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Modding Database

Up to date with Steam · checked 7s ago· Viewing build 6745 (Oct 02 2026)

Build 6736 vs 6731

Schema: 2254 changes · Entities: 49 changes · ConVars: 4 changes · Commands: no changes · Game events: no changes · Protobufs: 1 change · Heroes: 6 changes · Abilities: 11 changes · Modifiers: 16 changes · VData: 121 changes

Schema

  • size 0x1680 → 0x16C8
  • 7 fields from m_TargetModifier (0x13A0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 7 fields from m_CasterModifier (0x13A0) on moved +0x48
  • size 0x1648 → 0x16A8
  • 9 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x13D0 → 0x1418
  • m_strCastStartSound offset 0x13C0 → 0x1408
  • size 0x14C0 → 0x1508
  • 5 fields from m_ChargeUpParticle (0x13A0) on moved +0x48
  • size 0x1460 → 0x14C0
  • m_DetachBuff offset 0x13A0 → 0x13E8
  • m_strSwapStarted offset 0x13B0 → 0x13F8
  • m_cameraSequenceFlying offset 0x13C0 → 0x1408
  • m_flAirSpeedMax offset 0x1448 → 0x14A8
  • m_flFallSpeedMax offset 0x144C → 0x14AC
  • m_flAirDrag offset 0x1450 → 0x14B0
  • m_flInitialSlowSpeed offset 0x1454 → 0x14B4
  • m_flInitialSpeedBias offset 0x1458 → 0x14B8
  • m_flMaxSurfacePitch offset 0x145C → 0x14BC
  • size 0x1C80 → 0x1CF8
  • m_DashImpactEffect offset 0x13A0 → 0x13E8
  • m_DashSwingEffect offset 0x1480 → 0x14C8
  • m_DashTrailEffect offset 0x1560 → 0x15A8
  • m_SwordChargeEffect offset 0x1640 → 0x1688
  • m_SlashSwingEffect offset 0x1720 → 0x1768
  • m_StackProcParticle offset 0x1800 → 0x1848
  • m_GlintParticle offset 0x18E0 → 0x1928
  • m_PerfectImpactParticle offset 0x19C0 → 0x1A08
  • m_vecLongEffectOffset offset 0x1AA0 → 0x1AE8
  • m_vecPlayerLeftOffset offset 0x1AAC → 0x1AF4
  • m_DashBuffModifier offset 0x1AB0 → 0x1AF8
  • m_UIRecastModifier offset 0x1AC0 → 0x1B08
  • m_flAirSpeedMax offset 0x1AD0 → 0x1B18
  • m_flAirDrag offset 0x1AD4 → 0x1B1C
  • m_flFallSpeedMax offset 0x1AD8 → 0x1B20
  • m_flDashTurnRateMax offset 0x1ADC → 0x1B24
  • m_flMaxPowerPadding offset 0x1AE0 → 0x1B28
  • m_flEffectGroundTrace offset 0x1AE4 → 0x1B2C
  • m_flWhizbyMaxRange offset 0x1AE8 → 0x1B30
  • m_flStartPosTestCapsuleLength offset 0x1AEC → 0x1B34
  • m_flCoverLOSBackDist offset 0x1AF0 → 0x1B38
  • m_flAttackDuration offset 0x1AF4 → 0x1B3C
  • m_flPostAttackDuration offset 0x1AF8 → 0x1B40
  • m_flMinGlintTime offset 0x1AFC → 0x1B44
  • m_strDashStart offset 0x1B00 → 0x1B48
  • m_strSlashStart offset 0x1B10 → 0x1B58
  • m_strSlashImpactSound offset 0x1B20 → 0x1B68
  • m_strChargeSound offset 0x1B30 → 0x1B78
  • m_strChargeGlintSound offset 0x1B40 → 0x1B88
  • m_strMaxHoldSweetener offset 0x1B50 → 0x1B98
  • m_strPerfectDamageHitSound offset 0x1B60 → 0x1BA8
  • m_cameraSequencePreRelease offset 0x1B70 → 0x1BB8
  • m_cameraSequenceSlash offset 0x1BF8 → 0x1C58
  • size 0x1948 → 0x1990
  • 17 fields from m_flHoldingDuration (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x1698 → 0x16E0
  • 9 fields from m_InterruptNotificationModifier (0x13A0) on moved +0x48
  • size 0x1628 → 0x1688
  • m_TornadoCastParticle offset 0x13A0 → 0x13E8
  • m_PurgeCastParticle offset 0x1480 → 0x14C8
  • m_WhirlwindEvasionModifier offset 0x1560 → 0x15A8
  • m_TornadoAura offset 0x1570 → 0x15B8
  • m_AdditionalTornadoMover offset 0x1580 → 0x15C8
  • m_cameraSequenceTravelingInTornado offset 0x1590 → 0x15D8
  • m_PurgeSound offset 0x1618 → 0x1678
  • size 0x13B0 → 0x13F8
  • m_CasterModifier offset 0x13A0 → 0x13E8
  • size 0x1820 → 0x1868
  • 7 fields from m_AirHangModifier (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_ModifierCheatDeathActivated offset 0x13A0 → 0x13E8
  • size 0x14E0 → 0x1528
  • 7 fields from m_AuraModifier (0x13A0) on moved +0x48
  • size 0x1560 → 0x15A8
  • 2 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1688 → 0x16D0
  • 8 fields from m_BarrageCasterModifier (0x13A0) on moved +0x48
  • size 0x1648 → 0x16A8
  • 9 fields from m_WeaponDamageBonusModifier (0x13A0) on moved +0x48
  • size 0x18B8 → 0x1918
  • 9 fields from m_EscapeModifier (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_InvisModifier (0x13A0) on moved +0x48
  • size 0x1670 → 0x16B8
  • 6 fields from m_TargetModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x13E0 → 0x1428
  • 4 fields from m_BounceModifier (0x13A0) on moved +0x48
  • size 0x1580 → 0x15E0
  • m_cameraSequenceImpact offset 0x13A0 → 0x13E8
  • m_ModifierTossAirControlLockout offset 0x1428 → 0x1488
  • m_ModifierWeaponPowerIncrease offset 0x1438 → 0x1498
  • m_ModifierChargeDragEnemy offset 0x1448 → 0x14A8
  • m_ModifierBullCharging offset 0x1458 → 0x14B8
  • m_SlowModifier offset 0x1468 → 0x14C8
  • m_WallImpactParticle offset 0x1478 → 0x14D8
  • m_strWallSlamSound offset 0x1558 → 0x15B8
  • m_strHitEnemySound offset 0x1568 → 0x15C8
  • m_flWallStunLookAheadDist offset 0x1578 → 0x15D8
  • m_flEndChargeVelocityScale offset 0x157C → 0x15DC
  • size 0x13B0 → 0x13F8
  • m_AnthemAOEModifier offset 0x13A0 → 0x13E8
  • size 0x13B0 → 0x13F8
  • m_CrescendoAOEModifier offset 0x13A0 → 0x13E8
  • size 0x14A0 → 0x14E8
  • 6 fields from m_StageModel (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_SleepAOEModifier offset 0x13A0 → 0x13E8
  • size 0x1670 → 0x16E8
  • m_DebuffModifier offset 0x1660 → 0x16D8
  • size 0x1438 → 0x1480
  • m_SilenceContraptionsModifier offset 0x1428 → 0x1470
  • size 0x1A48 → 0x1A90
  • 24 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1640 → 0x1688
  • 3 fields from m_ChannelParticle (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_ChargePreviewParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_MultiSwapEffect (0x13A0) on moved +0x48
  • size 0x16A0 → 0x16E8
  • 9 fields from m_ExplosionParticle (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x17E0 → 0x1858
  • m_DashParticle offset 0x13A0 → 0x13E8
  • m_DownDashParticle offset 0x1480 → 0x14C8
  • m_WallJumpParticle offset 0x1560 → 0x15A8
  • m_strArriveSound offset 0x1640 → 0x1688
  • m_strStaminaDrainedSound offset 0x1650 → 0x1698
  • m_cameraSequenceGroundDashActivate offset 0x1660 → 0x16A8
  • m_cameraSequenceAirDashActivate offset 0x16E8 → 0x1748
  • m_flMaxAngDiff offset 0x1770 → 0x17E8
  • m_flSlideCancelBlockerWindow offset 0x1774 → 0x17EC
  • m_flSlideLockoutTime offset 0x1778 → 0x17F0
  • m_flGroundDashAirbornDrag offset 0x177C → 0x17F4
  • m_flGroundDashAirbornSpeedClamp offset 0x1780 → 0x17F8
  • m_strGroundDashSound offset 0x1788 → 0x1800
  • m_flAirDashEndVelocityScale offset 0x1798 → 0x1810
  • m_flAirDashAccPct offset 0x179C → 0x1814
  • m_flDuringDrag offset 0x17A0 → 0x1818
  • m_flAirSpeedForMaxDrag offset 0x17A4 → 0x181C
  • m_flAirSpeedForMinDrag offset 0x17A8 → 0x1820
  • m_flPostMaxDrag offset 0x17AC → 0x1824
  • m_flPostDragDuration offset 0x17B0 → 0x1828
  • m_flDownwardAirDashSpeed offset 0x17B4 → 0x182C
  • m_flParryCancelSpeedScale offset 0x17B8 → 0x1830
  • m_flParryCancelSlideDuration offset 0x17BC → 0x1834
  • m_flParryCancelSlideFrictionPercent offset 0x17C0 → 0x1838
  • m_flParryCancelAirGlideDuration offset 0x17C4 → 0x183C
  • m_flParryCancelAirGravityScale offset 0x17C8 → 0x1840
  • m_strAirDashSound offset 0x17D0 → 0x1848
  • size 0x1490 → 0x14D8
  • 2 fields from m_Particle (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_DustStormAura (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_EmpowerBulletModifier offset 0x13A0 → 0x13E8
  • size 0x1780 → 0x17C8
  • 10 fields from m_BarrelExplodeParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_TargetModifier offset 0x13A0 → 0x13E8
  • size 0x13B0 → 0x13F8
  • m_AbilitySwap offset 0x13A0 → 0x13E8
  • size 0x13B0 → 0x13F8
  • m_AbilitySwap offset 0x13A0 → 0x13E8
  • size 0x14A0 → 0x14E8
  • 6 fields from m_GarbageAuraModifier (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x15A8 → 0x15F0
  • 8 fields from m_GooGrenadeImpactModifier (0x13A0) on moved +0x48
  • size 0x18B0 → 0x1928
  • m_cameraCancelledTransitionBacktoArcher offset 0x13A0 → 0x13E8
  • m_cameraExplodedTransitionBackToArcher offset 0x1428 → 0x1488
  • m_flCameraHoldAtExplosion offset 0x14B0 → 0x1528
  • m_flFadeIn offset 0x14B4 → 0x152C
  • m_flFadeHoldTime offset 0x14B8 → 0x1530
  • m_flFadeOut offset 0x14BC → 0x1534
  • m_SpectatingProjectileParticle offset 0x14C0 → 0x1538
  • m_ExplosionParticle offset 0x15A0 → 0x1618
  • m_GuidedArrowChannelParticle offset 0x1680 → 0x16F8
  • m_ProjectileModel offset 0x1760 → 0x17D8
  • m_ArrowOffsetX offset 0x1840 → 0x18B8
  • m_ArrowCameraDistance offset 0x1844 → 0x18BC
  • m_ArrowCameraHeightOffset offset 0x1848 → 0x18C0
  • m_ArrowInitialPitch offset 0x184C → 0x18C4
  • m_GuidingModifier offset 0x1850 → 0x18C8
  • m_DebuffModifier offset 0x1860 → 0x18D8
  • m_KillCheckModifier offset 0x1870 → 0x18E8
  • m_strExplodeSound offset 0x1880 → 0x18F8
  • m_flTrackAmount offset 0x1890 → 0x1908
  • m_flSpeedAccel offset 0x1894 → 0x190C
  • m_flSpeedDeccel offset 0x1898 → 0x1910
  • m_flBaseProjectileSpeed offset 0x189C → 0x1914
  • m_flMaxProjectileSpeed offset 0x18A0 → 0x1918
  • m_flArrowModelTurnSpringStrength offset 0x18A4 → 0x191C
  • m_flKillCheckWindow offset 0x18A8 → 0x1920
  • m_flWorldCollideGraceWindow offset 0x18AC → 0x1924
  • size 0x1490 → 0x14D8
  • 2 fields from m_TeammateBeamParticle (0x13A0) on moved +0x48
  • size 0x18B8 → 0x1948
  • m_mapAttacks offset 0x13D0 → 0x1418
  • m_flLightMeleeAnimChainTime offset 0x13F8 → 0x1440
  • m_flMinDashTime offset 0x13FC → 0x1444
  • m_bUseCasterFacing offset 0x1400 → 0x1448
  • m_AirMeleeUpScale offset 0x1404 → 0x144C
  • m_HeavyTurnSpeedCurve offset 0x1418 → 0x1460
  • m_flCameraMaxTurnRate offset 0x1458 → 0x14A0
  • m_flHeavyMeleeMaxTurnRate offset 0x145C → 0x14A4
  • m_HoldBeginEffect offset 0x1460 → 0x14A8
  • m_SuccessfulParryParticle offset 0x1540 → 0x1588
  • m_ParryActivateParticle offset 0x1620 → 0x1668
  • m_cameraSequenceHoldStart offset 0x1700 → 0x1748
  • m_cameraSequenceHitImpact offset 0x1788 → 0x17E8
  • m_cameraSequenceMiss offset 0x1810 → 0x1888
  • m_strHoldBegin offset 0x1898 → 0x1928
  • m_strSuccessfulParrySound offset 0x18A8 → 0x1938
  • size 0x1798 → 0x17E0
  • 13 fields from m_SelfModifier (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1680 → 0x16C8
  • 13 fields from m_flChannelingAirDrag (0x13A0) on moved +0x48
  • size 0x17D0 → 0x1818
  • 17 fields from m_AssassinateShotParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x17A0 → 0x17E8
  • 12 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_EnemyModifier (0x13A0) on moved +0x48
  • size 0x1768 → 0x17B0
  • 37 fields from m_flShootingLockoutAfterJump (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_vSummonFollowOffset (0x13A0) on moved +0x48
  • size 0x1988 → 0x19D0
  • 29 fields from m_TargetPreviewParticle (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_FlogParticle (0x13A0) on moved +0x48
  • size 0x1878 → 0x18C0
  • 14 fields from m_TargetPreviewParticle (0x13C0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_LashParticle (0x13A0) on moved +0x48
  • size 0x15B8 → 0x1600
  • 9 fields from m_ZapModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x13D8 → 0x1420
  • 5 fields from m_vecMantleTypes (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_HealBeamParticle (0x13A0) on moved +0x48
  • size 0x16E0 → 0x1728
  • 19 fields from m_flWhiffDuration (0x13A0) on moved +0x48
  • size 0x13D0 → 0x1418
  • 9 fields from m_flMeleeInputBufferTime (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x1668 → 0x16B0
  • 7 fields from m_ExplodeBaseParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_JumpParticle (0x13A0) on moved +0x48
  • size 0x18D0 → 0x1918
  • 23 fields from m_flAirDrag (0x13A8) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_ChainParticle (0x13A0) on moved +0x48
  • size 0x1678 → 0x16C0
  • 7 fields from m_LiftModifier (0x13A0) on moved +0x48
  • size 0x14F0 → 0x1538
  • 8 fields from m_BlastedModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 10 fields from m_ChargingSpeedCurve (0x13A0) on moved +0x48
  • size 0x14F0 → 0x1538
  • 8 fields from m_FireRateSlowModifier (0x13A0) on moved +0x48
  • size 0x1658 → 0x16A0
  • 13 fields from m_DiminishingSlowModifier (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x1580 → 0x15C8
  • 4 fields from m_RestorativeGooParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_ChargeUpParticle (0x13A0) on moved +0x48
  • size 0x1480 → 0x14C8
  • m_ExplosionParticle offset 0x13A0 → 0x13E8
  • size 0x13B8 → 0x1400
  • 6 fields from m_flBallLifetime (0x13A0) on moved +0x48
  • size 0x1688 → 0x16D0
  • 8 fields from m_DashModifier (0x13A0) on moved +0x48
  • size 0x1488 → 0x14D0
  • 2 fields from m_ActiveCastParticle (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ExplosionParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x16E0 → 0x1758
  • m_flMinAngleToConsiderASlope offset 0x13A0 → 0x13E8
  • m_flSlideMaxSlopeMaxAccSpeed offset 0x13A4 → 0x13EC
  • m_flSlideMinSlopeMaxAccSpeed offset 0x13A8 → 0x13F0
  • m_flButtonPressWindow offset 0x13AC → 0x13F4
  • m_flTurnSpeed offset 0x13B0 → 0x13F8
  • m_flSlideMinSlopeAcceleration offset 0x13B4 → 0x13FC
  • m_flSlideMaxSlopeAcceleration offset 0x13B8 → 0x1400
  • m_flTurnMinAngDiff offset 0x13BC → 0x1404
  • m_flTurnMaxAngDiff offset 0x13C0 → 0x1408
  • m_flLandedFlatGroundFrictionGraceTime offset 0x13C4 → 0x140C
  • m_flFlatGroundFrictionGraceTime offset 0x13C8 → 0x1410
  • m_flFrictionFlatGroundGrace offset 0x13CC → 0x1414
  • m_flFrictionFlatGround offset 0x13D0 → 0x1418
  • m_flFrictionMinSlope offset 0x13D4 → 0x141C
  • m_flFrictionMaxSlope offset 0x13D8 → 0x1420
  • m_flFrictionUphillMinSlope offset 0x13DC → 0x1424
  • m_flFrictionUphillMaxSlope offset 0x13E0 → 0x1428
  • m_flLandingSlopeScaleBias offset 0x13E4 → 0x142C
  • m_flBoostMinTriggerSpeed offset 0x13E8 → 0x1430
  • m_flBoostMaxTriggerSpeed offset 0x13EC → 0x1434
  • m_flBoostMinSpeed offset 0x13F0 → 0x1438
  • m_flBoostMaxSpeed offset 0x13F4 → 0x143C
  • m_flMinActivationSpeed offset 0x13F8 → 0x1440
  • m_flMinSustainSpeed offset 0x13FC → 0x1444
  • m_flSprintBoostSpeed offset 0x1400 → 0x1448
  • m_flDashSlideStartTime offset 0x1404 → 0x144C
  • m_flDashSlideSpeed offset 0x1408 → 0x1450
  • m_flDashSlideFailSpeed offset 0x140C → 0x1454
  • m_strDashSlideActivate offset 0x1410 → 0x1458
  • m_flDashSlideFrictionTime offset 0x1420 → 0x1468
  • m_flDashSlideFriction offset 0x1424 → 0x146C
  • m_flDashMinActivationSpeed offset 0x1428 → 0x1470
  • m_flAccMinSlopeDeg offset 0x142C → 0x1474
  • m_flAccMaxSlopeDeg offset 0x1430 → 0x1478
  • m_flAccMinSlopeScale offset 0x1434 → 0x147C
  • m_flSlideProbeForwardOffset offset 0x1438 → 0x1480
  • m_flSlideActivationProbeForwardOffset offset 0x143C → 0x1484
  • m_flMaxDistanceBetweenProbeSamples offset 0x1440 → 0x1488
  • m_flInitialSlideUseForwardProbeTime offset 0x1444 → 0x148C
  • m_flCurrentSlopeSampleDistance offset 0x1448 → 0x1490
  • m_flSampleVelDiffStdDevScaleCutoff offset 0x144C → 0x1494
  • m_flSlopeFacingAngleToActivate offset 0x1450 → 0x1498
  • m_flAirDragAfterJump offset 0x1454 → 0x149C
  • m_flAirDragAfterJumpTime offset 0x1458 → 0x14A0
  • m_flAirDragMaxAngle offset 0x145C → 0x14A4
  • m_flAirDragResetTime offset 0x1460 → 0x14A8
  • m_flLateSlideJumpWindow offset 0x1464 → 0x14AC
  • m_SlideEffectRemap offset 0x1468 → 0x14B0
  • m_GetupSpeedCurve offset 0x1478 → 0x14C0
  • m_flGetupBusyDuration offset 0x14B8 → 0x1500
  • m_flSlidingRecoilReduction offset 0x14BC → 0x1504
  • m_cameraSequenceStartSliding offset 0x14C0 → 0x1508
  • m_cameraSequenceEndSliding offset 0x1548 → 0x15A8
  • m_SlideParticle offset 0x15D0 → 0x1648
  • m_strStartSound offset 0x16B0 → 0x1728
  • m_strLoopingSound offset 0x16C0 → 0x1738
  • m_strStopSound offset 0x16D0 → 0x1748
  • size 0x13B0 → 0x13F8
  • m_BuffModifier offset 0x13A0 → 0x13E8
  • size 0x1498 → 0x14E0
  • 3 fields from m_SprintParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_StackingModifier offset 0x13A0 → 0x13E8
  • size 0x14D0 → 0x1518
  • 11 fields from m_BombAttachedModifier (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_StompParticle (0x13A0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 12 fields from m_AoEPreviewParticle (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x14B0 → 0x14F8
  • 4 fields from m_StompParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_DroneModifier offset 0x13A0 → 0x13E8
  • size 0x13B0 → 0x13F8
  • m_PullAOEModifier offset 0x13A0 → 0x13E8
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x1940 → 0x19A0
  • m_UppercutAttackData offset 0x13D0 → 0x1418
  • m_UppercutModifier offset 0x1900 → 0x1960
  • m_BuffModifier offset 0x1910 → 0x1970
  • m_ClipModifier offset 0x1920 → 0x1980
  • m_flMaxPitchUp offset 0x1930 → 0x1990
  • m_flDamageTriggerTime offset 0x1934 → 0x1994
  • m_flMeleeLockoutDuration offset 0x1938 → 0x1998
  • size 0x13C0 → 0x1408
  • 5 fields from m_VacuumAuraModifier (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_LiftModifier (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_LiftModifier (0x13A0) on moved +0x48
  • size 0x1A88 → 0x1AD0
  • 30 fields from m_TransformStartFx (0x13A0) on moved +0x48
  • size 0x13D0 → 0x1418
  • 3 fields from m_SalvageEnemyModifier (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_SprayParticle (0x13A0) on moved +0x48
  • size 0x1778 → 0x17C0
  • 16 fields from m_SpectatingProjectileParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_BeamParticle (0x13A0) on moved +0x48
  • size 0x1668 → 0x16B0
  • 6 fields from m_SummonParticle (0x13A0) on moved +0x48
  • size 0x10E0 → 0x1130
  • 78 fields from m_currentNPCBasePhysicsHull (0xB68) on moved +0x50
  • size 0xA90 → 0xAE0
  • 14 fields from m_OnLayerCycleUpdated (0x920) on moved +0x50
  • size 0xA90 → 0xAE0
  • size 0xB60 → 0xBB0
  • 10 fields from m_bForceServerRagdoll (0xA90) on moved +0x50
  • size 0x1428 → 0x1470
  • 9 fields from m_AbilityToTrigger (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_TargetModifier (0x13A0) on moved +0x48
  • size 0xD20 → 0xD70
  • 25 fields from m_pWeaponServices (0xB60) on moved +0x50
  • size 0xAD0 → 0xB20
  • 8 fields from m_nNextPrimaryAttackTick (0xA90) on moved +0x50
CBaseProp class
  • size 0xAC0 → 0xB10
  • 4 fields from m_bModelOverrodeBlockLOS (0xA90) on moved +0x50
  • size 0xF50 → 0xFA0
  • 39 fields from m_flAutoReturnDelay (0xD60) on moved +0x50
  • size 0x13D8 → 0x1420
  • m_vecLockonStackDurations offset 0x13C0 → 0x1408
  • size 0x13C0 → 0x1408
  • 4 fields from m_AbilityToTrigger (0x13A0) on moved +0x48
  • size 0xC20 → 0xC70
  • 34 fields from m_CPropDataComponent (0xAC8) on moved +0x50
  • size 0x1488 → 0x14D0
  • 2 fields from m_flBaseFallrate (0x13A0) on moved +0x48
  • size 0x1778 → 0x17C0
  • 10 fields from m_RestrictionModifier (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x1498 → 0x14E0
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1500 → 0x1548
  • 8 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x18D8 → 0x1938
  • 11 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_DamageShareParticle (0x13A0) on moved +0x48
  • size 0x1590 → 0x15D8
  • 5 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x1668 → 0x16E0
  • 2 fields from m_flBeadRadius (0x1660) on moved +0x78
  • size 0x1678 → 0x16C0
  • 14 fields from m_flChannelingAirDrag (0x13A0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 14 fields from m_EnemyDebuffModifier (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 5 fields from m_AreaModifier (0x13A0) on moved +0x48
  • size 0x1788 → 0x17D0
  • 23 fields from m_DragonSpawnParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_ShoveParticle (0x13A0) on moved +0x48
  • size 0x1678 → 0x16C0
  • 26 fields from m_KnightChargeChannelParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_AuraModifier offset 0x13A0 → 0x13E8
  • size 0x1900 → 0x1948
  • 30 fields from m_CrashSpeedScaleCurve (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ChannelParticle (0x13A0) on moved +0x48
  • size 0x17E0 → 0x1840
  • 10 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1460 → 0x14C0
  • m_flShotTimeScaleLingerDuration offset 0x13A0 → 0x13E8
  • m_ChargingModifier offset 0x13A8 → 0x13F0
  • m_DebuffModifier offset 0x13B8 → 0x1400
  • m_cameraKineticCarbineShotFired offset 0x13C8 → 0x1410
  • m_strSlowZoomSound offset 0x1450 → 0x14B0
  • size 0x13C8 → 0x1410
  • 3 fields from m_PulseAreaModifier (0x13A0) on moved +0x48
  • size 0x1750 → 0x1798
  • 7 fields from m_AuraModifier (0x13A0) on moved +0x48
  • size 0x1428 → 0x1470
  • 27 fields from m_flMinButtonHoldTimeToActivate (0x13A0) on moved +0x48
  • size 0x15A8 → 0x15F0
  • 9 fields from m_vTeleportOffset (0x13A0) on moved +0x48
  • size 0x16E0 → 0x1728
  • 12 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1858 → 0x18A0
  • 22 fields from m_flTraceRadius (0x13A0) on moved +0x48
  • size 0x1AF0 → 0x1B38
  • 32 fields from m_DoorOpenStartSound (0x13A0) on moved +0x48
  • size 0x1638 → 0x1680
  • 22 fields from m_NoDrawModifier (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_TargetModifier (0x13A0) on moved +0x48
  • size 0x1840 → 0x18B8
  • 4 fields from m_strSwipeTracerParticleRight (0x1660) on moved +0x78
  • size 0x1B70 → 0x1BB8
  • 29 fields from m_EffectModifier (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_EffectModifier (0x13A0) on moved +0x48
  • size 0x16A0 → 0x16E8
  • 19 fields from m_AttachedModifier (0x13A0) on moved +0x48
  • size 0x14B8 → 0x1500
  • 3 fields from m_CloneModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_CloneModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_HealParticle (0x13A0) on moved +0x48
  • size 0x27D8 → 0x2820
  • 53 fields from m_AIPhysicsModifier (0x13A0) on moved +0x48
  • size 0x14F8 → 0x1540
  • 18 fields from m_ExposedAuraModifier (0x13A0) on moved +0x48
  • size 0x1760 → 0x17D8
  • 3 fields from m_PendingBulletParticle (0x1660) on moved +0x78
  • size 0x1668 → 0x16E0
  • m_flShotCosmeticVarianceMagnitude offset 0x1660 → 0x16D8
  • size 0x1580 → 0x15C8
  • 4 fields from m_ExplosionParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_AuraModifier offset 0x13A0 → 0x13E8
  • size 0x1920 → 0x1998
  • 5 fields from m_strSwipeTracerParticleRight (0x1660) on moved +0x78
  • size 0x16D8 → 0x1720
  • 16 fields from m_DashLineEffect (0x13A0) on moved +0x48
  • size 0x17E0 → 0x1828
  • 16 fields from m_MarkParticle (0x13A0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 6 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 10 fields from m_FriendlyWallParticle (0x13A0) on moved +0x48
  • size 0x1458 → 0x14B8
  • 4 fields from m_FlameDashModifier (0x13A0) on moved +0x48
  • size 0x1590 → 0x15D8
  • 5 fields from m_AuraActive (0x13A0) on moved +0x48
  • size 0x16B0 → 0x1728
  • 2 fields from m_SpreadPenaltyScaleCurve (0x1660) on moved +0x78
  • size 0x1930 → 0x1978
  • 11 fields from m_PreExplodeParticle (0x13A0) on moved +0x48
  • size 0x13F0 → 0x1438
  • 2 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x1760 → 0x17A8
  • 8 fields from m_ShockShootSound (0x13A0) on moved +0x48
  • size 0x1878 → 0x18C0
  • 17 fields from m_OnKnockedOffHolderParticle (0x1488) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_GravityLassoSelf (0x13A0) on moved +0x48
  • size 0x1450 → 0x14B0
  • 4 fields from m_flShotTimeScaleLingerDuration (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_BulletWarningParticle (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 6 fields from m_SwapParticle (0x13A0) on moved +0x48
  • size 0x15F8 → 0x1640
  • 12 fields from m_SplitBeamWidth (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_IceDomeModifier offset 0x13A0 → 0x13E8
  • size 0x14C0 → 0x1508
  • 5 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x13D0 → 0x1418
  • 8 fields from m_IcePathModifier (0x13A0) on moved +0x48
  • size 0x1630 → 0x1690
  • m_flRiseSpeed offset 0x13A8 → 0x13F0
  • m_flRiseDuration offset 0x13AC → 0x13F4
  • m_flSpeedDecayScale offset 0x13B0 → 0x13F8
  • m_flExplodeHoldTime offset 0x13B4 → 0x13FC
  • m_flExplosionShakeAmplitude offset 0x13B8 → 0x1400
  • m_flExplosionShakeFrequency offset 0x13BC → 0x1404
  • m_flExplosionShakeDuration offset 0x13C0 → 0x1408
  • m_AOERangeEffect offset 0x13C8 → 0x1410
  • m_AnimCastEffect offset 0x14A8 → 0x14F0
  • m_cameraSequenceExplosion offset 0x1588 → 0x15D0
  • m_BuffModifier offset 0x1610 → 0x1670
  • m_BuffTimerModifier offset 0x1620 → 0x1680
  • size 0x13C0 → 0x1408
  • 2 fields from m_LifeDrainTargetModifier (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_BubbleModifier (0x13A0) on moved +0x48
  • size 0x1680 → 0x16C8
  • 7 fields from m_CurseModifier (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_HexAreaModifier (0x13A0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 6 fields from m_ChargeParticle (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_CopyTetherParticle (0x13A0) on moved +0x48
  • size 0x1608 → 0x1668
  • 5 fields from m_EscapedModifier (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_TargetDebuffModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_CloneModifier (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1918 → 0x1960
  • 11 fields from m_flResupplyForceScale (0x13A0) on moved +0x48
  • size 0x14E8 → 0x1530
  • 9 fields from m_AttackParticle (0x13A0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 6 fields from m_PoofInParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1860 → 0x18A8
  • 14 fields from m_LeapModifier (0x13A0) on moved +0x48
  • size 0x1870 → 0x18B8
  • 15 fields from m_LeapModifier (0x13A0) on moved +0x48
  • size 0x17E8 → 0x1878
  • 4 fields from m_EscapeModifier (0x1660) on moved +0x78
  • size 0x13D8 → 0x1420
  • 4 fields from m_ShadowModifier (0x13A0) on moved +0x48
  • size 0x1830 → 0x1890
  • m_DashImpactEffect offset 0x13A0 → 0x13E8
  • m_DashSwingEffect offset 0x1480 → 0x14C8
  • m_DashLineEffect offset 0x1560 → 0x15A8
  • m_SlashSwingEffect offset 0x1640 → 0x1688
  • m_strDashStart offset 0x1720 → 0x1768
  • m_strSlashStart offset 0x1730 → 0x1778
  • m_strSlashImpactSound offset 0x1740 → 0x1788
  • m_BountyModifier offset 0x1750 → 0x1798
  • m_cameraSequenceSlash offset 0x1760 → 0x17A8
  • m_flGroundBreakOffAngle offset 0x17E8 → 0x1848
  • m_SpeedCurve offset 0x17F0 → 0x1850
  • size 0x1618 → 0x1678
  • 6 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x15C8 → 0x1610
  • 18 fields from m_CastWarningParticle (0x13A0) on moved +0x48
  • size 0x1D28 → 0x1D70
  • 52 fields from m_JarExplodeParticle (0x13A0) on moved +0x48
  • size 0x1590 → 0x15D8
  • 5 fields from m_BuffCastParticle (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 3 fields from m_ExplosionParticle (0x13C0) on moved +0x48
  • size 0x1480 → 0x14C8
  • m_KillTrailParticle offset 0x13A0 → 0x13E8
  • size 0x14B0 → 0x14F8
  • 6 fields from m_DamageParticle (0x13A0) on moved +0x48
  • size 0x1790 → 0x1808
  • 9 fields from m_TetherModifier (0x1660) on moved +0x78
  • size 0x1660 → 0x16A8
  • 20 fields from m_WallParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_EnemyDebuffModifier (0x13A0) on moved +0x48
  • size 0x1480 → 0x14C8
  • m_HealParticle offset 0x13A0 → 0x13E8
  • size 0x14B0 → 0x14F8
  • 4 fields from m_ProcParticle (0x13A0) on moved +0x48
  • size 0x1620 → 0x1668
  • 23 fields from m_ArmedParticle (0x13A0) on moved +0x48
  • size 0x1AF0 → 0x1B80
  • m_SpreadPenaltyScaleCurve offset 0x1660 → 0x16D8
  • m_flRicochetBulletSpeed offset 0x16A0 → 0x1718
  • m_LaserSightParticle offset 0x16A8 → 0x1720
  • m_LaserSightParticleOwnerOnly offset 0x1788 → 0x1800
  • m_BlessedTracerParticle offset 0x1868 → 0x18E0
  • m_CrossbowMuzzleFlashParticle offset 0x1948 → 0x19C0
  • m_strHitSound offset 0x1A28 → 0x1AA0
  • m_strHitHeadshotSound offset 0x1A38 → 0x1AB0
  • m_strBeamPointClosestLoopSound offset 0x1A48 → 0x1AC0
  • m_cameraSequenceBolt offset 0x1A58 → 0x1AD0
  • m_ExecuteModifier offset 0x1AE0 → 0x1B70
  • size 0x15A0 → 0x15E8
  • 9 fields from m_EnemyDebuffModifier (0x13A0) on moved +0x48
  • size 0x16C0 → 0x1708
  • 16 fields from m_SlowModifier (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_SelfModifier offset 0x13A0 → 0x13E8
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_StackingModifier offset 0x13A0 → 0x13E8
  • size 0x1620 → 0x1680
  • 7 fields from m_SelfModifier (0x13A0) on moved +0x48
  • size 0x1798 → 0x1810
  • 7 fields from m_strWindupSound (0x1660) on moved +0x78
  • size 0x1660 → 0x16D8
  • m_DOFWhileZoomed offset 0x13A8 → 0x13F0
  • m_bDOFFarSettingsAreOffsetByGunRange offset 0x13B8 → 0x1400
  • m_sDisarmedSound offset 0x13C0 → 0x1408
  • m_flMinDisarmedSoundInterval offset 0x13D0 → 0x1418
  • m_sObstructedShotSound offset 0x13D8 → 0x1420
  • m_mapDelayLoopsSounds offset 0x13E8 → 0x1430
  • m_flActionReloadTimingStart offset 0x1410 → 0x1458
  • m_flActionReloadTimingDuration offset 0x1414 → 0x145C
  • m_strCrosshairCSSClass offset 0x1418 → 0x1460
  • m_bUseCustomCrosshairSettings offset 0x1420 → 0x1468
  • m_CustomCrosshairSettings offset 0x1424 → 0x146C
  • m_PassiveWeaponParticle offset 0x1468 → 0x14B0
  • m_strPassiveWeaponAttachmentSource offset 0x1548 → 0x1590
  • m_cameraSequenceZoom offset 0x1550 → 0x1598
  • m_cameraSequenceUnZoom offset 0x15D8 → 0x1638
  • size 0x13B0 → 0x13F8
  • m_ProjectMindModifier offset 0x13A0 → 0x13E8
  • size 0x1490 → 0x14D8
  • 2 fields from m_CastOtherParticle (0x13A0) on moved +0x48
  • size 0x1A20 → 0x1A68
  • 19 fields from m_PredatoryStatueModel (0x13A0) on moved +0x48
  • size 0x1560 → 0x15C0
  • m_BarrageModifier offset 0x13A0 → 0x13E8
  • m_MoveSlowModifier offset 0x13B0 → 0x13F8
  • m_ImpactParticle offset 0x13C0 → 0x1408
  • m_strExplodeSound offset 0x14A0 → 0x14E8
  • m_strBarrageSound offset 0x14B0 → 0x14F8
  • m_strBarrageLoop offset 0x14C0 → 0x1508
  • m_cameraSequenceSelected offset 0x14D0 → 0x1518
  • m_flMoveSpeedReductionPct offset 0x1558 → 0x15B8
  • m_flHeightTestDistance offset 0x155C → 0x15BC
  • size 0x13B0 → 0x13F8
  • m_AuraModifier offset 0x13A0 → 0x13E8
  • size 0x1580 → 0x15C8
  • 6 fields from m_BeamTargetParticle (0x13A0) on moved +0x48
  • size 0x18A8 → 0x1908
  • 8 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_RootModifier (0x13A0) on moved +0x48
  • size 0x13C8 → 0x1410
  • 3 fields from m_InnateModifier (0x13A0) on moved +0x48
  • size 0x1830 → 0x1878
  • 22 fields from m_LeapModifier (0x13A0) on moved +0x48
  • size 0x1680 → 0x16C8
  • 7 fields from m_DamageDebuffModifier (0x13A0) on moved +0x48
  • size 0x1668 → 0x16E0
  • m_flPushForce offset 0x1660 → 0x16D8
  • size 0x1490 → 0x14D8
  • 2 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_InvisModifier (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • 2 fields from m_strBaseSlideAbility (0x13A0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 8 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x14A8 → 0x14F0
  • 5 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_StackingModifier offset 0x13A0 → 0x13E8
  • size 0x1560 → 0x15A8
  • 2 fields from m_HitParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_BuffModifier offset 0x13A0 → 0x13E8
  • size 0x14F8 → 0x1540
  • 21 fields from m_SwingModifier (0x13A0) on moved +0x48
  • size 0x1770 → 0x17B8
  • 42 fields from m_FlyingModifier (0x13A0) on moved +0x48
  • size 0x1750 → 0x1798
  • 10 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1580 → 0x15C8
  • size 0x1600 → 0x1648
  • 2 fields from m_ForwardSpeedCurve (0x1580) on moved +0x48
  • size 0x1580 → 0x15C8
  • 4 fields from m_StanceSwapStartParticle (0x13A0) on moved +0x48
  • size 0x1590 → 0x15D8
  • 5 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x14A8 → 0x14F0
  • 7 fields from m_strSoldierShootSound (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 9 fields from m_ChannelParticle (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1598 → 0x15E0
  • 6 fields from m_InitialExplodeParticle (0x13A0) on moved +0x48
  • size 0x13E0 → 0x1428
  • 4 fields from m_LaserLeft (0x13A0) on moved +0x48
  • size 0x14B8 → 0x1500
  • 5 fields from m_LaunchAngle (0x13A0) on moved +0x48
  • size 0x1798 → 0x17E0
  • 15 fields from m_AmberInitialExplodeParticle (0x13A0) on moved +0x48
  • size 0x1998 → 0x19E0
  • 28 fields from m_AmberExplodeParticle (0x13A0) on moved +0x48
  • size 0x13B0 → 0x13F8
  • m_BeamModifier offset 0x13A0 → 0x13E8
  • size 0x14B8 → 0x1500
  • 5 fields from m_LaunchAngle (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_SpiderExplodeParticle (0x13A0) on moved +0x48
  • size 0x1680 → 0x16C8
  • 7 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1738 → 0x1798
  • 11 fields from m_strTurretParticle (0x13A0) on moved +0x48
  • size 0x1598 → 0x15E0
  • 7 fields from m_MeleeSwingParticle (0x13A0) on moved +0x48
  • size 0x14D8 → 0x1520
  • 5 fields from m_FallSpeedCurve (0x13A0) on moved +0x48
  • size 0x1920 → 0x1968
  • 10 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x17B0 → 0x1828
  • 22 fields from m_BatonFlameParticle (0x1660) on moved +0x78
  • size 0x14A0 → 0x14E8
  • 3 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 12 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1728 → 0x1788
  • m_BlinkStartParticle offset 0x13A0 → 0x13E8
  • m_BlinkEndParticle offset 0x1480 → 0x14C8
  • m_BlinkTravelParticle offset 0x1560 → 0x15A8
  • m_SelfBuffModifier offset 0x1640 → 0x1688
  • m_BuffModifier offset 0x1650 → 0x1698
  • m_cameraSequenceTeleport offset 0x1660 → 0x16A8
  • m_BlinkStartSound offset 0x16E8 → 0x1748
  • m_BlinkEndSound offset 0x16F8 → 0x1758
  • m_BlinkEndFinalSound offset 0x1708 → 0x1768
  • m_strWhizbySound offset 0x1718 → 0x1778
  • size 0x1628 → 0x1688
  • m_SelfModifier offset 0x13A0 → 0x13E8
  • m_DebuffModifier offset 0x13B0 → 0x13F8
  • m_AuraParticle offset 0x13C0 → 0x1408
  • m_BatHitParticle offset 0x14A0 → 0x14E8
  • m_strFireBatSound offset 0x1580 → 0x15C8
  • m_cameraSequenceBatCloud offset 0x1590 → 0x15D8
  • m_flCameraForwardForce offset 0x1618 → 0x1678
  • m_flInputForce offset 0x161C → 0x167C
  • m_flDampingConstant offset 0x1620 → 0x1680
  • size 0x1740 → 0x1788
  • 26 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_BuildUpModifier (0x13A0) on moved +0x48
  • size 0x16B8 → 0x1700
  • 11 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x14C0 → 0x1508
  • 5 fields from m_ImpactParticle (0x13A0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • 4 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1670 → 0x16B8
  • 6 fields from m_SlowDebuffModifier (0x13A0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 7 fields from m_BuildUpModifier (0x13A0) on moved +0x48
  • size 0x1878 → 0x18C0
  • 17 fields from m_PortalParticle (0x13A0) on moved +0x48
  • size 0x1570 → 0x15B8
  • 3 fields from m_BubbleModifier (0x13A0) on moved +0x48
  • size 0x1848 → 0x18C0
  • 4 fields from m_strSwipeParticle (0x1660) on moved +0x78
  • size 0x1720 → 0x1768
  • 16 fields from m_LeapingSpeedCurve (0x13A0) on moved +0x48
  • size 0x1510 → 0x1558
  • 9 fields from m_strCrashSound (0x13A0) on moved +0x48
  • size 0x1628 → 0x1670
  • 11 fields from m_LeapingSpeedCurve (0x13A0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 6 fields from m_ShootParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x1660 → 0x16D8
  • size 0x14B0 → 0x14F8
  • 4 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x14A0 → 0x14E8
  • 3 fields from m_CastParticle (0x13A0) on moved +0x48
  • size 0x1658 → 0x16A0
  • 5 fields from m_ExplodeParticle (0x13A0) on moved +0x48
  • size 0x1D70 → 0x1E18
  • m_flZiplineAirDrag offset 0x13A0 → 0x13E8
  • m_flZiplineAirDragBoosted offset 0x13A4 → 0x13EC
  • m_flMinButtonHoldTimeToActivate offset 0x13A8 → 0x13F0
  • m_flRestrictedLookTolerance offset 0x13AC → 0x13F4
  • m_flCrouchDropSpeedFraction offset 0x13B0 → 0x13F8
  • m_flCrouchDropAirDragSuppressDuration offset 0x13B4 → 0x13FC
  • m_flDetachDisallowedTime offset 0x13B8 → 0x1400
  • m_flCameraWobbleIntensity offset 0x13BC → 0x1404
  • m_flDismountSpeedMax offset 0x13C0 → 0x1408
  • m_flDismountSpeedMaxBrawl offset 0x13C4 → 0x140C
  • m_flZiplineKnockdownUpImpulse offset 0x13C8 → 0x1410
  • m_flZiplineIntroDuration offset 0x13CC → 0x1414
  • m_DOFWhileZiplining offset 0x13D0 → 0x1418
  • m_ZipLinePreviewParticle offset 0x13E0 → 0x1428
  • m_ZipLineSpeedParticle offset 0x14C0 → 0x1508
  • m_ZipLineTetherParticle offset 0x15A0 → 0x15E8
  • m_ZipLineTetherAttachParticle offset 0x1680 → 0x16C8
  • m_ZipLineTetherStartParticle offset 0x1760 → 0x17A8
  • m_ZipLineEnemyKnockdownProtectionParticle offset 0x1840 → 0x1888
  • m_ZipLineSelfKnockdownProtectionParticle offset 0x1920 → 0x1968
  • m_ZipLineKnockdownProtectionStatusParticle offset 0x1A00 → 0x1A48
  • m_strZipLineSummonSound offset 0x1AE0 → 0x1B28
  • m_strZipLineStartSound offset 0x1AF0 → 0x1B38
  • m_RidingZipLineModifier offset 0x1B00 → 0x1B48
  • m_KnockedOffSlowModifier offset 0x1B10 → 0x1B58
  • m_ZipLineIntroModifier offset 0x1B20 → 0x1B68
  • m_ZipLineKnockdownImmuneModifier offset 0x1B30 → 0x1B78
  • m_ZipLineSlowModifier offset 0x1B40 → 0x1B88
  • m_cameraSequenceAwaitingTether offset 0x1B50 → 0x1B98
  • m_cameraSequenceLatched offset 0x1BD8 → 0x1C38
  • m_cameraSequenceAttached offset 0x1C60 → 0x1CD8
  • m_cameraSequenceClear offset 0x1CE8 → 0x1D78
  • size 0x13B8 → 0x1400
  • 3 fields from m_ZipboostModifier (0x13A0) on moved +0x48
  • size 0xB70 → 0xBC0
  • size 0xB60 → 0xBB0
  • size 0x1500 → 0x1548
  • 7 fields from m_RestoreEffectModifier (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_TempShieldModifier offset 0x14B0 → 0x14F8
  • size 0x15B0 → 0x15F8
  • 3 fields from m_strPurgeSound (0x14B0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 2 fields from m_AmbushModifier (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_BuffModifier offset 0x14B0 → 0x14F8
  • size 0x1680 → 0x16C8
  • 3 fields from m_DebuffReducedParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_BarrierModifier offset 0x14B0 → 0x14F8
  • size 0x14B0 → 0x14F8
  • size 0x1690 → 0x16D8
  • 4 fields from m_DeployParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_RegenModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_ReactiveArmorModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_ImmunityModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_SpellShieldBuffModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_BarrierModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_BarrierModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_BarrierModifier offset 0x14B0 → 0x14F8
  • size 0xC30 → 0xC80
  • 9 fields from m_hAbility (0xBF0) on moved +0x50
  • size 0xDB0 → 0xE00
  • 9 fields from m_CCitadelMinimapComponent (0xAA0) on moved +0x50
  • size 0xC00 → 0xC50
  • size 0x13B0 → 0x13F8
  • m_EmotingModifier offset 0x13A0 → 0x13E8
  • size 0x14D8 → 0x1520
  • 8 fields from m_flMaxLevelDebuffDuration (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_vecVotingPosters (0x13A0) on moved +0x48
  • size 0xAA0 → 0xAF0
  • size 0x1060 → 0x10B0
  • 22 fields from m_CCitadelMinimapComponent (0xC00) on moved +0x50
  • size 0x7A0 → 0x7D0
  • m_InaccuracyCurveScale offset 0x760 → 0x790
  • size 0xBD0 → 0xC20
  • 2 fields from m_CCitadelMinimapComponent (0xA90) on moved +0x50
  • size 0xD80 → 0xDD0
  • 4 fields from m_strDefaultSkin (0xD60) on moved +0x50
  • size 0xAC0 → 0xB10
  • 6 fields from m_vStartPos (0xA90) on moved +0x50
  • size 0xAC0 → 0xB10
  • 5 fields from m_vStartPos (0xA90) on moved +0x50
  • size 0xC20 → 0xC70
  • 4 fields from m_CCitadelMinimapComponent (0xBF0) on moved +0x50
  • size 0xBF0 → 0xC40
  • size 0x13B0 → 0x13F8
  • m_MarkModifier offset 0x13A0 → 0x13E8
  • size 0xAA0 → 0xAF0
  • size 0xC00 → 0xC50
  • size 0xB10 → 0xB60
  • size 0xAA0 → 0xAF0
  • m_flTurnSolidTime offset 0xA90 → 0xAE0
  • size 0x14C0 → 0x1508
  • m_DurationModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_AOEModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_AOEModifier offset 0x14B0 → 0x14F8
  • size 0x15B0 → 0x15F8
  • 3 fields from m_CastParticle (0x14B0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 3 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x16A0 → 0x16E8
  • 5 fields from m_DamagePulseParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_AOEModifier offset 0x14B0 → 0x14F8
  • size 0x14D0 → 0x1518
  • 2 fields from m_ComboBreakerModifier (0x14B0) on moved +0x48
  • size 0x15C0 → 0x1608
  • size 0x15E0 → 0x1628
  • 2 fields from m_BuffModifier (0x15C0) on moved +0x48
  • size 0xB38 → 0xB68
  • 4 fields from m_strAreaEffectEnemy (0x7B8) on moved +0x30
  • size 0x15B0 → 0x15F8
  • 3 fields from m_DivineBarrierModifier (0x14B0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 2 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_AOECastParticle (0x14B0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_ElectricParticle (0x14B0) on moved +0x48
  • size 0x15F0 → 0x1638
  • 3 fields from m_SilenceModifier (0x15C0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_GuardianWardModifier (0x14B0) on moved +0x48
  • size 0x1680 → 0x16C8
  • 3 fields from m_HealParticle (0x14B0) on moved +0x48
  • size 0x15A8 → 0x15F0
  • 3 fields from m_DetonateParticle (0x14B0) on moved +0x48
  • size 0x15D8 → 0x1620
  • 3 fields from m_RegenParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_AOEModifier offset 0x14B0 → 0x14F8
  • size 0x1870 → 0x18B8
  • 8 fields from m_flBeamRotateSpeed (0x15B0) on moved +0x48
  • size 0x14C8 → 0x1510
  • m_flDrag offset 0x14C0 → 0x1508
  • size 0x14D8 → 0x1520
  • 6 fields from m_flDrag (0x14C0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 4 fields from m_flMaxDrag (0x14C0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 4 fields from m_flMaxDrag (0x14C0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_AOEModifier offset 0x14B0 → 0x14F8
  • size 0x14E8 → 0x1530
  • 5 fields from m_DispelAndHealModifier (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_BuffModifier offset 0x14B0 → 0x14F8
  • size 0x1870 → 0x18B8
  • 12 fields from m_PulseParticle (0x14B0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 2 fields from m_ShadowStrikeInvisModifier (0x14B0) on moved +0x48
  • size 0x15D0 → 0x1618
  • m_DebuffModifier offset 0x15C0 → 0x1608
  • size 0x15C0 → 0x1608
  • m_AuraModifier offset 0x15B0 → 0x15F8
  • size 0x14D0 → 0x1518
  • 2 fields from m_TechCleaveModifier (0x14B0) on moved +0x48
  • size 0x1688 → 0x16D0
  • 4 fields from m_PulseParticle (0x14B0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 4 fields from m_ProjectileImpactParticle (0x14B0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 3 fields from m_EarnedParticle (0x14B0) on moved +0x48
  • size 0xAA0 → 0xAF0
  • m_flTurnSolidTime offset 0xA90 → 0xAE0
  • size 0xC00 → 0xC50
  • m_hAbility offset 0xBF4 → 0xC44
  • size 0xC10 → 0xC60
  • 2 fields from m_hAbility (0xC00) on moved +0x50
  • size 0x780 → 0x7B0
  • 4 fields from m_strMaxResourceProperty (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ResistBuffParticle offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_ImpactParticle (0x760) on moved +0x30
  • size 0x960 → 0x998
  • 3 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_SpiritStealParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_sAfterburnParticle offset 0x760 → 0x790
  • size 0x7D0 → 0x808
  • 7 fields from m_AfterburnDotModifier (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_strExplodeEffect offset 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_CursedModel (0x760) on moved +0x30
  • size 0x870 → 0x8A8
  • m_RicochetTracerParticle offset 0x790 → 0x7C8
  • size 0x7C0 → 0x7F8
  • 4 fields from m_bUseNonEmbedded (0x790) on moved +0x38
  • size 0x890 → 0x8C8
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x7A0 → 0x7D8
  • m_StealWatcherModifier offset 0x790 → 0x7C8
  • size 0x780 → 0x7B0
  • 2 fields from m_FreezeModifier (0x760) on moved +0x30
  • size 0x950 → 0x980
  • 11 fields from m_flActivationTime (0x760) on moved +0x30
  • size 0x790 → 0x7C0
  • 3 fields from m_GlowModifier (0x760) on moved +0x30
  • size 0x788 → 0x7B8
  • 3 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0xA28 → 0xA58
  • 6 fields from m_WeaponImpactParticle (0x760) on moved +0x30
  • size 0x778 → 0x7A8
  • 6 fields from m_bUseBaseWeaponCycleTimeForDelay (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_sDOTParticle offset 0x760 → 0x790
  • size 0x890 → 0x8C8
  • 7 fields from m_bRollOnceForAllBulletsInAShot (0x790) on moved +0x38
  • size 0x790 → 0x7C8
  • m_bProcChanceAffectedByEffectiveness offset 0x760 → 0x790
  • m_bShouldApplyAbilityCooldown offset 0x761 → 0x791
  • m_bCanProcMultipleTimesOnOneTarget offset 0x762 → 0x792
  • m_bCanProcByOtherObjects offset 0x763 → 0x793
  • m_bCanProcFromItems offset 0x764 → 0x794
  • m_bProcOnFriendlyBulletHits offset 0x765 → 0x795
  • m_nAbilityTargetTypes offset 0x768 → 0x798
  • m_nAbilityTargetFlags offset 0x76C → 0x79C
  • m_vecProcDamageTypes offset 0x770 → 0x7A0
  • m_nRequiredDamageFlags offset 0x788 → 0x7B8
  • + m_nInvalidatingDamageFlags TakeDamageFlags_t at 0x7C0
  • size 0x870 → 0x8A0
  • 7 fields from m_strDamageParticle (0x760) on moved +0x30
  • size 0x7B0 → 0x7E0
  • 4 fields from m_HealingLoopSoundOverride (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 8 fields from m_flBulletResistancePctMin (0x760) on moved +0x30
  • size 0x790 → 0x7C0
  • 3 fields from m_SpinUpSound (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_BuffStatusParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_StackModifier offset 0x760 → 0x790
  • size 0x858 → 0x888
  • 3 fields from m_AuraModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_TetherParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_TetherParticle offset 0x760 → 0x790
  • size 0x780 → 0x7B0
  • 2 fields from m_TrapModifier (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_bSelfish offset 0x760 → 0x790
  • size 0xA40 → 0xA70
  • 7 fields from m_SlowModifier (0x760) on moved +0x30
  • size 0x778 → 0x7A8
  • 3 fields from flMaxDrag (0x768) on moved +0x30
  • size 0x840 → 0x870
  • m_BlockParticle offset 0x760 → 0x790
  • size 0x848 → 0x878
  • 2 fields from m_ShieldParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_StompParticle (0x760) on moved +0x30
  • size 0x960 → 0x998
  • 3 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x858 → 0x888
  • 3 fields from m_flStunDuration (0x760) on moved +0x30
  • size 0xB00 → 0xB30
  • 3 fields from m_ExplodeParticle (0xA00) on moved +0x30
  • size 0x840 → 0x870
  • m_DrainParticle offset 0x760 → 0x790
  • size 0x858 → 0x888
  • 3 fields from m_DragModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_BoostTrailParticle offset 0x760 → 0x790
  • size 0x7A0 → 0x7D8
  • m_DebuffModifier offset 0x790 → 0x7C8
  • size 0x850 → 0x880
  • 2 fields from m_ImpactParticle (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_bSelfish offset 0x760 → 0x790
  • size 0x7B0 → 0x7E8
  • 2 fields from m_BuffModifier (0x790) on moved +0x38
  • size 0x850 → 0x880
  • 5 fields from m_BurrowPlayerParticle (0x760) on moved +0x30
  • size 0x898 → 0x8C8
  • m_AuraParticle offset 0x7B8 → 0x7E8
  • size 0x898 → 0x8C8
  • m_AuraParticle offset 0x7B8 → 0x7E8
  • size 0x770 → 0x7A0
  • m_PostAOEModifier offset 0x760 → 0x790
  • size 0x860 → 0x890
  • 3 fields from m_BuildUpModifier (0x760) on moved +0x30
  • size 0x898 → 0x8C8
  • m_AuraParticle offset 0x7B8 → 0x7E8
  • size 0x770 → 0x7A0
  • m_DebuffModifier offset 0x760 → 0x790
  • size 0x898 → 0x8C8
  • m_AuraParticle offset 0x7B8 → 0x7E8
  • size 0x760 → 0x790
  • size 0x778 → 0x7A8
  • 2 fields from m_StunModifier (0x760) on moved +0x30
  • size 0x900 → 0x948
  • 2 fields from m_flStunDurationOnLand (0x8E8) on moved +0x48
  • size 0x850 → 0x880
  • 2 fields from m_ChainParticle (0x760) on moved +0x30
  • size 0x980 → 0x9B8
  • 2 fields from m_TracerParticle (0x890) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_ChargeParticle (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x950 → 0x988
  • 2 fields from m_SwingParticle (0x790) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_ModelChange (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_flParryCheckRadius offset 0x760 → 0x790
  • size 0x940 → 0x970
  • 4 fields from m_TracerParticle (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0xA08 → 0xA38
  • 4 fields from m_flMultiSwapDistFromOrigin (0x760) on moved +0x30
  • size 0x7D0 → 0x800
  • 6 fields from m_flZiplineStartDelayDuration (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_flRampDownTime (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 2 fields from m_BuffModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_TargetModifier offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_AuraModifier (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_flBulletHitSlowPct offset 0x760 → 0x790
  • size 0x760 → 0x790
  • size 0x928 → 0x958
  • 3 fields from m_WarningParticle (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_BuffModifier (0x760) on moved +0x30
  • size 0x7A0 → 0x7D8
  • m_DebuffModifier offset 0x790 → 0x7C8
  • size 0x8A0 → 0x8D8
  • m_strHitProcSound offset 0x890 → 0x8C8
  • size 0x770 → 0x7A0
  • 3 fields from m_flModifierWindow (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_ProcNotificationModifier (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 2 fields from m_StackingDebuffModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 4 fields from m_flDamageResistancePerSecond (0x760) on moved +0x30
  • size 0xB58 → 0xB88
  • 14 fields from m_SlowModifier (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_ShieldParticle (0x760) on moved +0x30
  • size 0x860 → 0x890
  • 3 fields from m_ImpactParticle (0x760) on moved +0x30
  • size 0x8A0 → 0x8D8
  • 4 fields from m_BuildUpModifier (0x790) on moved +0x38
  • size 0x760 → 0x790
  • size 0x8A0 → 0x8D8
  • 4 fields from m_BuildUpModifier (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_ImpactParticle offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_KevlarChannelParticle offset 0x760 → 0x790
  • size 0x7A0 → 0x7D0
  • 4 fields from m_strKeyLoopSound (0x760) on moved +0x30
  • size 0x8A0 → 0x8D0
  • 2 fields from m_GroundParticle (0x7B8) on moved +0x30
  • size 0x870 → 0x8A0
  • 15 fields from m_eOffsetBasis (0x840) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_nBodyGroupName (0x760) on moved +0x30
  • size 0x850 → 0x880
  • m_MaterialSwap offset 0x760 → 0x790
  • size 0x850 → 0x880
  • m_ModelSwap offset 0x760 → 0x790
  • size 0x760 → 0x790
  • size 0x988 → 0x9C0
  • 3 fields from m_ExplodeParticle (0x890) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0xB60 → 0xB98
  • 6 fields from m_DebuffModifier (0x890) on moved +0x38
  • size 0x780 → 0x7B0
  • 2 fields from m_BuffModifier (0x760) on moved +0x30
  • size 0x7A0 → 0x7D8
  • m_DebuffModifier offset 0x790 → 0x7C8
  • size 0x840 → 0x870
  • m_RapidFireParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_TracerParticle offset 0x760 → 0x790
  • size 0x890 → 0x8C8
  • 3 fields from m_BuffModifier (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_WakeUpDamageParticle offset 0x760 → 0x790
  • size 0x888 → 0x8B8
  • 7 fields from m_strForceDetachSound (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_HealBurstParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_FakeFamiliarParticle offset 0x760 → 0x790
  • size 0x8A0 → 0x8D0
  • 3 fields from m_GroundParticle (0x7B8) on moved +0x30
  • size 0x7D0 → 0x800
  • m_BuffModifier offset 0x7C0 → 0x7F0
  • size 0x840 → 0x870
  • m_DrainParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_ExplodeParticle offset 0x760 → 0x790
  • size 0x768 → 0x798
  • 2 fields from m_flWallSlideProbeDistanceMeters (0x760) on moved +0x30
  • size 0x7C0 → 0x7F8
  • 3 fields from m_BuildupProcModifier (0x790) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_BonusesParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_FervorParticle (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_ChargeParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_FireRateAuraSourceParticle offset 0x760 → 0x790
  • size 0x968 → 0x998
  • 7 fields from m_DebrisParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_DebuffModifier offset 0x760 → 0x790
  • size 0x8A0 → 0x8D0
  • 2 fields from m_GroundParticle (0x7B8) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_GroundAuraModifier (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_DamageTakenParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_DrainParticle offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_FullyChargedParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_ZapParticle offset 0x760 → 0x790
  • size 0x7C8 → 0x7F8
  • m_KillModifier offset 0x7B8 → 0x7E8
  • size 0x7B0 → 0x7E8
  • 2 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x780 → 0x7B0
  • 2 fields from m_SilenceModifier (0x760) on moved +0x30
  • size 0x930 → 0x960
  • m_BuffChainParticle offset 0x850 → 0x880
  • size 0x990 → 0x9C8
  • m_TechShieldModifier offset 0x980 → 0x9B8
  • size 0x858 → 0x888
  • 3 fields from m_flOuterSpeedScale (0x840) on moved +0x30
  • size 0x840 → 0x870
  • m_BloodShardDebuffParticle offset 0x760 → 0x790
  • size 0x7A0 → 0x7D0
  • m_GoingUpSpeedCurve offset 0x760 → 0x790
  • size 0xA88 → 0xAB8
  • 6 fields from m_GravestoneParticle (0x7B8) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_GlowEnemeyModifier offset 0x760 → 0x790
  • size 0x940 → 0x970
  • 4 fields from m_TracerParticle (0x760) on moved +0x30
  • size 0x880 → 0x8B0
  • 5 fields from m_ProcEffect (0x760) on moved +0x30
  • size 0x860 → 0x890
  • 3 fields from m_ProcEffect (0x760) on moved +0x30
  • size 0x848 → 0x878
  • 2 fields from m_nNumMasks (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_sAfterburnParticle offset 0x760 → 0x790
  • size 0x7C0 → 0x7F8
  • 3 fields from m_HauntDamageModifier (0x790) on moved +0x38
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x768 → 0x798
  • 2 fields from m_flMaxHealthHeal (0x760) on moved +0x30
  • size 0xA00 → 0xA30
  • 3 fields from m_strTargetParticleEffect (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_BloodExchangeParticle offset 0x760 → 0x790
  • size 0x8A8 → 0x8D8
  • m_strFilterAbilityName offset 0x898 → 0x8C8
  • size 0x768 → 0x798
  • m_flGravityChange offset 0x760 → 0x790
  • size 0x760 → 0x790
  • size 0x780 → 0x7B0
  • 2 fields from m_preIntroCamera (0x760) on moved +0x30
  • size 0x990 → 0x9C8
  • 3 fields from m_TracerParticle (0x890) on moved +0x38
  • size 0x9A8 → 0x9D8
  • 13 fields from m_flApproachingWhooshAnticipationTime (0x840) on moved +0x30
  • size 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_HungerTargetParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_PurgeCastParticle (0x760) on moved +0x30
  • size 0x970 → 0x9A0
  • 7 fields from m_BlockerModel (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_ExplosionEffect (0x760) on moved +0x30
  • size 0x960 → 0x998
  • 3 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_BuffParticle offset 0x760 → 0x790
  • size 0x7B0 → 0x7E8
  • 2 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x760 → 0x790
  • size 0xA28 → 0xA58
  • 11 fields from m_InvisLoopParticle (0x760) on moved +0x30
  • size 0x890 → 0x8C8
  • 3 fields from m_BleedModifier (0x790) on moved +0x38
  • size 0x898 → 0x8C8
  • m_IsFrozenParticle offset 0x7B8 → 0x7E8
  • size 0x7D0 → 0x800
  • 2 fields from m_flPhysicsRadius (0x7B8) on moved +0x30
  • size 0xC00 → 0xC30
  • 12 fields from m_iRejuvBossKill01 (0x760) on moved +0x30
  • size 0xB20 → 0xB50
  • 14 fields from m_IdleParticle (0x760) on moved +0x30
  • size 0xA10 → 0xA40
  • 4 fields from m_ShivOnlyDeathStatus (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_flResistMaxAtStart (0x760) on moved +0x30
  • size 0x7D8 → 0x808
  • 5 fields from m_vecHealthPercents (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_SilenceModifier (0x760) on moved +0x30
  • size 0x950 → 0x988
  • 2 fields from m_SwingParticle (0x790) on moved +0x38
  • size 0x920 → 0x950
  • 2 fields from m_ZapParticle (0x760) on moved +0x30
  • size 0xAE8 → 0xB18
  • 5 fields from m_GroundParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_LinkEffect offset 0x760 → 0x790
  • size 0x7A0 → 0x7D8
  • m_DebuffModifier offset 0x790 → 0x7C8
  • size 0x840 → 0x870
  • m_GlowParticle offset 0x760 → 0x790
  • size 0x888 → 0x8B8
  • 2 fields from m_StompIgnoreLingerModifier (0x870) on moved +0x30
  • size 0x948 → 0x978
  • 5 fields from m_strBuffReceivedSound (0x760) on moved +0x30
  • size 0xA38 → 0xA68
  • 4 fields from m_flMaxCameraAngleForSeeing (0xA28) on moved +0x30
  • size 0xA18 → 0xA48
  • 5 fields from m_TeleportStartParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_VisualModifier offset 0x760 → 0x790
  • size 0x940 → 0x970
  • 4 fields from m_BlockerModel (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_SummonParticle offset 0x760 → 0x790
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x970 → 0x9A0
  • 7 fields from m_HexModifier (0x760) on moved +0x30
  • size 0x880 → 0x8B8
  • 2 fields from m_ProcParticle (0x790) on moved +0x38
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x980 → 0x9B8
  • 2 fields from m_ImpactParticle (0x890) on moved +0x38
  • size 0x970 → 0x9A8
  • 4 fields from m_SwingParticle (0x790) on moved +0x38
  • size 0x930 → 0x960
  • 3 fields from m_BuffStartParticle (0x760) on moved +0x30
  • size 0xDF0 → 0xE20
  • 14 fields from m_SlowModifier (0x760) on moved +0x30
  • size 0xA60 → 0xA90
  • 12 fields from m_bRollOnceForAllBulletsInAShot (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_ProcReadyParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_AuraBuffParticle offset 0x760 → 0x790
  • size 0xA00 → 0xA30
  • 3 fields from m_MutedParticle (0x760) on moved +0x30
  • size 0x8B8 → 0x8E8
  • 3 fields from m_StunModifier (0x7B8) on moved +0x30
  • size 0x7B0 → 0x7E8
  • 2 fields from m_ExplosionModifier (0x790) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_DamageParticle (0x760) on moved +0x30
  • size 0x468 → 0x460
  • − m_BuffedShotId
  • size 0x980 → 0x9B8
  • 2 fields from m_ExplodeParticle (0x890) on moved +0x38
  • size 0x870 → 0x8A0
  • 4 fields from m_ModelChange (0x760) on moved +0x30
  • size 0x7A0 → 0x7D0
  • 4 fields from m_strLaserHitSound (0x760) on moved +0x30
  • size 0xAA0 → 0xAD0
  • 15 fields from m_AOEParticle (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_flEnableStateTime offset 0x760 → 0x790
  • size 0x780 → 0x7B0
  • 2 fields from m_flNearbyAllyResistRange (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 2 fields from m_BerserkerSound (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 2 fields from m_flNearbyEnemyResistRange (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_EnemyNearDeathParticle (0x760) on moved +0x30
  • size 0x950 → 0x980
  • 5 fields from m_ExplosionParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_WeaponBuffParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_TetherParticle offset 0x760 → 0x790
  • size 0x990 → 0x9C0
  • 11 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_BlockParticle (0x760) on moved +0x30
  • size 0x788 → 0x7B8
  • m_strProcSound offset 0x778 → 0x7A8
  • size 0x890 → 0x8C0
  • 12 fields from m_SummonParticle (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x768 → 0x798
  • 2 fields from m_flPushSpeed (0x760) on moved +0x30
  • size 0x10C0 → 0x10F0
  • 2 fields from m_flTickRate (0x10B8) on moved +0x30
  • size 0x840 → 0x870
  • m_CoreParticle offset 0x760 → 0x790
  • size 0x768 → 0x798
  • m_flDamageGrowthPctPerMin offset 0x760 → 0x790
  • size 0x11B8 → 0x11E8
  • 6 fields from m_flRadius (0x10B8) on moved +0x30
  • size 0x1480 → 0x14B0
  • 11 fields from m_flRadius (0x10B8) on moved +0x30
  • size 0x768 → 0x798
  • m_flTimeToOOC offset 0x760 → 0x790
  • size 0x768 → 0x798
  • m_flOOCRegen offset 0x760 → 0x790
  • size 0x860 → 0x890
  • 3 fields from m_TargetModifier (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_BulletResist (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_iGrowthPerMinute (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_flOutOfCombatHealthRegen (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_InvisModifier offset 0x760 → 0x790
  • size 0x860 → 0x890
  • 3 fields from m_ProcNotificationModifier (0x760) on moved +0x30
  • size 0x7A0 → 0x7D8
  • m_DamageTracker offset 0x790 → 0x7C8
  • size 0x760 → 0x790
  • size 0xAF0 → 0xB20
  • 4 fields from m_DebuffParticle (0x840) on moved +0x30
  • size 0xAF0 → 0xB20
  • 4 fields from m_DebuffParticle (0x840) on moved +0x30
  • size 0x950 → 0x980
  • 5 fields from m_TracerParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_WeaponBuffParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from flFlashFadeInTime (0x760) on moved +0x30
  • size 0x778 → 0x7A8
  • 3 fields from flMaxDrag (0x768) on moved +0x30
  • size 0xA10 → 0xA40
  • 4 fields from m_StackBuffParticle (0x760) on moved +0x30
  • size 0x7A8 → 0x7D8
  • 2 fields from m_flMomentumMaintained (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_TracerParticle (0x760) on moved +0x30
  • size 0xAF0 → 0xB20
  • 5 fields from m_TeleportStartParticle (0x760) on moved +0x30
  • size 0x778 → 0x7A8
  • 5 fields from m_flMaxHeight (0x760) on moved +0x30
  • size 0x7A8 → 0x7D8
  • 2 fields from m_PullForceFracByDistanceCurve (0x760) on moved +0x30
  • size 0x8A0 → 0x8D0
  • 2 fields from m_WaveParticle (0x7B8) on moved +0x30
  • size 0xAE0 → 0xB10
  • 4 fields from m_RopeParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_RapidFireParticle offset 0x760 → 0x790
  • size 0x880 → 0x8B8
  • 2 fields from m_BuffModifier (0x790) on moved +0x38
  • size 0x850 → 0x880
  • 2 fields from m_strOnBulletHitDamageSound (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_flRampUpTime (0x760) on moved +0x30
  • size 0x948 → 0x978
  • 6 fields from m_DeployParticle (0x760) on moved +0x30
  • size 0x7A0 → 0x7D0
  • 4 fields from m_BuffModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x768 → 0x798
  • 2 fields from m_flReloadSpeedPercent (0x760) on moved +0x30
  • size 0x928 → 0x958
  • 3 fields from m_BeamParticle (0x760) on moved +0x30
  • size 0x790 → 0x7C0
  • 9 fields from m_eRespawnMechanic (0x760) on moved +0x30
  • size 0xA20 → 0xA50
  • 5 fields from m_AttackerHitFx (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_RicochetTracerParticle offset 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_strFireSound (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_bStopMovementXY (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ActivatedParticle offset 0x760 → 0x790
  • size 0x898 → 0x8C8
  • m_empWaveParticle offset 0x7B8 → 0x7E8
  • size 0x770 → 0x7A0
  • m_strSilenceTargetSound offset 0x760 → 0x790
  • size 0xB60 → 0xB98
  • 6 fields from m_DebuffModifier (0x890) on moved +0x38
  • size 0x870 → 0x8A0
  • 6 fields from m_vecModifierValues (0x760) on moved +0x30
  • size 0x798 → 0x7C8
  • 7 fields from m_flTickRate (0x760) on moved +0x30
  • size 0xB00 → 0xB30
  • 6 fields from m_TargetParticle (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_strFireSound (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • size 0x860 → 0x890
  • 3 fields from m_FreezeModifier (0x760) on moved +0x30
  • size 0xA00 → 0xA30
  • 3 fields from m_DashParticle (0x760) on moved +0x30
  • size 0xA00 → 0xA30
  • 3 fields from m_EmpParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_SilenceModifier offset 0x760 → 0x790
  • size 0x8B8 → 0x8F0
  • 6 fields from m_BuildUpModifier (0x790) on moved +0x38
  • size 0x960 → 0x998
  • 3 fields from m_TracerParticle (0x790) on moved +0x38
  • size 0x790 → 0x7C0
  • m_HealModifier offset 0x780 → 0x7B0
  • size 0x770 → 0x7A0
  • m_SleepModifier offset 0x760 → 0x790
  • size 0x870 → 0x8A0
  • 4 fields from m_DebuffParticle (0x760) on moved +0x30
  • size 0x7B0 → 0x7E8
  • 2 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x7A0 → 0x7D8
  • m_DebuffModifier offset 0x790 → 0x7C8
  • size 0x768 → 0x798
  • m_flGravityScale offset 0x760 → 0x790
  • size 0x960 → 0x990
  • 6 fields from m_BlockerModel (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_flMoveSpeedBoost (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ProcParticle offset 0x760 → 0x790
  • size 0x848 → 0x878
  • 3 fields from m_SpilledBloodParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_AoEParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_sBurnParticle offset 0x760 → 0x790
  • size 0x860 → 0x890
  • 3 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0x7A0 → 0x7D8
  • m_SpiritBurnDamageTracker offset 0x790 → 0x7C8
  • size 0x970 → 0x9A8
  • 4 fields from m_BuffModifier (0x790) on moved +0x38
  • size 0xA38 → 0xA68
  • 4 fields from m_flMaxCameraAngleForSeeing (0xA28) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_sSpreadingFireParticle (0x760) on moved +0x30
  • size 0x8A8 → 0x8D8
  • 4 fields from m_mapNewAbilities (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_ExplodeParticle (0x760) on moved +0x30
  • size 0x780 → 0x7B0
  • 2 fields from m_StatStolenDebuffModifier (0x760) on moved +0x30
  • size 0xB28 → 0xB58
  • 9 fields from m_BombAttachedParticle (0x760) on moved +0x30
  • size 0xC10 → 0xC40
  • 2 fields from m_flGroundOffset (0xB28) on moved +0x30
  • size 0x768 → 0x798
  • m_eValidStates offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_StunnedParticle offset 0x760 → 0x790
  • size 0x780 → 0x7B0
  • 5 fields from m_PullSound (0x760) on moved +0x30
  • size 0xA40 → 0xA78
  • 4 fields from m_DebuffModifier (0x790) on moved +0x38
  • size 0x780 → 0x7B0
  • 2 fields from m_BerserkerSound (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_StackBuffParticle offset 0x760 → 0x790
  • size 0x7B8 → 0x7E8
  • 7 fields from m_PullSpeedScaleCurve (0x760) on moved +0x30
  • size 0x790 → 0x7C0
  • 6 fields from m_flDecayDuration (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_AmberEffigyEffect (0x760) on moved +0x30
  • size 0x938 → 0x968
  • 5 fields from m_strBeamStartAttachmentPoint_L (0x760) on moved +0x30
  • size 0x930 → 0x960
  • 6 fields from m_flForwardOffset (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_strAttackBuffParticle (0x760) on moved +0x30
  • size 0x7E0 → 0x810
  • 11 fields from m_HealSound (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_ParentViewParticle (0x760) on moved +0x30
  • size 0x8A8 → 0x8E0
  • 5 fields from m_bIgnoreResists (0x790) on moved +0x38
  • size 0x930 → 0x960
  • 3 fields from m_CleavePlayerParticle (0x760) on moved +0x30
  • size 0x880 → 0x8B8
  • 2 fields from m_TechDebuffModifier (0x790) on moved +0x38
  • size 0x890 → 0x8C8
  • 3 fields from m_BuildUpModifier (0x790) on moved +0x38
  • size 0x950 → 0x980
  • 5 fields from m_TeleportOriginParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_SpeedBonusModifier offset 0x760 → 0x790
  • size 0x768 → 0x798
  • m_flStatMult offset 0x760 → 0x790
  • size 0x978 → 0x9A8
  • 2 fields from m_GroundParticle (0x7B8) on moved +0x30
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x898 → 0x8C8
  • m_AoEParticle offset 0x7B8 → 0x7E8
  • size 0x898 → 0x8C8
  • m_AuraParticle offset 0x7B8 → 0x7E8
  • size 0x770 → 0x7A0
  • 3 fields from m_flTransitionDuration (0x760) on moved +0x30
  • size 0x940 → 0x970
  • 4 fields from m_flTechDamagePctIncrease (0x840) on moved +0x30
  • size 0x948 → 0x978
  • 8 fields from m_AmberZapParticle (0x760) on moved +0x30
  • size 0x7C8 → 0x7F8
  • m_DebuffModifier offset 0x7B8 → 0x7E8
  • size 0x768 → 0x798
  • m_flDamageReductionForTroopers offset 0x760 → 0x790
  • size 0x770 → 0x7A0
  • 3 fields from m_flModelScale (0x760) on moved +0x30
  • size 0x868 → 0x898
  • 7 fields from m_AttachModifier (0x840) on moved +0x30
  • size 0x8A0 → 0x8D8
  • 4 fields from m_LightningParticle (0x790) on moved +0x38
  • size 0x840 → 0x870
  • m_NextTargetParticle offset 0x760 → 0x790
  • size 0x9F0 → 0xA20
  • 8 fields from m_strExplodeSound (0x760) on moved +0x30
  • size 0x7B0 → 0x7E8
  • 2 fields from m_StackModifier (0x790) on moved +0x38
  • size 0x940 → 0x970
  • 4 fields from m_ExplodeParticle (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_ShieldParticle (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_BuffEffect (0x760) on moved +0x30
  • size 0x870 → 0x8A0
  • 4 fields from m_EntangleModifier (0x760) on moved +0x30
  • size 0x858 → 0x888
  • 3 fields from m_flOuterSpeedScale (0x840) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_BatHitParticle offset 0x760 → 0x790
  • size 0x790 → 0x7C0
  • 3 fields from m_BuffModifier (0x760) on moved +0x30
  • size 0x7A8 → 0x7D8
  • 5 fields from m_InvisModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x760 → 0x790
  • size 0x870 → 0x8A8
  • m_TracerParticle offset 0x790 → 0x7C8
  • size 0x920 → 0x950
  • 2 fields from m_TrailParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_RapidFireParticle offset 0x760 → 0x790
  • size 0xB48 → 0xB78
  • 8 fields from m_TeleportStartParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ActiveBuff offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_strOnBulletHitDamageSound (0x760) on moved +0x30
  • size 0x7E0 → 0x810
  • 2 fields from m_InitialVelocityCurve (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ChargeParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_RapidFireParticle offset 0x760 → 0x790
  • size 0x848 → 0x878
  • 3 fields from m_DebuffParticle (0x760) on moved +0x30
  • size 0x7B0 → 0x7E0
  • 4 fields from m_WerewolfModifier (0x760) on moved +0x30
  • size 0x990 → 0x9C8
  • 3 fields from m_strStackProcSound (0x890) on moved +0x38
  • size 0x998 → 0x9C8
  • 6 fields from m_mapWerewolfAbilities (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_RapidFireParticle offset 0x760 → 0x790
  • size 0x7F8 → 0x840
  • 4 fields from m_flRampUpTime (0x760) on moved +0x30
  • size 0xAE0 → 0xB10
  • 4 fields from m_ZipLineEnemyKnockdownProtectionParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_flPercentageMultiplierStart (0x760) on moved +0x30
  • size 0x8A8 → 0x8D8
  • 2 fields from m_GroundParticle (0x7B8) on moved +0x30
  • size 0x978 → 0x9A8
  • 2 fields from m_DispenserAuraParticleFriendly (0x7B8) on moved +0x30
  • size 0x8A8 → 0x8D8
  • 2 fields from m_BurnModifier (0x7B8) on moved +0x30
  • size 0xC20 → 0xC70
  • 2 fields from m_hAbility (0xC10) on moved +0x50
  • size 0x13C0 → 0x13F0
  • 17 fields from m_nBulletCount (0x10B8) on moved +0x30
  • size 0x11C0 → 0x11F0
  • 5 fields from m_flExplodeDamage (0x10B8) on moved +0x30
  • size 0x14B8 → 0x14E8
  • 3 fields from m_flDamage (0x13C0) on moved +0x30
  • size 0x13C8 → 0x13F8
  • m_flDamage offset 0x13C0 → 0x13F0
  • size 0x13D0 → 0x1400
  • 3 fields from m_flCenterShotRadius (0x13C0) on moved +0x30
  • size 0x14B8 → 0x14E8
  • 3 fields from m_flDamage (0x13C0) on moved +0x30
  • size 0x13C8 → 0x13F8
  • 2 fields from m_flDamage (0x13C0) on moved +0x30
  • size 0x13D0 → 0x1400
  • 17 fields from m_flBeamDPS (0x10B8) on moved +0x30
  • size 0x12A8 → 0x12D8
  • 7 fields from m_flForwardOffset (0x10B8) on moved +0x30
  • size 0x10E8 → 0x1118
  • 6 fields from m_flChargeSpeedm (0x10B8) on moved +0x30
  • size 0x10D0 → 0x1100
  • 2 fields from m_flModifierDuration (0x10B8) on moved +0x30
  • size 0xE30 → 0xE80
  • 14 fields from m_unShowDurationSeconds (0xD50) on moved +0x50
  • size 0x13A8 → 0x13F0
  • 2 fields from m_flShieldOffset (0x13A0) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_HealingModifier (0x13A0) on moved +0x48
  • size 0xB20 → 0xB70
  • 12 fields from m_CCitadelMinimapComponent (0xA90) on moved +0x50
  • size 0xB40 → 0xB90
  • 5 fields from m_nUpgradeBits (0xB20) on moved +0x50
  • size 0xB40 → 0xB90
  • size 0xB30 → 0xB80
  • m_nCurrencyAmount offset 0xB20 → 0xB70
  • size 0xB30 → 0xB80
  • m_iGoldReward offset 0xB20 → 0xB70
  • size 0xB20 → 0xB70
  • size 0xB40 → 0xB90
  • size 0xB20 → 0xB70
  • size 0xB30 → 0xB80
  • size 0xAB0 → 0xB00
  • 4 fields from m_tNextDropTime (0xA98) on moved +0x50
  • size 0xAB0 → 0xB00
  • 3 fields from m_iszPickupSubclass (0xA90) on moved +0x50
  • size 0xB70 → 0xBC0
  • size 0xB60 → 0xBB0
  • size 0xB70 → 0xBC0
  • size 0xBF0 → 0xC40
  • size 0xD60 → 0xDB0
  • 2 fields from m_bIsShopOpen (0xD50) on moved +0x50
  • size 0xAA0 → 0xAF0
  • m_flTurnSolidTime offset 0xA90 → 0xAE0
  • size 0xC00 → 0xC50
  • 3 fields from m_hAbility (0xBF0) on moved +0x50
  • size 0xC00 → 0xC50
  • size 0x15A0 → 0x15E8
  • 2 fields from m_ExplodeParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_SpiritMeleeProcModifier offset 0x14B0 → 0x14F8
  • size 0x15A0 → 0x15E8
  • 2 fields from m_WatcherModifier (0x14B0) on moved +0x48
  • size 0x14E0 → 0x1528
  • 3 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x15E8 → 0x1630
  • 10 fields from m_SummonParticle (0x14B0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 2 fields from m_OverdriveClipModifier (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_BuffModifier offset 0x14B0 → 0x14F8
  • size 0x15B0 → 0x15F8
  • 3 fields from m_CastCompleteParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_DebuffImmunityModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_HealingModifier offset 0x14B0 → 0x14F8
  • size 0x18A0 → 0x18E8
  • 9 fields from m_LandingParticle (0x15A8) on moved +0x48
  • size 0x15A8 → 0x15F0
  • 3 fields from m_LaunchParticle (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_BuffModifier offset 0x14B0 → 0x14F8
  • size 0x14D0 → 0x1518
  • 2 fields from m_ActivationSound (0x14B0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 3 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x1698 → 0x16E0
  • 5 fields from m_ReadyParticle (0x14B0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 4 fields from m_strDeathSound (0x14B0) on moved +0x48
  • size 0x8B0 → 0x8E8
  • m_HeadshotBuffModifier offset 0x8A0 → 0x8D8
  • size 0x8A0 → 0x8D8
  • m_HeadShotSound offset 0x890 → 0x8C8
  • size 0x14C0 → 0x1508
  • m_DebuffModifier offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_BuffModifier offset 0x14B0 → 0x14F8
  • size 0x1590 → 0x15D8
  • m_ReloadParticle offset 0x14B0 → 0x14F8
  • size 0x15B0 → 0x15F8
  • 3 fields from m_ProcParticle (0x14B0) on moved +0x48
  • size 0x14B0 → 0x14F8
  • size 0x15A0 → 0x15E8
  • 2 fields from m_HeadshotDebuffModifier (0x14B0) on moved +0x48
  • size 0x14E0 → 0x1528
  • 3 fields from m_strWeaponShootSound (0x14B0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_ModifierSurgingPower (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_WeaponEaterTracker offset 0x14B0 → 0x14F8
  • size 0x15B8 → 0x1600
  • 8 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x13E0 → 0x1428
  • 4 fields from m_SelfBuffWerewolfModifier (0x13A0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 8 fields from m_ReadyModifier (0x13A0) on moved +0x48
  • size 0x15C8 → 0x1610
  • 6 fields from m_BuffModifier (0x13A0) on moved +0x48
  • size 0x1588 → 0x15D0
  • 5 fields from m_ShootingModifier (0x13A0) on moved +0x48
  • size 0x14A8 → 0x14F0
  • 5 fields from m_ChargeBombModifier (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x13A0 → 0x13E8
  • size 0x1490 → 0x14D8
  • 2 fields from m_LeechModifier (0x13A0) on moved +0x48
  • size 0x1480 → 0x14C8
  • m_BranchWallModel offset 0x13A0 → 0x13E8
  • size 0x1740 → 0x1788
  • 6 fields from m_HealingTreeModel (0x13A0) on moved +0x48
  • size 0x1490 → 0x14D8
  • 2 fields from m_InvisBushModel (0x13A0) on moved +0x48
  • size 0x13A0 → 0x13E8
  • size 0x1A08 → 0x1A80
  • m_flJumpFallSpeedMax offset 0x13A8 → 0x13F0
  • m_flJumpAirDrag offset 0x13AC → 0x13F4
  • m_flJumpAirSpeedMax offset 0x13B0 → 0x13F8
  • m_flOnCancelVerticalSpeedBonus offset 0x13B4 → 0x13FC
  • m_flFlyingCloseEnoughToTarget offset 0x13B8 → 0x1400
  • m_curveSpeedScale offset 0x13C0 → 0x1408
  • m_flAnimToStrikePointTime offset 0x1400 → 0x1448
  • m_flAnimToStrikeArrivalBias offset 0x1404 → 0x144C
  • m_flGrappleShotFloatTime offset 0x1408 → 0x1450
  • m_flGrappleShotDelayToFlyOnHit offset 0x140C → 0x1454
  • m_flGrappleSpeed offset 0x1410 → 0x1458
  • m_SlowModifier offset 0x1418 → 0x1460
  • m_GrappleTargetModifier offset 0x1428 → 0x1470
  • m_BuffModifier offset 0x1438 → 0x1480
  • m_LeapParticle offset 0x1448 → 0x1490
  • m_ImpactParticle offset 0x1528 → 0x1570
  • m_SlashParticle offset 0x1608 → 0x1650
  • m_BulletGrappleTracerParticle offset 0x16E8 → 0x1730
  • m_EnemyGrappleParticle offset 0x17C8 → 0x1810
  • m_strStartFlyingToTarget offset 0x18A8 → 0x18F0
  • m_strStartAttack offset 0x18B8 → 0x1900
  • m_strGrappleHitTarget offset 0x18C8 → 0x1910
  • m_strGrappleLoop offset 0x18D8 → 0x1920
  • m_strFlyingLoop offset 0x18E8 → 0x1930
  • m_cameraSequenceFlying offset 0x18F8 → 0x1940
  • m_cameraSequenceAttacking offset 0x1980 → 0x19E0
  • size 0x1760 → 0x17A8
  • 9 fields from m_flEffectSize (0x13A8) on moved +0x48
  • size 0x13C0 → 0x1408
  • 2 fields from m_DebuffModifier (0x13A0) on moved +0x48
  • size 0x15C0 → 0x1608
  • 8 fields from m_TetherModifier (0x13A0) on moved +0x48
  • size 0xBF0 → 0xC40
  • m_CCitadelRegenComponent offset 0xA90 → 0xAE0
  • size 0xC00 → 0xC50
  • size 0xC40 → 0xC90
  • 4 fields from m_strFruitModelName (0xC10) on moved +0x50
  • size 0x7B8 → 0x7E8
  • size 0xC10 → 0xC60
  • 4 fields from m_vStartPos (0xBF0) on moved +0x50
  • size 0xC20 → 0xC70
  • 5 fields from m_bSolid (0xBF0) on moved +0x50
  • size 0xD70 → 0xDC0
  • 2 fields from m_nGameStateChangedEventID (0xD68) on moved +0x50
  • size 0x788 → 0x7B8
  • 5 fields from m_strInteractLocString (0x760) on moved +0x30
  • size 0xE60 → 0xEB0
  • 11 fields from m_OnStartTouch (0xD70) on moved +0x50
  • size 0xB90 → 0xBE0
  • m_ItemView offset 0xAA0 → 0xAF0
  • size 0x5A10 → 0x5A60
  • size 0x5500 → 0x5550
  • 15 fields from m_CCitadelMinimapComponent (0xC00) on moved +0x50
  • size 0x5520 → 0x5570
  • m_nTeamBias offset 0x5510 → 0x5560
  • size 0x5770 → 0x57C0
  • 2 fields from m_CCitadelAbilityComponent (0x5500) on moved +0x50
  • size 0x5770 → 0x57C0
  • size 0x5510 → 0x5560
  • m_hVictimPlayer offset 0x5500 → 0x5550
  • size 0x7B8 → 0x7E8
  • size 0x950 → 0x980
  • 7 fields from m_FireRateModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_AssaultModifier offset 0x760 → 0x790
  • size 0x770 → 0x7A0
  • m_BuffModifier offset 0x760 → 0x790
  • size 0x7C0 → 0x7F0
  • 2 fields from m_flAuraTargetingConeHalfWidth (0x7B8) on moved +0x30
  • size 0x7C0 → 0x7F0
  • 2 fields from m_flAuraTargetingCylinderUpOffset (0x7B8) on moved +0x30
  • size 0x7B8 → 0x7E8
  • 5 fields from m_iAuraSearchType (0x7A0) on moved +0x30
  • size 0x768 → 0x798
  • m_strSmallIconCssClassMax offset 0x760 → 0x790
  • size 0x970 → 0x9A0
  • 7 fields from m_DebuffModifier (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_flHideDuration (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x770 → 0x7A0
  • m_DebuffModifier offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_ChannelParticle offset 0x760 → 0x790
  • size 0x778 → 0x7A8
  • 5 fields from m_flHideDuration (0x760) on moved +0x30
  • size 0x860 → 0x890
  • 5 fields from m_OnExpireParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_speedToPitchRemap offset 0x760 → 0x790
  • size 0xC10 → 0xC40
  • 5 fields from m_SilenceModifier (0xA28) on moved +0x30
  • size 0x8A0 → 0x8D0
  • 2 fields from m_flWaveHeight (0x7B8) on moved +0x30
  • size 0x968 → 0x998
  • 11 fields from m_bIsSideHead (0x760) on moved +0x30
  • size 0x858 → 0x888
  • 2 fields from m_strAttachmentPoints (0x760) on moved +0x30
  • size 0x980 → 0x9B0
  • 3 fields from m_flWaveHeight (0x7B8) on moved +0x30
  • size 0x760 → 0x790
  • m_bEndCreatedSequenceOnRemove offset 0x5A0 → 0x5B8
  • m_cameraSequenceRemoved offset 0x5A8 → 0x5C0
  • m_BarrierBehavior offset 0x630 → 0x660
  • m_BarrierCreateParticle offset 0x638 → 0x668
  • m_bSupressDefaultBarrierBreakParticle offset 0x718 → 0x748
  • m_bSuppressBarrierRefreshSound offset 0x719 → 0x749
  • m_sExpiredSound offset 0x720 → 0x750
  • m_FootstepOverride offset 0x730 → 0x760
  • m_FootstepAdditional offset 0x748 → 0x778
  • m_bRemoveOnInterrupted offset 0x758 → 0x788
  • size 0xD40 → 0xD90
  • size 0xD40 → 0xD90
  • size 0xD70 → 0xDC0
  • m_nGameStateChangedEventID offset 0xD68 → 0xDB8
  • size 0xD60 → 0xDB0
  • m_unPackedRank offset 0xD50 → 0xDA0
  • size 0x13A8 → 0x13F0
  • m_flShadowFormSpeed offset 0x13A0 → 0x13E8
  • size 0xAA0 → 0xAF0
  • m_massScale offset 0xA90 → 0xAE0
  • size 0xD50 → 0xDA0
  • 25 fields from m_bGraphControllerEnabled (0xC20) on moved +0x50
  • size 0xD50 → 0xDA0
  • size 0xD50 → 0xDA0
  • size 0xD50 → 0xDA0
  • size 0xC10 → 0xC60
  • 3 fields from m_AttributeManager (0xAA8) on moved +0x50
  • size 0xC20 → 0xC70
CFish class
  • size 0xBA0 → 0xBF0
  • 24 fields from m_pool (0xA90) on moved +0x50
  • size 0x768 → 0x798
  • 2 fields from m_sBodyGroupName (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • 2 fields from m_FireOnAdded (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_FireOnAdded (0x760) on moved +0x30
  • size 0xE00 → 0xE50
  • size 0x13A0 → 0x13E8
  • m_bEndCastStartSequenceOnCastComplete offset 0xA28 → 0xA40
  • m_cameraSequenceCastComplete offset 0xA30 → 0xA48
  • m_cameraSequenceChannelStart offset 0xAB8 → 0xAE8
  • m_bEndChannelStartSequenceOnChannelComplete offset 0xB40 → 0xB88
  • m_previewParticle offset 0xB48 → 0xB90
  • m_strPreviewParticleEffectConfig offset 0xC28 → 0xC70
  • m_PreviewPathParticle offset 0xC30 → 0xC78
  • m_bUseSatShapesOnPreview offset 0xD10 → 0xD58
  • m_AOEPreviewParticleOverride offset 0xD18 → 0xD60
  • m_ConePreviewParticleOverride offset 0xDF8 → 0xE40
  • m_LinePreviewParticleOverride offset 0xED8 → 0xF20
  • m_mapCastEventParticles offset 0xFB8 → 0x1000
  • m_skillshotHitParticle offset 0xFE0 → 0x1028
  • m_skillshotMissParticle offset 0x10C0 → 0x1108
  • m_TargetingPreviewParticle offset 0x11A0 → 0x11E8
  • m_strSelectedSound offset 0x1280 → 0x12C8
  • m_strUnselectedSound offset 0x1290 → 0x12D8
  • m_strSelectedLoopSound offset 0x12A0 → 0x12E8
  • m_strCastSound offset 0x12B0 → 0x12F8
  • m_strChannelSound offset 0x12C0 → 0x1308
  • m_strChannelLoopSound offset 0x12D0 → 0x1318
  • m_strCastDelaySound offset 0x12E0 → 0x1328
  • m_strCastDelayLoopSound offset 0x12F0 → 0x1338
  • m_strHitConfirmationSound offset 0x1300 → 0x1348
  • m_strDamageTakenSound offset 0x1310 → 0x1358
  • m_strAbilityOffCooldownSound offset 0x1320 → 0x1368
  • m_strAbilityChargeReadySound offset 0x1330 → 0x1378
  • m_bPlayMeepMop offset 0x1340 → 0x1388
  • m_AutoChannelModifier offset 0x1348 → 0x1390
  • m_AutoCastDelayModifier offset 0x1358 → 0x13A0
  • m_AutoIntrinsicModifiers offset 0x1368 → 0x13B0
  • m_cosmeticInfo offset 0x1380 → 0x13C8
  • m_vecTooltipSectionInfo offset 0x1388 → 0x13D0
  • size 0x13A0 → 0x13E8
  • size 0x14B0 → 0x14F8
  • 18 fields from m_iItemTier (0x13A4) on moved +0x48
CItem class
  • size 0xB30 → 0xB80
  • 8 fields from m_OnPlayerTouch (0xA98) on moved +0x50
  • size 0x16B8 → 0x1700
  • 7 fields from m_SuccessModifier (0x14B0) on moved +0x48
  • size 0x14D0 → 0x1518
  • 2 fields from m_FleetfootBootsModifier (0x14B0) on moved +0x48
  • size 0x15A0 → 0x15E8
  • 2 fields from m_BuffModifier (0x14B0) on moved +0x48
  • size 0x16C8 → 0x1710
  • 5 fields from m_StackNotificationModifier (0x14B0) on moved +0x48
  • size 0x16A0 → 0x16E8
  • 5 fields from m_CastParticle (0x14B0) on moved +0x48
  • size 0x16B8 → 0x1700
  • 10 fields from m_CasterModifier (0x14B0) on moved +0x48
  • size 0x15D0 → 0x1618
  • m_DebuffModifier offset 0x15C0 → 0x1608
  • size 0x15C0 → 0x1608
  • 4 fields from m_AOEParticle (0x14B0) on moved +0x48
  • size 0x898 → 0x8C8
  • m_empWaveParticle offset 0x7B8 → 0x7E8
  • size 0x780 → 0x7B0
  • 2 fields from m_strSilenceTargetSound (0x760) on moved +0x30
  • size 0x1690 → 0x16D8
  • 4 fields from m_DebuffModifier (0x14B0) on moved +0x48
  • size 0xDA0 → 0xDF0
  • 4 fields from m_CCitadelMinimapComponent (0xD60) on moved +0x50
  • size 0xC60 → 0xCB0
  • 32 fields from m_bHasTriggerRadius (0xB44) on moved +0x50
  • size 0x14D0 → 0x1518
  • 2 fields from m_DebuffModifier (0x14B0) on moved +0x48
  • size 0x14C0 → 0x1508
  • m_MetalSkinModifier offset 0x14B0 → 0x14F8
  • size 0x1798 → 0x17E0
  • 9 fields from m_DebuffModifier (0x14B0) on moved +0x48
  • size 0x1590 → 0x15D8
  • m_RefreshParticle offset 0x14B0 → 0x14F8
  • size 0x1590 → 0x15D8
  • m_RefreshParticle offset 0x14B0 → 0x14F8
  • size 0x14C0 → 0x1508
  • m_ShrinkRayModifier offset 0x14B0 → 0x14F8
  • size 0x14E0 → 0x1528
  • 3 fields from m_DebuffModifier (0x14B0) on moved +0x48
  • size 0x15B0 → 0x15F8
  • 3 fields from m_StunDelayModifier (0x14B0) on moved +0x48
  • size 0x920 → 0x950
  • 2 fields from m_SmokeAreaParticle (0x760) on moved +0x30
CItemSoda class
  • size 0xA90 → 0xAE0
  • size 0x15A0 → 0x15E8
  • 2 fields from m_StimPakModifier (0x14B0) on moved +0x48
  • size 0xA10 → 0xA40
  • 4 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_BuffParticle offset 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_InvisRevealedParticle (0x760) on moved +0x30
  • size 0x930 → 0x960
  • 3 fields from m_SpiritBulletImpactParticle (0x760) on moved +0x30
  • size 0x860 → 0x890
  • 3 fields from m_strBoundaryPuffParticle (0x760) on moved +0x30
  • size 0xA58 → 0xA88
  • 3 fields from m_VictimParticleEffect (0x7B8) on moved +0x30
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_FlogDebuffParticle offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_DashParticle (0x760) on moved +0x30
  • size 0x878 → 0x8A8
  • 6 fields from m_flDamageTimeOffset (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_HeadShotParticle offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_DebuffParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_HealthLossParticle offset 0x760 → 0x790
  • size 0x790 → 0x7C0
  • 3 fields from m_LiftModifier (0x760) on moved +0x30
  • size 0xBE0 → 0xC10
  • 7 fields from m_AttackerHitFx (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_HoldInPlaceModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_SatchelParticle offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_AuraModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_DebuffModifier offset 0x760 → 0x790
  • size 0x940 → 0x970
  • 6 fields from m_ExplodeParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_SiphonParticle (0x760) on moved +0x30
  • size 0x980 → 0x9B8
  • 5 fields from m_StealWatcherModifier (0x790) on moved +0x38
  • size 0x920 → 0x950
  • 2 fields from m_EffectParticle (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x760 → 0x790
  • size 0x840 → 0x870
  • m_BuffParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_SatchelParticle offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_ExplodeParticle (0x760) on moved +0x30
  • size 0x7A0 → 0x7D8
  • m_TriggeredModifier offset 0x790 → 0x7C8
  • size 0x768 → 0x798
  • m_flRefreshBuffer offset 0x760 → 0x790
  • size 0x788 → 0x7B8
  • 3 fields from m_SurgeWindowModifier (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_KineticSashTriggeredModifier offset 0x760 → 0x790
  • size 0x770 → 0x7A0
  • m_TriggeredSound offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_playerBuffSelf offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_EnemyHeroStasisEffect (0x760) on moved +0x30
  • size 0xA00 → 0xA30
  • 2 fields from m_EnemyHeroStasisEffect (0x840) on moved +0x30
  • size 0x7E0 → 0x810
  • 8 fields from m_EnemyGrabModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_WeaponBuffParticle offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_SalvageBeam (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x958 → 0x988
  • 2 fields from m_GrabEffect (0x870) on moved +0x30
  • size 0x8A0 → 0x8D8
  • 4 fields from m_SlowModifier (0x790) on moved +0x38
  • size 0x7A8 → 0x7D8
  • 5 fields from m_vecDamageTypes (0x760) on moved +0x30
  • size 0x848 → 0x878
  • 2 fields from m_ShieldParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ChargeParticle offset 0x760 → 0x790
  • size 0x920 → 0x950
  • 2 fields from m_TackleParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_PrepareParticle offset 0x760 → 0x790
  • size 0xA00 → 0xA30
  • 3 fields from m_AreaParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_HitParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x780 → 0x7B0
  • 2 fields from m_ImposterModifierFX (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x840 → 0x870
  • m_CastParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_GrappleRopeParticle offset 0x760 → 0x790
  • size 0x7C0 → 0x7F0
  • 6 fields from m_SummonGangster (0x760) on moved +0x30
  • size 0xA68 → 0xA98
  • 4 fields from m_FinishParticle (0x7B8) on moved +0x30
  • size 0x930 → 0x960
  • 3 fields from m_DebuffParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_ChargeParticle offset 0x760 → 0x790
  • size 0x960 → 0x990
  • 2 fields from m_LassoEffect (0x870) on moved +0x30
  • size 0x840 → 0x870
  • m_BuffParticle offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_IdolParticle offset 0x760 → 0x790
  • size 0xBF0 → 0xC20
  • 8 fields from m_FrontModel (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_EffectParticle offset 0x760 → 0x790
  • size 0x778 → 0x7A8
  • 2 fields from m_PickupTimer (0x760) on moved +0x30
  • size 0x8E8 → 0x930
  • 9 fields from m_flSatVolumeRadius (0x840) on moved +0x30
  • size 0x840 → 0x870
  • m_FlogDebuffParticle offset 0x760 → 0x790
  • size 0xBE0 → 0xC10
  • 6 fields from m_GrappleParticle (0x840) on moved +0x30
  • size 0xA10 → 0xA40
  • 4 fields from m_LockingOnParticle (0x760) on moved +0x30
  • size 0xB30 → 0xB60
  • 9 fields from m_DebuffParticle (0x760) on moved +0x30
  • size 0x10B8 → 0x10E8
  • 14 fields from m_flCastDelayTime (0x760) on moved +0x30
  • size 0x7B8 → 0x7E8
  • size 0xB60 → 0xB90
  • 7 fields from m_flExplodeDamage (0x7B8) on moved +0x30
  • size 0x8D8 → 0x908
  • 7 fields from m_flExplodeDamage (0x7B8) on moved +0x30
  • size 0x8A8 → 0x8D8
  • 2 fields from m_SelfParticle (0x7B8) on moved +0x30
  • size 0x770 → 0x7A0
  • 3 fields from m_flCameraSideOffset (0x760) on moved +0x30
  • size 0x768 → 0x798
  • 2 fields from m_flHideDuration (0x760) on moved +0x30
  • size 0x920 → 0x950
  • 2 fields from m_AmberEffectToTitan (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 5 fields from m_FloatParticle (0x760) on moved +0x30
  • size 0xB50 → 0xB80
  • 18 fields from m_SilenceModifier (0x840) on moved +0x30
  • size 0x930 → 0x960
  • 3 fields from m_BubbleParticle (0x760) on moved +0x30
  • size 0x760 → 0x790
  • size 0x768 → 0x798
  • m_flAirDrag offset 0x760 → 0x790
  • size 0xA68 → 0xA98
  • 10 fields from m_RestorativeGooEndParticle (0x760) on moved +0x30
  • size 0x770 → 0x7A0
  • m_UnstoppableModifier offset 0x760 → 0x790
  • size 0x930 → 0x960
  • 3 fields from m_LaserParticle (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0x7B8 → 0x7E8
  • size 0xA10 → 0xA40
  • 4 fields from m_BuffParticle (0x760) on moved +0x30
  • size 0x850 → 0x880
  • 2 fields from m_SlowModifier (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_BuffParticle offset 0x760 → 0x790
  • size 0xCE0 → 0xD10
  • 10 fields from m_ZapFriendly (0x760) on moved +0x30
  • size 0x7C0 → 0x7F0
  • 9 fields from m_strSilenceTargetSound (0x760) on moved +0x30
  • size 0x790 → 0x7C0
  • 6 fields from m_strSilenceTargetSound (0x760) on moved +0x30
  • size 0x840 → 0x870
  • m_GrappleRopeParticle offset 0x760 → 0x790
  • size 0x850 → 0x880
  • 2 fields from m_DroneParticle (0x760) on moved +0x30
  • size 0x928 → 0x958
  • 3 fields from m_AmberShieldParticle (0x760) on moved +0x30
  • size 0x978 → 0x9A8
  • 2 fields from m_AmberGroundEffect (0x7B8) on moved +0x30
  • size 0xAF0 → 0xB20
  • 8 fields from m_flTickRate (0x760) on moved +0x30
  • size 0xCF8 → 0xD28
  • 15 fields from m_GroundAuraModifier (0x760) on moved +0x30
  • size 0x860 → 0x890
  • 2 fields from m_sSuccessSound (0x840) on moved +0x30
  • size 0x888 → 0x8B8
  • 6 fields from m_StunParticle (0x760) on moved +0x30
  • size 0xA68 → 0xA98
  • 4 fields from m_FinishParticle (0x7B8) on moved +0x30
  • size 0x930 → 0x960
  • 2 fields from m_LiftParticle (0x840) on moved +0x30
  • size 0x930 → 0x960
  • 2 fields from m_LiftParticle (0x840) on moved +0x30
  • size 0x7A0 → 0x7D0
  • 6 fields from m_nAuraShapeType (0x760) on moved +0x30
  • size 0x768 → 0x798
  • m_flScale offset 0x760 → 0x790
  • size 0x768 → 0x798
  • m_nMoveType offset 0x760 → 0x790
  • size 0x840 → 0x870
  • m_DebuffParticle offset 0x760 → 0x790
  • size 0xC60 → 0xCB0
  • 5 fields from m_flAttackCone (0xC38) on moved +0x50
  • size 0xBF0 → 0xC40
  • size 0xAB0 → 0xB20
  • size 0xC10 → 0xC60
  • size 0x220 → 0x2C0
  • m_sModelName offset 0x60 → 0xC0
  • m_DeathParticle offset 0x140 → 0x1A0
  • + m_sReplacementSubclass CSubclassName at 0x60
  • + m_flReplacementChance float32 at 0x70
  • + m_sDeathSwarmSubclass CSubclassName at 0x78
  • + m_nDeathSwarmCount int32 at 0x88
  • + m_DeathSwarmImmuneHeroID HeroID_t at 0x8C
  • + m_flDeathSwarmSpawnDistMin float32 at 0x90
  • + m_flDeathSwarmSpawnDistMax float32 at 0x94
  • + m_flStepHeight float32 at 0x98
  • + m_flChaseLifetime float32 at 0x9C
  • + m_flAttachRadius float32 at 0xA0
  • + m_flAttachHeight float32 at 0xA4
  • + m_SwarmModifier CEmbeddedSubclass< CCitadelModifier > at 0xA8
  • + m_bIsRat bool at 0xB8
  • + m_flModelScale float32 at 0x280
  • + m_vecRunSequences CUtlVector< CUtlString > at 0x288
  • + m_strLastHitSound CSoundEventName at 0x2A0
  • + m_strRatAttachSound CSoundEventName at 0x2B0
  • size 0xCA0 → 0xCF0
  • 10 fields from m_CCitadelMinimapComponent (0xC10) on moved +0x50
  • size 0xC10 → 0xC60
  • 3 fields from m_hEnemy (0xAA0) on moved +0x50
  • size 0xD60 → 0xDB0
  • m_initialOwner offset 0xD50 → 0xDA0
  • size 0xD60 → 0xDB0
  • 40 fields from m_MotionEnabled (0xC30) on moved +0x50
  • size 0xD60 → 0xDB0
  • size 0xDA0 → 0xDF0
  • 5 fields from m_vOriginalSpawnOrigin (0xD60) on moved +0x50
  • size 0xB00 → 0xB50
  • 12 fields from m_OnMagnetAttach (0xA90) on moved +0x50
  • size 0xB70 → 0xBC0
  • 30 fields from m_iszPreCommands (0xA90) on moved +0x50
  • size 0xAF0 → 0xB40
  • 4 fields from m_stages (0xA90) on moved +0x50
  • size 0xFF0 → 0x1040
  • 18 fields from m_vecAxis (0xF50) on moved +0x50
  • size 0x1010 → 0x1060
  • 4 fields from m_bBreakable (0xFF0) on moved +0x50
  • size 0xC50 → 0xCA0
  • 34 fields from m_CPropDataComponent (0xAA0) on moved +0x50
  • size 0xC50 → 0xCA0
  • size 0xC90 → 0xCE0
  • 6 fields from m_boneIndexAttached (0xC50) on moved +0x50
  • size 0xB40 → 0xB90
  • m_MoveTypeOverride offset 0xB30 → 0xB80
  • size 0xA90 → 0xAE0

Entities

CAI_BaseNPC datamap · base_npc
  • key NavRestrictionVolume (m_strNavRestrictionVolume): offset 3768 → 3848
  • key forcedynamichull (m_bForceDynamicHull): offset 2985 → 3065
  • m_pFacingServices: offset 3496 → 3576
  • key ai_lod (m_aiLOD): offset 4268 → 4348
CBaseCombatCharacter datamap · base_combat_character, citadel_announcer
  • key Relationship (m_strRelationships): offset 2832 → 2912
  • key physdamagescale (m_impactEnergyScale): offset 2736 → 2816
CBasePlayerPawn datamap · baseplayerpawn
  • m_skybox3d: offset 3128 → 3208
CBasePropDoor datamap · base_prop_door
  • key hardware (m_nHardwareType): offset 3456 → 3536
  • key returndelay (m_flAutoReturnDelay): offset 3424 → 3504
  • key speed (m_flSpeed): offset 3556 → 3636
  • key soundmoveoverride (m_SoundMoving): offset 3584 → 3664
  • key soundopenoverride (m_SoundOpen): offset 3592 → 3672
  • key soundcloseoverride (m_SoundClose): offset 3600 → 3680
  • key soundjiggleoverride (m_SoundJiggle): offset 3640 → 3720
  • key soundsetlockedoverride (m_SoundLock): offset 3608 → 3688
  • key soundsetunlockedoverride (m_SoundUnlock): offset 3616 → 3696
  • key soundlatchoverride (m_SoundLatch): offset 3624 → 3704
  • key slavename (m_SlaveName): offset 3664 → 3744
  • key forceclosed (m_bForceClosed): offset 3536 → 3616
CBreakableProp datamap · breakable_prop
  • key ExplodeDamage (m_explodeDamage): offset 3004 → 3084
  • key ExplodeRadius (m_explodeRadius): offset 3008 → 3088
  • key minhealthdmg (m_iMinHealthDmg): offset 2932 → 3012
  • key PerformanceMode (m_PerformanceMode): offset 2972 → 3052
  • key puntsound (m_iszPuntSound): offset 3088 → 3168
  • key PressureDelay (m_flPressureDelay): offset 2948 → 3028
  • key BurstScale (m_flDefBurstScale): offset 2952 → 3032
  • key BurstLocation (m_vDefBurstOffset): offset 2956 → 3036
  • key BreakableContentsType (m_BreakableContentsType): offset 2980 → 3060
  • key BreakableContentsPropGroupOverride (m_strBreakableContentsPropGroupOverride): offset 2984 → 3064
  • key BreakableContentsParticleOverride (m_strBreakableContentsParticleOverride): offset 2992 → 3072
  • key physdamagescale (m_impactEnergyScale): offset 2928 → 3008
CCitadel_BreakableProp datamap · citadel_breakable_prop
  • key breakable_spawn_group (m_nSpawnGroup): offset 3488 → 3568
  • key initial_spawn_time_override (m_flOverrideInitialSpawnTime): offset 2756 → 2836
  • key respawn_time_override (m_flOverrideRespawnTime): offset 2760 → 2840
  • key item (m_unAbilityIDToSpawn): offset 2832 → 2912
  • key gold_cost (m_nGoldCost): offset 2764 → 2844
CCitadel_Destroyable_Building datamap · destroyable_building
  • key final (m_bFinal): offset 4178 → 4258
  • key building_health (m_nBuildingHealth): offset 3336 → 3416
  • key LaneNum (m_iLane): offset 3344 → 3424
  • key BackdoorProtectionTrigger (m_backdoorProtectionTrigger): offset 3400 → 3480
  • key TrooperApproach (m_strTrooperApproach): offset 3416 → 3496
CCitadel_DynamicProp datamap · citadel_prop_dynamic
  • key DefaultSkin (m_strDefaultSkin): offset 3424 → 3504
  • key FriendlySkin (m_strFriendlySkin): offset 3432 → 3512
  • key EnemySkin (m_strEnemySkin): offset 3440 → 3520
  • key IsWorld (m_bIsWorld): offset 3448 → 3528
CCitadel_GraveStone_Blocker datamap · citadel_gravestone_blocker
  • key ability (m_hAbility): offset 3088 → 3168
  • key lifetime (m_flLifetime): offset 3096 → 3176
  • key gravestonestate (m_iGravestoneState): offset 3092 → 3172
CCitadel_MagicianTurret datamap · citadel_magician_turret_object
  • key ability (m_hAbility): offset 3060 → 3140
CCitadel_MobileResupply datamap · citadel_mobile_resupply_object
  • key ability (m_hAbility): offset 3072 → 3152
CCitadel_Nano_Predatory_Statue datamap · citadel_nano_predatory_statue
  • key ability (m_hAbility): offset 3088 → 3168
  • key lifetime (m_flLifetime): offset 3092 → 3172
CCitadel_NewYears_Fireworks datamap · citadel_new_years_fireworks
  • key ShowDurationSeconds (m_unShowDurationSeconds): offset 3408 → 3488
  • key ShowDelaySeconds (m_unShowDelaySeconds): offset 3412 → 3492
  • key FireworkIntervalMin (m_flFireworkIntervalMin): offset 3416 → 3496
  • key FireworkIntervalMax (m_flFireworkIntervalMax): offset 3420 → 3500
  • key FireworkParticle1 (m_sFireworkParticle1): offset 3424 → 3504
  • key FireworkParticle2 (m_sFireworkParticle2): offset 3432 → 3512
  • key FireworkParticle3 (m_sFireworkParticle3): offset 3440 → 3520
  • key FireworkParticle4 (m_sFireworkParticle4): offset 3448 → 3528
  • key FireworkParticle5 (m_sFireworkParticle5): offset 3456 → 3536
  • key FireworkParticle6 (m_sFireworkParticle6): offset 3464 → 3544
  • key FireworkParticle7 (m_sFireworkParticle7): offset 3472 → 3552
  • key FireworkParticle8 (m_sFireworkParticle8): offset 3480 → 3560
CCitadel_PickupSpawner datamap · citadel_pickup_spawner
  • key pickup_subclass (m_iszPickupSubclass): offset 2704 → 2784
  • key spawn_delay_override (m_flOverrideSpawnDelay): offset 2712 → 2792
  • key respawn_time_override (m_flOverrideRespawnTime): offset 2716 → 2796
CCitadel_ShopProp datamap · citadel_shop_prop_dynamic
  • key LaneNum (m_iLane): offset 3412 → 3492
CCitadel_Soldier_Entity datamap · citadel_soldier_entity
  • key ability (m_hAbility): offset 3056 → 3136
  • key lifetime (m_flLifetime): offset 3064 → 3144
  • key soldier_state (m_iSoldierState): offset 3060 → 3140
CCitadelDruidHealingTree datamap · citadel_druid_healing_tree
  • key fruit_model (m_strFruitModelName): offset 3088 → 3168
  • key start_pos (m_vStartPos): offset 3096 → 3176
  • key end_pos (m_vEndPos): offset 3108 → 3188
  • key grow_duration (m_flGrowDuration): offset 3120 → 3200
CCitadelHideoutInteractableProp datamap · citadel_hideout_button
  • key interact_loc_string (m_strInteractLocString): offset 3560 → 3640
  • key interact_distance (m_flInteractDistance): offset 3576 → 3656
  • key interact_style (m_eInteractStyle): offset 3568 → 3648
  • key hideout_action (m_eHideoutAction): offset 3572 → 3652
  • key world_panel (m_strWorldPanelEntity): offset 3584 → 3664
  • key world_panel_opacity_curve (m_strOpacityCurveString): offset 3592 → 3672
  • key currency_value (m_nCurrencyValue): offset 3108 → 3188
  • key loot_type (m_eLootType): offset 3104 → 3184
  • key model_name (m_iszModelName): offset 3112 → 3192
  • key model_scale (m_flModelScale): offset 3120 → 3200
  • key target_player (m_hTargetPlayer): offset 3124 → 3204
  • key fall_rate (m_flFallRate): offset 3128 → 3208
  • key play_spawn_music (m_bPlaySpawnMusic): offset 3172 → 3252
  • key require_ground_for_pickup (m_bRequireGroundForPickup): offset 3136 → 3216
  • key objective_position (m_eObjectivePosition): offset 3132 → 3212
  • key killing_team (m_nKillingTeamNumber): offset 3140 → 3220
  • key home_position (m_vHomePosition): offset 3144 → 3224
  • key first_pickup_time (m_tFirstPickupTime): offset 3168 → 3248
CCitadelItemPunchableNeutralGold datamap · citadel_item_punchable_gold
  • key victim_player (m_hVictimPlayer): offset 21760 → 21840
CCitadelObserverPawn datamap · observer
  • m_pCameraServices: offset 2968 → 3048
CCitadelPlayerPawn datamap · player
  • m_pCameraServices: offset 2968 → 3048
CCitadelRankedBadgeProp datamap · citadel_ranked_badge_prop
  • key packed_rank (m_unPackedRank): offset 3408 → 3488
CConstraintAnchor datamap · info_constraint_anchor
  • key massScale (m_massScale): offset 2704 → 2784
  • key IdleAnim (m_iszIdleAnim): offset 3368 → 3448
  • key StartDisabled (m_bStartDisabled): offset 3381 → 3461
  • key use_animgraph (m_bUseAnimGraph): offset 3123 → 3203
  • key randomizecycle (m_bRandomizeCycle): offset 3380 → 3460
  • key IdleAnimationLoopMode (m_nIdleAnimLoopMode): offset 3376 → 3456
  • key glowstate (m_iInitialGlowState): offset 3388 → 3468
  • key glowrange (m_nGlowRange): offset 3392 → 3472
  • key glowrangemin (m_nGlowRangeMin): offset 3396 → 3476
  • key glowcolor (m_glowColor): offset 3400 → 3480
  • key glowteam (m_nGlowTeam): offset 3404 → 3484
  • key forcenpcexclude (m_bForceNpcExclude): offset 3383 → 3463
  • key create_surface_graph (m_bCreateMovableSurfaceGraph): offset 3384 → 3464
CItem datamap · item, scripted_item_drop
  • key phys_start_asleep (m_bPhysStartAsleep): offset 2840 → 2920
CItemCrate datamap · item_crate
  • key loot_type (m_eLootType): offset 3472 → 3552
  • key spawner (m_hSpawner): offset 3456 → 3536
  • key objective_position (m_eObjectivePosition): offset 3464 → 3544
CItemGeneric datamap · item_generic
  • key spawn_particles (m_hSpawnParticleEffect): offset 2904 → 2984
  • key spawn_sound (m_pAmbientSoundEffect): offset 2912 → 2992
  • key auto_start_ambient_sound (m_bAutoStartAmbientSound): offset 2920 → 3000
  • key spawn_script_func (m_pSpawnScriptFunction): offset 2928 → 3008
  • key pickup_particles (m_hPickupParticleEffect): offset 2936 → 3016
  • key pickup_sound (m_pPickupSoundEffect): offset 2944 → 3024
  • key pickup_script_func (m_pPickupScriptFunction): offset 2952 → 3032
  • key timeout_particles (m_hTimeoutParticleEffect): offset 2960 → 3040
  • key timeout_sound (m_pTimeoutSoundEffect): offset 2968 → 3048
  • key timeout_script_func (m_pTimeoutScriptFunction): offset 2976 → 3056
  • key pickup_filter_name (m_pPickupFilterName): offset 2984 → 3064
  • key allow_pickup_script_func (m_pAllowPickupScriptFunction): offset 3120 → 3200
CNPC_BaseDefenseSentry datamap · npc_base_defense_sentry
  • key attack_cone (m_flAttackCone): offset 3128 → 3208
  • key sentry_level (m_nSentryLevel): offset 3144 → 3224
CNPC_ShieldedSentry datamap · npc_shielded_sentry
  • key attack_cone (m_flAttackCone): offset 3140 → 3220
  • key lifetime (m_flLifeTime): offset 3132 → 3212
  • key tracking_speed (m_flTrackingSpeed): offset 3144 → 3224
  • key deploy_time (m_flDeployTime): offset 3148 → 3228
  • key attack_delay (m_flAttackDelay): offset 3152 → 3232
CNPC_SimpleAnimatingAI datamap · simple_animating_ai
  • key owning_ability (m_hAbilityOwner): offset 2724 → 2804
COrnamentProp datamap · prop_dynamic_ornament
  • key InitialOwner (m_initialOwner): offset 3408 → 3488
CPhysicsProp datamap · prop_physics, prop_physics_override
  • key massscale (m_massScale): offset 3292 → 3372
  • key buoyancyscale (m_buoyancyScale): offset 3296 → 3376
  • key Damagetype (m_damageType): offset 3300 → 3380
  • key acceptdamagefromheldobjects (m_bAcceptDamageFromHeldObjects): offset 3358 → 3438
  • key dynamiccontinuouscontactbehavior (m_nDynamicContinuousContactBehavior): offset 3324 → 3404
  • key glowstate (m_iInitialGlowState): offset 3332 → 3412
  • key glowrange (m_nGlowRange): offset 3336 → 3416
  • key glowrangemin (m_nGlowRangeMin): offset 3340 → 3420
  • key glowcolor (m_glowColor): offset 3344 → 3424
  • key damagetoenablemotion (m_damageToEnableMotion): offset 3304 → 3384
  • key forcetoenablemotion (m_flForceToEnableMotion): offset 3308 → 3388
  • key CrateType (m_CrateType): offset 3360 → 3440
CPhysicsPropRespawnable datamap · prop_physics_respawnable
  • key RespawnTime (m_flRespawnDuration): offset 3472 → 3552
CPhysMagnet datamap · phys_magnet
  • key massScale (m_massScale): offset 2752 → 2832
  • key maxobjects (m_iMaxObjectsAttached): offset 2808 → 2888
  • key forcelimit (m_forceLimit): offset 2756 → 2836
  • key torquelimit (m_torqueLimit): offset 2760 → 2840
CPointCommentaryNode datamap · point_commentary_node
  • key precommands (m_iszPreCommands): offset 2704 → 2784
  • key postcommands (m_iszPostCommands): offset 2712 → 2792
  • key commentaryfile (m_iszCommentaryFile): offset 2720 → 2800
  • key viewtarget (m_iszViewTarget): offset 2728 → 2808
  • key viewposition (m_iszViewPosition): offset 2744 → 2824
  • key prevent_movement (m_bPreventMovement): offset 2760 → 2840
  • key title (m_iszTitle): offset 2888 → 2968
  • key speakers (m_iszSpeakers): offset 2896 → 2976
  • key node_id (m_iNodeNumber): offset 2904 → 2984
  • key start_disabled (m_bDisabled): offset 2805 → 2885
  • key teleport_origin (m_vecTeleportOrigin): offset 2808 → 2888
CPropDoorRotating datamap · prop_door_rotating
  • key spawnpos (m_eSpawnPosition): offset 3936 → 4016
  • key opendir (m_eOpenDirection): offset 3940 → 4020
  • key distance (m_flDistance): offset 3932 → 4012
  • key ajarangles (m_angRotationAjarDeprecated): offset 3956 → 4036
  • key ajarangle (m_flAjarAngle): offset 3952 → 4032
  • key ajardoorshouldntalwaysopen (m_bAjarDoorShouldntAlwaysOpen): offset 4064 → 4144
  • key StartDisabled (m_bStartDisabled): offset 2864 → 2944
  • key massScale (m_massScale): offset 2868 → 2948
  • key buoyancyScale (m_buoyancyScale): offset 2872 → 2952
Added datamaps: CNPC_Ratking_Rat, versus_screen

ConVars

Protobufs

  • + is_initial_request bool

Heroes

  • ~m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL0.8→1.1+37.5%
  • +m_eHeroTypeECitadelHeroType_Mystic
  • ~m_eHeroTypeECitadelHeroType_Marksman→ECitadelHeroType_Mystic
  • ~m_colorUI[255, 255, 255]→[104, 75, 133]
  • +m_eHeroTypeECitadelHeroType_Brawler
  • +m_strGunTag#Attribute_EWeaponAttribute_Spreadshot
  • +m_PopularItems
    { 2 keys }
    {
    	m_unTimestamp = 1790971116
    	m_mapGeneratedItemPopularity = 
    	{
    		ECitadelItemGamePhase_MidGame = 
    		{
    			upgrade_grit = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_chonky = 
    			{
    				m_flPickPct = 30.434782
    				m_flWinratePct = 42.857143
    			}
    			upgrade_health = 
    			{
    				m_flPickPct = 32.608696
    				m_flWinratePct = 53.333332
    			}
    			upgrade_vampire = 
    			{
    				m_flPickPct = 28.26087
    				m_flWinratePct = 53.846153
    			}
    			upgrade_berserker = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 0
    			}
    			upgrade_clip_size = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_burst_fire = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 0
    			}
    			upgrade_tech_purge = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 72.72727
    			}
    			upgrade_tech_range = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 66.666664
    			}
    			upgrade_close_range = 
    			{
    				m_flPickPct = 21.73913
    				m_flWinratePct = 40
    			}
    			upgrade_magic_reach = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 45.454544
    			}
    			upgrade_magic_tempo = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 100
    			}
    			upgrade_return_fire = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 0
    			}
    			upgrade_titan_round = 
    			{
    				m_flPickPct = 28.26087
    				m_flWinratePct = 76.92308
    			}
    			upgrade_boxing_glove = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_extra_charge = 
    			{
    				m_flPickPct = 45.652172
    				m_flWinratePct = 52.38095
    			}
    			upgrade_sharpshooter = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 75
    			}
    			upgrade_blitz_bullets = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 100
    			}
    			upgrade_spirit_bubble = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_rapid_recharge = 
    			{
    				m_flPickPct = 32.608696
    				m_flWinratePct = 60
    			}
    			upgrade_sprint_booster = 
    			{
    				m_flPickPct = 39.130436
    				m_flWinratePct = 55.555557
    			}
    			upgrade_weighted_shots = 
    			{
    				m_flPickPct = 21.73913
    				m_flWinratePct = 40
    			}
    			upgrade_fleetfoot_boots = 
    			{
    				m_flPickPct = 21.73913
    				m_flWinratePct = 30
    			}
    			upgrade_pristine_emblem = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 45.454544
    			}
    			upgrade_slowing_bullets = 
    			{
    				m_flPickPct = 21.73913
    				m_flWinratePct = 40
    			}
    			upgrade_bulletshredimbue = 
    			{
    				m_flPickPct = 17.391304
    				m_flWinratePct = 62.5
    			}
    			upgrade_cardio_calibrator = 
    			{
    				m_flPickPct = 50
    				m_flWinratePct = 60.869564
    			}
    			upgrade_intensifying_clip = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 66.666664
    			}
    			upgrade_rechargingbullets = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 36.363636
    			}
    			upgrade_cooldown_reduction = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_weapon_backstabber = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_close_quarter_combat = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 80
    			}
    			upgrade_bullet_resist_shredder = 
    			{
    				m_flPickPct = 13.043478
    				m_flWinratePct = 50
    			}
    			upgrade_non_player_bonus_sacrifice = 
    			{
    				m_flPickPct = 26.086956
    				m_flWinratePct = 33.333332
    			}
    			upgrade_regenerating_bullet_shield = 
    			{
    				m_flPickPct = 32.608696
    				m_flWinratePct = 60
    			}
    		}
    		ECitadelItemGamePhase_LateGame = 
    		{
    			upgrade_chonky = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 40
    			}
    			upgrade_aprounds = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 25
    			}
    			upgrade_colossus = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 75
    			}
    			upgrade_critshot = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_berserker = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_juggernaut = 
    			{
    				m_flPickPct = 19.565218
    				m_flWinratePct = 33.333332
    			}
    			upgrade_tech_purge = 
    			{
    				m_flPickPct = 34.782608
    				m_flWinratePct = 31.25
    			}
    			upgrade_tech_range = 
    			{
    				m_flPickPct = 17.391304
    				m_flWinratePct = 25
    			}
    			upgrade_cheat_death = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_fury_trance = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 50
    			}
    			upgrade_magic_tempo = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 0
    			}
    			upgrade_vex_barrier = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_glass_cannon = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_proc_silence = 
    			{
    				m_flPickPct = 17.391304
    				m_flWinratePct = 62.5
    			}
    			upgrade_sharpshooter = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 66.666664
    			}
    			upgrade_spellbreaker = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_banshee_slugs = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 25
    			}
    			upgrade_surging_power = 
    			{
    				m_flPickPct = 19.565218
    				m_flWinratePct = 33.333332
    			}
    			upgrade_toxic_bullets = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 0
    			}
    			upgrade_crushing_fists = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 75
    			}
    			upgrade_rapid_recharge = 
    			{
    				m_flPickPct = 32.608696
    				m_flWinratePct = 46.666668
    			}
    			upgrade_siphon_bullets = 
    			{
    				m_flPickPct = 32.608696
    				m_flWinratePct = 53.333332
    			}
    			upgrade_weighted_shots = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 54.545456
    			}
    			upgrade_absorbing_armor = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 81.818184
    			}
    			upgrade_bulletshredimbue = 
    			{
    				m_flPickPct = 30.434782
    				m_flWinratePct = 42.857143
    			}
    			upgrade_deflecting_armor = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_ethereal_bullets = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 0
    			}
    			upgrade_cardio_calibrator = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_intensifying_clip = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 0
    			}
    			upgrade_rechargingbullets = 
    			{
    				m_flPickPct = 15.217391
    				m_flWinratePct = 57.142857
    			}
    			upgrade_cooldown_reduction = 
    			{
    				m_flPickPct = 28.26087
    				m_flWinratePct = 69.23077
    			}
    			upgrade_reinforcing_casings = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 100
    			}
    			upgrade_close_quarter_combat = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 40
    			}
    			upgrade_reduce_debuff_duration = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 100
    			}
    			upgrade_imbued_duration_extender = 
    			{
    				m_flPickPct = 8.695652
    				m_flWinratePct = 25
    			}
    		}
    		ECitadelItemGamePhase_EarlyGame = 
    		{
    			upgrade_health = 
    			{
    				m_flPickPct = 15.217391
    				m_flWinratePct = 28.571428
    			}
    			upgrade_vampire = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_clip_size = 
    			{
    				m_flPickPct = 23.913044
    				m_flWinratePct = 63.636364
    			}
    			upgrade_endurance = 
    			{
    				m_flPickPct = 54.347828
    				m_flWinratePct = 44
    			}
    			upgrade_long_range = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 66.666664
    			}
    			upgrade_close_range = 
    			{
    				m_flPickPct = 36.95652
    				m_flWinratePct = 58.82353
    			}
    			upgrade_magic_reach = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 66.666664
    			}
    			upgrade_titan_round = 
    			{
    				m_flPickPct = 10.869565
    				m_flWinratePct = 60
    			}
    			upgrade_fleetfoot_boots = 
    			{
    				m_flPickPct = 6.521739
    				m_flWinratePct = 33.333332
    			}
    			upgrade_pristine_emblem = 
    			{
    				m_flPickPct = 45.652172
    				m_flWinratePct = 52.38095
    			}
    			upgrade_non_player_bonus = 
    			{
    				m_flPickPct = 39.130436
    				m_flWinratePct = 44.444443
    			}
    			upgrade_high_velocity_mag = 
    			{
    				m_flPickPct = 78.26087
    				m_flWinratePct = 47.22222
    			}
    			upgrade_regenerating_bullet_shield = 
    			{
    				m_flPickPct = 19.565218
    				m_flWinratePct = 66.666664
    			}
    		}
    	}
    }
  • +m_flStepHeight24
  • +m_strSlideLoopRatking.Slide.Lp
  • +m_strHeroGendermale
  • +m_ShopStatDisplay.m_eWeaponStatsDisplay.m_strWeaponImagefile://{images}/heroes/guns/ratking_gun.psd
  • +m_ShopStatDisplay.m_eWeaponStatsDisplay.m_eWeaponAttributesEWeaponAttribute_RapidFire | EWeaponAttribute_Spreadshot
  • +m_mapWIPAbilities
    { 0 keys }
    {
    }
  • +m_strDeathVOSoundGenerated.Ratking.Hero.Death.VO
  • +m_strMinimapImagefile://{images}/heroes/ratking_mm.psd
  • ~m_eHeroTypeECitadelHeroType_Marksman→ECitadelHeroType_Mystic
  • ~m_eHeroTypeECitadelHeroType_Marksman→ECitadelHeroType_Brawler

Abilities

  • ±m_nAbilityTargetTypes+CITADEL_UNIT_TARGET_HERO_ENEMY+CITADEL_UNIT_TARGET_TROOPER_ENEMY+CITADEL_UNIT_TARGET_BOSS_ENEMY+CITADEL_UNIT_TARGET_PROP_ENEMY+CITADEL_UNIT_TARGET_MINION_ENEMY+CITADEL_UNIT_TARGET_CREEP_ENEMY−CITADEL_UNIT_TARGET_ALL_ENEMY
  • +m_AutoIntrinsicModifiers[modifier_bulletshredimbue_watcher].m_nInvalidatingDamageFlags""

Modifiers

16 modifiers defined inside abilities and heroes changed with them; their changes are listed there.

VData

scripts/abilities.vdata

The file itself
  • ±includes+scripts/abilities/ratking.vdata_inc
English text of its #tokens
  • +#Ratking_PlantFlag_HintPlant Flag
  • +#ability_ratking_ratarmor_descAdorn scrappy armor, gaining {g:citadel_inline_attribute:'CombatBarrier'} based on your {g:citadel_inline_attribute:'MaxHealth'}. As long as the armor holds, bullets have a chance to be <span class="highlight">deflected</span> back towards the attacker.<br><br><span class="diminish">The barrier does not benefit from resists.</span>
  • +#ability_ratking_ratnibble_descCall forth a swarm of <span class="highlight">rats</span> that leap onto enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and reducing their {g:citadel_inline_attribute:'BulletResist'} with every bite. The more rats are attached, the faster they will bite the target.<br><br>Enemies can have multiple rats attached, but can shake off a <span class="highlight">rat</span> early by performing a <span class="highlight">ground or air dash</span>.
  • +#ability_ratking_scrap_grenade_descThrow a grenade of scrap that detonates multiple times, dealing {g:citadel_inline_attribute:'BulletDamage'} and applying {g:citadel_inline_attribute:'Slow'}.<br><br><span class="diminish">The grenade can be meleed to knock it away.</span>
  • +#ability_ratking_standard_bearer_descCharge up and summon the banner of Ratannia, granting all nearby allies increased {g:citadel_inline_attribute:'MoveSpeed'}, <span class="highlight">immunity from slows</span>, and <span class="highlight">reduced incoming damage</span> while near the banner.
  • +#ability_ratking_standard_bearer_slam_descSlam the banner into the ground causing the sewers below to violently erupt, dealing {g:citadel_inline_attribute:'BulletDamage'} while applying {g:citadel_inline_attribute:'KnockUp'} and {g:citadel_inline_attribute:'Slow'} to all enemies in the area. Rats will swarm out of the sewers, applying <span class="highlight">Rat Swarm</span> to enemies they hit.
  • +#ability_ratking_standard_bearer_slam_labelBanner Slam
  • +#ability_ratking_standard_bearer_charge_labelBanner Aura
  • +#ability_ratking_scrap_grenade_big_explosion_descThe final detonation has a longer fuse but increased detonation radius, deals increased {g:citadel_inline_attribute:'BulletDamage'} and applies a stronger {g:citadel_inline_attribute:'Slow'}.

scripts/heroes.vdata

English text of its #tokens
  • +#Steam_Citadel_Hideout_LongIslandWishing the Hideout was on Long Island

scripts/misc.vdata 3 changed

  • +m_RegenModifier.m_eDebuffTypeMODIFIER_DEBUFF_NO

scripts/npc_units.vdata 49 changed, 3 added

  • ~m_flRespawnTime30→15−50%
  • +m_strLastHitSoundLastHit.HighFrequency
  • +m_flReplacementChance0.1
  • +m_sReplacementSubclassnpc_neutral_bug_rat

scripts/tagged_sounds/abrams_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/bebop_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/bookworm_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/calico_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/doorman_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/drifter_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/dynamo_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/familiar_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/fathom_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/fencer_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/frank_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/geist_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/greytalon_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/guardian_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/haze_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/holliday_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/infernus_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/ivy_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/kelvin_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/lash_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/mcginnis_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/mirage_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/mokrill_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/necro_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/necro_shambler_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/paradox_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/pocket_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/priest_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/punkgoat_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/raven_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/seven_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/shiv_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/sinclair_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/trapper_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/unicorn_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/vampirebat_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/vindicta_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/viscous_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/vyper_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/walker_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/warden_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/watcher_amber_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/watcher_sapphire_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/werewolf_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/werewolf_transformed_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/wraith_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/wrecker_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t

scripts/tagged_sounds/yamato_anim_sounds.vdata

The file itself
  • ~generic_data_typeCitadelTaggedSoundsVData→CTaggedSound_t