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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6736 (Oct 02 2026), not the latest

CCitadel_Ability_Necro_HauntingSkullVData

classclient: CCitadel_Ability_Necro_HauntingSkullVData →

size 0x1D70 (7536 bytes) · 52 own fields · last changed in build 6736

CEntitySubclassVDataBase › CitadelAbilityVData › CCitadel_Ability_Necro_HauntingSkullVData
1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CCitadel_Ability_Necro_HauntingSkullVData", "m_eAbilityType": "EAbilityType_Invalid", "m_eItemSlotType": "EItemSlotType_Invalid", "m_bDisabled": false, "m_bDisabledOnExperimental": false, "m_bInDevelopment": false, "m_bStartTrained": false, "m_iMaxLevel": 1, "m_nAbilityPointsCost": 0, "m_nAbillityUnlocksCost": 0, "m_iUpdateTime": 0, "m_AbilityBehaviorsBits": "", "m_eAbilityTargetingLocation": "CITADEL_ABILITY_TARGETING_LOCATION_NONE", "m_eAbilityTargetingShape": "CITADEL_ABILITY_TARGETING_SHAPE_NONE", "m_flTargetingConeAngle": 0.000000, "m_flTargetingConeHalfWidth": 10.000000, "m_bIncludeExtra2DCone": true, "m_bUseCameraOffsetsForCone": true, "m_bCollectNearbyTargetsWithCone": false, "m_flNearbySweepOffset": -59.000000, "m_flNearbySweepRadius": 78.000000, "m_bTargetingPreviewDesaturatesScreen": true, "m_eAbilityActivation": "CITADEL_ABILITY_ACTIVATION_NONE", "m_flToggleOffDelay": 0.000000, "m_TriggerButtonPreReqButton": "", "m_TriggerButtonOverride": "", "m_eAbilitySpectatePriority": "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE", "m_bitsInterruptingStates": "", "m_IncompatibleFilter": { "m_AbilityBehaviorsBits": "", "m_eAbilityActivation": "CITADEL_ABILITY_ACTIVATION_NONE", "m_eIncompatibleAbilityType": "EAbilityType_Invalid" }, "m_nAbilityTargetTypes": "", "m_nAbilityTargetFlags": "", "m_eTargettingLOSCheck": "Bounds", "m_bitsPreCastEnabledStateMask": "", "m_bitsChannelEnabledStateMask": "", "m_bitsPostCastEnabledStateMask": "", "m_TargetAbilityEffectsToApply": "", "m_flBossDamageScale": 1.000000, "m_bShowTargetingPreviewWhileChanneling": false, "m_bShowTargetingPreviewWhileCasting": false, "m_mapWeaponInfos": { }, "m_projectileInfo": { "m_nBehaviors": "", "m_flGravityScale": 1.000000, "m_flFriction": 0.000000, "m_flElasticity": 0.000000, "m_flSpeed": 3500.000000, "m_flUpSpeed": 100.000000, "m_flMaxLinearRange": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flNoCollisionDuration": 0.000000, "m_bAllowMotionDuringNoCollisionDuration": false, "m_eProjectileShape": "Sphere", "m_flTriggerRadius": 1.500000, "m_flPhysicsRadius": 1.500000, "m_flBulletOnlyTriggerRadius": 0.000000, "m_vecCapsulePhysicsCenter1": [ 0.000000, 0.000000, 0.000000 ], "m_vecCapsulePhysicsCenter2": [ 0.000000, 0.000000, 0.000000 ], "m_flCapsulePhysicsRadius": 1.500000, "m_vecCapsuleTriggerCenter1": [ 0.000000, 0.000000, 0.000000 ], "m_vecCapsuleTriggerCenter2": [ 0.000000, 0.000000, 0.000000 ], "m_flCapsuleTriggerRadius": 1.500000, "m_particle": "", "m_bHideWarningParticle": false, "m_warningParticle": "", "m_customModel": "", "m_flProjectileModelScale": 1.000000, "m_HitSound": "", "m_HitTargetSound": "", "m_HitWorldSound": "", "m_DetonateSound": "", "m_LoopingSound": "", "m_WarningSound": "", "m_flTrackingDampingCoefficient": 0.000000, "m_flTrackingDuration": 0.000000, "m_flTrackingStartTime": 0.000000, "m_flTrackingEndTime": 0.000000, "m_AutoProjectileModifier": { } }, "m_deploymentInfo": { "m_bRequiresUpNormal": false, "m_bGroundCheck": false, "m_bPlaceFlat": false, "m_flFlatYawOffset": 0.000000, "m_bPlaceNormalToSurface": false, "m_bPointTrace": false, "m_bCheckPlayerFit": false, "m_flModelVerticalPlacementScaleOffset": 0.000000, "m_bDownCheckIgnoreLos": false, "m_previewModel": "", "m_previewParticle": "", "m_strPreviewParticleEffectConfig": "", "m_strExraBodygroup": "", "m_strPreviewClass": "citadel_deployable_preview", "m_flPreviewModelScale": 1.000000, "m_flGroundCheckHeightOffset": -1.000000, "m_flGroundCheckHeightOffsetDown": -1.000000 }, "m_mapAbilityProperties": { }, "m_mapDependentAbilities": { }, "m_vecAbilityUpgrades": [ ], "m_bSuppressOutOfCombatOnCast": true, "m_bSuppressOutOfCombatWhileChanneling": true, "m_strAG2SourceName": "", "m_strAG2CastingAction": "casting", "m_strAG2ChannelingAction": "channeling", "m_strAG2CastCompletedAction": "cast_completed", "m_strAG2CastFailedAction": "", "m_AbilityTooltipDetails": { "m_vecAbilityInfoSections": [ ], "m_vecAdditionalHeaderProperties": [ ] }, "m_strCSSClass": "", "m_strAbilityImage": "", "m_HUDPanel": { "m_vecHUDElements": [ ], "m_vecButtonHints": [ ], "m_bForceDrawDefaultCastBars": false }, "m_bShowInPassiveItemsArea": false, "m_bForceHideHUDPanel": false, "m_bForceShowHUDPanel": false, "m_bUsesFlightControls": false, "m_strFlyUpLocString": "", "m_strFlyDownLocString": "", "m_strSubCastUICSSClass": "", "m_sCustomStackLabel": "", "m_HudSharedStyle": "", "m_sCustomTooltipID": "", "m_bCustomTooltipInteractive": false, "m_additionalAbilities": { "m_strTitle": "", "m_vecAbilityNames": [ ] }, "m_strSecondaryStatName": "", "m_strCastButtonLocToken": "", "m_strAltCastButtonLocToken": "", "m_cameraSequenceCastStart": { "m_strToken": "", "m_bIsEmpty": false, "m_nPriority": 1, "m_vecDistanceOperations": [ ], "m_vecFOVOperations": [ ], "m_vecTargetPosOperations": [ ], "m_vecVertOffsetOperations": [ ], "m_vecHorizOffsetOperations": [ ] }, "m_bEndCastStartSequenceOnCastComplete": true, "m_cameraSequenceCastComplete": { "m_strToken": "", "m_bIsEmpty": false, "m_nPriority": 1, "m_vecDistanceOperations": [ ], "m_vecFOVOperations": [ ], "m_vecTargetPosOperations": [ ], "m_vecVertOffsetOperations": [ ], "m_vecHorizOffsetOperations": [ ] }, "m_cameraSequenceChannelStart": { "m_strToken": "", "m_bIsEmpty": false, "m_nPriority": 1, "m_vecDistanceOperations": [ ], "m_vecFOVOperations": [ ], "m_vecTargetPosOperations": [ ], "m_vecVertOffsetOperations": [ ], "m_vecHorizOffsetOperations": [ ] }, "m_bEndChannelStartSequenceOnChannelComplete": true, "m_previewParticle": "", "m_strPreviewParticleEffectConfig": "", "m_PreviewPathParticle": "", "m_bUseSatShapesOnPreview": true, "m_AOEPreviewParticleOverride": "", "m_ConePreviewParticleOverride": "", "m_LinePreviewParticleOverride": "", "m_mapCastEventParticles": { }, "m_skillshotHitParticle": "", "m_skillshotMissParticle": "", "m_TargetingPreviewParticle": "", "m_strSelectedSound": "", "m_strUnselectedSound": "", "m_strSelectedLoopSound": "", "m_strCastSound": "", "m_strChannelSound": "", "m_strChannelLoopSound": "", "m_strCastDelaySound": "", "m_strCastDelayLoopSound": "", "m_strHitConfirmationSound": "", "m_strDamageTakenSound": "", "m_strAbilityOffCooldownSound": "", "m_strAbilityChargeReadySound": "", "m_bPlayMeepMop": true, "m_AutoChannelModifier": { }, "m_AutoCastDelayModifier": { }, "m_AutoIntrinsicModifiers": [ ], "m_cosmeticInfo": { "m_strTooltipCSSClass": "" }, "m_vecTooltipSectionInfo": [ ], "m_JarExplodeParticle": "", "m_SkullFriendlyFoundParticle": "", "m_SkullTargetFoundParticle": "", "m_SkullTargetDashParticle": "", "m_SkullHitParticle": "", "m_SkullExplodeParticle": "", "m_ResourceGainedParticle": "", "m_HeroResourceGainedParticle": "", "m_SkullModel": "", "m_flSkullScale": 1.000000, "m_ResourceGainedSound": "", "m_HeroResourceGainedSound": "", "m_JarExplodeSound": "", "m_SkullHitSound": "", "m_SkullKilledSound": "", "m_SkullAttackSound": "", "m_SkullLoopStartSound": "", "m_SkullLoopEndSound": "", "m_SkullLoopSound": "", "m_SkullLastHitSound": "", "m_AreaModifier": { }, "m_SummonModifier": { }, "m_SummonBuffModifier": { }, "m_StackingDebuffModifier": { }, "m_SlowModifier": { }, "m_flSkullRadius": 30.000000, "m_bAllowStackingDamageFromGun": true, "m_flInitialVelocityVariance": 1.000000, "m_flDrag": 0.100000, "m_flCurlNoiseStrength": 1.000000, "m_flCurlNoiseStrengthDuringTarget": 1.000000, "m_flCurlNoiseStrengthDuringFriendly": 1.000000, "m_flCurlNoiseMinFrequency": 0.100000, "m_flCurlNoiseMaxFrequency": 1.000000, "m_flBobbingFrequency": 10.000000, "m_flBobbingStrength": 10.000000, "m_flFloorSpringLength": 100.000000, "m_flFloorSpringStrength": 10.000000, "m_flTargetForwardSpeed": { "m_spline": [ ], "m_tangents": [ ], "m_vDomainMins": [ 0.000000, 0.000000 ], "m_vDomainMaxs": [ 0.000000, 0.000000 ] }, "m_flTargetHitRecoilRatio": 0.500000, "m_flTargetHitRecoilRandomness": 0.500000, "m_flTargetHitUpVelocity": 10.000000, "m_flFriendlyChaseAcceleration": 0.000000, "m_flEnemyChaseAcceleration": 0.000000, "m_flFriendlyChaseMaxSpeed": 100.000000, "m_flEnemyChaseMaxSpeed": 100.000000, "m_flFriendlyChaseMinDistance": 100.000000, "m_flFriendlyChaseMaxDistance": 500.000000, "m_flFriendlyChaseRandomPositionDistance": 50.000000, "m_flFriendlyChaseBufferDelay": 1.000000, "m_flPriorityTargetLingerDuration": 0.300000, "m_flSkullMeleeRange": 150.000000 }
Copy as
CCitadel_Ability_Necro_HauntingSkullVData · 52 fields
0x13E8m_JarExplodeParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x14C8m_SkullFriendlyFoundParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x15A8m_SkullTargetFoundParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1688m_SkullTargetDashParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1768m_SkullHitParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1848m_SkullExplodeParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1928m_ResourceGainedParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1A08m_HeroResourceGainedParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1AE8m_SkullModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1BC8m_flSkullScalefloat32 = 1
0x1BD0m_ResourceGainedSoundCSoundEventName = ""
0x1BE0m_HeroResourceGainedSoundCSoundEventName = ""
0x1BF0m_JarExplodeSoundCSoundEventName = ""
0x1C00m_SkullHitSoundCSoundEventName = ""
0x1C10m_SkullKilledSoundCSoundEventName = ""
0x1C20m_SkullAttackSoundCSoundEventName = ""
0x1C30m_SkullLoopStartSoundCSoundEventName = ""
0x1C40m_SkullLoopEndSoundCSoundEventName = ""
0x1C50m_SkullLoopSoundCSoundEventName = ""
0x1C60m_SkullLastHitSoundCSoundEventName = ""
0x1C70m_AreaModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1C80m_SummonModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1C90m_SummonBuffModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1CA0m_StackingDebuffModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1CB0m_SlowModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1CC0m_flSkullRadiusfloat32 = 30
0x1CC4m_bAllowStackingDamageFromGunbool = true
0x1CC8m_flInitialVelocityVariancefloat32 = 1
0x1CCCm_flDragfloat32 = 0.1
0x1CD0m_flCurlNoiseStrengthfloat32 = 1
0x1CD4m_flCurlNoiseStrengthDuringTargetfloat32 = 1
0x1CD8m_flCurlNoiseStrengthDuringFriendlyfloat32 = 1
0x1CDCm_flCurlNoiseMinFrequencyfloat32 = 0.1
0x1CE0m_flCurlNoiseMaxFrequencyfloat32 = 1
0x1CE4m_flBobbingFrequencyfloat32 = 10
0x1CE8m_flBobbingStrengthfloat32 = 10
0x1CECm_flFloorSpringLengthfloat32 = 100
0x1CF0m_flFloorSpringStrengthfloat32 = 10
0x1CF8m_flTargetForwardSpeedCPiecewiseCurve = {…}
0x1D38m_flTargetHitRecoilRatiofloat32 = 0.5
0x1D3Cm_flTargetHitRecoilRandomnessfloat32 = 0.5
0x1D40m_flTargetHitUpVelocityfloat32 = 10
0x1D44m_flFriendlyChaseAccelerationfloat32 = 0
0x1D48m_flEnemyChaseAccelerationfloat32 = 0
0x1D4Cm_flFriendlyChaseMaxSpeedfloat32 = 100
0x1D50m_flEnemyChaseMaxSpeedfloat32 = 100
0x1D54m_flFriendlyChaseMinDistancefloat32 = 100
0x1D58m_flFriendlyChaseMaxDistancefloat32 = 500
0x1D5Cm_flFriendlyChaseRandomPositionDistancefloat32 = 50
0x1D60m_flFriendlyChaseBufferDelayfloat32 = 1
0x1D64m_flPriorityTargetLingerDurationfloat32 = 0.3
0x1D68m_flSkullMeleeRangefloat32 = 150
from CitadelAbilityVData · 104 fields
0x28m_eAbilityTypeEAbilityType_t = "EAbilityType_Invalid"
0x29m_eItemSlotTypeEItemSlotTypes_t = "EItemSlotType_Invalid"
0x2Am_bDisabledbool = false
0x2Bm_bDisabledOnExperimentalbool = false
0x2Cm_bInDevelopmentbool = false
0x2Dm_bStartTrainedbool = false
0x30m_iMaxLevelint32 = 1
0x34m_nAbilityPointsCostint32 = 0
0x38m_nAbillityUnlocksCostint32 = 0
0x40m_iUpdateTimeuint64 = 0
0x4Cm_AbilityBehaviorsBitsCBitVecEnum< EAbilityBehavior_t > = ""
0x58m_eAbilityTargetingLocationEAbilityTargetingLocation_t = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
0x5Cm_eAbilityTargetingShapeEAbilityTargetingShape_t = "CITADEL_ABILITY_TARGETING_SHAPE_NONE"
0x60m_flTargetingConeAnglefloat32 = 0
0x64m_flTargetingConeHalfWidthfloat32 = 10
0x68m_bIncludeExtra2DConebool = true
0x69m_bUseCameraOffsetsForConebool = true
0x6Am_bCollectNearbyTargetsWithConebool = false
0x6Cm_flNearbySweepOffsetfloat32 = -59
0x70m_flNearbySweepRadiusfloat32 = 78
0x74m_bTargetingPreviewDesaturatesScreenbool = true
0x78m_eAbilityActivationEAbilityActivation_t = "CITADEL_ABILITY_ACTIVATION_NONE"
0x7Cm_flToggleOffDelayfloat32 = 0
0x80m_TriggerButtonPreReqButtonInputBitMask_t = ""
0x88m_TriggerButtonOverrideInputBitMask_t = ""
0x90m_eAbilitySpectatePriorityEAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"
0x94m_bitsInterruptingStatesCBitVecEnum< EModifierState > = ""
0xC0m_IncompatibleFilterIncompatibleFilter_t = {…}
0xD4m_nAbilityTargetTypesCITADEL_UNIT_TARGET_TYPE = ""
0xD8m_nAbilityTargetFlagsCITADEL_UNIT_TARGET_FLAGS = ""
0xDCm_eTargettingLOSCheckELOSCheck = "Bounds"
0xE0m_bitsPreCastEnabledStateMaskCBitVecEnum< EModifierState > = ""
0x10Cm_bitsChannelEnabledStateMaskCBitVecEnum< EModifierState > = ""
0x138m_bitsPostCastEnabledStateMaskCBitVecEnum< EModifierState > = ""
0x164m_TargetAbilityEffectsToApplyECitadelTargetAbilityEffects = ""
0x168m_flBossDamageScalefloat32 = 1
0x16Cm_bShowTargetingPreviewWhileChannelingbool = false
0x16Dm_bShowTargetingPreviewWhileCastingbool = false
0x170m_mapWeaponInfosCUtlOrderedMap< CGlobalSymbol, CCitadelWeaponInfo > = {…}
0x198m_projectileInfoProjectileInfo_t = {…}
0x538m_deploymentInfoDeploymentInfo_t = {…}
0x738m_mapAbilityPropertiesCUtlDict< CitadelAbilityProperty_t > = {…}
0x760m_mapDependentAbilitiesCUtlOrderedMap< CSubclassName, AbilityDependencyDescription_t > = {…}
0x788m_vecAbilityUpgradesCUtlVector< AbilityUpgrade_t > = []
0x7A0m_bSuppressOutOfCombatOnCastbool = true
0x7A1m_bSuppressOutOfCombatWhileChannelingbool = true
0x7A8m_strAG2SourceNameCGlobalSymbol = ""
0x7B0m_strAG2CastingActionCGlobalSymbol = "casting"
0x7B8m_strAG2ChannelingActionCGlobalSymbol = "channeling"
0x7C0m_strAG2CastCompletedActionCGlobalSymbol = "cast_completed"
0x7C8m_strAG2CastFailedActionCGlobalSymbol = ""
0x7D0m_AbilityTooltipDetailsAbilityTooltipDetails_t = {…}
0x800m_strCSSClassCUtlString = ""
0x808m_strAbilityImageCPanoramaImageName = ""
0x818m_HUDPanelCitadelAbilityHUDPanel_t = {…}
0x850m_bShowInPassiveItemsAreabool = false
0x851m_bForceHideHUDPanelbool = false
0x852m_bForceShowHUDPanelbool = false
0x853m_bUsesFlightControlsbool = false
0x858m_strFlyUpLocStringCUtlString = ""
0x860m_strFlyDownLocStringCUtlString = ""
0x868m_strSubCastUICSSClassCUtlString = ""
0x870m_sCustomStackLabelCUtlString = ""
0x878m_HudSharedStyleCResourceNameTyped< CWeakHandle< InfoForResourceTypeCPanoramaStyle > > = ""
0x958m_sCustomTooltipIDCUtlString = ""
0x960m_bCustomTooltipInteractivebool = false
0x968m_additionalAbilitiesAdditionalAbilities_t = {…}
0x988m_strSecondaryStatNameCUtlString = ""
0x990m_strCastButtonLocTokenCUtlString = ""
0x998m_strAltCastButtonLocTokenCUtlString = ""
0x9A0m_cameraSequenceCastStartCitadelCameraOperationsSequence_t = {…}
0xA40m_bEndCastStartSequenceOnCastCompletebool = true
0xA48m_cameraSequenceCastCompleteCitadelCameraOperationsSequence_t = {…}
0xAE8m_cameraSequenceChannelStartCitadelCameraOperationsSequence_t = {…}
0xB88m_bEndChannelStartSequenceOnChannelCompletebool = true
0xB90m_previewParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xC70m_strPreviewParticleEffectConfigCUtlString = ""
0xC78m_PreviewPathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xD58m_bUseSatShapesOnPreviewbool = true
0xD60m_AOEPreviewParticleOverrideCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xE40m_ConePreviewParticleOverrideCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xF20m_LinePreviewParticleOverrideCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1000m_mapCastEventParticlesCUtlOrderedMap< AbilityCastEvent_t, CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > > = {…}
0x1028m_skillshotHitParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1108m_skillshotMissParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x11E8m_TargetingPreviewParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x12C8m_strSelectedSoundCSoundEventName = ""
0x12D8m_strUnselectedSoundCSoundEventName = ""
0x12E8m_strSelectedLoopSoundCSoundEventName = ""
0x12F8m_strCastSoundCSoundEventName = ""
0x1308m_strChannelSoundCSoundEventName = ""
0x1318m_strChannelLoopSoundCSoundEventName = ""
0x1328m_strCastDelaySoundCSoundEventName = ""
0x1338m_strCastDelayLoopSoundCSoundEventName = ""
0x1348m_strHitConfirmationSoundCSoundEventName = ""
0x1358m_strDamageTakenSoundCSoundEventName = ""
0x1368m_strAbilityOffCooldownSoundCSoundEventName = ""
0x1378m_strAbilityChargeReadySoundCSoundEventName = ""
0x1388m_bPlayMeepMopbool = true
0x1390m_AutoChannelModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x13A0m_AutoCastDelayModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x13B0m_AutoIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CBaseModifier > > = []
0x13C8m_cosmeticInfoAbilityCosmeticInfo_t = {…}
0x13D0m_vecTooltipSectionInfoCUtlVector< ItemSectionInfo_t > = []

History

  1. 6736–6745changed
    • size 0x1D28 → 0x1D70
    • 52 fields from m_JarExplodeParticle (0x13A0) on moved +0x48
  2. 6722–6731changed
    • size 0x20B8 → 0x1D28
    • m_JarExplodeParticle offset 0x1818 → 0x13A0
    • m_SkullFriendlyFoundParticle offset 0x18F8 → 0x1480
    • m_SkullTargetDashParticle offset 0x19D8 → 0x1640
    • m_SkullHitParticle offset 0x1AB8 → 0x1720
    • m_SkullExplodeParticle offset 0x1B98 → 0x1800
    • m_ResourceGainedParticle offset 0x1C78 → 0x18E0
    • m_HeroResourceGainedParticle offset 0x1D58 → 0x19C0
    • m_SkullModel offset 0x1E38 → 0x1AA0
    • m_flSkullScale offset 0x1F18 → 0x1B80
    • m_ResourceGainedSound offset 0x1F20 → 0x1B88
    • m_HeroResourceGainedSound offset 0x1F30 → 0x1B98
    • m_JarExplodeSound offset 0x1F40 → 0x1BA8
    • m_SkullHitSound offset 0x1F50 → 0x1BB8
    • m_SkullKilledSound offset 0x1F60 → 0x1BC8
    • m_SkullAttackSound offset 0x1F70 → 0x1BD8
    • m_SkullLoopStartSound offset 0x1F80 → 0x1BE8
    • m_SkullLoopEndSound offset 0x1F90 → 0x1BF8
    • m_SkullLoopSound offset 0x1FA0 → 0x1C08
    • m_SkullLastHitSound offset 0x1FB0 → 0x1C18
    • m_AreaModifier offset 0x1FC0 → 0x1C28
    • m_SummonModifier offset 0x1FD0 → 0x1C38
    • m_SummonBuffModifier offset 0x1FE0 → 0x1C48
    • m_StackingDebuffModifier offset 0x1FF0 → 0x1C58
    • m_SlowModifier offset 0x2000 → 0x1C68
    • m_flSkullRadius offset 0x2010 → 0x1C78
    • m_bAllowStackingDamageFromGun offset 0x2014 → 0x1C7C
    • m_flInitialVelocityVariance offset 0x2018 → 0x1C80
    • m_flDrag offset 0x201C → 0x1C84
    • m_flCurlNoiseStrength offset 0x2020 → 0x1C88
    • m_flCurlNoiseStrengthDuringTarget offset 0x2024 → 0x1C8C
    • m_flCurlNoiseStrengthDuringFriendly offset 0x2028 → 0x1C90
    • m_flCurlNoiseMinFrequency offset 0x202C → 0x1C94
    • m_flCurlNoiseMaxFrequency offset 0x2030 → 0x1C98
    • m_flBobbingFrequency offset 0x2034 → 0x1C9C
    • m_flBobbingStrength offset 0x2038 → 0x1CA0
    • m_flFloorSpringLength offset 0x203C → 0x1CA4
    • m_flFloorSpringStrength offset 0x2040 → 0x1CA8
    • m_flTargetForwardSpeed offset 0x2048 → 0x1CB0
    • m_flTargetHitRecoilRatio offset 0x2088 → 0x1CF0
    • m_flTargetHitRecoilRandomness offset 0x208C → 0x1CF4
    • m_flTargetHitUpVelocity offset 0x2090 → 0x1CF8
    • m_flFriendlyChaseAcceleration offset 0x2094 → 0x1CFC
    • m_flFriendlyChaseMaxSpeed offset 0x2098 → 0x1D04
    • m_flFriendlyChaseMinDistance offset 0x209C → 0x1D0C
    • m_flFriendlyChaseMaxDistance offset 0x20A0 → 0x1D10
    • m_flFriendlyChaseRandomPositionDistance offset 0x20A4 → 0x1D14
    • m_flFriendlyChaseBufferDelay offset 0x20A8 → 0x1D18
    • m_flPriorityTargetLingerDuration offset 0x20AC → 0x1D1C
    • m_flSkullMeleeRange offset 0x20B0 → 0x1D20
    • + m_SkullTargetFoundParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0x1560
    • + m_flEnemyChaseAcceleration float32 at 0x1D00
    • + m_flEnemyChaseMaxSpeed float32 at 0x1D08
  3. 6696–6701first dumped