratePct = 50
}
upgrade_non_player_bonus_sacrifice =
{
m_flPickPct = 26.086956
m_flWinratePct = 33.333332
}
upgrade_regenerating_bullet_shield =
{
m_flPickPct = 32.608696
m_flWinratePct = 60
}
}
ECitadelItemGamePhase_LateGame =
{
upgrade_chonky =
{
m_flPickPct = 10.869565
m_flWinratePct = 40
}
upgrade_aprounds =
{
m_flPickPct = 8.695652
m_flWinratePct = 25
}
upgrade_colossus =
{
m_flPickPct = 8.695652
m_flWinratePct = 75
}
upgrade_critshot =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_berserker =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_juggernaut =
{
m_flPickPct = 19.565218
m_flWinratePct = 33.333332
}
upgrade_tech_purge =
{
m_flPickPct = 34.782608
m_flWinratePct = 31.25
}
upgrade_tech_range =
{
m_flPickPct = 17.391304
m_flWinratePct = 25
}
upgrade_cheat_death =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_fury_trance =
{
m_flPickPct = 8.695652
m_flWinratePct = 50
}
upgrade_magic_tempo =
{
m_flPickPct = 6.521739
m_flWinratePct = 0
}
upgrade_vex_barrier =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_glass_cannon =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_proc_silence =
{
m_flPickPct = 17.391304
m_flWinratePct = 62.5
}
upgrade_sharpshooter =
{
m_flPickPct = 6.521739
m_flWinratePct = 66.666664
}
upgrade_spellbreaker =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_banshee_slugs =
{
m_flPickPct = 8.695652
m_flWinratePct = 25
}
upgrade_surging_power =
{
m_flPickPct = 19.565218
m_flWinratePct = 33.333332
}
upgrade_toxic_bullets =
{
m_flPickPct = 10.869565
m_flWinratePct = 0
}
upgrade_crushing_fists =
{
m_flPickPct = 8.695652
m_flWinratePct = 75
}
upgrade_rapid_recharge =
{
m_flPickPct = 32.608696
m_flWinratePct = 46.666668
}
upgrade_siphon_bullets =
{
m_flPickPct = 32.608696
m_flWinratePct = 53.333332
}
upgrade_weighted_shots =
{
m_flPickPct = 23.913044
m_flWinratePct = 54.545456
}
upgrade_absorbing_armor =
{
m_flPickPct = 23.913044
m_flWinratePct = 81.818184
}
upgrade_bulletshredimbue =
{
m_flPickPct = 30.434782
m_flWinratePct = 42.857143
}
upgrade_deflecting_armor =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_ethereal_bullets =
{
m_flPickPct = 6.521739
m_flWinratePct = 0
}
upgrade_cardio_calibrator =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_intensifying_clip =
{
m_flPickPct = 6.521739
m_flWinratePct = 0
}
upgrade_rechargingbullets =
{
m_flPickPct = 15.217391
m_flWinratePct = 57.142857
}
upgrade_cooldown_reduction =
{
m_flPickPct = 28.26087
m_flWinratePct = 69.23077
}
upgrade_reinforcing_casings =
{
m_flPickPct = 6.521739
m_flWinratePct = 100
}
upgrade_close_quarter_combat =
{
m_flPickPct = 10.869565
m_flWinratePct = 40
}
upgrade_reduce_debuff_duration =
{
m_flPickPct = 6.521739
m_flWinratePct = 100
}
upgrade_imbued_duration_extender =
{
m_flPickPct = 8.695652
m_flWinratePct = 25
}
}
ECitadelItemGamePhase_EarlyGame =
{
upgrade_health =
{
m_flPickPct = 15.217391
m_flWinratePct = 28.571428
}
upgrade_vampire =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_clip_size =
{
m_flPickPct = 23.913044
m_flWinratePct = 63.636364
}
upgrade_endurance =
{
m_flPickPct = 54.347828
m_flWinratePct = 44
}
upgrade_long_range =
{
m_flPickPct = 6.521739
m_flWinratePct = 66.666664
}
upgrade_close_range =
{
m_flPickPct = 36.95652
m_flWinratePct = 58.82353
}
upgrade_magic_reach =
{
m_flPickPct = 6.521739
m_flWinratePct = 66.666664
}
upgrade_titan_round =
{
m_flPickPct = 10.869565
m_flWinratePct = 60
}
upgrade_fleetfoot_boots =
{
m_flPickPct = 6.521739
m_flWinratePct = 33.333332
}
upgrade_pristine_emblem =
{
m_flPickPct = 45.652172
m_flWinratePct = 52.38095
}
upgrade_non_player_bonus =
{
m_flPickPct = 39.130436
m_flWinratePct = 44.444443
}
upgrade_high_velocity_mag =
{
m_flPickPct = 78.26087
m_flWinratePct = 47.22222
}
upgrade_regenerating_bullet_shield =
{
m_flPickPct = 19.565218
m_flWinratePct = 66.666664
}
}
}
}24Ratking.Slide.Lpmalefile://{images}/heroes/guns/ratking_gun.psdEWeaponAttribute_RapidFire | EWeaponAttribute_Spreadshot{
}Generated.Ratking.Hero.Death.VOfile://{images}/heroes/ratking_mm.psdECitadelHeroType_Marksman→ECitadelHeroType_MysticECitadelHeroType_Marksman→ECitadelHeroType_Brawler+CITADEL_UNIT_TARGET_HERO_ENEMY+CITADEL_UNIT_TARGET_TROOPER_ENEMY+CITADEL_UNIT_TARGET_BOSS_ENEMY+CITADEL_UNIT_TARGET_PROP_ENEMY+CITADEL_UNIT_TARGET_MINION_ENEMY+CITADEL_UNIT_TARGET_CREEP_ENEMY−CITADEL_UNIT_TARGET_ALL_ENEMY""16 modifiers defined inside abilities and heroes changed with them; their changes are listed there.
+scripts/abilities/ratking.vdata_incPlant FlagAdorn scrappy armor, gaining {g:citadel_inline_attribute:'CombatBarrier'} based on your {g:citadel_inline_attribute:'MaxHealth'}. As long as the armor holds, bullets have a chance to be <span class="highlight">deflected</span> back towards the attacker.<br><br><span class="diminish">The barrier does not benefit from resists.</span>Call forth a swarm of <span class="highlight">rats</span> that leap onto enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their {g:citadel_inline_attribute:'BulletResist'} with every bite. The more rats are attached, the faster they will bite the target.<br><br>Enemies can have multiple rats attached, but can shake off a <span class="highlight">rat</span> early by performing a <span class="highlight">ground or air dash</span>.Throw a grenade of scrap that detonates multiple times, dealing {g:citadel_inline_attribute:'BulletDamage'} and applying {g:citadel_inline_attribute:'Slow'}.<br><br><span class="diminish">The grenade can be meleed to knock it away.</span>Charge up and summon the banner of Ratannia, granting all nearby allies increased {g:citadel_inline_attribute:'MoveSpeed'}, <span class="highlight">immunity from slows</span>, and <span class="highlight">reduced incoming damage</span> while near the banner.Slam the banner into the ground causing the sewers below to violently erupt, dealing {g:citadel_inline_attribute:'BulletDamage'} while applying {g:citadel_inline_attribute:'KnockUp'} and {g:citadel_inline_attribute:'Slow'} to all enemies in the area. Rats will swarm out of the sewers, applying <span class="highlight">Rat Swarm</span> to enemies they hit.Banner SlamBanner AuraThe final detonation has a longer fuse but increased detonation radius, deals increased {g:citadel_inline_attribute:'BulletDamage'} and applies a stronger {g:citadel_inline_attribute:'Slow'}.Wishing the Hideout was on Long IslandMODIFIER_DEBUFF_NO[0, 3]30→15−50%LastHit.HighFrequency0.1npc_neutral_bug_ratCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_tCitadelTaggedSoundsVData→CTaggedSound_t